early merge projector rewrite/fixes (#1128)
* cant disguise to thing in a container * copy cigarette visualiser * prevent aghost throwing an error * make disguises die in space * fuck it rewrite it to not use polymorph * fix action troll * oop --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
parent
511685e7b6
commit
fccee49fbb
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@ -1,3 +1,4 @@
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using Content.Client.Smoking;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Polymorph.Components;
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using Content.Shared.Polymorph.Systems;
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@ -10,14 +11,19 @@ public sealed class ChameleonProjectorSystem : SharedChameleonProjectorSystem
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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private EntityQuery<AppearanceComponent> _appearanceQuery;
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private EntityQuery<SpriteComponent> _spriteQuery;
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public override void Initialize()
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{
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base.Initialize();
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_appearanceQuery = GetEntityQuery<AppearanceComponent>();
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_spriteQuery = GetEntityQuery<SpriteComponent>();
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SubscribeLocalEvent<ChameleonDisguiseComponent, AfterAutoHandleStateEvent>(OnHandleState);
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SubscribeLocalEvent<ChameleonDisguisedComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<ChameleonDisguisedComponent, ComponentShutdown>(OnShutdown);
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}
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private void OnHandleState(Entity<ChameleonDisguiseComponent> ent, ref AfterAutoHandleStateEvent args)
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@ -25,9 +31,25 @@ public sealed class ChameleonProjectorSystem : SharedChameleonProjectorSystem
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CopyComp<SpriteComponent>(ent);
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CopyComp<GenericVisualizerComponent>(ent);
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CopyComp<SolutionContainerVisualsComponent>(ent);
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CopyComp<BurnStateVisualsComponent>(ent);
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// reload appearance to hopefully prevent any invisible layers
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if (_appearanceQuery.TryComp(ent, out var appearance))
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_appearance.QueueUpdate(ent, appearance);
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}
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private void OnStartup(Entity<ChameleonDisguisedComponent> ent, ref ComponentStartup args)
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{
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if (!_spriteQuery.TryComp(ent, out var sprite))
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return;
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ent.Comp.WasVisible = sprite.Visible;
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sprite.Visible = false;
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}
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private void OnShutdown(Entity<ChameleonDisguisedComponent> ent, ref ComponentShutdown args)
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{
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if (_spriteQuery.TryComp(ent, out var sprite))
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sprite.Visible = ent.Comp.WasVisible;
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}
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}
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@ -1,99 +1,5 @@
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using Content.Server.Polymorph.Components;
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using Content.Shared.Actions;
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using Content.Shared.Construction.Components;
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using Content.Shared.Hands;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Polymorph;
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using Content.Shared.Polymorph.Components;
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using Content.Shared.Polymorph.Systems;
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using Content.Shared.StatusIcon.Components;
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using Robust.Shared.Physics.Components;
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namespace Content.Server.Polymorph.Systems;
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public sealed class ChameleonProjectorSystem : SharedChameleonProjectorSystem
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{
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[Dependency] private readonly MetaDataSystem _meta = default!;
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[Dependency] private readonly MobThresholdSystem _mobThreshold = default!;
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[Dependency] private readonly PolymorphSystem _polymorph = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedTransformSystem _xform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ChameleonDisguiseComponent, GotEquippedHandEvent>(OnEquippedHand);
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SubscribeLocalEvent<ChameleonDisguiseComponent, DisguiseToggleNoRotEvent>(OnToggleNoRot);
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SubscribeLocalEvent<ChameleonDisguiseComponent, DisguiseToggleAnchoredEvent>(OnToggleAnchored);
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}
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private void OnEquippedHand(Entity<ChameleonDisguiseComponent> ent, ref GotEquippedHandEvent args)
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{
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if (!TryComp<PolymorphedEntityComponent>(ent, out var poly))
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return;
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_polymorph.Revert((ent, poly));
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args.Handled = true;
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}
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public override void Disguise(ChameleonProjectorComponent proj, EntityUid user, EntityUid entity)
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{
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if (_polymorph.PolymorphEntity(user, proj.Polymorph) is not {} disguise)
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return;
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// make disguise look real (for simple things at least)
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var meta = MetaData(entity);
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_meta.SetEntityName(disguise, meta.EntityName);
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_meta.SetEntityDescription(disguise, meta.EntityDescription);
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var comp = EnsureComp<ChameleonDisguiseComponent>(disguise);
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comp.SourceEntity = entity;
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comp.SourceProto = Prototype(entity)?.ID;
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Dirty(disguise, comp);
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// no sechud trolling
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RemComp<StatusIconComponent>(disguise);
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_appearance.CopyData(entity, disguise);
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var mass = CompOrNull<PhysicsComponent>(entity)?.Mass ?? 0f;
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// let the disguise die when its taken enough damage, which then transfers to the player
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// health is proportional to mass, and capped to not be insane
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if (TryComp<MobThresholdsComponent>(disguise, out var thresholds))
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{
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// if the player is of flesh and blood, cap max health to theirs
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// so that when reverting damage scales 1:1 and not round removing
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var playerMax = _mobThreshold.GetThresholdForState(user, MobState.Dead).Float();
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var max = playerMax == 0f ? proj.MaxHealth : Math.Max(proj.MaxHealth, playerMax);
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var health = Math.Clamp(mass, proj.MinHealth, proj.MaxHealth);
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_mobThreshold.SetMobStateThreshold(disguise, health, MobState.Critical, thresholds);
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_mobThreshold.SetMobStateThreshold(disguise, max, MobState.Dead, thresholds);
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}
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// add actions for controlling transform aspects
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_actions.AddAction(disguise, proj.NoRotAction);
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_actions.AddAction(disguise, proj.AnchorAction);
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}
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private void OnToggleNoRot(Entity<ChameleonDisguiseComponent> ent, ref DisguiseToggleNoRotEvent args)
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{
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var xform = Transform(ent);
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xform.NoLocalRotation = !xform.NoLocalRotation;
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}
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private void OnToggleAnchored(Entity<ChameleonDisguiseComponent> ent, ref DisguiseToggleAnchoredEvent args)
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{
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var uid = ent.Owner;
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var xform = Transform(uid);
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if (xform.Anchored)
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_xform.Unanchor(uid, xform);
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else
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_xform.AnchorEntity((uid, xform));
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}
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}
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public sealed class ChameleonProjectorSystem : SharedChameleonProjectorSystem;
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@ -45,10 +45,14 @@ public sealed class StealthClothingSystem : EntitySystem
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if (MetaData(user).EntityLifeStage >= EntityLifeStage.Terminating)
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return false;
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// can't enable stealth if something else already enabled it, and vice versa
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var stealth = EnsureComp<StealthComponent>(user);
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if (stealth.Enabled == enabled)
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return false;
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comp.Enabled = enabled;
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Dirty(uid, comp);
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var stealth = EnsureComp<StealthComponent>(user);
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// slightly visible, but doesn't change when moving so it's ok
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var visibility = enabled ? stealth.MinVisibility + comp.Visibility : stealth.MaxVisibility;
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_stealth.SetVisibility(user, visibility, stealth);
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@ -10,6 +10,18 @@ namespace Content.Shared.Polymorph.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class ChameleonDisguiseComponent : Component
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{
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/// <summary>
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/// The user of this disguise.
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/// </summary>
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[DataField]
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public EntityUid User;
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/// <summary>
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/// The projector that created this disguise.
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/// </summary>
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[DataField]
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public EntityUid Projector;
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/// <summary>
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/// The disguise source entity for copying the sprite.
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/// </summary>
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@ -0,0 +1,30 @@
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Polymorph.Components;
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/// <summary>
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/// Added to a player when they use a chameleon projector.
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/// Handles making them invisible and revealing when damaged enough or switching hands.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ChameleonDisguisedComponent : Component
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{
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/// <summary>
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/// How much damage can be taken before revealing automatically.
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/// </summary>
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[DataField]
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public FixedPoint2 Integrity = FixedPoint2.Zero;
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/// <summary>
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/// The disguise entity parented to the player.
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/// </summary>
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[DataField]
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public EntityUid Disguise;
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/// <summary>
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/// For client, whether the user's sprite was previously visible or not.
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/// </summary>
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[DataField]
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public bool WasVisible;
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}
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public EntityWhitelist? Blacklist;
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/// <summary>
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/// Polymorph configuration for the disguise entity.
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/// Disguise entity to spawn and use.
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/// </summary>
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[DataField(required: true)]
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public PolymorphConfiguration Polymorph = new();
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public EntProtoId DisguiseProto = string.Empty;
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/// <summary>
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/// Action for disabling your disguise's rotation.
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/// </summary>
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[DataField]
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public EntProtoId NoRotAction = "ActionDisguiseNoRot";
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[DataField]
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public EntityUid? NoRotActionEntity;
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/// <summary>
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/// Action for anchoring your disguise in place.
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/// </summary>
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[DataField]
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public EntProtoId AnchorAction = "ActionDisguiseAnchor";
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[DataField]
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public EntityUid? AnchorActionEntity;
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/// <summary>
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/// Minimum health to give the disguise.
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[DataField]
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public float MaxHealth = 100f;
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/// <summary>
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/// Popup shown to the user when they try to disguise as an entity inside a container.
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/// </summary>
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[DataField]
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public LocId ContainerPopup = "chameleon-projector-inside-container";
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/// <summary>
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/// Popup shown to the user when they try to disguise as an invalid entity.
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/// </summary>
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/// </summary>
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[DataField]
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public LocId SuccessPopup = "chameleon-projector-success";
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/// <summary>
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/// User currently disguised by this projector, if any
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/// </summary>
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[DataField]
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public EntityUid? Disguised;
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}
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@ -1,31 +1,92 @@
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using Content.Shared.Actions;
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using Content.Shared.Construction.Components;
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using Content.Shared.Damage;
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using Content.Shared.Hands;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Polymorph;
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using Content.Shared.Polymorph.Components;
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using Content.Shared.Popups;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Containers;
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using Robust.Shared.Network;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager;
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using System.Diagnostics.CodeAnalysis;
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namespace Content.Shared.Polymorph.Systems;
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/// <summary>
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/// Handles whitelist/blacklist checking.
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/// Actual polymorphing and deactivation is done serverside.
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/// Handles disguise validation, disguising and revealing.
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/// Most appearance copying is done clientside.
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/// </summary>
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public abstract class SharedChameleonProjectorSystem : EntitySystem
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{
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly ISerializationManager _serMan = default!;
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[Dependency] private readonly MetaDataSystem _meta = default!;
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[Dependency] private readonly MobThresholdSystem _mobThreshold = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedTransformSystem _xform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ChameleonDisguiseComponent, GotEquippedHandEvent>(OnDisguiseEquippedHand);
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SubscribeLocalEvent<ChameleonDisguiseComponent, ComponentShutdown>(OnDisguiseShutdown);
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SubscribeLocalEvent<ChameleonDisguisedComponent, DamageChangedEvent>(OnDamageChanged);
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SubscribeLocalEvent<ChameleonProjectorComponent, AfterInteractEvent>(OnInteract);
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SubscribeLocalEvent<ChameleonProjectorComponent, DisguiseToggleNoRotEvent>(OnToggleNoRot);
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SubscribeLocalEvent<ChameleonProjectorComponent, DisguiseToggleAnchoredEvent>(OnToggleAnchored);
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SubscribeLocalEvent<ChameleonProjectorComponent, HandDeselectedEvent>(OnDeselected);
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SubscribeLocalEvent<ChameleonProjectorComponent, GotUnequippedHandEvent>(OnUnequipped);
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SubscribeLocalEvent<ChameleonProjectorComponent, ComponentShutdown>(OnProjectorShutdown);
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}
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#region Disguise entity
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private void OnDisguiseEquippedHand(Entity<ChameleonDisguiseComponent> ent, ref GotEquippedHandEvent args)
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{
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TryReveal(ent.Comp.User);
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args.Handled = true;
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}
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private void OnDisguiseShutdown(Entity<ChameleonDisguiseComponent> ent, ref ComponentShutdown args)
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{
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_actions.RemoveProvidedActions(ent.Comp.User, ent.Comp.Projector);
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}
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#endregion
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#region Disguised player
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private void OnDamageChanged(Entity<ChameleonDisguisedComponent> ent, ref DamageChangedEvent args)
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{
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if (args.DamageDelta is not {} damage)
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return;
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// reveal once enough damage is taken for the disguise to reveal itself
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var total = damage.GetTotal();
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if (total > ent.Comp.Integrity)
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TryReveal((ent, ent.Comp));
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else
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ent.Comp.Integrity -= total;
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}
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#endregion
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#region Projector
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private void OnInteract(Entity<ChameleonProjectorComponent> ent, ref AfterInteractEvent args)
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{
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if (!args.CanReach || args.Target is not {} target)
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@ -34,6 +95,12 @@ public abstract class SharedChameleonProjectorSystem : EntitySystem
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var user = args.User;
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args.Handled = true;
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if (_container.IsEntityInContainer(target))
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{
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_popup.PopupClient(Loc.GetString(ent.Comp.ContainerPopup), target, user);
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return;
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}
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if (IsInvalid(ent.Comp, target))
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{
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_popup.PopupClient(Loc.GetString(ent.Comp.InvalidPopup), target, user);
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@ -41,9 +108,53 @@ public abstract class SharedChameleonProjectorSystem : EntitySystem
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}
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_popup.PopupClient(Loc.GetString(ent.Comp.SuccessPopup), target, user);
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Disguise(ent.Comp, user, target);
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Disguise(ent, user, target);
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}
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private void OnToggleNoRot(Entity<ChameleonProjectorComponent> ent, ref DisguiseToggleNoRotEvent args)
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{
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if (ent.Comp.Disguised is not {} uid)
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return;
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var xform = Transform(uid);
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_xform.SetLocalRotationNoLerp(uid, 0, xform);
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xform.NoLocalRotation = !xform.NoLocalRotation;
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args.Handled = true;
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}
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private void OnToggleAnchored(Entity<ChameleonProjectorComponent> ent, ref DisguiseToggleAnchoredEvent args)
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{
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if (ent.Comp.Disguised is not {} uid)
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return;
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var xform = Transform(uid);
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if (xform.Anchored)
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_xform.Unanchor(uid, xform);
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else
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_xform.AnchorEntity((uid, xform));
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args.Handled = true;
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}
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private void OnDeselected(Entity<ChameleonProjectorComponent> ent, ref HandDeselectedEvent args)
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{
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RevealProjector(ent);
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}
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private void OnUnequipped(Entity<ChameleonProjectorComponent> ent, ref GotUnequippedHandEvent args)
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{
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RevealProjector(ent);
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}
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private void OnProjectorShutdown(Entity<ChameleonProjectorComponent> ent, ref ComponentShutdown args)
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{
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RevealProjector(ent);
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}
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#endregion
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#region API
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/// <summary>
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/// Returns true if an entity cannot be used as a disguise.
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/// </summary>
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@ -56,10 +167,97 @@ public abstract class SharedChameleonProjectorSystem : EntitySystem
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/// <summary>
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/// On server, polymorphs the user into an entity and sets up the disguise.
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/// </summary>
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public virtual void Disguise(ChameleonProjectorComponent comp, EntityUid user, EntityUid entity)
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public void Disguise(Entity<ChameleonProjectorComponent> ent, EntityUid user, EntityUid entity)
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{
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var proj = ent.Comp;
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// no spawning prediction sorry
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if (_net.IsClient)
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return;
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// reveal first to allow quick switching
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TryReveal(user);
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// add actions for controlling transform aspects
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_actions.AddAction(user, ref proj.NoRotActionEntity, proj.NoRotAction, container: ent);
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_actions.AddAction(user, ref proj.AnchorActionEntity, proj.AnchorAction, container: ent);
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||||
proj.Disguised = user;
|
||||
|
||||
var xform = Transform(user);
|
||||
var disguise = Spawn(proj.DisguiseProto, xform.Coordinates);
|
||||
var disguiseXform = Transform(disguise);
|
||||
_xform.SetParent(disguise, disguiseXform, user, xform);
|
||||
|
||||
var disguised = AddComp<ChameleonDisguisedComponent>(user);
|
||||
disguised.Disguise = disguise;
|
||||
Dirty(user, disguised);
|
||||
|
||||
// make disguise look real (for simple things at least)
|
||||
var meta = MetaData(entity);
|
||||
_meta.SetEntityName(disguise, meta.EntityName);
|
||||
_meta.SetEntityDescription(disguise, meta.EntityDescription);
|
||||
|
||||
var comp = EnsureComp<ChameleonDisguiseComponent>(disguise);
|
||||
comp.User = user;
|
||||
comp.Projector = ent;
|
||||
comp.SourceEntity = entity;
|
||||
comp.SourceProto = Prototype(entity)?.ID;
|
||||
Dirty(disguise, comp);
|
||||
|
||||
// item disguises can be picked up to be revealed, also makes sure their examine size is correct
|
||||
CopyComp<ItemComponent>((disguise, comp));
|
||||
|
||||
_appearance.CopyData(entity, disguise);
|
||||
|
||||
var mass = CompOrNull<PhysicsComponent>(entity)?.Mass ?? 0f;
|
||||
|
||||
// let the disguise die when its taken enough damage, which then transfers to the player
|
||||
// health is proportional to mass, and capped to not be insane
|
||||
if (TryComp<MobThresholdsComponent>(disguise, out var thresholds) && TryComp<MobThresholdsComponent>(user, out var userThresholds))
|
||||
{
|
||||
// cap disguise integrity at max health so you dont have to kill beforeif the player is of flesh and blood, cap max health to theirs
|
||||
// so that when reverting damage scales 1:1 and not round removing
|
||||
var playerMax = _mobThreshold.GetThresholdForState(user, MobState.Dead, userThresholds).Float();
|
||||
var max = playerMax == 0f ? proj.MaxHealth : Math.Max(proj.MaxHealth, playerMax);
|
||||
disguised.Integrity = max;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the disguise, if the user is disguised.
|
||||
/// </summary>
|
||||
public bool TryReveal(Entity<ChameleonDisguisedComponent?> ent)
|
||||
{
|
||||
if (!Resolve(ent, ref ent.Comp, false))
|
||||
return false;
|
||||
|
||||
if (TryComp<ChameleonDisguiseComponent>(ent.Comp.Disguise, out var disguise)
|
||||
&& TryComp<ChameleonProjectorComponent>(disguise.Projector, out var proj))
|
||||
{
|
||||
proj.Disguised = null;
|
||||
}
|
||||
|
||||
var xform = Transform(ent);
|
||||
xform.NoLocalRotation = false;
|
||||
_xform.Unanchor(ent, xform);
|
||||
|
||||
Del(ent.Comp.Disguise);
|
||||
RemComp<ChameleonDisguisedComponent>(ent);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reveal a projector's user, if any.
|
||||
/// </summary>
|
||||
public void RevealProjector(Entity<ChameleonProjectorComponent> ent)
|
||||
{
|
||||
if (ent.Comp.Disguised is {} user)
|
||||
TryReveal(user);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Copy a component from the source entity/prototype to the disguise entity.
|
||||
/// </summary>
|
||||
|
|
|
|||
|
|
@ -1,2 +1,3 @@
|
|||
chameleon-projector-inside-container = There's no room to scan that!
|
||||
chameleon-projector-invalid = You can't disguise as that!
|
||||
chameleon-projector-success = Projected new disguise.
|
||||
|
|
|
|||
|
|
@ -15,15 +15,12 @@
|
|||
blacklist:
|
||||
components:
|
||||
- ChameleonDisguise # no becoming kleiner
|
||||
- InsideEntityStorage # no clark kent going in phone booth and becoming superman
|
||||
- MindContainer # no
|
||||
- Pda # PDAs currently make you invisible /!\
|
||||
polymorph:
|
||||
entity: ChameleonDisguise
|
||||
disguiseProto: ChameleonDisguise
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: BaseMob
|
||||
id: ChameleonDisguise
|
||||
name: Urist McKleiner
|
||||
components:
|
||||
|
|
@ -31,20 +28,8 @@
|
|||
- type: Sprite
|
||||
sprite: /Textures/Mobs/Species/Human/parts.rsi
|
||||
state: full
|
||||
# so people can attempt to pick it up
|
||||
- type: Item
|
||||
# so it can take damage
|
||||
# projector system sets health to be proportional to mass
|
||||
- type: Damageable
|
||||
- type: MobState
|
||||
- type: MobThresholds
|
||||
thresholds:
|
||||
0: Alive
|
||||
1: Critical
|
||||
200: Dead
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed: 1 # precise movement for the perfect spot
|
||||
baseSprintSpeed: 5 # the jig is up
|
||||
- type: Transform
|
||||
noRot: true # players rotation and anchor is used instead
|
||||
- type: ChameleonDisguise
|
||||
|
||||
# actions
|
||||
|
|
|
|||
Loading…
Reference in New Issue