Moves muted to shared (#25374)
* moves muted to shared * fixes usings * Update MutedComponent.cs funny webedit * Update MutedComponent.cs oops using statement webedit (cherry picked from commit 046c874daeb60609d8880fe27617836d37de1a94)
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@ -11,6 +11,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using Content.Shared.Abilities.Psionics; //Nyano - Summary: Makes Mime psionic.
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using Content.Shared.Speech.Muting;
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namespace Content.Server.Abilities.Mime
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{
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@ -7,6 +7,7 @@ using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Robust.Server.Console;
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using Robust.Shared.Player;
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using Content.Shared.Speech.Muting;
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namespace Content.Server.Mobs;
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@ -1,6 +1,7 @@
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using Content.Server.Chat.Systems;
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using Content.Server.Speech.Muting;
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using Content.Shared.Mobs;
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using Content.Shared.Speech.Muting;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Mobs;
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@ -5,6 +5,7 @@ using Content.Shared.Puppet;
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using Content.Server.Speech.Muting;
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using Content.Shared.CombatMode;
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using Content.Shared.Hands;
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using Content.Shared.Speech.Muting;
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namespace Content.Server.Puppet
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{
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@ -1,6 +0,0 @@
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namespace Content.Server.Speech.Muting
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{
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[RegisterComponent]
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public sealed partial class MutedComponent : Component
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{}
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}
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@ -6,6 +6,7 @@ using Content.Server.Speech.EntitySystems;
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using Content.Shared.Chat.Prototypes;
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using Content.Shared.Puppet;
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using Content.Shared.Speech;
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using Content.Shared.Speech.Muting;
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namespace Content.Server.Speech.Muting
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{
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@ -0,0 +1,10 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Speech.Muting
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{
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[RegisterComponent, NetworkedComponent]
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public sealed partial class MutedComponent : Component
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{
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}
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}
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