Grind is Kill
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@ -10,6 +10,7 @@
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ClothingUniformJumpskirtAtmosCasual: 3 # DeltaV
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ClothingShoesColorWhite: 3
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ClothingHeadsetEngineering: 2
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ClothingHeadHatBeretAtmospherics: 3 # DeltaV - Remove Specific Role Timers
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ClothingHeadHelmetFire: 2
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ClothingOuterSuitFire: 2
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ClothingOuterWinterAtmos: 2
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@ -10,6 +10,7 @@
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ClothingShoesColorBlack: 3
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ClothingOuterVestHazard: 3
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ClothingShoesBootsWork: 3
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ClothingHeadHatBeretEngineering: 3 # DeltaV - Remove Specific Role Timers
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ClothingHeadHatHardhatYellow: 3
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ClothingHeadHatHardhatOrange: 3
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ClothingHeadsetEngineering: 3
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@ -15,6 +15,7 @@
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ClothingMaskGas: 3
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ClothingOuterWinterSci: 2
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ClothingNeckScarfStripedPurple: 3
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ClothingHeadHatBeretRND: 3 # DeltaV - Remove Specific Role Timers
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ClothingHeadTinfoil: 2 # Nyanotrasen - Tinfoil hats for Epistemics
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ClothingShoesBootsWinterSci: 2
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ClothingOuterExplorerCoat: 3 # DeltaV
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@ -41,11 +41,11 @@
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head: ClothingHeadHatHardhatRed
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- type: loadout
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id: SeniorEngineerBeret
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id: EngineerBeret # DeltaV - Was SeniorEngineerBeret
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startingGear: EngineeringBeret
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effects:
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- !type:GroupLoadoutEffect
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proto: SeniorEngineering
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# effects: # DeltaV - Remove Specific Role Timers
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# - !type:GroupLoadoutEffect
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# proto: SeniorEngineering
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# Jumpsuit
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- type: loadout
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@ -18,9 +18,9 @@
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- type: loadout
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id: ScientificBeret
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startingGear: ScientificBeret
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effects:
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- !type:GroupLoadoutEffect
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proto: SeniorResearcher
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# effects: # DeltaV - Remove Specific Role Timers
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# - !type:GroupLoadoutEffect
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# proto: SeniorResearcher
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- type: loadout
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id: RoboticistCap
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@ -1122,7 +1122,7 @@
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- StationEngineerHardhatYellow
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- StationEngineerHardhatOrange
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- StationEngineerHardhatRed
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- SeniorEngineerBeret
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- EngineerBeret # DeltaV - Was SeniorEngineerBeret
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- type: loadoutGroup
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id: StationEngineerJumpsuit
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@ -187,6 +187,7 @@
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# Cloak
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- id: ClothingNeckCloakHos
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- id: ClothingNeckMantleHOS
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- id: ClothingNeckHosRobe
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# Outerwear
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- id: ClothingOuterCoatStasecHoS
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- id: ClothingOuterCoatHoSTrench
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@ -44,6 +44,6 @@
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requirement:
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!type:RoleTimeRequirement
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role: JobSalvageSpecialist
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time: 432000 # 120hr
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time: 216000 # 60hr
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equipment:
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neck: ClothingNeckMantleSalvage
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@ -22,12 +22,6 @@
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- type: loadout
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id: AtmosBeret
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effects:
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- !type:JobRequirementLoadoutEffect
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requirement:
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!type:RoleTimeRequirement
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role: JobAtmosphericTechnician
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time: 216000 # 60hr
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equipment:
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head: ClothingHeadHatBeretAtmospherics
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@ -54,11 +54,5 @@
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# Neck
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- type: loadout
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id: HeadOfSecurityRobe
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effects:
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- !type:JobRequirementLoadoutEffect
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requirement:
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!type:RoleTimeRequirement
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role: JobHeadOfSecurity
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time: 180000
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equipment:
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neck: ClothingNeckHosRobe
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