Commit Graph

8423 Commits

Author SHA1 Message Date
slarticodefast 5a9a2d463b Merge branch 'master' into powerhud 2024-11-22 19:38:55 +01:00
c4llv07e 646d41d3a7
Add telegram to the server info-links (#33459) 2024-11-22 16:38:41 +01:00
Vasilis 94ac0b1399
Modern HWID integration (#33265) 2024-11-22 11:08:51 +00:00
chromiumboy 403528cbf3
Gas pipe sensors (#33128)
* Initial commit

* Monitored pipe node is now referenced by name

* Review changes

* Simplified construction

* Tweaked deconstruction to match other binary atmos devices

* Helper function removal

* Updated attribution
2024-11-21 21:46:10 -06:00
slarticodefast 3758715bdc electrification hud 2024-11-22 00:43:02 +01:00
IProduceWidgets f5930bb566
Coal presents and chrimmas tree options. Presents no longer itemify (#33147)
* Dont ensure ItemComp because it could lead to weirds, and also PickupOrDrop handles non-items already.

* presents and tree

* woops

* reviews a
2024-11-21 15:20:11 +01:00
Pieter-Jan Briers 75a096b6bd
Merge remote-tracking branch 'upstream/master' into 24-10-29-modern-hwid 2024-11-21 01:26:01 +01:00
metalgearsloth a9be561ea7
Merge branch 'master' into ion-storm-refactor 2024-11-20 18:22:08 +11:00
metalgearsloth a818c2a134
Temporarily make singularity a bit harder to loose as non-antag (#33358) 2024-11-20 16:55:58 +11:00
DrSmugleaf f5d0e955e3 Fix imports 2024-11-19 21:16:49 -08:00
DrSmugleaf b8b33b97af Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared 2024-11-19 21:15:15 -08:00
Saphire 9c666457c2
Move some of the new singularity code into shared
Hopefully without explosions yay
2024-11-20 07:53:10 +06:00
SlamBamActionman 6e53cd98a4
Add emag functionality 2024-11-20 07:53:10 +06:00
MilenVolf 2002de9bb0
Localize planet dataset names (#33398)
* Localize planet names (borer)

* DatasetPrototype -> LocalizedDatasetPrototype

* Apply requested changes
2024-11-20 11:57:43 +11:00
Pieter-Jan Briers c4e2eb9d02
.NET 9 forward compatibility changes (#33421)
This doesn't switch the projects over to .NET 9, but it does make them work on .NET 9 when we decide to switch in the future.
2024-11-20 11:17:45 +11:00
Ilya246 909235cdbe
fix viewing nav slowing shuttle down (#32381)
fix
2024-11-19 03:59:42 +01:00
Saphire 68eaf6ff25
Bump the failsafe timer down 2024-11-19 08:11:10 +06:00
faint 79ff990ddf
Replace direct uses of GameTicker dictionary with `TryGetValue` (#33222)
Fix station events schedulers, antag selection and possibly other systems acting weird in a rare scenario
2024-11-18 21:57:50 +03:00
ScarKy0 e290588624 Changes + Cleanup 2024-11-17 20:23:45 +01:00
ActiveMammmoth 22987fc77f
Wizard Summon Guns/Magic (#32692)
* mostly done but there's a bug with spawning

* RandomGlobalSpawnSpellEvent now actually works

* Summon Guns/Magic is working

* Added sound, cap gun, and auto pick up

* Added all requested changes/fixes from reviews

* Halving cooldowns
2024-11-17 17:46:31 +01:00
Saphire 476f90df09
Fix the component defaults 2024-11-17 04:31:41 +06:00
Saphire a68c6cb29e
Temporarily make singularity a bit harder to loose as non-antag 2024-11-17 04:01:38 +06:00
MossyGreySlope 11963e50b1
Fix server crash when the seed extractor is used on the dev map (#33312)
handle event when using seed extractor

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-15 21:57:33 -06:00
Saphire Lattice 1f5eb6a08b
Fix utensils not being thrown away (#33326) 2024-11-15 21:39:19 -06:00
Saphire Lattice e7e1d96051
Improve crayon UI to not be stuck in 1996 (#33101)
* Improve crayon UI to not be stuck in 1996

* Make a horrifying crayon spaghetti

* Crayon

* Undeprecate the crayon, describe the crayon
2024-11-15 21:25:06 -06:00
ScarKy0 3173a3461e S: Awaiting Changes 2024-11-16 02:06:52 +01:00
ScarKy0 7d82a7bf5c
Merge branch 'space-wizards:master' into ion-storm-refactor 2024-11-16 00:50:48 +01:00
beck-thompson da4fa9bea9
Clumsy system refactor (#31147)
* First commit

* Fixes

* Added the noise

* Renames

* Timespan

* Fixed space

* entity -> ent

* This shouldn't work

* opps....

* Datafield name change

* Better comments

* small comment

* Personal skill issue

* Event renames and stuff

* Couple fixes

* Defib ref fixes (Silly me)

* Added clumsy back!

* no hard code clumsy!

* Identity fix

* Event name change

* Comment change

* Function name change

* opp

* Update names

* Damage stuff!

* Fixes!

* Fixes

* opps

* This was hidden away!!

* negative diff feeds me
2024-11-16 00:46:01 +01:00
ScarKy0 3b9365160c or was it 2024-11-14 18:32:02 +01:00
ScarKy0 9a5c49b961 epic empty commit 2024-11-14 18:31:50 +01:00
ScarKy0 53ce812356 slash 2024-11-14 18:18:39 +01:00
Pieter-Jan Briers 1bebb3390c
Borg type switching. (#32586)
* Borg type switching.

This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.

New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.

These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.

The modules that each borg type starts with:

* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning

Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.

Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.

The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.

Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.

The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.

There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.

* Fix sandbox failure due to collection expression.

* Module tweak

Fix salvage borg modules still having research/lathe recipes

Engie borg has regular tool module, not advanced.

* Fix inventory system breakage

* Fix migrations

Some things were missing

* Guidebook rewordings & review

* MinWidth on confirm selection button
2024-11-14 11:08:35 -06:00
CheddaCheez 815e37e512
Fix mime broken vow alert (#33303)
Swap VowAlert and VowBrokenAlert on lines 149 and 150 so that the proper alerts are cleared and shown
2024-11-14 19:56:21 +03:00
ScarKy0 ace158df0e Yippee! 2024-11-14 17:53:15 +01:00
ScarKy0 0f30639cf2 progress 2024-11-14 17:21:03 +01:00
ScarKy0 755f322e29
Merge branch 'master' into ion-storm-refactor 2024-11-14 14:45:55 +01:00
keronshb fa3a04a527
Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201)
* Act

* Adds Jaunt ECS and related prototypes

* Adds jaunt sounds

* Adds enter and exit sound support to polymorphs

* Updates jaunt description

* Adds jaunt action sprite and changes jaunt polymorph to use it

* Adds Jaunt and upgrade to the wizard grimoire

* Makes base mob jaunt parent off of incorporeal and basemob, adds blue ghost sprite for ethereal jaunt

* Update Resources/Locale/en-US/store/spellbook-catalog.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Polymorph/PolymorphPrototype.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Polymorph/PolymorphPrototype.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* removes meta changes

* removes other meta changes

* adds context menu and a description to basemobjaunt

* comments for jaunt component and adds on component shutdown method

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Resources/Prototypes/Catalog/spellbook_catalog.yml

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-14 00:36:37 +01:00
dffdff2423 51d2b51ad0
tag:with toolshed command (#31751) 2024-11-14 06:27:31 +07:00
Repo ef51700094
Fix unban/editing role bans placed in groups. (#30659)
* On editing a roleban, get all the bans with the same time.

* forgoten newline

* Update to check for player ID too.
2024-11-12 22:03:13 +01:00
Preston Smith 70e3650246
Make Droppers Respect Closed/Sealed Containers (#33011)
* Make droppers respect closed/sealed

* Combine nested

* Optimize conditions a bit
2024-11-12 19:06:43 +07:00
Ed a1966d8671
improve BiomeDunGen (#33113)
* improve BiomeDunGen

* forgot lol

* Update DungeonJob.PostGenBiome.cs

* Update DungeonJob.PostGenBiome.cs
2024-11-11 23:19:54 -06:00
Pieter-Jan Briers 4f3db43696
Integrate Modern HWID into content
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.

HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.

This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.

New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.

Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.

There's also some code cleanup to reduce copy pasting around the place from my changes.

Requires latest engine to support ImmutableArray<byte> in NetSerializer.
2024-11-12 01:51:54 +01:00
Andrew Montagne 1136200dc8
BUGFIX: Fix APEs being able to be turned on without power (#32493)
Add a check to see the APC is powered before turning the emitter on.
2024-11-11 23:58:31 +01:00
leonidussaks 21979a7b5f
Fix vape use without check if doafter cancelled (#33245)
vape small fix
2024-11-10 21:17:03 -06:00
IProduceWidgets 33b780fd1f
tweak: weather command tooltip (#33130)
clear weather tip
2024-11-09 22:26:51 -06:00
ScarKy0 287a9a07de
Intellicards now have a doAfter. (#33198)
* init

* cleanup

* Oops! Forgot something

* addressing changes

* guh

* guh 2.0

* some cleanup

* all bless the intellicard

* Yippee

* small locale thing

* changes + small bugfix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-09 13:29:29 -06:00
SlamBamActionman 1e368ae300
Add a Walking alert (#32954)
* Initial commit

* Review feedback changes

* ProtoId

* TempCommit

* First attempt to have client alerts

* Review changes
2024-11-08 18:28:24 -06:00
Jezithyr 84338686a3
Stable Merge (#33218) 2024-11-08 03:46:22 -08:00
deltanedas 80e148c265
cham projector fixes/rewrite (#27111)
* cant disguise to thing in a container

* copy cigarette visualiser

* prevent aghost throwing an error

* make disguises die in space

* fuck it rewrite it to not use polymorph

* fix action troll

* oop

* add vebr

* add access to the components

* 2/3

* fix

* relay damage from disguise to user

* fix integrity

* :trollface:

* :trollface:

* m

* kill integrity

* fix a bug

* review

* remove them from component

* relay flash effect to the disguise

* fix icon being weird

* change method since multiple systems cant handle same network event

* :trollface:

* actually network Disguise real

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-08 12:15:41 +01:00
deltanedas 667daa168f
pass Actor to cartridge messages (#33210)
* pass Actor to cartridge messages

* NonSerialized gaming

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-08 10:38:41 +01:00