Commit Graph

4360 Commits

Author SHA1 Message Date
Leon Friedrich c77ec3b521
Add EntityWhitelistSystem (#27632)
* Add EntityWhitelistSystem

* Sandbox fix

* update test
2024-05-07 04:29:05 +02:00
Leon Friedrich bba89e9363
Fix UI interaction priority (#27631) 2024-05-07 04:28:47 +02:00
Tayrtahn 6269c14392
Make UseDelay SetLength do EnsureComp (#27601)
Make UseDelay.SetLength do EnsureComp
2024-05-07 04:18:40 +02:00
Repo ea31d3f7b9
Track Admin Game Time (#24945)
* AdminTime tracked

* Attempts to fix PR issues.

* Admin afk logic update
2024-05-07 04:18:33 +02:00
Leon Friedrich 2cc879bb1c
Replace NavMap dictionaries with int[] (#27602)
* Replace NavMap dictionaries with int[]

* Remove badly named const

* Remove unnecessary offset

* Prioritize airlocks
2024-05-07 04:18:25 +02:00
metalgearsloth 580ca2f67f
Fix effects (#27533)
* Fix effects

- Fix muzzle flash rotations.
- Fix effects so they update every frame.
- Fix effects tanking client performance.

* Fix merge artifact
2024-05-07 04:16:15 +02:00
metalgearsloth 3ae1ff3241
Optimise navmaps significantly (#27528)
* Optimise navmaps significantly

- Reduce the delta state size significantly.
- Remove AirtightChangedEvent because this will spam them out constantly.

* weh

* review

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-05-07 04:16:09 +02:00
Ciac32 e04f9cfe2d
Enforce inequality between different species (#27586)
Fix missing species check in humanoid equality operation
2024-05-07 04:14:09 +02:00
deltanedas 1c63a7364f
add ghostnado button to warp menu (#27556)
* add ghostnado button to warp menu

* translator ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-07 04:13:12 +02:00
DrSmugleaf 6cb352d9ad
Add explosion.can_create_vacuum cvar (#27548) 2024-05-07 04:12:45 +02:00
Jezithyr 17ff17a0d0
Move GasMixture to shared (#27480)
* Moved GasMixture to shared

* Temp Fix for sandbox violation, idk why Array.Resize isn't working properly. It's already sandboxed.

* The most powerful webedit in history
2024-05-07 04:00:15 +02:00
Errant c9966a73fb
Size-based entity whitelist (#26798)
* Size based whitelisting

* namespace and misc refactor

* modern datafields, what will they think of next

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* the future is now

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Update TagSystem to work with ProtoId lists

* I guess someone might run into these too, one day

* copypaste moment

* update to sawmill

* Okay, but what if it just worked

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-07 04:00:09 +02:00
T-Stalker 1739a4df3b
Makes flares quieter (#27521)
* light

* flares quieter
2024-05-07 03:59:58 +02:00
Ed ca9465cb8c
remove Injector SolutionName constant (#27493)
remove stupid constant
2024-05-07 03:45:17 +02:00
Ed a22e6bc2e8
Throwing into disposals logic splitting (#27487)
* wtf

* fix
2024-05-07 03:45:02 +02:00
Nemanja b329ad5731
Fix position swapping with QSI and artifacts (#26364) 2024-05-07 03:44:55 +02:00
Leon Friedrich eb1c1bac54
Content changes for engine exception tolerance PR (#27455)
* Content changes for engine exception tolerance PR

* Poke tests
2024-05-07 03:44:43 +02:00
KrasnoshchekovPavel 1930dd5abf
fixed formatting of floating point numbers during localization (#27441) 2024-05-07 03:41:28 +02:00
Morb d11e8db9f9
Emotes Menu (#26702)
* Basic emote radial menu

* Move out from corvax

* Move to UI controller & add to top menu bar and key bind

* Make emote play

* Add name localization for emotes

* Localize chat messages

* Fix emote menu

* Add categories localization

* Fixes

* Fix

* Add emotes entity blacklist

* Fix entity whitelist required all logic

* Remove unused wagging emote

* Revert sprite

* Set default texture for emote icon

* Update Resources/keybinds.yml

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-07 02:19:25 +02:00
SlamBamActionman c2fddecc73
Tippy, the helpful hint clown! (#26767)
* Tippy is BACK

* Clean up clippy from aprils fools

* Changed names from clippy to tippy, added localization, removed local_clippy command, made it easier to target a specific player

* Rename clippy.yml to tippy.yml

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-07 02:18:43 +02:00
Leon Friedrich fbab3f1a30
ActivatableUI tweaks (#27448)
* ActivatableUI tweaks

* EntGotRemovedFromContainerMessage

* A
2024-05-07 02:05:39 +02:00
Leon Friedrich 07be4ad541
Stop admin verb pop-in (#27450) 2024-05-07 02:04:58 +02:00
Leon Friedrich e70e9f5a48
Move UnpoweredFlashlight to shared (#27449) 2024-05-07 02:04:57 +02:00
Plykiya 831ebd07b3
Fix doubled gas mask action message (#27463)
Fix doubled message

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-05-07 02:04:50 +02:00
Plykiya 8f4599275b
Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764)
* Hardsuits and softsuits count as having shoes for step triggers

* Add softsuit tag prototype

* Change to suitEVA tag

* Get rid of softsuit tag, found suitEVA tag

* Full pass of ShoesRequiredStepTriggerImmune

* Adds check to outerClothing for ShoesRequiredStepTriggerImmune

* return

* fuck Dionas

* Convert to comp, space dragons immune as well

* Merge conflict

* Merge conflict

* fix leftover tags

* empty spaces

* turns out the dragon didn't need it

* minor optimization

* Add access for system, add comp to baseShoes, check slotflags for every slot besides pockets

* fix

* fuck it we ball

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-05-07 01:54:56 +02:00
exincore 9a7b62511c
feat(fax): Fax machines print, copy, and send paper labels (#25979)
* feat(fax): Client fax file-print parses and stores label

* feat(fax): Fax machines print, copy, and send paper labels

* style(Fax): Comments and formatting

* feat(fax): Make fax admin logging more consistent and clear

* refactor(fax): Replace ternary with a simpler null coalescing

* refactor(fax): Make FaxSystem Send method signature consistent with Copy, PrintFile

* refactor(fax): Read entire file and process later instead of peeking first

* refactor(fax): Remove local variables only used for style

* style(fax): Fix some nearby style errors

* fix(fax): Undo an inaccurate change to admin log formatting

* refactor(fax): Separate `firstLine` variable

* fix(fax): Use Environment.NewLine

* bienvenidos

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-05-07 01:52:52 +02:00
KrasnoshchekovPavel 57c0675459
Added localization of groups and types: damage, metabolism (#27368)
* Added localization of groups and types: damage, metabolism (displayed in the guide book). The text for the health analyzer, weapon damage inspection is now taken from damage prototypes

* fix damage tests

* fix damage test yml

* fix damage test prototypes

* Update Content.Shared/Damage/Prototypes/DamageGroupPrototype.cs

* Update Content.Shared/Damage/Prototypes/DamageTypePrototype.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-05-07 01:49:45 +02:00
osjarw d748150692
Fix handlabeler/utility belt misprediction (#26660)
* Fix handlabeler/utility belt misprediction

* Partly moved HandLabelerSystem to shared
And cleaned up HandLabelerComponent

* WIP format the files so later commits look clearer
Doesn't change individual code lines, but may move
functions to another file

* WIP some more code movement

* Hand Labeler is now mostly predicted
Only the UI isn't

* WIP: Formatting and moved stuff

* Using componentstates for prediction correction

* review

* Update label on label change

* Don't overwrite label while editing

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-05-07 01:26:28 +02:00
Ed cdee244158
Displacement maps now works on any layers (#27405)
* try

* pipupi

* Update ClientClothingSystem.cs

* Update vox.yml

* Update ClientClothingSystem.cs
2024-05-06 01:37:30 +02:00
SlamBamActionman 6df0595d7f
Fix suit baldness (#27404)
Initial commit
2024-05-06 01:36:03 +02:00
metalgearsloth cde5bfb0dd
Fix literally every single activatable UI bug (#27401)
* Fix all activatable bugs

Apparently this was a load-bearing nullable enum.

* build
2024-05-06 01:35:37 +02:00
brainfood1183 eb9e3974d0
Rodents can be Faxecuted (executed via Fax machine) (#21461)
* Rodents can be Faxecuted (executed via Fax machine)

* use brute instead of new group.

* fax visuals now use tags for mouse and hamster instead of comps

* fix for ubuntu, damn ubuntu bane of my life

* cant copy hamlet, can now faxecute mothroaches.

* fix

* fix

* fixes

* removed ifs now using switch, removed hastag now using string.

* fixes and no more switch

* cleanup

* more cleanup

* fix

* cleanup

* moved damage out of faxmachine and into own system and component.

* changes

* fixes and done i think.

* tidy

* Fixes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-05-06 01:31:20 +02:00
Tainakov 619c00c22c
[Admin QOL] +Adminchat flag (#26930) 2024-05-06 01:26:44 +02:00
Errant 3838aef210
vox oxygen toxicity, respiration changes (#26705)
* vox oxygen toxicity and related stuff

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit a62e8701cb30cc0c96cbac5a33b57728efe596b5)
2024-05-03 00:31:02 +02:00
ShadowCommander 0da4cd9dd3
Fix prying error when opening locked airlocks (#27386)
It would try to pry the door and fail to resolve a prying component on the entity trying to open the door.

(cherry picked from commit 6eb681958be3bec1bf7798866237c0f2f79d98d2)
2024-05-03 00:30:04 +02:00
Errant 1e2f97dc21
Vox sprite rework (#26985)
weh

(cherry picked from commit 257b04d27793b8c8853af57a9f53d361062d5d61)
2024-05-03 00:29:32 +02:00
Pieter-Jan Briers b2294a8cdc
Displacement map prototype (#26709)
Requires https://github.com/space-wizards/RobustToolbox/pull/5023

This uses the new engine features (above) to add a displacement map shader. This allows deforming a sprite based on another sprite.

Primary use case is automatically adapting human clothing sprites to different species, something we want to make species like Vox a reality.

A basic example of wiring this up with Vox has been added. The system is however incredibly simple and **will** need more work by a content developer to select and toggle displacement maps when appropriate. I am leaving that to somebody else. For example right now the displacement map is applied even if a species already has custom-fit sprites for a piece of clothing, such as the grey jumpsuit for Vox.

Basic Aseprite plugins to help with authoring displacement maps have also been made.

(cherry picked from commit 2f7d0dedbded99a8f3f538c887c3c17aaa667501)
2024-05-03 00:28:42 +02:00
Ty Ashley 1eace0955c
Persist Agent ID Job Icon between UI loads (#27379)
Modified the Agent ID Card to persist the selected Job Icon between UI loads

(cherry picked from commit 7d4d66887b1617e929a64d4e6fe5d6d88b5e5a58)
2024-05-03 00:26:03 +02:00
metalgearsloth 81340a02d9
Remove redundant HasUi (#27381)
Doesn't fix anything but still.

(cherry picked from commit cc2fa6f57e955917d68b3ec52f1d8a552292eb74)
2024-05-03 00:25:58 +02:00
Pgriha 17cdb45d44
More characters slots! (#27361)
Add more character slots

(cherry picked from commit ef7d85d28523b4a2fbffd334d1c96da77f94e497)
2024-05-03 00:25:02 +02:00
Mr. 27 22cb3eb23a
monkey reinforcement teleporters can now select between kobold or monkey with a verb (#25982)
* inital

* Update animals.yml

* Update animals.yml

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* selecting different role will change the description and name

* fix name

* gargh

* the review

Hello

* e

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

(cherry picked from commit 50fb91bd1837ea8a78677dbb211559ded5bba018)
2024-05-03 00:20:15 +02:00
metalgearsloth f6495da3c2
Fix PAI BUI (#27357)
(cherry picked from commit 394c325246c76e234ef6600194a45d9325d3702d)
2024-05-03 00:19:06 +02:00
wafehling 338fc46f78
Added hotkey and controller to re-open end of round scoreboard (#25884)
* Added keybind for scoreboard, starting work

* Fixed the window appearing

* Added loc text

* Updated namespace for ScoreboardUIController.cs

* Switched to UISystemDependency

"- UIControllers can use [Dependency] as normal for IoC services and other controllers, but must use [UISystemDependency] for entity systems, which may be null as controllers exist before entity systems do." Jezithyr — 10/12/2022 1:20 PM

* Reverted back to functional state

* Replace with UISystemDependency

* Move RoundEndSummaryWindow to ScoreboardUIController

* Convert to EntitySystem

* Clean up command bind

* Move to RoundEnd directory

* Remove Nukeops rule when no nukies

* Cleanup

* Change to toggle hotkey

* Cleanup

* Revert "Remove Nukeops rule when no nukies"

This reverts commit 5d4bbca09f45110b24a674d59b505be87b602b67.

* Cleanup

* Make the Toggle hotkey work in lobby

* Fix error

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
(cherry picked from commit 8febdc5fc4851f44802bc675d90d3412bd0d4da6)
2024-05-03 00:19:00 +02:00
metalgearsloth 5ff62578ce
Fix magic mirror prediction (#27356)
(cherry picked from commit e1a52477706b6ebc2b4d74f5a98e6f913279e905)
2024-05-03 00:18:55 +02:00
WarMechanic 85048c5d32
fix wieldable guns not being able to cycle inhand (#27307)
* Add UnwieldOverride variable that overrides unwielding inhand to enable other interactions

* Give LMGs UnwieldOverride

* logically inverted UnwieldOverride to UnwieldOnUse

* fixed typo

(cherry picked from commit 498109a833047d933a5f72edf87961542c516f58)
2024-05-03 00:18:52 +02:00
DrSmugleaf 4e2d82a9c6
Fix mobs not being able to pry doors by just left clicking on them (#27349)
(cherry picked from commit adce5793707d83852f783f891335e0d481aaa94d)
2024-05-03 00:18:48 +02:00
metalgearsloth 7c857e7342
Fix network configurator memory leaking (#27346)
* Fix network configurator memory leaking

Doesn't dispose this window.

* Fix the other part

(cherry picked from commit 13c65378425e2d8254e8ed4e68061643b1245308)
2024-05-03 00:18:47 +02:00
metalgearsloth 1d63b4cfcb
Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge

(cherry picked from commit 5896e6875266b22c565009b5d45f60ceb981d90a)
2024-05-03 00:15:32 +02:00
DrSmugleaf 6a95253b9d
Move job info changing methods for id cards to shared (#27337)
* Move job info changing methods for id cards to shared

* Revert "Move job info changing methods for id cards to shared"

This reverts commit 95cbc46b2d1934fa7bf5c72d7d3de9f9168992a1.

* Reapply changes

(cherry picked from commit c122fdf183a8228ccba69cb747a86626ca9b5391)
2024-05-03 00:13:05 +02:00
metalgearsloth 0f18c2c907
Fix UseDelay issues (#27336)
* Fix UseDelay issues

- Fix it not predicting properly by deep-copying the classes (realistically they should be structs).
- Fix the `z` path not applying UseDelay similarly to the `e` path.

* click

(cherry picked from commit d745a788ea33616f06f5301f780e5c7dba3ae6c6)
2024-05-03 00:13:03 +02:00