Tayrtahn
11eff87687
Code cleanup: Dirty(Comp) ( #26238 )
...
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.
* Missed a few
* Revert changes to pulling
* No
(cherry picked from commit 4a83c36585 )
2024-03-24 00:04:13 +01:00
Pieter-Jan Briers
e7a3b82a8d
Use new ComponentPauseGenerator ( #25183 )
...
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
(cherry picked from commit e00f74505c )
2024-03-07 00:57:05 +01:00
metalgearsloth
b1ee2d48ff
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
Kara
b8f401d664
Bows & arrows ( #19771 )
2023-09-27 21:59:12 +02:00
metalgearsloth
735626654a
Remove FixtureId ( #19280 )
2023-08-23 18:55:58 +10:00
metalgearsloth
684cf3ce09
Add leech to crusher ( #17683 )
2023-06-27 20:04:39 -06:00
metalgearsloth
55a0e57ea3
Fix predicted entity deletion for damage markers ( #17015 )
2023-06-01 15:36:37 +10:00
metalgearsloth
6417bb4fa0
Proto-kinetic crusher ( #16277 )
...
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-05-14 13:15:18 +10:00