Commit Graph

1050 Commits

Author SHA1 Message Date
Winkarst 08bc8436a5
Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``StartingGearPrototypeStorageTest`` (#35474)
* Cleanup

* Fix
2025-02-24 21:26:40 +01:00
Winkarst 4d72a2d5f3
Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``MindTests`` (#35473)
* Cleanup

* Fix
2025-02-24 21:26:04 +01:00
Winkarst 16787a0281
Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``MaterialPrototypeSpawnsStackMaterialTest`` (#35472)
* Cleanup

* Fix
2025-02-24 21:12:25 +01:00
Winkarst e22c3b1eeb
Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``MaterialArbitrageTest`` (#35471)
Cleanup
2025-02-24 21:11:33 +01:00
Winkarst 5fbe217db3
Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``InteractionTest`` (#35470)
Cleanup
2025-02-24 21:10:59 +01:00
Winkarst 059c64a75f
Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``HumanInventoryUniformSlotsTest`` (#35469)
* Cleanup

* Fix
2025-02-24 21:10:09 +01:00
Winkarst 363eec1465
Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``HandTests`` (#35468)
* Cleanup

* Update

* Fix
2025-02-24 21:09:24 +01:00
Winkarst d1415d9dcb
Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``CargoTest`` (#35467)
* Cleanup

* Update

* Fix
2025-02-24 21:04:54 +01:00
metalgearsloth 5385683b7e
Fix admin test arena (#35444)
* Fix admin test arena

* Add to GridsLoadableTest

* QueueDel map, remove nullable

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-02-24 17:05:59 +11:00
Tayrtahn 9cb6503319
Add interaction tests for prying airlocks (#35409) 2025-02-24 00:46:59 +11:00
metalgearsloth fa35c9623d
Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." (#35332) 2025-02-21 00:12:12 +11:00
TemporalOroboros a4001fba1b
Purge uses of TransformComponent.Anchored.set. Also adds parentheses. (#34938) 2025-02-20 23:06:39 +11:00
Leon Friedrich e8199c5421
Remove unnecessary prototype reloading in integration tests (#35199) 2025-02-18 23:48:41 +11:00
Ignaz "Ian" Kraft 6d1cdd8639
Added a test for the MagazineVisualsComponent and fixed found issues (#34491) 2025-02-18 23:32:54 +11:00
ElectroJr b43cb069e9 Expand whitelist 2025-02-17 01:45:14 +13:00
ElectroJr 81ff9bdda0 Fix merge conflict 2025-02-17 01:38:32 +13:00
ElectroJr afc41947a7 Merge branch 'master' of https://github.com/space-wizards/space-station-14 into pr/34711 2025-02-17 01:16:22 +13:00
Leon Friedrich 2bd7bb17f2
Refactor map loading & saving (#34020) 2025-02-16 21:36:35 +11:00
metalgearsloth b6ee183dc6
Add planet lighting (#32522)
* Implements a Dynamic Lighting System on maps.

* Edit: the night should be a little bit brighter and blue now.

* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.

* Edit: The offset is now serverside, this makes the time accurate in all situations.

* Removing ununsed import

* Minor tweaks

* Tweak in time precision

* Minor tweak + Unused import removed

* Edit: apparently RealTime is better for what I'm looking for

* Fix: Now the time is calculated correctly.

* Minor tweaks

* Adds condition for when the light should be updated

* Add planet lighting

* she

* close-ish

* c

* bittersweat

* Fixes

* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"

This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.

* Europa and day-night

* weh

* rooves working

* Clean

* Remove Europa

* Fixes

* fix

* Update

* Fix caves

* Update for engine

* Add sun shadows (planet lighting v2)

For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.

* Documentation

* a

* Fixes

* Move blur to an overlay

* Slughands

* Fixes

* Remove v2 work

* Finalise

---------

Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
2025-02-16 19:35:32 +11:00
ElectroJr eedc992d57 Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor 2025-02-16 16:52:51 +13:00
Leon Friedrich d798d4d3f5
Update StaticFieldValidationTest (#34287) 2025-02-15 20:52:47 +01:00
Tayrtahn fcc668863a
Filter prototypes checked by NoStaticPriceAndStackPrice test and skip spawning (#35136)
* Filter NoStaticPriceAndStackPrice ents for StaticPriceComponent

* Remove redundant TryComp

* Use dependency shortcuts

* hol' up

* This filter is redundant

* Don't need EntityManager now
2025-02-13 21:01:43 +01:00
Ed 47cb8a0b08
RoomSpawner mask (#33110)
* RoolFill can now spaw rooms with any size

* tile ignoring

* upgrade interior

* simplify

* Update DungeonSystem.Rooms.cs

* center rooms

* Update RoomFillComponent.cs

* Update RoomFillComponent.cs

* Update DungeonSystem.Rooms.cs

* Remove roomfillcoponent from integration test

* Update EntityTest.cs

* remove nullable size, replaced with minsize and maxsize

* clear existing logic refactor

* delete this one
2025-02-12 15:47:48 +03:00
Vortebo 3ab1db99c1
Relic station (#34988)
* General structure mostly complete.

* I thiiiiiink I am done with air alarms. And pipes. Maybe.

* Decals, shuttle, rust.

* Small fixes.

* Shuttle more or less where I want it.

* Security is prettier, spawns are more fun.

* Shuttle done. Almost done with one checklist.

* Map renders now.

* Checklists done.

* Adjusted min player count.

* Should pass the Build & Test Debug check now.
2025-02-09 16:24:13 -07:00
Spessmann afede7d4d0
Removes Cog station (#34996)
freedom!!!
2025-02-09 14:01:31 -07:00
deltanedas 1f5fab5761
move lathe recipes into packs (easier for forks and maintaining) (#33095)
* add LatheRecipePackPrototype

* change Lathe and EmagLathe to use packs

* add AddRecipesFromPacks helper to SharedLatheSystem

* update lathe logic to work with packs and clean up some stuff

* migrate individual recipes to recipe packs

* update client

* remove node/artifact scanner from techs

* :trollface:

* fix test and make it include emag recipes

* add test that every dynamic recipe must be researched

* pro

* fix

* fix

* fix all tests, genuinely good test i wonder who made it

* add unused uranium and incendiary drozd mags to tech and lathe

* add recipes

* add incendiary prototype

* undo some changes

* troll

* :trollface:

* true

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* shitmed real

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* update funny test

* :trollface:

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2025-02-07 19:22:49 +01:00
Killerqu00 e876befe0e Merge branch 'master' into DONOTMAPTEST 2025-02-04 12:56:47 +01:00
ActiveMammmoth ca4e99b819
Store Test Change (#34844) 2025-02-03 17:11:06 -05:00
Spessmann a07df05858
New Highpop map: Convex recreational complex (#33346)
* start ig

* command work +AI

* finished bridge, added signs to departments

* engi partly done

* finish engi + atmos except for cams

* added med yippie

* carGODO

* nerd department finished

* se(x)c finish

* courtroom + service power

* man im tweaking out

* service propa done

* hallways

* added cams everywhere and named all the doors :pain:

* arrivals maints + exterior catwalk

* more maints

* voxob

* draft done

* holopadpilled + gaspipesensor based

* added convex name everywhere it needed to be

* nvm i guess we dont do oxford comma

* redid ALL THE HGOLOPADS FAAAAAAAAAAAAAAAAAAAAA

* Fix conflicts?

* ok let me try something

* this works right?

* atmos updated + jani lights

* uniform hallway tiles +roundstart TEG

* fixed some hidden atmos stuff

* Update map_attributions.txt

* :finnadie: no map review ...

* the fog is coming

* maints theater redone

* light dirt and the murder of most trims

* 💔

* decal based and tileoverlay pilled

* updated arrivals/library

* bungus

* yvgh

* 6 hours later...

* finished for real?
2025-01-29 19:44:45 -07:00
Killerqu00 32f7ea6c29 slight text adjustment 2025-01-29 13:24:14 +01:00
Killerqu00 d15a770078 convert it to entity category 2025-01-29 12:22:38 +01:00
Killerqu00 02f7dad6f3 Thou shall not map items with "do not map" suffix 2025-01-28 17:42:17 +01:00
Ignaz "Ian" Kraft 033f8444ba
added missing allowed department to the restricted severity (#34558)
* added missing allow job to the base restricted severity

* no need to make a list

* no more linq in ContrabandTest

* less nesting in ContrabandTest
2025-01-23 09:01:45 -05:00
ElectroJr 0d8d50de92 Fix elk and add new test 2025-01-18 16:29:21 +13:00
ElectroJr dc13744188 Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor 2025-01-18 04:14:18 +13:00
compilatron d0b2e46c7c
Plasma Station (#33991)
* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2025-01-16 00:02:14 -07:00
ElectroJr 5e47d25d7f Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor 2025-01-12 20:19:04 +13:00
Pieter-Jan Briers af75c1a92b
Fix compilation errors in tests from update (#34272)
Required for https://github.com/space-wizards/RobustToolbox/pull/5590 to not cause compile fails, but can be merged on its own
2025-01-07 19:27:54 +01:00
Deerstop 03b34f06cc
Elkridge Depot (The station formerly known as Cell) (#34085)
* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs

* updated PostMapInitTest.cs to include Cell

* added psychologist spawn

* fixed scanner console link, fixed disposals conveyors, and more

* added janitor service lights, maints firelocks, and more

* added more fun maint rooms

* improved head offices, kitchen, psych. added maints between science and arrivals

* fixed spawners placed over solid objects

* added unique evac shuttle, the Cilium

* evac shuttle is now orientated correctly

* added unique cargo shuttle

* updated kitchen area

* renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel

* general last-minute touch-ups around the bridge and sec

* changed station name in PostMapInitTest.cs
2025-01-03 12:32:46 -07:00
Leon Friedrich 97dd5513f5
Ignore audio entities in SpawnAndDeleteEntityCountTest (#34021) 2024-12-28 11:54:32 +11:00
ElectroJr b555a6049e Even more engine changes 2024-12-24 21:00:53 +13:00
ElectroJr a8cc0397c2 Moar engine changes 2024-12-24 18:57:52 +13:00
ElectroJr eef7d02e11 Improve NoSavedPostMapInitTest 2024-12-24 12:27:33 +13:00
ElectroJr 37c843328f Fix NoSavedPostMapInitTest 2024-12-23 14:23:58 +13:00
ElectroJr 6242567aff Refactor map loading & saving 2024-12-23 02:42:17 +13:00
Leon Friedrich 06e2bba8ab
Toolshed refactor (#33598)
* Content changes for engine toolshed PR

* add contains command

* more permissive commands
2024-12-21 17:45:48 +11:00
ScarKy0 03a54e90f5
Increase syndicate uplink discount amount to 6. (#33950)
* Increase uplink discounts from 3 to 7

* nevermind, 6
2024-12-20 20:14:08 -06:00
TytosB 043510fb51
New mid pop station: Loop (#33697)
* many changes

* contentingregrationtests

* serialized invalid removed

* blank

* "Changes and fixes as suggested"

* blank

* blank

* added desk bells

* engi rework rework rework

* added gate to content integration

* tweaks

* aaa

* bbb

* added holopads

* ccc

* Update default.yml

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2024-12-19 02:38:22 -07:00
Ed a77fcdec76
Gate map (#32032)
* import

* remove perma asteroid

* remove cyrillic

* ok

* Remove Chromite island, Move AI, add cameras

* remove mapped garbage

* add station anchors

* admeme teleporter

* remove wapr points, add nav beacons

* telecomm, camera servers, some atmos fix

* crew server

* remove white plating, fix MANY pipestacking

* playtest bugs fixing

* big update

* bunch minor fixes

* Update gate.yml

* out of rotation
2024-12-17 13:06:33 +03:00
Tayrtahn cf738857fe
Add a test to check that lathe recipes are possible (#33868)
* Add a test to check that all lathes accept the materials for all their recipesy

* Add check for storage limit

* Track total recipe material volume

* Check dynamic and emag recipes too

* Move AllLatheRecipesValidTest from ResearchTest to LatheTest

* Extremely minor modernization
2024-12-16 13:34:02 +01:00