Commit Graph

26 Commits

Author SHA1 Message Date
mirrorcult 5249ea057a
Kill bobby 2.0 (#6023) 2022-01-04 10:17:39 +01:00
metalgearsloth 88bdf0ce61
Add some more prototype serializers (#5934) 2021-12-30 00:48:18 +11:00
Vera Aguilera Puerto 8b09d55b10 Fix weird lifestage autorefactors. 2021-12-09 12:39:51 +01:00
Vera Aguilera Puerto 684cb76173 Bunch more resolves removed. 2021-12-08 17:17:12 +01:00
DrSmugleaf 2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto 5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto 69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto 0feebbff00 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto e3227546b3 Inline Delete 2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto b2035543e2 Inline Deleted 2021-12-03 11:30:03 +01:00
Vera Aguilera Puerto 5e177ae734 Inline EntityManager 2021-12-03 11:18:05 +01:00
wrexbe 5f02daec4e
Fix explosions with same source, and target pos (#5530)
* Fix explosions with same source, and target pos

* Using for Robust.Shared.Maths, Removed whitespace

* Don't throw in explosion if the offset is zero
2021-11-26 12:32:22 +01:00
Acruid fa0ec5cbd9
AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Javier Guardia Fernández 42aaba9a5d
Remove most IEntity usages from explosions (#5240)
* Remove most IEntity usages from Destructible and Explosions

* Perform a minute amount of cleanup

* Fix build
2021-11-09 21:24:35 +01:00
Leon Friedrich f80f252ff2
Make fuel tanks explodey again (#4670)
* make fuel tanks explodey again

* tanks now take damage from lit welders,
2021-10-02 11:42:46 +02:00
Vera Aguilera Puerto 77fe21eb0d
Refactors flashes to ECS, sunglasses protect you from being flashed. (#4579)
* Refactors flashes to ECS, sunglasses protect you from being flashed.

* VV ReadWrite for FlashImmunity Enabled.

* Use cached IEntityLookup.

* Consistent formatting.

* Fix flashbang duration.
Flash duration is a mess.

* Small area flash code cleanup.

* Flashable state is only sent to attached player.
2021-09-10 00:20:41 +10:00
ShadowCommander 0c09d4d7e2
Fix stuff 2021-08-10 16:18:57 -07:00
Galactic Chimp 57016d14b4 removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
metalgearsloth ced39d4b2e
Slight trigger refactor (#4320)
* Trigger tweaks

* Finish trigger refactor

* Clusterflash too
2021-07-25 12:09:08 +02:00
metalgearsloth 29e335c54d
Bump up tile friction (#4329)
* Bump up tile friction

* Increase throwing speed

* Fix ExplosionLaunched throwing

* Flying time
2021-07-25 16:58:02 +10:00
metalgearsloth 2ba201ccff Revert "Hotfix ExplosionLaunchedComponent"
This reverts commit 6b98e65456.
2021-07-24 13:04:52 +10:00
metalgearsloth 6b98e65456 Hotfix ExplosionLaunchedComponent
this thing shouldn't exist but I'm fixing the crash for now
2021-07-24 13:03:47 +10:00
Visne b7dc3c81ae
Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Acruid 15fb554c28
Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
DrSmugleaf ff1a2d97ea
Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00