Commit Graph
92 Commits
Author SHA1 Message Date
Mervill 929517eeed Remove uses of Component.Owner from AmbientSoundSystem (#30842)
Remove Component.Owner from AmbientSoundSystem
2024-08-11 14:50:15 +01:00
metalgearsloth 87a4203267 Reapply "Remove some BUI boilerplate" (#30214) (#30219)
* Reapply "Remove some BUI boilerplate" (#30214)

This reverts commit cb0ba66be3.

* Fix gas tank

* Fix PA

* Fix microwave

* Comms console underwrap

* Fix rcd

* log wehs
2024-08-09 17:52:22 +01:00
Nemanja ac0a73c039 Revert "Remove some BUI boilerplate" (#30214)
Revert "Remove some BUI boilerplate (#28399)"

This reverts commit cbf329a82d.
2024-08-09 17:52:21 +01:00
metalgearsloth 7af5d3dbaf Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
2024-08-09 17:51:47 +01:00
Pieter-Jan Briers 8f95604f05 Fix invalid UI hover/click sounds breaking client (#30067)
fixes #29561
2024-08-09 17:47:51 +01:00
Ed cf7668f957 Ambient music rules refactor (#29921)
* refactor

* dutypo
2024-08-09 17:47:28 +01:00
Kara 74eef92443 Resolve all non-obsoleting warnings in content (#27934)
* Resolve all non-obsoleting warnings in content

* Update ClientGameTicker.cs

* Update SkeletonAccentSystem.cs

* Update BwoinkSystem.cs
2024-05-18 13:57:06 +02:00
metalgearsloth 1d63b4cfcb Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge

(cherry picked from commit 5896e68752)
2024-05-03 00:15:32 +02:00
metalgearslothandiNVERTED cc5d741a09 Added Jukebox (#26736)
* Added Jukebox, along with music for jukebox

* Fixed Jukebox meta.json copyright

* Removed songs I couldn't find a license for.

* Renamed files to solve check failures from spaces

* Added missing attributions.yml

* Fixed lack of description in Jukebox

* Jukebox is now constructable.

* Change Jukebox menu to FancyWindow

* Moved Jukebox messages out of jukebox component

* Removed Jukebox OnValueChanged.

* JukeboxComp now uses AutoGenerateComponentState

* Removed state code, since it's auto generated

* Fixed various Jukebox code to match conventions.

* Updated Standard.yml to match changed song list.

* fixes

* Jukebox workin

* Fix

* Polishing

* Finalising

* Revert

* bad

* jukey

* Reviews

* name

* Update submodule to 218.2.0

---------

Co-authored-by: iNVERTED <alextjorgensen@gmail.com>

(cherry picked from commit 2db374988c)
2024-04-21 22:04:54 +02:00
metalgearsloth c228198f8f Update audioparams (#26387)
Drops busname + attenuation.

(cherry picked from commit a25801b35b)
2024-04-07 14:11:11 +02:00
Gregg 6ac1c7e8e3 fix: ambient music fade in (#25874) (#25969)
(cherry picked from commit e47f84568e)
2024-03-17 14:51:28 +01:00
Fildrance 426b208c1d fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530)
* fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore)

* refactor: now lobby music is part of ContentAudioSystem. Lobby playlist is used instead of single track. Client now selects next lobby soundtrack after previous finished.

* refactor: incapsulated info on current lobby track in simple record

* refactor: fixed inconsistent naming between song and soundtrack for lobbymusic

* refactor: xml-doc for LobbyPlaylistChangedEvent

* fix: inverted invalid _audio.PlayGlobal check to return only if lobby soundtrack play call failed

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
(cherry picked from commit 4c87dcd3cb)
2024-03-07 01:18:33 +01:00
Pieter-Jan Briers ccea85136b Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17)
2024-02-18 23:02:29 +01:00
nikthechampiongr c3629bc043 Fix end of round messages looping forever (#24920)
* Fix End of Round messages looping forever and ever and ever

* Use the correct setting for round restart sounds

(cherry picked from commit 09daa534bd)
2024-02-08 12:32:25 +01:00
Hannah Giovanna Dawson 29e65fd324 Actually fix round restart audio this time (#24754)
In which I'm a goober and don't clean up after
myself and accientally don't fix the issue I tried
to fix in my last round restart PR.

The audio is now maintained just like music during
restarts (yippee to ContentAudioSystem::OnRoundRestart)

This needs a refactor but at least the defect is fixed now.

(cherry picked from commit 2e7d23674e)
2024-02-08 12:31:24 +01:00
metalgearsloth 3254acd8e7 Fix some test warnings (#24324)
Extracted from smug's pr.

(cherry picked from commit 4a13dbea76)
2024-01-26 23:16:18 +01:00
Hannah Giovanna Dawson 0ce2cb5b29 Fixes round restart audio clipping (#24044)
* Fix round end audio clipping

* weh

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 5af1d0ea8b)
2024-01-26 23:13:43 +01:00
metalgearsloth 627746fb30 Fix audio fades (#23684)
Audio refactor casualty

(cherry picked from commit bc07cbc97c)
2024-01-26 22:07:35 +01:00
metalgearsloth 6cfbdc6a4e Add UI click sounds (#22410)
* Add UI click sounds

* tweaks

* Significant cleanup

* Audio options and numerous fixes

* Fix the remaining UI elements

* new click sound

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit 4023134cf0)
2024-01-22 20:59:16 +01:00
Leon Friedrich 8494bd0885 Use ECS prototype-reload events (#22613)
* Use ECS prototype-reload events

* better constructors

* Maybe this fixes tests?
2023-12-22 23:25:35 +01:00
metalgearsloth 89416b9bdf Audio fixes (#22324) 2023-12-16 19:48:34 +01:00
metalgearsloth 5b1081905c Add audio multipliers back (#22260) 2023-12-16 19:36:16 +01:00
metalgearsloth d864ad7de8 Make audio sliders use gain not volume (#21984) 2023-12-16 19:36:15 +01:00
metalgearsloth d708bbd97b Fix ambient audio (#21933) 2023-12-02 20:22:08 +01:00
metalgearslothandPieter-Jan Briers b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
DrSmugleaf 9cc8a7fc81 Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
metalgearsloth 4cfc578011 Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Visne 1416942bea Remove most usages of obsolete TransformComponent methods (#19571) 2023-08-30 12:05:19 +10:00
DrSmugleaf a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Vordenburg 2cbe8609a3 Make lobby song update occur at round end (#19303) 2023-08-21 14:54:44 -04:00
Abbey Armbruster f708a8dbf5 Add API to change the sound of AmbientSoundComponent (#18115) 2023-08-03 20:36:10 +10:00
metalgearsloth e755509fc7 More miscellaneous compiler warning fixes (#18228) 2023-07-23 16:03:57 +10:00
metalgearsloth 68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth 1485666a23 Ambient music fixes (#17685) 2023-06-27 21:28:51 +10:00
metalgearsloth 0c83642c5a Add ambient music (#16829) 2023-05-29 10:44:11 +10:00
eoineoineoin 56b2386870 Fix bug where space music would play even when on station (#16260) 2023-05-13 08:07:04 +10:00
metalgearsloth ae01618874 Revert "Revert "Replace ResourcePath with ResPath (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
metalgearsloth acf79a8209 Revert "Replace ResourcePath with ResPath (#15308)" (#15551) 2023-04-20 11:43:54 +10:00
Ygg01 71f358a027 Replace ResourcePath with ResPath (#15308) 2023-04-19 23:39:17 +10:00
metalgearsloth 9c03ed805c Don't play ambience for paused ents (#14269) 2023-02-26 04:19:31 +11:00
Leon Friedrich ccac9efc26 Fix two small ambient sound bugs. (#13249) 2023-01-01 11:40:22 +11:00
Leon Friedrich ae58bb1f1b Store ambient sound entities on a component tree. (#13110) 2022-12-30 15:10:14 +11:00
Leon Friedrich 75ab0a1127 Fix ambient audio assert (#12938) 2022-12-09 12:16:39 +11:00
Leon Friedrich b771d2423a Fix ambient sound error (#12808) 2022-12-01 09:02:37 -06:00
Leon Friedrich 8ec2a9ec74 Ambient sound performance improvements (#12756) 2022-11-28 12:10:40 +11:00
Leon Friedrich 6917b0fe17 Misc audio and related changes for replays (#12578) 2022-11-22 11:49:48 +11:00
1151ca42e5 changing accumulators to timespan targets (#12407)
* changing accumulators to timespan targets

* Update Content.Server/Abilities/Mime/MimePowersSystem.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

* Update MimePowersSystem.cs

* serializing timespans and adding pausetime where applicable

* remove nullable

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: 0x6273 <0x40@keemail.me>
2022-11-08 13:59:34 -06:00
theashtronaut 2856213c80 Add lobby music volume slider (#12153) 2022-11-04 11:15:37 +11:00
Jacob Tong 6d297fbb62 Cleanup audio (#11238) 2022-11-04 10:01:53 +11:00
metalgearsloth 0e9213f523 Fix lookup flags (#12235) 2022-10-28 01:09:16 +11:00