Hreno
ecf2ea7332
Display agents' jobs in the Round End Summary window ( #31652 )
2024-09-14 14:02:06 +01:00
nikthechampiongr
f51d37bcef
Add completions to addobjective and localize it ( #30456 )
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* Add completions to addobjective and localise it
* Cleanup
* Fix
* Make a manager to handle subscribtion completion options
This is so we can unsubscribe to prototype reloads properly
* Convert the manager into a system
* Move the system into the systems folder
I forgor
* Merge CompletionsSystem into ObjectivesSystem
2024-09-14 13:52:41 +01:00
deltanedas
92fc8da526
move gamerule components to shared ( #28572 )
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* move MinMax to shared
* cleanup MinMax
* move other ticking components to shared just because
* remove unused prototype file
* update everything to use shared components
* test
* test 2
* test 3
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 19:42:00 +01:00
Ed
42344fa536
Character menu issuer localization ( #29840 )
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* Update CharacterUIController.cs
* TODO Burn this shit
* huh?
* huh!
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-08-09 17:50:12 +01:00
Tayrtahn
bf813ccc63
Fix antag objectives always overshooting MaxDifficulty (and kill tries20) ( #29830 )
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* The death of try20
* Add integration test for traitor gamerule
* Fix max difficulty being overshot
* Check at least one objective is assigned
* EntProtoId
2024-08-09 17:45:38 +01:00
deltanedas
4240e5c70b
antag objective issuing refactor ( #28216 )
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* add AntagObjectives from GenericAntag
* add AntagRandomObjectives that traitor and thief can use
* make ObjectivesSystem use initial character name which AntagSelection passes
* make thief and traitor use AntagRandomObjectives
* remove now unused locale
* make sleeper agents rule use baseTraitorRule
* restore dragon rule oop
* bandaid for genericantag
* real
* typo
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-01 16:59:16 +02:00
Nemanja
3055d7bac5
Mega Antag Refactor ( #25786 )
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* Mega Antag Refactor
* last minute delta save
* more workshopping
* more shit
* ok tested this for once
* okkkkk sure
* generic delays for starting rules
* well darn
* nukies partially
* ouagh
* ballin' faded and smonkin wed
* obliterated the diff
* Spread my arms and soak up congratulations
* I've got plenty of love, but nothing to show for it
* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity
* ok this junk
* OOK!
* fubar
* most of sloth's review
* oh boy
* eek
* hell yea!
* ASDFJASDJFvsakcvjkzjnhhhyh
2024-05-15 19:48:32 +02:00
Crotalus
38dd9e4955
Sort agents by success rate in end game summary ( #26058 )
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* Sort agents by completed objectives
* Use StringBuilder
(cherry picked from commit d674be697e83b590db5aaec9f4411dd57c131861)
2024-03-17 15:07:57 +01:00
Nemanja
6f38a16ff0
Fix all objectives on end screen being bolded ( #23345 )
...
fix all objectives on end screen being bolded.
(cherry picked from commit 719b44f1ce9285b21cfe71c3e139279c28ec45cb)
2024-01-23 22:53:51 +01:00
Ed
8bca049ca7
New Thief minor antagonist ( #21520 )
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* start working
* add right-click thief antagins
some architecture restruct
* add meh thief greeting audio
* add thief subgamemode to Traitors gamemode
* add late join thief (not tested yet)
add briefing
* add pacifism
* add Steal tasks to thief
* fix crash thief+traitor on person
* add new condition: collection steal
* add tracking of succes collection objective
* add stamp collection target
remove some boring steal target
add check pulling entity to collection target
* finalize first 2 group objective
* start merging stealing objective systems
* merging
* finish merging. Now traitor steal objective work better
* we don't check the items of pullable sentient entity
* clear naming, enable thief signle item objective start
* objective pack add
* finish with steal item objectives
* convert string to ProtoId<>
* some clean up
* add thieves to revolution game mode
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
* update pacifism: fix crashing, monkey-thief without pacified
* adaptive animal briefing, cleaning locales
* add structure steal objectives
* remove RCD target
* add thiefs to manifest, but bug with traitor duplications
* add escape objective
* add chat briefing
* setup animal objective group system
* add animal steal objectives
* add animal objectives notroleconditions
* add morty
* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3
* 6 hours of trying to fix duplicate tasks. Failure
* added thief pinpointer (buggy)
* start thief backpack UI work
* revert pinpointer for scope reason
* UI continue work
* add thief starter kits content
* remove ERP kit :trollface:
* finally! giving starting items to thief. Now it playable, but still need more work
* clean up
* fix
* fox
* add merged items into thief
new Starting Kit (buggy)
* fix YES antag menu
* objection tweaks
* remove hearts objective, working on spawning things from toolbox
* smug
* fixes
* add race specifier objective condition LAMPS
* meh
* fix fix fix
* the alive
* Adding stamps
* Update backpack.ftl
* Revert1
* Revert ftl
* add voice mask to communicator kit
* Update Resources/Locale/en-US/administration/antag.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Update Resources/Locale/en-US/objectives/conditions/steal.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Update Resources/Locale/en-US/prototypes/roles/antags.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* update
* fix
* more reusable function, add documentation
* fix doc
* faint fixes
---------
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
(cherry picked from commit 144af233c4f4135cccacfa5d50281fce44a1595e)
2024-01-22 18:30:44 +01:00
deltanedas
10d32ea76b
rev roundend shows converted count ( #21854 )
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* add ConvertedCount field to role
* make objectives roundend title logic reusable
* change rev system + use GetTitle
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-02 20:21:19 +01:00
themias
b016948618
List antags in custody in round end screen ( #21566 )
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* List antags in custody in round end screen
* Only show the message for traitors
2023-11-19 22:03:30 +01:00
deltanedas
0baa93716e
Objectives ecs rework ( #19967 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
deltanedas
b3f66fff40
decouple objectives round end text from traitor ( #19687 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 21:55:34 -07:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
DrSmugleaf
15c0211fb2
Refactor minds to be entities with components, make roles components ( #19591 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-08-28 16:53:24 -07:00