* Moved GasMixture to shared
* Temp Fix for sandbox violation, idk why Array.Resize isn't working properly. It's already sandboxed.
* The most powerful webedit in history
Clipping a plant in any condition currently causes it and its clippings to be damaged.
Make clipping harvestable (already eligible for seed extractor) plants yield seeds at full health.
(cherry picked from commit 58e4b5fe4ceab7f9bd60eb3d87daab9d01954a3b)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.
* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.
* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.
* Fix issue introduced by merge.
* Use interaction system for determining whether a distance is within range
* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.
* Exorcise ghost.
The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.
* Exorcise ghost Pt. 2
* Allow for movement check to be overriden in zero g and adjust doafter args where needed.
You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars
* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.
* Fix evil incorrect and uneeded comments
(cherry picked from commit 362d56981fd7654f6ebec36f16cc8fabdd04b6a7)
* deleted int cast on solution amount
* deleted int cast on solution amount for real
(cherry picked from commit 1360d57eea3938ee61899e03f0b5e2aefd425ea9)
Make seeds from clipped plants inherit the decreased health from parents.
Also require one growth stage before clipping.
(cherry picked from commit dab2c4884928eae42e5dbd16237d7b0624b86c68)
Fix comparison
Hybrids (different plants being crossed) are supposed to have a high
chance of becoming seedless to balance overpowered plants.
However, a logic error in the comparison gave seedless to plants when
they were from the same seed (not hybrids) rather than the other way
around.
Reported by: @genderGeometries
(cherry picked from commit 28755f5405cb4415da1256ac75e1d5496c497231)
* Fix outdated component name in assaultbelt whitelist
RangedMagazine was replaced with BallisticAmmoProvider in the Gun
refactor (#8301)
* Move FlashOnTrigger, SmokeOnTrigger, Flash components to Shared
* Move LightReplacerComponent to Shared
* Move Utensil, Mousetrap components to Shared
* Move SprayPainterComponent to Shared
The PaintableAirlock tag has also been removed, as it was unused &
unnecessary, likely a vestige of spray painter development when the
PaintableAirlock component wasn't in Content.Shared.
* Add trivial Produce and Seed components to Client
This allows the plant bag and botanical belt whitelists to correctly
match produce and seeds on the client, fixing the extraneous "Can't
insert" message that previously appeared.
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 9cd6e4dccdfaa7e273417e3c94d66b5171c7d841)
* Grave digging and decomposition
* fix
* update based on review comments
* code review
* remove unused field
(cherry picked from commit fd7ff690b1ad7b1cf6cd62deba3076684e3e9282)
* Initial prediction
* new group handling
* groups for all examines that use multiple rn
* compile
* why was it doing this??
* handle newlines with sorting properly
(cherry picked from commit 0ae3858b69b695697ea9300609460f8ddb70ebbf)
* Chem 1984 phase 1
* Chem 1984 phase 2
* Notification on species mutation
* Plant yml balancing
* Better localization
* First version of reagent list
* Revert "Better localization"
nvm
This reverts commit bab87cb1bd58523164d306dccaefc1ac5c6b64ad.
* cooler reagents and no more popups
* :trollface:
* I’m blind
* Even more consumption
* Revert "Even more consumption"
This reverts commit 94ae0eca0ba1b4a55913f92519e1354b77e70734.
Oops forgot a file
* Believe it or not, more nutrient consumption
* Buff ez nutrient and l4z
* Add left 4 zed to emagged nutrimax just because
* Change some thresholds
* Make the water consumption actually influenced by the seed's water consumption value
* Tweak default water and nutrient consumption
* Composting plants works now
* Tweak seeds YML, add ez nutrient bottle to Nutrimax
* Increase default nutrient consumption a bit