Commit Graph

6 Commits

Author SHA1 Message Date
keronshb 71489dfada
Immovable Rod changes (#26757)
(cherry picked from commit 036abacbb731c0d1128a4c6cd1658f64dd488985)
2024-04-21 21:52:07 +02:00
Kara 6ca85e719b
Destruction & impact sound rework pass 1 (#24282)
* Various sounds ported

* Replace wall_bonk.ogg

* Metal/metalglass break sound pass

* Replace metalbreak.ogg

* Replace woodhit

* Replcae tap.ogg n some smack uses

* Fix lint

* Replace bang.ogg and some instances of hit_kick.ogg

* couple more

* fix wood sound

* i may be stupid

* le attributing

* bro what

* standardize more destruction sounds

* fix melee hit sound cutting off

* window threshold sounds and remove `destroySound` it literally doesnt exist

(cherry picked from commit 818b07ecf82bdd72dc5524f6bc093067b2ef6472)
2024-01-26 23:10:41 +01:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Leon Friedrich c7ad6b709e
Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
Andreas Kämper 209212d87d
Removed lifetime handling from ImmovableRod and added TimedDespawnComponent to the prototype instead (#9870) 2022-07-19 17:08:47 +10:00
Kara a3decccd35
Immovable rod (#8306) 2022-05-20 19:43:26 -07:00