Commit Graph

2149 Commits

Author SHA1 Message Date
Tayrtahn e5bbb0a4bc
Random book story generator refactor (#28082)
* Randomized book overhaul

* Fix prototype names

* Improved setting paper content

* Praise Ratvar
2024-06-01 16:50:57 +02:00
no 34e8105f70
Add Syndicate/generic radio implants, remove Syndicate encryption key from uplink (#1262)
* Add radio implants

* Syndie radio implant: add to uplink, formatting pass

* Syndie radio implant: fix doc string

* Syndie radio implants: add inheritdoc to systems

* Syndie radio implants: Change wording on uplink

Signed-off-by: no <165581243+pissdemon@users.noreply.github.com>

* Syndicate radio implants: More wording changes

Signed-off-by: no <165581243+pissdemon@users.noreply.github.com>

* Syndicate radio implants: fix review code problems

* syndicate radio implants: remove OpenRadioImplantEvent event and reuse storageimplant stuff

* Syndicate radio implants: prevent implanting borgs with generic radio (syndicate radio is still possible)

* syndie radio implants. extremely graphic non-null matching action and establishment of extreme non-virtual privacy

---------

Signed-off-by: no <165581243+pissdemon@users.noreply.github.com>
2024-05-27 15:24:52 +00:00
Milon 336ae8156a
port painkillers and antidepressants from cosmatic drift
* add RP chems

* fix??

* make more chems addictive

* makes THC, Space Drugs, Impedrezne and Desoxyephedrine all addictive

* move CD files to the correct folder, add deltav markings, fix guidebook entries
2024-05-23 13:29:24 -05:00
deltanedas 5e86111d7d
add secwatch pda app for current sussy baka
* Crime Assist cleanup

* Add SecWatch cartridge to PDAs

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Azzy <azzydev@icloud.com>
2024-05-23 14:58:06 +00:00
memoblob 59ffd5ba1e
Ghost role rules real (#1221)
Skeletons no longer murderbone

Funny bone joke
2024-05-18 21:22:04 +02:00
YuNii 9c43e96a0a
Add keybind option for the Emote Menu (#28083)
* Add keybind option for the Emote Menu

* Update .editorconfig

oopsies
2024-05-18 14:04:33 +02:00
nikthechampiongr c8ded7032c
Record deletion (#27883)
* Allow for Station Records interface for aghosts to delete records

* Fix record consoles not working when there are more than 2 crew members.

HOW DID NOONE NOTICE THIS SOONER???

* Stop being unconventional
2024-05-18 13:58:44 +02:00
no 3e277a22d1
Prevent admin-frozen players from ghosting or suiciding, add "Freeze And Mute" verb (#27813)
* prevent admin-frozen players from ghosting or suiciding

* Add "Freeze and Mute" admin verb

* Allow "Freeze And Mute" admin verb when player is already frozen but not muted

* Remove redundant scream handler (scream action just emotes, duh)

* AdminFrozenSystem: clean imports

* Update Content.Server/Chat/Commands/SuicideCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Ghost.cs

* retrigger ci (empty commit)

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-05-18 13:58:36 +02:00
Джексон Миссиссиппи e8dce2b0ed
Add an admin smite for making people slip really far (and localize the admin smites better) (#27246)
* Sliiiiiiiiiiiiiiiiiip

* what

* Localize!

* antiterminate
2024-05-18 13:57:03 +02:00
metalgearsloth 25ce6c531b
Lobby refactor + species loadouts support (#27576)
* Vox stuff

* Species loadouts and lobby refactor

The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.

* a

* Bulk changes

* a

* weh

* Character import / export

* finalise

* woops this stuff too

* Also datafield exporting

* comments

* Review
2024-05-18 13:55:56 +02:00
keronshb 27be1ad8c9
Magic Refactor + Wizard Grimoire (#22568)
* Brings over changes from the original magic refactor PR

* Adds Master Spellbook, spellbook categories, WizCoin currency, and locale

* Wiz€oin™

* Adds currency whitelist to Spellbook preset, grants contained actions on action added.

* Adds grant contained action and remove provided action.

* adds a way for actions to be upgraded to the store

* Adds Fireball 3 and fixes action upgrade logic so that it checks if the action can level or if the action can upgrade separately

* Fixes upgrade logic in ActionUpgradeSystem to allow for level ups without an actual upgrade. Fixed action upgrade logic in store system as well

* Removes current action entity from the bought entities list and adds new or old action entity

* Removes Current Entity

* Removes old comments, fixes TransferAllActionsWithNewAttached

* Removes TODO

* Removes Product Action Upgrade Event

* reverts changes to immovablerodrule

* Removes stale event reference

* fixes mind action grant logic

* reverts shared gun system change to projectile anomaly system

* forgor to remove the using

* Reverts unintended changes to action container

* Adds refund button to the store

* Refreshes store back to origin.

* Refund with correct currency

* Init refund

* Check for terminating and update interface

* Disables refund button

* Removes preset allow refund

* dont refund if map changed

* adds refunds to stores

* Adds method to check for starting map

* comments, datafields, some requested changes

* turns event into ref event

* Adds datafields

* Switches to entity terminating event

* Changes store entity to be nullable and checks if store is terminating to remove reference.

* Tryadd instead of containskey

* Adds a refund disable method, disables refund on bought ent container changes if not an action

* Removes duplicate refundcomp

* Removes unintended merges

* Removed another unintended change from merge

* removes extra using statement

* readds using statement

* might as well just remove both usings since it won't leave the PR

* Fixes Action upgrades from stores

* Changes to non obsolete method uses

* Shares spawn code between instant and world

* Adds action entity to action event, adds beforecastspellevent, adds spell requirements to magic component

* puts prereq check in spell methods, sets up template code for before cast event

* checks for required wizard clothes

* Networks Magic Comp and Wizard Clothes Comp. Renames MagicSpawnData to MagicInstantSpawnData.

* Removes posdata from projectiles

* Speech > RequiresSpeech

* Fixes ActionOnInteract

* checks for muted

* popup for missing reqs

* Validate click loc for blink spell

* Checks if doors are in range and not obstructed before opening

* Check ents by map coords

* Adds speak event

* Comments spellbooks

* Removes comments

* Unobsoletes smite spell

* Invert if

* Requirements loc

* Fixes spell reqs

* Inverts an if

* Comment updates

* Starts doafter work

* Removes doafter references

* Balances fireball upgrades to be more reasonable

* Enables refund on master spellbooks

* Spells to do

* update spellbook doafter

* knock toggles bolts

* Touch Spell comments

* Comments for pending spells

* more comments

* adds spider polymorph to spellbook

* TODOs for spells

* reorganizes spellbook categories and adds wands

* fixes spacing and adds limited conditions

* commented owner only for future store PR

* reenables owner only for the grimoire

* fixes grimoire sprite

* Adds wizard rod polymorph

* summon ghosts event

* Moves rod form to offensive category

* Adds charge spell and loc for rod polymorph

* Oops forgor the actual chages

* Item Recall comment

* Fixes UI

* removes extra field for wizard rod

* Cleanup

* New Condition (INCOMPLETE)

* Fix linter

* Fix linter (for real)

* fixed some descriptions

* adds regions to magic

* Adds a non-refund wizard grimoire, fixes blink to deselect after teleporting, reduces force wall despawn time to 12 seconds

* removes limited upgrade condition

---------

Co-authored-by: AJCM <AJCM@tutanota.com>
2024-05-18 13:55:05 +02:00
slarticodefast 5d3e5928f6
Remove THC oil (#27889)
remove THC oil
2024-05-18 13:51:56 +02:00
Ed c0d1c43003
New event: Approaching unknown shuttle (#24490)
* setup codebase

* Add first shuttle

* tak

* sync striker

* sync 2

* pipipi

* Preloaded roundstart shuttles!

* Make it abstract "PreloaderGrid" not "PreloaderShuttle"

* to do

* added china cuisin shuttle

* fixes

* add disaster evacpod

* remove enemy

* final shuttles

* weight 5 -> 10

* move data to component

* remove autotrailer touching

* doc, respath

* fix frozen positioning

* fixes + cvar

* finally

* fix evacpod

* remove blacklistrules

* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids

* use tryload

* cleanup

* fixes

* use preloadedgrid for loneops

* weight unknown shuttles differently (preliminal)

* leftover

* cleanup and raffling

* partial review

* singleton gridpreloader no station coupling

* fix grid atmoses

* `roleLoadout` support for `LoadoutComponent`, fix missing gear

* weighting changes

* init logic fix

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-18 13:51:30 +02:00
RiceMar1244 10b10f0533
Adds wielding for all large guns (#26970)
* Adds wielding assets

* Modifies meta.json files and adds artist credit

* Adds wieldable component to a bunch of weapons

* Moves shotgun inhands and wield inhands to their own folders (because its the only way the sprites would work)

* Removes the wieldable component from some guns

* Adds wielding sprites for wieldable guns that didnt have them

* Adds gun wielding bonuses and base innaccuracy to wieldable guns.

* Corrects wielded accuracy to be default accuracy instead of perfect

* Makes the drozd smg and bulldog shotgun wieldable

* Makes nukie c20r wieldable and adds sprites

* Adds BaseGunWieldable

* Makes all the newly wieldable gun use the base inheritable

* Adds accuracy to smgs to resolve inheritance conflict

* Makes all wieldable shotguns require wielding to fire because of a bug involving spread innacuracy

* Adds wield bonus message on examine
2024-05-18 13:50:12 +02:00
Jajsha fdaba28158
Players can no longer see that emagged cyborgs' internals have been tampered with. (#27816)
* Add emag-detection funtionality to diag huds

* Add component to the omniHUD

* Fix namespace

* Adress discord review, just axe the message.
2024-05-18 13:48:50 +02:00
Brandon Li 1e60c8642b
Reagent dispenser UI (#27831)
* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`
2024-05-18 13:48:42 +02:00
username fe7f506139
Traitor objective issuers (#27855)
* the thing

* another one

---------

Co-authored-by: whateverusername0 <whateveremail>
2024-05-18 13:47:19 +02:00
vorkathbruh 6e95cdda68
Revert "Near-sighted trait from SIMPLE STATION 14 (#73)"
This reverts commit 54f65e30
2024-05-18 13:38:06 +02:00
Moomoobeef 7f7edd62c7
Adds new "Short-Sighted" trait! (#26037)
* initial commit

* blindness trait now uses minDamage as suggested by deathride

* made fixes for review for shortsightedness

* review appeasal

* removed PermanentPoorVision & merged its functionality into PermanentBlindness
2024-05-18 13:36:13 +02:00
Killerqu00 a9f81262d9
Revolutionaries can now cuff command instead of killing/exiling them (#27627)
* command can now be restrained for revs victory

* headrevs still must be killed
2024-05-18 13:34:17 +02:00
deltanedas 1fa0bad89f
malf killer 9000 (robotics console) (#24855)
* create devicenet frequencies

* create borg transponder and give it to all nt borgs

* add robotics console

* actually implement battery charge display + some fix

* tab

* real explosion

* little safer

* disable destroy button clientside too when on cooldown

* m

* how do i do this when i review things...

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* webedit ops

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* ui updates

* oracle java

* do a thing

* update ui when a borg times out

* maybe fix test

* add IsLocked to LockSystem

* make destroying gib the chassis again, so emagging isnt sus

* use locking

* require using alt click to unlock so normal click is open ui

* the

* use LogType.Action

* take this L

* pocket lint?

* sharer

* pro ops

* robor pushmarkup

* m

* update and make it not use prototype anymore

* frame0

* update yaml

* untroll

* bad

* h

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-18 13:34:13 +02:00
deltanedas 48afd84a12
ninja criminal records hacking (#24982)
* more humour

* spotted a troll

* add TryFindObjective to MindSystem

* replace copypaste bool conditions with CodeCondition

* use CodeConditionSystem in ninja + add handling for criminal hack

* add criminal records hacking

* update objectives

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-18 13:34:11 +02:00
deltanedas 8b491e714b
fix mech energy display for 0 (#27828)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-18 13:33:21 +02:00
Flareguy 42e5ecf35b
Revert "Make the floppy lizard ears have two colors." (#27790)
Revert "Make the floppy lizard ears have two colors. (#27679)"

This reverts commit bd06aa2365d6ce093ac47462deb69858c6cc18c0.
2024-05-18 13:31:49 +02:00
pigeonpeas dc4de10036
Make the floppy lizard ears have two colors. (#27679)
* Make the floppy lizard ears have two colors.

* please fix whatever the hell happened

* fix the error

* suggestion from Ubaser

* another suggestion from ubaser
2024-05-18 13:31:39 +02:00
Hannah Giovanna Dawson b0e86aa103
Weapon Reflection Movement Mechanic (#27219)
* Weapon Reflection Movement Mechanic

Adds a movement mechanic to deflection.
Standing still gives you your best chance of deflecting a shot.
Moving lowers this to 2/3rds. Sprinting to 1/3rd.

This allows for robust players to express better and provides
counterplay to someone finding a goober-strong deflection
weapon, giving more design space.

As part of this PR I've also touched the numbers of a few swords,
shields, etc. and modified some descriptions to make them read
better. The balance numbers are not remotely final, but as intent:

1. All the sidearm swords (katana, cutlass, captain's sabre) have the same damage. There's no good reason the "ceremonial" blade the captain has doing more damage than a katana.
2. The Captain's Sabre has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting. This one is controversial due to the recent nerf, I suspect: This could easily be 15->10->5?
3. The Energy Katana has a flat 30% reflect chance.
4. The meme Throngler has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting.
5. The E-Sword has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting.
6. The Double E-Sword has a mighty 75% reflect chance, dropping to 50% and then 25%.
7. Both reflective shields - Mirror and Energy - have a 95% deflect chance, dropping to 63% then 31%.

* Resolve PR comments.

* Weh?

* Reign in double esword a tad

* Shield nerfs no longer real

* Improve Mirror Cult desc

* Simple alert for deflection! No art yet.

* Added a new icon for deflecting
2024-05-18 13:31:23 +02:00
Mr. 27 d88d210c0b
Add syndicate sleeper agents random event (#27501)
* Intercept rule (#10)

* add

* b

* add this back lol

* fix test fails (alert levels dont have prototypes)

* tweaks
2024-05-15 19:57:27 +02:00
Nemanja 3055d7bac5
Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-05-15 19:48:32 +02:00
Angelo Fallaria e5d3fefd58
Move makeup to Delta-V namespace (#1201)
refactor(makeup): move files to Delta-V namespace
2024-05-15 17:03:12 +00:00
Null f9ec70d258
Merge pull request #1122 from DeltaV-Station/2024/04/21-loadouts
Loadouts
2024-05-15 14:48:11 +02:00
deltanedas 9291c35364
shipyard rewrite/port (#1171)
* add shipyard code

* add shipyard preferred dock

* shipyard locale

* add the computer itself

* add all the pre rebase shuttles

* name the shuttle

* tweak all shuttle maps + fix test

* add some categories for future use

* rename nanotrasen to civilian

* update for new ui system and move remaining yaml into deltav folder

* good

* write tests

* wow

* helix price hike

* fix dirty dispose

* use deltav cvar file

* s

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Null <56081759+NullWanderer@users.noreply.github.com>
2024-05-15 12:18:55 +00:00
Null f168cde164
Merge branch 'master' into 2024/04/21-loadouts 2024-05-15 13:38:01 +02:00
Mnemotechnican 12e2826db1
Paper signatures (#1172)
* Signatures!

* Fix typo

* Suggestions implemented
2024-05-14 19:49:58 +00:00
Angelo Fallaria 842a8dbdd8
Add Makeup
* feat: add makeup markings

Adds the following makeup markings:
- Lipstick
- Blush
- Nail Polish (Left)
- Nail Polish (Right)

* feat: rename `lipstick` marking to `lips`

* refactor(makeup): add comment for harpies

* feat(makeup): improve nail polish sprite

* feat(makeup): improve default colors

* feat(makeup): add lips and blush for moths

* refactor(makeup): remove metadata from `blush.png`
2024-05-14 12:13:45 -05:00
Verm 2f54f9c142
Add correct lawyer bags to loadouts (#27573)
* add lawyerbackpack to locale

* lawyer backpack group

* Add bags

* add loadout group

* Be less lazy and spot formatting problems
2024-05-07 22:54:20 +02:00
cool dolphin 1c6e18d93a
Glasses in loadouts (#27286)
* loadouts now have aaall the glasses

* cheap sunglasses dont exist at all

* empty commit to rerun tests, there's no way i fucked something up
2024-05-07 22:53:23 +02:00
null 8db7894d51
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts 2024-05-07 22:52:49 +02:00
null a2ac3f6bac
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/05/02-Merge-master
# Conflicts:
#	Content.Server/Nyanotrasen/Carrying/CarryingSystem.cs
#	Content.Server/Pinpointer/NavMapSystem.cs
#	Content.Server/Power/EntitySystems/PowerMonitoringConsoleSystem.cs
#	Content.Shared/Tag/TagSystem.cs
#	Resources/Prototypes/Entities/Clothing/Uniforms/specific.yml
2024-05-07 04:53:36 +02:00
no 217e0b8d1c
Add ghost role raffles (#26629)
* Add ghost role raffles

* GRR: Fix dialogue sizing, fix merge

* GRR: Add raffle deciders (winner picker)

* GRR: Make settings prototype based with option to override

* GRR: Use Raffles folder and namespace

* GRR: DataFieldify and TimeSpanify

* GRR: Don't actually DataFieldify HashSet<ICommonSession>s

* GRR: add GetGhostRoleCount() + docs

* update engine on branch

* Ghost role raffles: docs, fix window size, cleanup, etc

* GRR: Admin UI

* GRR: Admin UI: Display initial/max/ext of selected raffle settings proto

* GRR: Make a ton of roles raffled
2024-05-07 04:43:28 +02:00
Ygg01 3e7c7dc014
Remove duplicate liar word id. Again (#27727)
Missed one translation
2024-05-07 04:40:05 +02:00
Ygg01 114e8a66ab
Remove duplicate liar word id (#27723) 2024-05-07 04:38:39 +02:00
Kara b5c0def32b
Fix missing command desc (#27722) 2024-05-07 04:38:37 +02:00
0x6273 2b1d787c4a
Dock device link port (#27646)
* Add dock device link port

* SpawnAndDeleteAllEntitiesInTheSameSpot moment

* The fuck is TryStopNukeOpsFromConstantlyFailing??

Do we have a new test that can randomly fail?
2024-05-07 04:36:25 +02:00
Mr. 27 f1f06a222e
Add solution temperature to chemical analysis goggles (#27693)
yes
2024-05-07 04:36:06 +02:00
Flareguy 4f54d5e5ff
Vox customization fixes & updating (#27663)
vox customization
2024-05-07 04:33:02 +02:00
Ed a410318ec8
Pathological Liar (#27618)
* content

* upgrade

* n't

* ye ya

* Update speech-liar.ftl

* Mith replacement ideas

* fix

* more!

* Revert "more!"

This reverts commit 6d10bdf694985c525a2b451ed39380f975059b44.

* Update Content.Server/Speech/Components/ReplacementAccentComponent.cs

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-07 04:32:59 +02:00
Ed 93da8f71ca
Revert "Make immovable rod announce at the end of the event" and "Rod event has a proper annoucement" (#27645)
* Revert "Make immovable rod announce at the end of the event (#27587)"

This reverts commit efceaa89e087704e6810a83f830a7c20844b79d5.

* Update immovable-rod.ftl
2024-05-07 04:31:45 +02:00
Hanz 09f23d5bc8
Red bool update (#27597)
* the meat and potatoes

yuh yuh yuh

* what the hell is a copyright?

am I right?
2024-05-07 04:31:08 +02:00
Lamrr f1c60fe912
Fixes the grammar for the captain's supervisor (#27638)
Fixes the grammar on the captain's supervisor
2024-05-07 04:30:57 +02:00
Mr. 27 9be2c37cf3
emote wheel fixes (#27545)
* cheese

* Update disease_emotes.yml
2024-05-07 04:19:00 +02:00