* makes the re mechine buildable
I fucked up bad now im gonna fix it
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* adds the repcipe to the server i hope
Dear god i hope
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update handheld_mass_scanner.yml
adds the mass scaner to the list
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update handheld_mass_scanner.yml
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* more computers to the re list
adds boards!
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* adds more reable borards
dont really know about the deck guns and space heater ill have to test em
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* fixes a few lines
I hope this is ok
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* computer TURN OFF THAT NOISE
made the shuttle console consistent with its tier in the tech tree.
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* adds the spin inverter into the re list
yay?
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* adds beakers and the like
hope this works
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* adds magboots to be red
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* adds the Speeds boots to the re list
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update holoprojectors.yml
adds all the holo projectors.
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* removes the re compnet to the hand held
lagged the server I am told.
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* I think this recpie is simple to make and is just better then the intial one i had planed
that-
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* adds the grill!
i forgot!
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update production.yml
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update production.yml
quadruple check of the code
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update production.yml
* Update production.yml
* Update production.yml
Fixes lines
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update computer.yml
Adds references to delta for changed recipies
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update hand_teleporter.yml
Removes the re completed to the hand held teliporter
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Makes magboots fixed
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update experimental.yml
Fixes spacing and adds a delta reference
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update holoprojectors.yml
Fixes up listing i think
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update misc.yml
Changes the addition to delta instead of nayno
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update swapper.yml
Adds info that the change is made from delta.
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update handheld_mass_scanner.yml
Updates the nayo reference to a delta one
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update production.yml
Triple checks the naming and difficulty
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update chemistry.yml
Adds references to delta in the changed code
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update computer.yml
fixed the line that I erased on accident.
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
Co-authored-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Devices/holoprojectors.yml
Co-authored-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml
Co-authored-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/Machine/production.yml
Co-authored-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/Machine/production.yml
Co-authored-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/Machine/production.yml
Co-authored-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/Machine/production.yml
Co-authored-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update holoprojectors.yml
refernaces nanyo not delta
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update computer.yml
fixed a tag that would prevent building.
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update holoprojectors.yml
FIXES THAT ONE SPACE
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update production.yml
adds the borg arms back
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update production.yml
all set
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update production.yml
fixed two ids
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update magboots.yml
fixed a unnecessary sister string.
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update chemistry.yml
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
* Update chemistry.yml
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
---------
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
Co-authored-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* Allow for Station Records interface for aghosts to delete records
* Fix record consoles not working when there are more than 2 crew members.
HOW DID NOONE NOTICE THIS SOONER???
* Stop being unconventional
* Brings over changes from the original magic refactor PR
* Adds Master Spellbook, spellbook categories, WizCoin currency, and locale
* Wiz€oin™
* Adds currency whitelist to Spellbook preset, grants contained actions on action added.
* Adds grant contained action and remove provided action.
* adds a way for actions to be upgraded to the store
* Adds Fireball 3 and fixes action upgrade logic so that it checks if the action can level or if the action can upgrade separately
* Fixes upgrade logic in ActionUpgradeSystem to allow for level ups without an actual upgrade. Fixed action upgrade logic in store system as well
* Removes current action entity from the bought entities list and adds new or old action entity
* Removes Current Entity
* Removes old comments, fixes TransferAllActionsWithNewAttached
* Removes TODO
* Removes Product Action Upgrade Event
* reverts changes to immovablerodrule
* Removes stale event reference
* fixes mind action grant logic
* reverts shared gun system change to projectile anomaly system
* forgor to remove the using
* Reverts unintended changes to action container
* Adds refund button to the store
* Refreshes store back to origin.
* Refund with correct currency
* Init refund
* Check for terminating and update interface
* Disables refund button
* Removes preset allow refund
* dont refund if map changed
* adds refunds to stores
* Adds method to check for starting map
* comments, datafields, some requested changes
* turns event into ref event
* Adds datafields
* Switches to entity terminating event
* Changes store entity to be nullable and checks if store is terminating to remove reference.
* Tryadd instead of containskey
* Adds a refund disable method, disables refund on bought ent container changes if not an action
* Removes duplicate refundcomp
* Removes unintended merges
* Removed another unintended change from merge
* removes extra using statement
* readds using statement
* might as well just remove both usings since it won't leave the PR
* Fixes Action upgrades from stores
* Changes to non obsolete method uses
* Shares spawn code between instant and world
* Adds action entity to action event, adds beforecastspellevent, adds spell requirements to magic component
* puts prereq check in spell methods, sets up template code for before cast event
* checks for required wizard clothes
* Networks Magic Comp and Wizard Clothes Comp. Renames MagicSpawnData to MagicInstantSpawnData.
* Removes posdata from projectiles
* Speech > RequiresSpeech
* Fixes ActionOnInteract
* checks for muted
* popup for missing reqs
* Validate click loc for blink spell
* Checks if doors are in range and not obstructed before opening
* Check ents by map coords
* Adds speak event
* Comments spellbooks
* Removes comments
* Unobsoletes smite spell
* Invert if
* Requirements loc
* Fixes spell reqs
* Inverts an if
* Comment updates
* Starts doafter work
* Removes doafter references
* Balances fireball upgrades to be more reasonable
* Enables refund on master spellbooks
* Spells to do
* update spellbook doafter
* knock toggles bolts
* Touch Spell comments
* Comments for pending spells
* more comments
* adds spider polymorph to spellbook
* TODOs for spells
* reorganizes spellbook categories and adds wands
* fixes spacing and adds limited conditions
* commented owner only for future store PR
* reenables owner only for the grimoire
* fixes grimoire sprite
* Adds wizard rod polymorph
* summon ghosts event
* Moves rod form to offensive category
* Adds charge spell and loc for rod polymorph
* Oops forgor the actual chages
* Item Recall comment
* Fixes UI
* removes extra field for wizard rod
* Cleanup
* New Condition (INCOMPLETE)
* Fix linter
* Fix linter (for real)
* fixed some descriptions
* adds regions to magic
* Adds a non-refund wizard grimoire, fixes blink to deselect after teleporting, reduces force wall despawn time to 12 seconds
* removes limited upgrade condition
---------
Co-authored-by: AJCM <AJCM@tutanota.com>
* Adds wielding assets
* Modifies meta.json files and adds artist credit
* Adds wieldable component to a bunch of weapons
* Moves shotgun inhands and wield inhands to their own folders (because its the only way the sprites would work)
* Removes the wieldable component from some guns
* Adds wielding sprites for wieldable guns that didnt have them
* Adds gun wielding bonuses and base innaccuracy to wieldable guns.
* Corrects wielded accuracy to be default accuracy instead of perfect
* Makes the drozd smg and bulldog shotgun wieldable
* Makes nukie c20r wieldable and adds sprites
* Adds BaseGunWieldable
* Makes all the newly wieldable gun use the base inheritable
* Adds accuracy to smgs to resolve inheritance conflict
* Makes all wieldable shotguns require wielding to fire because of a bug involving spread innacuracy
* Adds wield bonus message on examine
* add FireProtection system and event
* minor optimisation + make flammable use fire protection event
* add fire protection values to some things, nerf firesuit heat resistance
* bruh
* unrevert laser nerfs, make elite hardsuit fully fireproof
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* create devicenet frequencies
* create borg transponder and give it to all nt borgs
* add robotics console
* actually implement battery charge display + some fix
* tab
* real explosion
* little safer
* disable destroy button clientside too when on cooldown
* m
* how do i do this when i review things...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* webedit ops
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* ui updates
* oracle java
* do a thing
* update ui when a borg times out
* maybe fix test
* add IsLocked to LockSystem
* make destroying gib the chassis again, so emagging isnt sus
* use locking
* require using alt click to unlock so normal click is open ui
* the
* use LogType.Action
* take this L
* pocket lint?
* sharer
* pro ops
* robor pushmarkup
* m
* update and make it not use prototype anymore
* frame0
* update yaml
* untroll
* bad
* h
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Added new HTN operations & preconditions
* Ok I forgot about partial
* Namespace pierce the skies
* Some fixes, debug and new operators
* Bruh git eat my files
* Reimplement supplybots as non-vehicles
* what the hell is a container container?
* Dumpable
* let them hear supply comms
* unmigrate
* no more QM access
* Skill issue
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
* Make the floppy lizard ears have two colors.
* please fix whatever the hell happened
* fix the error
* suggestion from Ubaser
* another suggestion from ubaser
* Weapon Reflection Movement Mechanic
Adds a movement mechanic to deflection.
Standing still gives you your best chance of deflecting a shot.
Moving lowers this to 2/3rds. Sprinting to 1/3rd.
This allows for robust players to express better and provides
counterplay to someone finding a goober-strong deflection
weapon, giving more design space.
As part of this PR I've also touched the numbers of a few swords,
shields, etc. and modified some descriptions to make them read
better. The balance numbers are not remotely final, but as intent:
1. All the sidearm swords (katana, cutlass, captain's sabre) have the same damage. There's no good reason the "ceremonial" blade the captain has doing more damage than a katana.
2. The Captain's Sabre has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting. This one is controversial due to the recent nerf, I suspect: This could easily be 15->10->5?
3. The Energy Katana has a flat 30% reflect chance.
4. The meme Throngler has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting.
5. The E-Sword has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting.
6. The Double E-Sword has a mighty 75% reflect chance, dropping to 50% and then 25%.
7. Both reflective shields - Mirror and Energy - have a 95% deflect chance, dropping to 63% then 31%.
* Resolve PR comments.
* Weh?
* Reign in double esword a tad
* Shield nerfs no longer real
* Improve Mirror Cult desc
* Simple alert for deflection! No art yet.
* Added a new icon for deflecting
* Mega Antag Refactor
* last minute delta save
* more workshopping
* more shit
* ok tested this for once
* okkkkk sure
* generic delays for starting rules
* well darn
* nukies partially
* ouagh
* ballin' faded and smonkin wed
* obliterated the diff
* Spread my arms and soak up congratulations
* I've got plenty of love, but nothing to show for it
* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity
* ok this junk
* OOK!
* fubar
* most of sloth's review
* oh boy
* eek
* hell yea!
* ASDFJASDJFvsakcvjkzjnhhhyh