Commit Graph

5982 Commits

Author SHA1 Message Date
Tayrtahn e5bbb0a4bc
Random book story generator refactor (#28082)
* Randomized book overhaul

* Fix prototype names

* Improved setting paper content

* Praise Ratvar
2024-06-01 16:50:57 +02:00
Ed e0820b8b13
Nuke spaceshroom ore (#28110)
nuke spaceshroom ore
2024-06-01 16:50:55 +02:00
deltanedas 5e86111d7d
add secwatch pda app for current sussy baka
* Crime Assist cleanup

* Add SecWatch cartridge to PDAs

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Azzy <azzydev@icloud.com>
2024-05-23 14:58:06 +00:00
Squishy77 ba28b83e81
Reverse Engineering Update (#1042)
* makes the re mechine buildable

I fucked up bad now im gonna fix it

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* adds the repcipe to the server i hope

Dear god i hope

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update handheld_mass_scanner.yml

adds the mass scaner to the list

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update handheld_mass_scanner.yml

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* more computers to the re list

adds boards!

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* adds more reable borards

dont really know about the deck guns and space heater ill have to test em

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* fixes a few lines

I hope this is ok

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* computer TURN OFF THAT NOISE

made the shuttle console consistent with its tier in the tech tree.

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* adds the spin inverter into the re list

yay?

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* adds beakers and the like

hope this works

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* adds magboots to be red

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* adds the Speeds boots to the re list

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update holoprojectors.yml

adds all the holo projectors.

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* removes the re compnet to the hand held

lagged the server I am told.

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* I think this recpie is simple to make and is just better then the intial one i had planed

that-

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* adds the grill!

i forgot!

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update production.yml

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update production.yml

quadruple check of the code

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update production.yml

* Update production.yml

* Update production.yml

Fixes lines

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update computer.yml

Adds references to delta for changed recipies

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update hand_teleporter.yml

Removes the re completed to the hand held teliporter

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Makes magboots fixed

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update experimental.yml

Fixes spacing and adds a delta reference 

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update holoprojectors.yml

Fixes up listing i think

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update misc.yml

Changes the addition to delta instead of nayno 

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update swapper.yml

Adds info that the change is made from delta.

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update handheld_mass_scanner.yml

Updates the nayo reference to a delta one

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update production.yml

Triple checks the naming and difficulty 

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update chemistry.yml

Adds references to delta in the changed code

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update computer.yml

fixed the line that I erased on accident. 

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml

Co-authored-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/holoprojectors.yml

Co-authored-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml

Co-authored-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/Machine/production.yml

Co-authored-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/Machine/production.yml

Co-authored-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/Machine/production.yml

Co-authored-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/Machine/production.yml

Co-authored-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update holoprojectors.yml

refernaces nanyo not delta

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update computer.yml

fixed a tag that would prevent building.

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update holoprojectors.yml

FIXES THAT ONE SPACE


Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update production.yml

adds the borg arms back

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update production.yml

all set

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update production.yml

fixed two ids

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update magboots.yml

fixed a unnecessary sister string.

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update chemistry.yml

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

* Update chemistry.yml

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>

---------

Signed-off-by: Squishy77 <165165480+Squishy77@users.noreply.github.com>
Co-authored-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-05-20 22:30:45 +00:00
Froffy025 0af202e339
carrypets (#1145)
* carrypets

* carrypets

* Update regalrat.yml

Signed-off-by: Froffy025 <78222136+Froffy025@users.noreply.github.com>

---------

Signed-off-by: Froffy025 <78222136+Froffy025@users.noreply.github.com>
2024-05-18 19:43:45 +00:00
Null 72853c1b09
Senior ID cards get a custom job name (#1218)
* Allow preset id's to have different job names

* Senior roles

* Sync with Station Records

* Change markers
2024-05-18 21:29:07 +02:00
memoblob 59ffd5ba1e
Ghost role rules real (#1221)
Skeletons no longer murderbone

Funny bone joke
2024-05-18 21:22:04 +02:00
lzk bd81edb181
Move pens out of paper.yml mess (#28044)
* Move pens out of paper.yml mess

* forgor

* fix tests

* fux

* fix 2
2024-05-18 14:06:45 +02:00
Verm ec869cab35
Fix Shuttle Roles spawning without PDAs and Headsets (#28045)
* Move to starting gear, define a bunch of stuff

* Spacing
2024-05-18 14:00:12 +02:00
Flareguy a6489b3e8d
Makes bullet casings destructible by explosions (#27910)
makes casings destructible
2024-05-18 14:00:08 +02:00
Tunguso4ka ff60f6a782
Renamed old snake_case IDs to PascalCase IDs (#28014)
* Renamed soda_dispenser to SodaDispenser

* oops, wrong time

* oops

* guidebook

* chem_master
2024-05-18 13:59:39 +02:00
lzk 855dd9e38f
Make hotplate and grill anchorable on table (#28026)
Make hotplate and grill anchorable
2024-05-18 13:59:37 +02:00
Nemanja 3fb52f7c14
Revert "Stop Toilets crushing you into walls" (#27994)
Revert "Stop Toilets crushing you into walls (#27778)"

This reverts commit 24e227660a34e33966f5b9bd7a5f69c775c9669b.
2024-05-18 13:59:23 +02:00
lzk 65e8d85481
Fix skirts femalemask (#27984)
Fix skirts
2024-05-18 13:59:07 +02:00
nikthechampiongr c8ded7032c
Record deletion (#27883)
* Allow for Station Records interface for aghosts to delete records

* Fix record consoles not working when there are more than 2 crew members.

HOW DID NOONE NOTICE THIS SOONER???

* Stop being unconventional
2024-05-18 13:58:44 +02:00
keronshb 27be1ad8c9
Magic Refactor + Wizard Grimoire (#22568)
* Brings over changes from the original magic refactor PR

* Adds Master Spellbook, spellbook categories, WizCoin currency, and locale

* Wiz€oin™

* Adds currency whitelist to Spellbook preset, grants contained actions on action added.

* Adds grant contained action and remove provided action.

* adds a way for actions to be upgraded to the store

* Adds Fireball 3 and fixes action upgrade logic so that it checks if the action can level or if the action can upgrade separately

* Fixes upgrade logic in ActionUpgradeSystem to allow for level ups without an actual upgrade. Fixed action upgrade logic in store system as well

* Removes current action entity from the bought entities list and adds new or old action entity

* Removes Current Entity

* Removes old comments, fixes TransferAllActionsWithNewAttached

* Removes TODO

* Removes Product Action Upgrade Event

* reverts changes to immovablerodrule

* Removes stale event reference

* fixes mind action grant logic

* reverts shared gun system change to projectile anomaly system

* forgor to remove the using

* Reverts unintended changes to action container

* Adds refund button to the store

* Refreshes store back to origin.

* Refund with correct currency

* Init refund

* Check for terminating and update interface

* Disables refund button

* Removes preset allow refund

* dont refund if map changed

* adds refunds to stores

* Adds method to check for starting map

* comments, datafields, some requested changes

* turns event into ref event

* Adds datafields

* Switches to entity terminating event

* Changes store entity to be nullable and checks if store is terminating to remove reference.

* Tryadd instead of containskey

* Adds a refund disable method, disables refund on bought ent container changes if not an action

* Removes duplicate refundcomp

* Removes unintended merges

* Removed another unintended change from merge

* removes extra using statement

* readds using statement

* might as well just remove both usings since it won't leave the PR

* Fixes Action upgrades from stores

* Changes to non obsolete method uses

* Shares spawn code between instant and world

* Adds action entity to action event, adds beforecastspellevent, adds spell requirements to magic component

* puts prereq check in spell methods, sets up template code for before cast event

* checks for required wizard clothes

* Networks Magic Comp and Wizard Clothes Comp. Renames MagicSpawnData to MagicInstantSpawnData.

* Removes posdata from projectiles

* Speech > RequiresSpeech

* Fixes ActionOnInteract

* checks for muted

* popup for missing reqs

* Validate click loc for blink spell

* Checks if doors are in range and not obstructed before opening

* Check ents by map coords

* Adds speak event

* Comments spellbooks

* Removes comments

* Unobsoletes smite spell

* Invert if

* Requirements loc

* Fixes spell reqs

* Inverts an if

* Comment updates

* Starts doafter work

* Removes doafter references

* Balances fireball upgrades to be more reasonable

* Enables refund on master spellbooks

* Spells to do

* update spellbook doafter

* knock toggles bolts

* Touch Spell comments

* Comments for pending spells

* more comments

* adds spider polymorph to spellbook

* TODOs for spells

* reorganizes spellbook categories and adds wands

* fixes spacing and adds limited conditions

* commented owner only for future store PR

* reenables owner only for the grimoire

* fixes grimoire sprite

* Adds wizard rod polymorph

* summon ghosts event

* Moves rod form to offensive category

* Adds charge spell and loc for rod polymorph

* Oops forgor the actual chages

* Item Recall comment

* Fixes UI

* removes extra field for wizard rod

* Cleanup

* New Condition (INCOMPLETE)

* Fix linter

* Fix linter (for real)

* fixed some descriptions

* adds regions to magic

* Adds a non-refund wizard grimoire, fixes blink to deselect after teleporting, reduces force wall despawn time to 12 seconds

* removes limited upgrade condition

---------

Co-authored-by: AJCM <AJCM@tutanota.com>
2024-05-18 13:55:05 +02:00
RiceMar1244 776af6a2f2
Fixes oversight in wieldable smg accuracy (#27907) 2024-05-18 13:52:46 +02:00
Mr. 27 b5717dc812
Fix ninja suit suit storage and other armor missing their suit storage (#27897)
b
2024-05-18 13:52:12 +02:00
slarticodefast 5d3e5928f6
Remove THC oil (#27889)
remove THC oil
2024-05-18 13:51:56 +02:00
youtissoum 3a47d4f7e8
Add slime and spider wideswinging (#27856)
* Add wide swinging to spiders

* Add wide swinging to slimes
2024-05-18 13:51:39 +02:00
IProduceWidgets 2814e7440a
change shadowstone desc. (#27900)
shadowstone desc.
2024-05-18 13:51:36 +02:00
Ed c0d1c43003
New event: Approaching unknown shuttle (#24490)
* setup codebase

* Add first shuttle

* tak

* sync striker

* sync 2

* pipipi

* Preloaded roundstart shuttles!

* Make it abstract "PreloaderGrid" not "PreloaderShuttle"

* to do

* added china cuisin shuttle

* fixes

* add disaster evacpod

* remove enemy

* final shuttles

* weight 5 -> 10

* move data to component

* remove autotrailer touching

* doc, respath

* fix frozen positioning

* fixes + cvar

* finally

* fix evacpod

* remove blacklistrules

* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids

* use tryload

* cleanup

* fixes

* use preloadedgrid for loneops

* weight unknown shuttles differently (preliminal)

* leftover

* cleanup and raffling

* partial review

* singleton gridpreloader no station coupling

* fix grid atmoses

* `roleLoadout` support for `LoadoutComponent`, fix missing gear

* weighting changes

* init logic fix

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-18 13:51:30 +02:00
RiceMar1244 10b10f0533
Adds wielding for all large guns (#26970)
* Adds wielding assets

* Modifies meta.json files and adds artist credit

* Adds wieldable component to a bunch of weapons

* Moves shotgun inhands and wield inhands to their own folders (because its the only way the sprites would work)

* Removes the wieldable component from some guns

* Adds wielding sprites for wieldable guns that didnt have them

* Adds gun wielding bonuses and base innaccuracy to wieldable guns.

* Corrects wielded accuracy to be default accuracy instead of perfect

* Makes the drozd smg and bulldog shotgun wieldable

* Makes nukie c20r wieldable and adds sprites

* Adds BaseGunWieldable

* Makes all the newly wieldable gun use the base inheritable

* Adds accuracy to smgs to resolve inheritance conflict

* Makes all wieldable shotguns require wielding to fire because of a bug involving spread innacuracy

* Adds wield bonus message on examine
2024-05-18 13:50:12 +02:00
Джексон Миссиссиппи 9c88cfb8b4
Make suit storage only available for hardsuits, softsuits, and armor (#27546)
* AAAAAAAAAAAAdd!

* o shit

* I FUCKING HATE INDENTATION GRAAAAAAAAAH
2024-05-18 13:48:35 +02:00
Boaz1111 343913585d
gives loneops a proper ghost role raffle (#27841) 2024-05-18 13:47:37 +02:00
vorkathbruh 6e95cdda68
Revert "Near-sighted trait from SIMPLE STATION 14 (#73)"
This reverts commit 54f65e30
2024-05-18 13:38:06 +02:00
PrPleGoo 757d131f77
add health icons to the secmed hud (#27483)
redo change
2024-05-18 13:36:07 +02:00
Hanz ecd3bd5276
CMO Drip DLC (#26153)
* All the stuff

yes yes

* THE GOD DAMN META

bruh

* New sprites and all that jazz

yay

* loadouts working?
2024-05-18 13:36:00 +02:00
MilenVolf c4ef001c8a
Fix borgwalk volume (#27846) 2024-05-18 13:35:51 +02:00
deltanedas 6781d9e0a6
make fire not burn through hardsuits (#27161)
* add FireProtection system and event

* minor optimisation + make flammable use fire protection event

* add fire protection values to some things, nerf firesuit heat resistance

* bruh

* unrevert laser nerfs, make elite hardsuit fully fireproof

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-18 13:35:46 +02:00
deltanedas 1fa0bad89f
malf killer 9000 (robotics console) (#24855)
* create devicenet frequencies

* create borg transponder and give it to all nt borgs

* add robotics console

* actually implement battery charge display + some fix

* tab

* real explosion

* little safer

* disable destroy button clientside too when on cooldown

* m

* how do i do this when i review things...

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* webedit ops

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* ui updates

* oracle java

* do a thing

* update ui when a borg times out

* maybe fix test

* add IsLocked to LockSystem

* make destroying gib the chassis again, so emagging isnt sus

* use locking

* require using alt click to unlock so normal click is open ui

* the

* use LogType.Action

* take this L

* pocket lint?

* sharer

* pro ops

* robor pushmarkup

* m

* update and make it not use prototype anymore

* frame0

* update yaml

* untroll

* bad

* h

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-18 13:34:13 +02:00
Plykiya c5ea9839e6
Make ERT use short raffle timer (#27830)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-05-18 13:34:00 +02:00
Alzore f39b2ebef0
Atmos pipes now deal blunt damage (#27673)
* pipe

* weak

* inhand

* IT WORKS

* inventory
2024-05-18 13:33:27 +02:00
Rio 10e819c288
Drinking from spray bottles (#27815)
Added drinking from spray bottles
2024-05-18 13:33:22 +02:00
Plykiya 2e8bbe6a34
Fix Supplybot Ghostrole (#27811)
* Add raffle to supply bot

* Add GhostTakeoverAvailable

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-05-18 13:33:17 +02:00
Tornado Tech 094ea59b95
Added new HTN operations and preconditions (#27486)
* Added new HTN operations & preconditions

* Ok I forgot about partial

* Namespace pierce the skies

* Some fixes, debug and new operators

* Bruh git eat my files
2024-05-18 13:32:55 +02:00
Plykiya cf43305d9e
Reimplement supplybots as non-vehicles (#27769)
* Reimplement supplybots as non-vehicles

* what the hell is a container container?

* Dumpable

* let them hear supply comms

* unmigrate

* no more QM access

* Skill issue

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-05-18 13:32:12 +02:00
Verm d6406eafef
Fix cak and breaddog not being able to escape inventories (#27794)
Fix cak and breaddog
2024-05-18 13:32:04 +02:00
Cojoke d442be160d
Shoot Over Racks (#27797)
Racks now have table collisions
2024-05-18 13:32:01 +02:00
Flareguy 42e5ecf35b
Revert "Make the floppy lizard ears have two colors." (#27790)
Revert "Make the floppy lizard ears have two colors. (#27679)"

This reverts commit bd06aa2365d6ce093ac47462deb69858c6cc18c0.
2024-05-18 13:31:49 +02:00
deltanedas cdb9723f26
make dragons breathe fire (#26746)
* add ActionGun system

* add RepeatingTrigger

* dragons breath projectile, repeatedly explodes

* give dragon fire breathing action, fireproof it

* oop

* oop 2

* prevent troll

* proper repeating thing

* pro

* webedit ops

* realops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-18 13:31:40 +02:00
pigeonpeas dc4de10036
Make the floppy lizard ears have two colors. (#27679)
* Make the floppy lizard ears have two colors.

* please fix whatever the hell happened

* fix the error

* suggestion from Ubaser

* another suggestion from ubaser
2024-05-18 13:31:39 +02:00
OnsenCapy 4dfa516366
Change combat gloves sprite (#27373)
* Changed combat gloves sprite.

* Edited combat gloves sprite.
2024-05-18 13:31:36 +02:00
deltanedas 1a8644d981
make hyper printer inherit base lathe (#27777)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-18 13:31:33 +02:00
TurboTracker be2e38d408
Stop Toilets crushing you into walls (#27778) 2024-05-18 13:31:33 +02:00
deltanedas 51d94f2022
make lube speed up lathes (#25515)
* add LatheGetSpeedEvent

* add LatheLube system

* make typical lathes accept lube

* spill

* :trollface:

* rework to generic ReagentSpeedSystem

* hyperlathe ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-18 13:31:28 +02:00
Hannah Giovanna Dawson b0e86aa103
Weapon Reflection Movement Mechanic (#27219)
* Weapon Reflection Movement Mechanic

Adds a movement mechanic to deflection.
Standing still gives you your best chance of deflecting a shot.
Moving lowers this to 2/3rds. Sprinting to 1/3rd.

This allows for robust players to express better and provides
counterplay to someone finding a goober-strong deflection
weapon, giving more design space.

As part of this PR I've also touched the numbers of a few swords,
shields, etc. and modified some descriptions to make them read
better. The balance numbers are not remotely final, but as intent:

1. All the sidearm swords (katana, cutlass, captain's sabre) have the same damage. There's no good reason the "ceremonial" blade the captain has doing more damage than a katana.
2. The Captain's Sabre has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting. This one is controversial due to the recent nerf, I suspect: This could easily be 15->10->5?
3. The Energy Katana has a flat 30% reflect chance.
4. The meme Throngler has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting.
5. The E-Sword has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting.
6. The Double E-Sword has a mighty 75% reflect chance, dropping to 50% and then 25%.
7. Both reflective shields - Mirror and Energy - have a 95% deflect chance, dropping to 63% then 31%.

* Resolve PR comments.

* Weh?

* Reign in double esword a tad

* Shield nerfs no longer real

* Improve Mirror Cult desc

* Simple alert for deflection! No art yet.

* Added a new icon for deflecting
2024-05-18 13:31:23 +02:00
Łukasz Mędrek 93093f8a25
Fix construction instructions on flippables (#27574)
Fixes #27547
2024-05-18 13:30:29 +02:00
lzk 41408a009c
Little morgue overhaul (#27750) 2024-05-18 13:30:14 +02:00
Nemanja 3055d7bac5
Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-05-15 19:48:32 +02:00