Commit Graph

117 Commits

Author SHA1 Message Date
Tayrtahn bd6645b021
Cleanup redundant `SpriteSystem` dependencies in `VisualizerSystem`s (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
2025-05-23 14:12:20 -04:00
metalgearsloth a393033c64
Optimise storage a quadrillion times (#37638)
* Optimise storage a quadrillion times

* How sweaty can we get

* Add fast angle checks

* Fix chunk indices

* Optimise the refresh method

Helps on client a lot as the clientside is suboptimal atm.

* Better name

* wawawewa

* Add single-angle path

* Okay FINE rider
2025-05-21 02:16:26 -04:00
Tayrtahn 818d047449
Cleanup more `SpriteComponent` warnings (part 5) (#37590)
* 1 warning in KudzuVisualizerSystem

* 2 warnings in ChameleonProjectorSystem

* 1 warning in MarkerSystem

* 2 warnings in ItemSystem

* 1 warning in GhostToggleSelfVisibility

* 1 warning in FoamVisualizerSystem

* 1 warning in ClickableTest

* 1 warning in ThrownItemVisualizerSystem

* 2 warnings in InfantSystem

* 1 warning in ChasmFallingVisualsSystem

* 1 warning in PotencyVisualsSystem

* 2 warnings in OrbitVisualsSystem

* 2 warnings in BeamSystem

* 1 warning in JitteringSystem

* 1 warning in CardboardBoxSystem

* 2 warnings in StationAiSystem

* 2 warnings in FirelockSystem

* 2 warnings in CargoSystem.Telepad

* 1 warning in StasisBedSystem

* 2 warnings in WeldableVisualizerSystem

* 2 warnings in DeliveryVisualizerSystem

* 1 warning in TimerTriggerVisualizerSystem

* 1 warning in StorageFillVisualizerSystem

* 2 warnings in RadiationCollectorSystem

* 2 warnings in BorgSwitchableTypeSystem

* 1 warning in TurnstileSystem

* 1 warning in SurveillanceCameraVisualsSystem

* 1 warning in BurnStateVisualizerSystem

* 2 warnings in CableVisualizerSystem

* 1 warning in JetpackSystem
2025-05-19 03:09:47 +02:00
Tayrtahn 33f111c090
Cleanup more `SpriteComponent` warnings (part 2) (#37522)
* Cleanup warnings in DamageMarkerSystem

* Cleanup warnings in CuffableSystem

* Cleanup warnings in DeployableTurretSystem

* Cleanup warnings in StorageContainerVisualsSystem

* Cleanup warnings in ItemMapperSystem

* Cleanup warnings in ItemCounterSystem

* Cleanup warnings in RandomSpriteSystem

* Cleanup warnings in PowerCellSystem

* Cleanup warnings in ParticleAcceleratorPartVisualizerSystem

* Cleanup warnings in PaperVisualizerSystem

* Cleanup warnings in PoweredLightVisualizerSystem

* Cleanup warnings in LightBulbSystem

* Cleanup warnings in EmergencyLightSystem

* Cleanup warnings in DoorSystem

* Cleanup warnings in ClockSystem

* Cleanup warnings in BuckleSystem

* Cleanup warnings in JukeboxSystem
2025-05-17 13:02:36 +10:00
Tayrtahn 848d176651
Cleanup warnings in `EntityStorageVisualizerSystem` (#37385)
Cleanup warnings in EntityStorageVisualizerSystem
2025-05-12 23:16:26 +02:00
metalgearsloth 63dfd21b14
Predict dumping (#32394)
* Predict dumping

- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.

* Fix a bunch of stuff

* nasty merge

* Some reviews

* Some more reviews while I stash

* Fix merge

* Fix merge

* Half of review

* Review

* re(h)f

* lizards

* feexes

* feex
2025-04-19 16:20:40 +10:00
Errant cb822fdb1a
Merge branch 'stable' into master-merge 2025-02-20 20:29:44 +01:00
metalgearsloth abb20c0256
Remove storage hotbar GUI bandaid (#35054)
* Remove storage hotbar GUI bandaid

With BUI deferred opens it also happened to fix this issue which is nice.

* Update Content.Client/Storage/StorageBoundUserInterface.cs
2025-02-20 17:51:01 +01:00
metalgearsloth 7e6e237277
General storage fixes (#34845)
* Fix storage stars

* Fix some more storage bugs

- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.

* milon is a furry
2025-02-20 11:10:54 +01:00
metalgearsloth cf38814515
General storage fixes (#34845)
* Fix storage stars

* Fix some more storage bugs

- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.

* milon is a furry
2025-02-17 19:24:34 +11:00
pathetic meowmeow 05608344d4
Don't force-show storage windows when their contents change (#35048) 2025-02-11 13:15:36 +11:00
metalgearsloth e971d6e077
Revert engine reverties (#34968) 2025-02-08 17:17:55 +11:00
Errant fc80a18c35
Revert "Storage UI V2 (#33045)"
This reverts commit fd25dac720.
2025-02-05 14:13:06 +01:00
metalgearsloth fd25dac720
Storage UI V2 (#33045) 2025-01-27 21:29:51 +11:00
metalgearsloth a06d9a512c
Storage BUI bandaid (#31506)
grug storageuicontroller
2024-08-28 13:21:52 +10:00
metalgearsloth a89d4c750b
Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-25 22:18:42 +10:00
Crude Oil 6c6ae35cf8
Add ability to show stack visuals on closed containers (#29309)
* add ability to show stack visuals on closed containers

* remove container stack visuals logic from sharedstoragesystem

* improve comments a bit

* move logic for open/closed containers into itemcountersystem

* move behavior to storage component

* remove unused import

* remove old comment

* fix comments

* fix wrong property name

* Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs

* Rename variable for clarity

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-07-20 22:49:48 -07:00
Plykiya b7aa97e203
Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993)
* Replace EntityCoordiates.InRange() with TransformSystem.InRange()

* nullspace

* I figured it out

* man I have no clue how client side sutff works

* please have mercy

* remove RadiationPulseOverlay changes

* nullspace

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 23:25:51 +02:00
Plykiya a03b88979e
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (#30010)
* Get rid of a bunch of obsolete usages

* position

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 23:05:22 +02:00
DrSmugleaf 58efe4fdd1
Fix storages bugging out if an open storage has its component removed (#29485)
* Fix storages bugging out if an open storage has its component removed

* Fix error on close
2024-06-27 00:11:51 +10:00
eoineoineoin b44b159431
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
Replace Matrix3 with Matrix3x2
2024-06-02 14:07:41 +10:00
metalgearsloth 5896e68752
Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
2024-04-26 18:16:24 +10:00
metalgearsloth b2b1926ecc
More storage tweaks (#25970)
- Fix some prediction stuff.
- Fix some jank.
- UseDelay.
- Cap.
2024-04-20 11:51:16 +10:00
MilenVolf c7870882f6
LockVisualizer (#25224)
* LockVisualizer

* Fix state

* Clean some code

* Make it component, fix tests fail

* Fix for StateUnlocked

Now it is possible to manually set the unlocked state and it will work!

* Optimize LockVisualizer, add check for unlocked state

* No todo I guess
2024-02-16 16:52:31 -07:00
metalgearsloth 042feae2e9
Predicted movement opening lockers (#24937)
Relay wasn't really networked properly and this annoys me.

EntityStorage is still pretty skrunkly but this fixes the main issue I think.
2024-02-04 13:23:16 +11:00
Nemanja 6e91346ff3
artifact crusher (#22301) 2023-12-12 10:15:47 +11:00
Nemanja 736300d505
keybinds for opening bag/belt & context logic for opening storage window (#22238)
* keybinds for opening bag/belt & context logic for opening storage window

* no error por favor
2023-12-08 12:43:37 -06:00
Nemanja cc8984d096
Grid Inventory (#21931)
* Grid Inventory

* oh boy we keep cracking on

* auto insertion is kinda working? gross, too!

* pieces and proper layouts

* fix the sprites

* mousing over grid pieces... finally

* dragging deez nuts all over the screen

* eek!

* dragging is 90% less horrendous

* auto-rotating

* flatten

* Rotation at last

* fix rotation and change keybind for removing items.

* rebinding and keybinding

* wow! look at that! configurable with a button! cool!

* dragging is a bit cooler, eh?

* hover insert, my beloved

* add some grids for storage, fix 1x1 storages, fix multiple inputs at once

* el navigation

* oh yeah some stuff i forgor

* more fixes and QOL stuff

* the griddening

* the last of it (yippee)

* sloth review :)
2023-12-04 16:04:39 -07:00
Leon Friedrich eb0c86f803
Storage CanInsert() tweaks (#21623) 2023-11-13 23:43:03 +11:00
Nemanja 4729024d3e
Convert ItemSize to prototypes (#21481)
* item sizes are prototypes

* eek
2023-11-06 00:20:50 -07:00
Nemanja 85f09cae86
More Storage Rebalancing (#21373)
* the changes...

* eek
2023-11-01 17:19:41 -06:00
Nemanja 0c329ed661
Storage Standardization [Take 2] (#21270) 2023-10-30 20:55:55 -07:00
metalgearsloth c08349a947
Revert "Storage TEST MERGE" (#21258) 2023-10-26 00:46:22 -07:00
Nemanja 41795720da
[TEST MERGE] Slot-based Storage (#21212) 2023-10-25 18:53:38 -04:00
ShadowCommander 4b10cab617
Change ListContainer to send null when selected is removed from the data (#20595) 2023-10-24 22:07:47 -04:00
DrSmugleaf f560f88eb5
Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
DrSmugleaf 9e1ecdea76
Remove obsolete usages of AnimationPlayerComponent (#20806) 2023-10-14 10:28:06 -07:00
Kara f8d194b117
Bows & arrows (#19771) 2023-09-22 02:45:21 -07:00
metalgearsloth 91444083cf
Dispose storage windows on state change (#20095) 2023-09-13 16:03:44 -06:00
metalgearsloth 7064f262b4
Add ore bag area pickups (#19358) 2023-09-12 22:34:04 +10:00
metalgearsloth b9d35a0346
Fix merge artifact (#20025) 2023-09-11 21:43:13 +10:00
metalgearsloth d5bd1c6f86
Predict StorageComponent (#19682) 2023-09-11 21:20:46 +10:00
metalgearsloth 99b77bc2d3
Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
metalgearsloth 5a0fc68be2
Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Nemanja f5d961e7be
Fix foldables (#19717) 2023-09-01 12:30:40 +10:00
metalgearsloth ef5a4ec306
More ent storage ref (#19693) 2023-08-31 22:29:11 +10:00
metalgearsloth 609bf63893
Remove entity storage compref (#19557) 2023-08-31 18:32:03 +10:00
metalgearsloth 789c5e0a2b
Add fultons (#18958) 2023-08-29 16:34:05 +10:00
Visne 11a57be230
Remove usages of obsolete SpriteView.Sprite.set() (#19500) 2023-08-25 11:16:46 +10:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00