Commit Graph

80 Commits

Author SHA1 Message Date
DrSmugleaf f4ccfc5e35
Fix access mispredicts when having a remote in hand (#14451) 2023-03-06 11:10:35 -08:00
Nemanja 13d71f14e2
add support for per-id access on AccessReaderComponent (#13659)
* add support for per-id access on AccessReaderComponent

* comments!!!

* oh yeah we predicting baby

* foobar

* sloth review

* weh
2023-02-28 08:03:55 -08:00
crazybrain23 807e075f4f
Change ID examine icon to character outline icon (#13788) 2023-02-28 09:00:22 -04:00
metalgearsloth 44fb8a9e2d
Fix rsi sprite access for verbs (#14284) 2023-02-26 18:48:57 +11:00
deltanedas 893081d784
oops acc wire broke (#14224)
* oops acc wire broke

* ensurecomp

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-02-22 11:37:41 -08:00
deltanedas 98b02b3d97
make emagged marker component (fixed version of #13867) (#14096)
* The all-in-one hacking solution
The thinking man's lockpick
The iconic EMAG

* emagged medbay's stasis bed

* left med, emagged sec' apc

* went back to chem, emagged the dispenser

* emagged the fax while i was there

* had a donut while waiting for emag to charge

* i broke into the bridge then announced 'mandatory johnson inspection in medical'

* get system instead of dependency

* feedback

* net suggestion

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* use EnsureComp and import NetworkedComponent

---------

Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-18 19:03:06 -06:00
Visne 174482bb45
ECSify IdCardConsole (#13878) 2023-02-05 13:02:28 -07:00
Leon Friedrich b20b4b11cc
Wire action cleanup (#13496) 2023-01-21 10:51:02 +11:00
Visne c6d3e4f3bd
Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Chief-Engineer 3cfd814503
Add logging for hacking (#12861) 2023-01-16 08:14:46 +11:00
Chief-Engineer 0d18cec6b5
Improve ID modification logs (#12918)
* show modifications in access change logs

* skip logging and updates to name and job when no change was made

* add method to SharedAccessSystem.cs to get access tags

* add ID microwave logs
2022-12-19 21:53:20 -06:00
Leon Friedrich 881a2b2ece
PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
metalgearsloth 1782eb6ad7
Fix even more warnings (#11968)
Also more instances of someone using TryComp instead of HasComp

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-16 08:49:22 -07:00
Mervill 365cb96766
the agent id card interface now remembers the previous fake name and title (#11427) 2022-09-22 12:04:01 -07:00
metalgearsloth 1e30848cf7
Add a debug overlay for accessreaders (#9681)
> didnt pjb have issues with doing the control stuff in an overlay and just wanted direct texture draw

I ended up doing dis.
2022-09-14 19:33:25 +10:00
Francesco 399f583bf4
Fix: ID card computer not showing privileged ID details (#11018) 2022-09-05 19:20:00 -07:00
Nemanja 5f5f795ae2
empty id card name fix (#10860) 2022-08-29 21:38:00 -05:00
Rane bafb44c1a4
Agent id card interact fix (#10703) 2022-08-19 15:10:54 -07:00
Flipp Syder 1b50928d50
Station records patches (#10636) 2022-08-17 14:03:23 +10:00
Leon Friedrich 93584f21db
Add entity prototype save test (#10274) 2022-08-17 10:47:58 +10:00
Visne 58769634c7
Fix a bunch of compiler warnings (#10518) 2022-08-13 22:28:34 -07:00
Flipp Syder 3d36a6e1f6
Station records (#8720)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-08-09 15:10:01 +10:00
Júlio César Ueti ee969c9799
Adds even more important Admin Logging (#10268) 2022-08-08 09:21:56 +10:00
Kara 2d5ec7f85c
Id[entity] 2.0 (real) (#9612)
* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-07-10 20:36:53 -05:00
Kara dc28b58468
Visual popup types (#9523)
* Visual popup types

* Pass over `PopupCoordinates` and `PopupCursor`

* `PopupEntity` pass

* Disease and reagent popup pass

* COLOUR
2022-07-09 04:09:52 -05:00
ike709 42b053159c
Humans can now have their ID cards examined (#9415)
Co-authored-by: ike709 <ike709@github.com>
2022-07-04 17:20:44 -07:00
Morber 7a14c6f331
Localize jobs (#8968)
* Localize job supervisors

* Rename supervisors file

* Localize job names

* Remove localization for fallback job name

* Use LocalizedName for Job

* Fix job names case
2022-06-28 22:55:05 +10:00
keronshb d5620aa833
AccessReader IsAllowed use resolve (#8527) 2022-06-01 08:26:50 -07:00
Pieter-Jan Briers a4685bab4c
Extended access system (#8469)
* Extended access system

Allows jobs to specify "extended" access levels, which will be granted if the round-start crew count is below a certain threshold.

* Extended accesses for jobs

* Spook
2022-05-26 21:01:07 -07:00
metalgearsloth f066ac2551
Store what access levels are available on the IDCard console (#8259)
Might be better as an accessgroup instead? LMK
2022-05-21 14:19:02 +10:00
metalgearsloth 01d2d174fc
Pathfinder hotfixes (#8201) 2022-05-16 13:21:00 +10:00
wrexbe bc68ac96dd
Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
wrexbe 61d147aea9
Fixing warnings (#8131) 2022-05-13 15:35:13 +10:00
Flipp Syder 2c6158e115
Wires refactor (#7699)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-05-06 12:35:06 +10:00
Rane 9a9060a6da
[1 token changed] Agent ID Card hotfix (#7705) 2022-04-23 16:43:34 -07:00
Rane e85628b709
Agent ID Cards (#7041) 2022-04-15 14:15:25 -07:00
Leon Friedrich 80699543d9
Make grinder use item slots (& misc eject-button changes) (#7197) 2022-03-27 21:03:03 -07:00
Leon Friedrich bfd95c493b
hands ECS (#7081) 2022-03-17 18:13:31 +11:00
Fishfish458 122bfcf81e
[CHANGE] microwave only removes access (#6747)
Co-authored-by: fishfish458 <fishfish458>
2022-02-19 18:07:13 -07:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
mirrorcult 9adfde9ee3
Microwave rework (#6470) 2022-02-13 11:53:54 +11:00
mirrorcult aa2727c84d
Access groups + aghost all access (#6671) 2022-02-11 19:01:14 -07:00
wrexbe 17db0775c8
Auto comp (#6416) 2022-02-02 14:35:40 +11:00
wrexbe abba1e1c2c
Make held entity nullable (#5923) 2021-12-30 19:27:15 -07:00
Paul Ritter 512d6a38c3
get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00
Alex Evgrashin 1705eae96c
Suit sensor and crew monitoring (#5521)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-12-29 16:19:00 +11:00
Leon Friedrich b675bdb789
Move Access & AccessReader to shared. (#5798)
* git mv

* Move Access Component & system.

- Name space changes
- Rename AccessReader to AccessReaderComponent
- Also need an abstract TryGetSlot function for SharedInventoryComponent

* better TryGetSlot

* Ah yes, tests exist.
2021-12-25 20:07:28 -08:00
Leon Friedrich 7e49b22a74
Verb predict (#5638) 2021-12-16 21:42:02 +11:00
Vera Aguilera Puerto c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
Vera Aguilera Puerto 3f79e3754f Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00