Commit Graph

2690 Commits

Author SHA1 Message Date
metalgearsloth 330bb7bb14
Remove gun .Owners (#14585) 2023-03-11 20:08:22 +11:00
metalgearsloth 1533e1b2b1
Give BaseItem a landing sound (#14504) 2023-03-11 19:26:01 +11:00
metalgearsloth 22ae0e7ed8
Fix weather blocking in some instances (#14561) 2023-03-11 14:11:19 +11:00
metalgearsloth 973556066b
Compress decal data for serialization (#14264) 2023-03-11 13:46:50 +11:00
metalgearsloth b0714ca45a
Dungeon fixes (#14563) 2023-03-10 21:19:27 +11:00
metalgearsloth 6157dfa3c0
Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
metalgearsloth f9aaadcfc5
Use hitsound for 0 damage weapons (#14508) 2023-03-09 00:28:57 -08:00
James Simonson 3bcd319ae4
Enhanced APC UI + New NT logo to footer (#14258) 2023-03-06 21:55:35 -04:00
metalgearsloth 46b27a68ff
Weather tweaks (#14271) 2023-03-07 12:28:50 +11:00
Slava0135 e4b1a363f5
Add telecommunication server (#14415) 2023-03-06 17:11:36 -04:00
Pieter-Jan Briers c5b3f62f6f
Update project files for configuration changes. (#14281) 2023-03-06 11:38:07 -08:00
metalgearsloth 320217cd69
Add blacklist support for steptriggers (#14354) 2023-03-06 11:11:27 -08:00
DrSmugleaf f4ccfc5e35
Fix access mispredicts when having a remote in hand (#14451) 2023-03-06 11:10:35 -08:00
brainfood1183 c9e70d8ea0
Cluwne smite (#13367) 2023-03-06 11:09:24 -08:00
Flipp Syder ec3a519a46
Store chat size (#14299) 2023-03-06 11:06:57 -08:00
Leon Friedrich b148bebd60
Equipment verbs & admin inventory access. (#14315) 2023-03-06 04:12:08 +11:00
Leon Friedrich a9b268af49
Remove use delay cancellation tokens (#14405) 2023-03-06 03:42:04 +11:00
keronshb eff088189d
Another batch of DoAfter fixes (#14351) 2023-03-04 21:26:03 -08:00
eoineoineoin 6722adcd83
Cleanup cargo shuttle/telepad order code (#13591)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2023-03-05 15:27:30 +11:00
Scribbles0 46e89c07c8
New Traits (#13763) 2023-03-04 23:44:13 -04:00
csqrb 8b3d7728d7
Marking default coloring (#13039)
* Marking coloring WIP

* EnsureDefault now supports coloring!

* Now markings have coloring when they get added

* Many things

* yml files

* cleanup

* Some requested changes

* Nullable type and WIP caching

* Time to resolve that thing with deprecated hair fields

* Latest reviews + im still trying to use these hair markings

* FirstOrDefault thing and Tattoo docs

* IDK

* It's now works a bit more properly in preferences GUI

* THEY SYNCING! However preferences GUI still broken and doesn't work properly

* Markings now updating when changing in GUI. However they still don't work properly with bald humanoids

* Forgor...

* Default hair-colored markings will not color to hair if there is no hair

* Fixed default colors for customizable markings

* Fixed bug in prefs GUI that set current hair to null

* Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color

* final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes)

* fix

* fixed dirty. no more funni invis bug

* Mirrors and client profile loading

* default colors soon TM

* review + better coloring

* Hardcode is gone

* diona markings

* oh my god

* fixed CategoryColoring

* cool fallback, clean up and some other tweaks

* code style

* more style

* a
2023-03-04 18:59:07 -08:00
metalgearsloth 0aba0d2ec2
Content tile edge support (#13168) 2023-03-05 12:19:50 +11:00
metalgearsloth 5dd9a3c9e5
Tile fixes (#14388)
- Set some of the defaults in the definition to what we use for most prototypes
- Added planet variant for dirt to avoid black space
- Dirt looks like literal poop but will have another sprite for it soon
2023-03-04 19:11:19 -06:00
08A 83d4a787ee
Add layers field to construction prototype (#14222) 2023-03-05 07:31:46 +11:00
metalgearsloth 829143dd55
Add clickable to lava (#14353) 2023-03-03 11:01:06 +11:00
0x6273 72269c7a77
Add AutoEmote comp/system, updates to zombie code (#13932)
* Add AutoEmote comp/system

* Reduce groan chance so it's the same as before

Old code did 0.2 and then 0.5, now it's just one Prob(0.1)

* Fix typo, curTime var, don't log Resolve

* Maybe fix pausing?

* Fix mistake

* Update NextEmoteTime if an auto emote is removed

* Fix stuff

Get CurTime outside update loop
Use MapInit instead of ComponentInit
Fix a typo in a comment
Debug assert prototype ID in RemoveEmote
Do += PausedTime in OnUnpaused
Add prototype as arg to ResetTimer to avoid an indexing
2023-03-02 11:23:56 -08:00
Leon Friedrich 56ef88a913
Prevent possible future game state bugs (#14323) 2023-03-01 09:26:37 -06:00
keronshb e9dbcc4278
Another round of DoAfter fixes (#14295) 2023-03-01 11:51:42 +11:00
TemporalOroboros 93ec824d57
MotD (#13655)
* MOTD

* Message of the Day

* Pretty sure the tests aren't me. Let's check.

* Update Content.Shared/CCVar/CCVars.cs

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>

* command dependencies and moving MOTD to its own system

* Some doc comments

* Let's try those tests again

* More doc comments, most of the github reviews, and aliases for get-motd and set-motd

* Clear test MOTD

* Localized motd commands and completion hints

* Makes set-motd only show up in the alias command if the player has access to it.

---------

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-02-28 08:15:48 -08:00
Chief-Engineer 8f402ee8ca
Add non-players button to log viewer (#14097)
* add include non-players button to log viewer

* breakout player filter check

* fix sending player logs with no players selected

* fix default not returning player logs, causing test issue
2023-02-28 08:09:35 -08:00
metalgearsloth b9a805b352
Reduce some state handling allocs (#14301) 2023-02-28 08:05:29 -08:00
Nemanja 13d71f14e2
add support for per-id access on AccessReaderComponent (#13659)
* add support for per-id access on AccessReaderComponent

* comments!!!

* oh yeah we predicting baby

* foobar

* sloth review

* weh
2023-02-28 08:03:55 -08:00
Visne 7f8860187e
Make pricing system aware of SpawnItemsOnUseComponent (#13626)
* Make appraisal tool aware of SpawnItemsOnUseComponent

* Move to SpawnItemsOnUseSystem
2023-02-28 07:55:25 -08:00
metalgearsloth 25f51379bf
Fix ContentTileDefinition prototype reloads (#14080) 2023-02-27 21:32:05 -08:00
Nemanja a5b9cecc78
Predict entitystorage (#14082)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-26 23:44:30 +11:00
metalgearsloth 44fb8a9e2d
Fix rsi sprite access for verbs (#14284) 2023-02-26 18:48:57 +11:00
keronshb ec739c24da
DoAfter Refactor Fixes (#14278)
* Doafterfixes

* Injector blocker
2023-02-25 23:33:06 -06:00
Leon Friedrich 2351bbb607
Add power debug verbs (#14212) 2023-02-26 04:14:35 +11:00
keronshb 9ebb452a3c
DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
metalgearsloth 1f15a21323
Write loadedChunks for biomes (#14255) 2023-02-24 13:23:04 +11:00
metalgearsloth c90f48a220
Nerf bullet impulses (#14145) 2023-02-23 12:37:57 +11:00
metalgearsloth b0b2f7c150
Fix bonkable error spam (#14213) 2023-02-22 12:46:04 +11:00
metalgearsloth 2e25128770
Update content for .Owner culling (#14185) 2023-02-22 12:45:32 +11:00
Kevin Zheng 32b9a7b781
Add APC power meter (#14196) 2023-02-21 09:23:38 -06:00
deltanedas 98b02b3d97
make emagged marker component (fixed version of #13867) (#14096)
* The all-in-one hacking solution
The thinking man's lockpick
The iconic EMAG

* emagged medbay's stasis bed

* left med, emagged sec' apc

* went back to chem, emagged the dispenser

* emagged the fax while i was there

* had a donut while waiting for emag to charge

* i broke into the bridge then announced 'mandatory johnson inspection in medical'

* get system instead of dependency

* feedback

* net suggestion

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* use EnsureComp and import NetworkedComponent

---------

Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-18 19:03:06 -06:00
0x6273 ffaa7a96fe
ECS SolutionTransfer, move to shared (#14156)
Removes the last bit of logic from the comp, moves it to shared, and
fixes a bunch of deprecation warnings in the system.
2023-02-18 19:01:05 -06:00
Moony cc0c516e02
Improves bartending with some tweaks. (#14169)
* Improves bartending with some tweaks.
- Glasses got resprited and now support fill levels.
-

* New glass type and improve shotglass visuals.

* oobsy

* fixes

* get flasked

* flask

* flask

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-02-18 19:00:31 -06:00
Chief-Engineer e29a3874b8
add entity logs verb (#14170) 2023-02-18 19:00:17 -06:00
Leon Friedrich 75a559fa55
Update radio prefix parsing (#13777) 2023-02-19 04:27:56 +11:00
Chief-Engineer a0ea580260
Add vote logs (#14139)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-02-17 01:29:44 +01:00