metalgearsloth
44fb8a9e2d
Fix rsi sprite access for verbs ( #14284 )
2023-02-26 18:48:57 +11:00
Leon Friedrich
e0dd65983e
Don't remove item slots when terminating. ( #14042 )
2023-02-12 01:14:02 +00:00
Rane
16525082d2
ejectOnBreak ejects locked slots too ( #12933 )
2023-01-05 05:40:32 +11:00
Chief-Engineer
1db51e93b1
add item slot logs ( #13184 )
2022-12-27 18:00:48 +01:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
Mervill
15a772fb96
Cleanup for ChargerComponent ( #11907 )
2022-10-16 21:21:54 +11:00
Mervill
c11c11bace
Unhardcode some logic related to objects with battery slots. Minor fix to fire helmets. ( #11734 )
2022-10-15 13:15:39 -07:00
Leon Friedrich
581a805063
Replace ItemSlotChangedEvent with EntInsertedIntoContainerMessage ( #11934 )
2022-10-15 13:03:37 -07:00
0x6273
0c24f8b69b
ReagentDispenser ECS ( #11418 )
2022-10-03 17:57:32 -07:00
metalgearsloth
cd29f475b9
Fix item slot mispredict ( #11134 )
...
On master it replays it every tick so it gets spammed. The server also plays it to the client as well so you get a duplicate.
2022-09-10 02:39:22 +12:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
metalgearsloth
b9e876ca92
The real movement refactor ( #9645 )
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* The real movement refactor
* ref events
* Jetpack cleanup
* a
* Vehicles partially working
* Balance tweaks
* Restore some shitcode
* AAAAAAAA
* Even more prediction
* ECS compstate trying to fix this
* yml
* vehicles kill me
* Don't lock keys
* a
* Fix problem
* Fix sounds
* shuttle inputs
* Shuttle controls
* space brakes
* Keybinds
* Fix merge
* Handle shutdown
* Fix keys
* Bump friction
* fix buckle offset
* Fix relay and friction
* Fix jetpack turning
* contexts amirite
2022-07-16 13:51:52 +10:00
Leon Friedrich
86f70994bf
Network item slots ( #9199 )
2022-06-27 16:29:14 +10:00
metalgearsloth
8905996cfc
Make raiselocalevent not broadcast by default ( #8998 )
2022-06-22 09:53:41 +10:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
metalgearsloth
a983b5e2f5
More container pruning ( #8576 )
2022-06-12 13:29:03 +10:00
Leon Friedrich
538d93d19d
Add priorities to items slots ( #8748 )
2022-06-12 00:22:19 +10:00
Leon Friedrich
ca7960382b
Missing nullables ( #8634 )
2022-06-04 17:17:48 +10:00
metalgearsloth
fb943a61dc
Gun refactor ( #8301 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-01 19:59:58 +10:00
Alex Evgrashin
50ae467c76
Remove IDestroyAct, IBreakAct ( #7876 )
2022-05-02 15:43:25 -07:00
Rane
98cd4fdb58
Vehicles ( #7336 )
2022-04-23 18:05:02 -07:00
Alex Evgrashin
9c65f4b324
Janitor cart ( #7367 )
2022-04-11 16:21:15 -07:00
Leon Friedrich
4ad36f10e7
Fix two interaction prediction issues ( #7356 )
2022-03-31 18:08:30 +11:00
Leon Friedrich
80699543d9
Make grinder use item slots (& misc eject-button changes) ( #7197 )
2022-03-27 21:03:03 -07:00
Leon Friedrich
bfd95c493b
hands ECS ( #7081 )
2022-03-17 18:13:31 +11:00
Leon Friedrich
b1e719c70d
Remove IUse ( #7074 )
2022-03-12 23:33:23 +11:00
Leon Friedrich
53c9ecbf6a
Add utility verbs ( #6473 )
2022-02-24 21:48:53 +11:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
ad9ddf1552
Reduce action blocker uses and add target entity to CanInteract ( #6655 )
2022-02-15 15:06:52 +11:00
Leon Friedrich
1c9ffdc78c
Replace VerbTypes with verb classes ( #6525 )
2022-02-10 13:30:59 +11:00
Leon Friedrich
47e597ca47
Predict inventory slot interactions. ( #6033 )
2022-01-30 11:50:10 +11:00
Leon Friedrich
5679f1e4fb
Make item slot containers nullable ( #6198 )
2022-01-17 12:22:35 -07:00
Leon Friedrich
adbc4ee5b0
Partial hand ECS ( #5634 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: Paul <ritter.paul1@googlemail.com>
2022-01-05 15:53:08 +11:00
Leon Friedrich
0aa4f9efbe
Power Cell Refactor ( #5943 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-01-05 15:20:25 +11:00
Leon Friedrich
2791215bcd
Fix eject sounds sometimes not playing. ( #6013 )
2022-01-03 14:32:22 -07:00
wrexbe
abba1e1c2c
Make held entity nullable ( #5923 )
2021-12-30 19:27:15 -07:00
Leon Friedrich
7e49b22a74
Verb predict ( #5638 )
2021-12-16 21:42:02 +11:00
Vera Aguilera Puerto
c8b65be747
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
Vera Aguilera Puerto
3f79e3754f
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
...
# Conflicts:
# Content.Client/Crayon/CrayonDecalVisualizer.cs
# Content.Client/Tabletop/TabletopSystem.cs
# Content.IntegrationTests/Tests/InventoryHelpersTest.cs
# Content.Server/AI/EntitySystems/AiSystem.cs
# Content.Server/AI/Utility/AiLogic/UtilityAI.cs
# Content.Server/AME/AMENodeGroup.cs
# Content.Server/Administration/AdminVerbSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chemistry/Components/InjectorComponent.cs
# Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
# Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
# Content.Server/Crayon/CrayonComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fluids/Components/MopComponent.cs
# Content.Server/Fluids/Components/SpillExtensions.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Instruments/InstrumentSystem.cs
# Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
# Content.Server/Storage/Components/EntityStorageComponent.cs
# Content.Server/Storage/Components/StorageFillComponent.cs
# Content.Server/Stunnable/StunbatonSystem.cs
# Content.Server/Throwing/ThrowHelper.cs
# Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
# Content.Shared/Damage/Components/DamageableComponent.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/MobState/Components/MobStateComponent.cs
# Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
metalgearsloth
525297c5fe
A bunch of AttachedEntity bullshit
2021-12-06 15:39:46 +11:00
Leon Friedrich
e8b2d0a844
Make BatteryBarrelComponent use item slots. ( #5591 )
2021-12-05 14:23:47 +11:00
Vera Aguilera Puerto
2ff16a580b
Bunch more error fixes.
2021-12-04 12:59:44 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
ee4ff9cfe8
Inline Name
2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Leon Friedrich
3cf05535bd
Fix item slots spawning entities on startup instead of map init ( #5501 )
...
* spawn item slot entities on map init not startup
* prevent locked state form destroying inheritance on save
* fix whitelist for booze dispenser
2021-11-24 09:29:49 -07:00
Leon Friedrich
3b29ffdfa0
Make chemistry machines and IdCardConsole use item slots ( #5428 )
...
* chemistry item slots
* item slots id card console
2021-11-24 18:03:07 +11:00
Leon Friedrich
4342a84884
Fix ItemSlots error ( #5439 )
...
* fix duplicate slots
* fix comment
* comments
2021-11-21 18:50:43 -07:00
Leon Friedrich
91b185e3c2
Rejigging Item slots ( #4933 )
...
* itemslot overhaul
* remove "shared" prefix
* handle component shutdown
* comments, cleanup, tests
* comments and minor tweak
* rename ItemSlotManagerState
* fix swapping
* fix merge
* Add ItemSlot verb text override
* fix merge (IEntity -> entityUid)
* Fix merge (LabelSystem)
* Fix merge (nuke disk)
* fix test
2021-11-19 22:26:01 -07:00