Commit Graph

1338 Commits

Author SHA1 Message Date
Alex Evgrashin 9857f8197c
Pulling change entity rotation (#3890)
* Moved rotatable to shared

* Pullable change rotation

* Applied review

* Update Content.Shared/GameObjects/EntitySystems/SharedPullingSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-05-05 13:29:26 +10:00
DrSmugleaf ad3b7fe97d
Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
DrSmugleaf 055279f86c
Update serialization markdown usages (#3931)
* Update serialization markdown usages

* test submodule update

* Revert "test submodule update"

This reverts commit c240ca312a44365fa1aa0a7df4915434dff10bfc.
2021-05-04 13:30:38 +02:00
Pieter-Jan Briers d796dcfcca
Multi-window input handling. (#3911) 2021-05-02 20:48:00 +02:00
ShadowCommander ec00d4fa03
Use MainViewport when input is not provided a viewport (#3897) 2021-04-29 16:01:13 -06:00
metalgearsloth 6a5e7dbecb
TryGetEntitySystem nullable (#3903) 2021-04-29 15:56:17 -06:00
Acruid 00e01d51fd
SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
2021-04-28 10:49:37 -07:00
Alex Evgrashin 182663cd0b
Solution visualizer fixes (#3883) 2021-04-23 00:42:48 -06:00
SweptWasTaken c402f47d9e QOL for AirlockVisualizer.cs 2021-04-22 17:10:16 -07:00
Swept 465eaa87d3
Deprecates DrinkFoodVisualizer.cs in favor of SolutionContainerVisualizer.cs (#3876)
* Initial

* Removes DrinkFoodVisualizer.cs

* Tests
2021-04-21 21:12:37 +00:00
Visne 75a8833b2c
Add AdvertiseComponent and add it to vending machines (#3756)
* WIP AdvertiseComponent

* Add AdvertiseComponent and add it to vending machines

* Add snacks.yml

* Capitalise C in cigarette machine

* Update Content.Server/GameObjects/Components/AdvertiseComponent.cs

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Update Content.Server/GameObjects/Components/AdvertiseComponent.cs

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Fix most problems

* Add localisation + exception for illegal prototype values

* Add ads for smart fridge, discount dan's, youtool and mining

* Oops

* Fix style

* Make dependencies local

* Remove some ads, increase wait

* Increase wait, allow full initial wait width

* Fix error

* Update sovietsoda.ftl

* Update sovietsoda.ftl

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-21 20:00:14 +10:00
ike709 055059ab5c
Chairbender Chat (#3794)
* #272 restructure and restyle chat line edit section

* #272 no arrow, actually change id on channel changer

* #272 nice round chat channel picker

* #272 add chat channel selection logic, and auto-select
when a prefix is entered

* #272 consistent width of chat channel btn

* #272 only show admin channel filter if asay perms

* #272 add tutorial info on chat prefixes

* #272 added chat filter button

* #272 added chat filter button

* #272 WIP on filter popup

* #272 fix filter popup pressed / unpressed logic

* #272 fix filter popup positioning and layout

* #272 WIP channel filter logic

* #272 WIP channel filter logic

* #272 WIP refactoring how chatbox / manager manages available filters and channels to send on

* #272 WIP implementing filtering UI / logic
and refactoring how chat UI is managed

* #272 fix various bugs with new chat filter / selector logic

* #272 remove outdated todos

* #272 WIP working chat window resize

* #272 bounded chatbox resizing

* #272 alertUI moves with resized chat

* #272 WIP making alertUI not be too large when changing size / UIScale

* #272 WIP fixing window / uiscale adjustment

* #272 WIP hacky approach for resizing, will try another approach

* #272 implement hacky approach for bounded chat resize

* #272 no resizing of lobby chat

* #272 WIP adding unread marker to chat filters

* #272 basic working unread chat message indicators

* #272 WIP adding horizontal channel selector items

* #272 horizontal channel selector popup

* #272 workaround for chat selector staying highlighted when right clicking it while toggled

* #272 workaround for chat selector staying highlighted when right clicking it while toggled

* #272 wip trying to add tests for chatbox

* #272 remove test, not really possible with current system

* #272 merge latest

* #272 merge latest

* #272 fix csproj changes

* It works if you disable the lobby

* Fixes lobby chat

* Adds more channel focusses

* Channel cycler

* Address review

* Address nitpicks

* Address more of the review

* Fix chat post-viewport

* Finalize review stuff

Co-authored-by: chairbender <kwhipke1@gmail.com>
Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-04-20 16:39:39 -07:00
Pieter-Jan Briers 147a54c642
Viewport improvements (#3765) 2021-04-19 09:52:40 +02:00
Pieter-Jan Briers 4a8559ab37 Fix context menu not marking input as handled correctly. 2021-04-19 01:45:02 +02:00
Vera Aguilera Puerto 2a95f5c4b6 Makes a few EntitySystems use the RaiseNetworkedEvent helper instead of manually calling IEntityNetworkManager. 2021-04-14 14:12:14 +02:00
metalgearsloth dc48b25a3b
Named fixtures for banana peels (#3822)
* Named fixtures for banana peels

* Soaps and PDAs

* Update submodule
2021-04-13 20:57:29 +10:00
Vera Aguilera Puerto 499cfe7c3d
Remove unused AudioMixTarget code. (#3838)
* Remove unused AudioMixTarget code.

* Update submodule

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-13 20:38:19 +10:00
ike709 69dbb9f654
HUD Themes (#3774)
* HUD Themes

* Prototypes

* field

* oops

* ugh

* Fixes

* Update Content.Client/UserInterface/GameHud.cs

Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-04-12 00:43:53 +02:00
Vera Aguilera Puerto 2fac6b1089
Player list now lists antagonists. (#3826) 2021-04-10 22:24:50 -07:00
Vera Aguilera Puerto 03cd390478 Makes a lot of entity systems unsubscribe from events on shutdown. 2021-04-09 16:08:12 +02:00
Alex Evgrashin cfe427eb8c
Light replacer (#3701)
* Add graphics

* Barebone light replacer

* Now light replacer stores bulbs

* More interactions

* Added text messages

* Better light refil

* Add light replacer to locker and lathe

* Added sound

* Fixed ignore error

* Better inhand

* You don't like this commas?

* Fixed typo

* Deferring spawning

* Moved interaction logic to system

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-04-08 22:28:06 +10:00
metalgearsloth 67f9e9cb5e
Split entity lookups from entity manager (#3747)
* Split entity lookups from entity manager

* IoC instead

* IoC refactor

* Fix bad resolve

* Remove EntityManager EntityLookup

* Update submodule

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-04-06 13:31:07 +10:00
DrSmugleaf 677706b117
Refactor body component to use slots instead of an army of dictionaries (#3749)
* Refactor body component to use slots instead of an army of dictionaries

* Update vox

* Replace static method call with extension

* Add setpart method, replace dispose with shutdown

* Fix tests, fix not listening to slot events when setting a part
2021-04-05 14:54:51 +02:00
DrSmugleaf 4c47cd4fe2
Add back pull moving (#3635)
* Add back pull moving

* Make pull moving event-based, use map coordinates, slow down moving when getting closer and stop moving when very close, add max range and add compensation for overshooting

* Remove compensation

* Prevent pull move from pulling you

* acruid did this

* Add unsubscriptions to shutdown

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-05 14:08:45 +02:00
collinlunn f7aba5f701
SharedItemComponent (#3513)
* StorableComponent refactor

* ItemComponent refactor

* conflict fixes

* removes redundant null check

* removes redundant item throwing code

* fix conflicts

* ExplosionLaunchedComponent

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-02 21:01:03 +11:00
metalgearsloth 5de9228c40
Content grid-trees (#3750)
* Content grid-trees

* Update submodule
2021-04-02 20:29:19 +11:00
Pieter-Jan Briers d5d4f434c1
Merge pull request #3718 from SweptWasTaken/swepthud 2021-04-01 23:24:39 +02:00
ShadowCommander a98c0dadd4
Implement inflatable wall (#3703)
* Implement inflatable wall

* Actually block atmos

* Fix naming and add description

* Add requested changes

* Change prototype to field

* Refactor checks to use existing methods

* Fix PrototypeIdSerializer imports

* Fix mass in yaml
2021-04-01 00:04:56 -07:00
ShadowCommander 7a842f7c22
Fix tests (#3707)
* First pass

* Fix access and rename banananium to bananium

* Fix captialization of CookTimeInfoLabel

* Fix InteractUsing calls

* Remove unused [Dependency]

* Replace obsolete references to Anchored with BodyType

* Assign default value to shoving someone in disposals

* Fix naming

* Replace Initialize TryGetComponents with EnsureComponent

* Rework AnchorableComponent

* Fix singularity component

* Replace obsolete usages of Angle.South

* Fix efcore warning

* Fix container tests

* Fix DebugPressurePump invalid PressurePump yaml

* Fix getting pathfinding region of grid 0

* Fix atmos plaque missing layer and add info message when it happens

* Fix AiSteeringSystem steering in an invalid grid in entity test

* Make content able to choose which log level leads to test failures

* Revert container test fix for Acruid

* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first

* Reorder singularity visualizer

* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-03-31 21:41:23 +02:00
NIXC e842df84fa
Allow ownerless ids to show in pda (#3693)
* Allow ownerless ids to show in pda

* use new localization, and null coalesce

* Adjust localization naming
2021-03-31 15:29:57 +02:00
metalgearsloth bd0d0ec512
Fix action item rotation (#3764)
Similar to how hands does it.
2021-03-31 12:10:56 +02:00
SweptWasTaken d8996c05b6 More tweaking 2021-03-28 16:39:33 -07:00
Pieter-Jan Briers fd1012d0d2 Hair style fixes.
Can color facial hair again.
Fix sort for hair styles to use name instead of ID.
2021-03-28 21:37:09 +02:00
Pieter-Jan Briers 0ac4c0e85c
SKREEEEEE (#3706)
* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-03-28 17:26:32 +11:00
Swept b7c81063ec
Open character window centered (#3735) 2021-03-28 13:40:23 +11:00
Swept 9363cd1b5c
Change storage window to OpenCentered (#3729) 2021-03-27 01:01:12 -07:00
Acruid 3e7e44df29 Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
Fixed multiple bugs in the action UI where the Control.Update method was calling the base Control.FrameUpdate.
2021-03-26 17:10:31 -07:00
SweptWasTaken 1a0b5fb742 HandsGUI uses correct sprites again 2021-03-26 10:55:41 -07:00
ike709 1d052d0410
Improves the HUD (#3655)
* All good except the combat doll

* Makes the HUD inventory less terrible

* Cleanup, nuke the Combat Mode button

* Harm icon

* Switch the icon

* Basic goon hud

* Toggleable

* Nuke the popup, properly centers it

* Fix clicking the button

* Nuke some old code

* missed a comment

* Remove defaults

* Localization

* Nuke some old yaml

* New sprites

Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-03-27 02:23:12 +11:00
Acruid 9459400002
SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-21 17:12:03 +01:00
Vera Aguilera Puerto a93e9e9401 Small MeleeWeaponSystem cleanup.
Now it TryGets the entities for lunges.
2021-03-17 17:44:37 +01:00
DrSmugleaf a5ade526b7
Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
metalgearsloth d4dede2755
Fix DoAfter flicker (#3643)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-16 09:16:55 +01:00
Vera Aguilera Puerto 4df4493db2 Ignore GhostOnMove on the client. 2021-03-16 03:07:02 +01:00
DrSmugleaf 6f012cb9ad
Enable nullability in Content.Shared (#3626)
* Enable nullability in Content.Shared

* Fix null errors in server

* aye github i swear on me mom
2021-03-15 21:55:49 +01:00
Vera Aguilera Puerto 0c35b78401
Improved Slippery prediction, moves Slippery entirely to Shared (#3677)
* Fixes SlipperyComponent mispredict

* a

* Holy shit
2021-03-15 19:01:15 +01:00
mirrorcult e4169ecf0d
Fix minsizes for all windows that needed it (#3648)
* fix minsizes

* fix scanner height, minsize->setsize for some
2021-03-15 09:38:08 +01:00
GraniteSidewalk 97db03b065
fixes singulo shader z-levels (#3672) 2021-03-15 14:19:14 +11:00
Vera Aguilera Puerto fc7ad61afe Fix funky nullability making rotatable verbs not show up
Fixes #3656
2021-03-14 23:22:30 +01:00
mirrorcult e81db48cd1
Fix various issues with the emitter (#3329)
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
2021-03-14 23:02:22 +01:00