Commit Graph

59 Commits

Author SHA1 Message Date
Nemanja 5c21b4e174
Small strange jackboots buff (#30586)
* Small strange jackboots buff

* Update ClothingSlowOnDamageModifierComponent.cs
2024-08-22 10:56:46 -04:00
slarticodefast e0d30aff4e
Add tooltips to the agent ID job icons and improve status icon prototypes (#28575)
* add tooltips to agentid job icons

* forgot to stage this

* make StatusIconPrototype abstract

* minor visual improvements

* cleanup

* use currentculture to sort job names

* review
2024-08-09 16:14:07 +10:00
Plykiya b266c9b545
Create Generic DamageOnInteract/Attacked Comps/Systems (#30244)
* Everything but the submodule

* stuff I forgot

* heat

* missed lights

* behonky

* LocId

* I guess it was a skill issue?

* predicted audio

* It works with lights now

* Borg equality

* Gorilla gauntlet grants protection from anomaly returned damage when attacking it

* woops, there we go

* NONE

* Use DamageModifierSets, remove Behonker damage

* Reviews dealt with

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 15:32:41 +10:00
slarticodefast 577f30fb13
Add haloperidol, potassium iodide (#27454)
* add haloperidol, potassium iodide

* review fixes

* review and tuning

* shader review

* use timespan and AutoPausedField
2024-08-03 03:12:08 +10:00
Cojoke e784f2cf3c
Make projectiles not hit crates unless clicked on (#28072) 2024-06-03 09:04:07 -04:00
DrSmugleaf 436344c36d
Make it possible to hide full health bars below a total damage threshold (#28127)
* Make it possible to hide full health bars below a total damage threshold

* Fix not setting state
2024-05-25 17:07:27 -04:00
Nemanja 8a95cb186c
Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
DoutorWhite 8d40bc36a9
Improves Medical Hud interface and functionality (#26027)
* Improvements to the medical hud interface

* Adds an icon for SSD players

* Indentation fix

* Update sprites, changes direction and adds new status icon.

* Adds decomposing icon

* Code cleaning

* Changes Crit Icon sprite

* Simplifies the decision structure

* Changes copyright line

* Changes Critical Icon sprite

* Makes the Critical Icon border darker

* Changes sprites to /tg/ station

* Updates copyright

* Makes Dead Icon animation slight faster

* Code cleaning

* Remove some unused imports

* Code cleaning and rename icon

* Minor code cleaning
2024-03-19 00:56:12 +11:00
Pieter-Jan Briers e00f74505c
Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
Dakamakat b80f7eed6e
Make throwable star damage stamina (#23527)
* feat(star.yml): make throwable star damage stamina

* feat(Components): add new StaminaTresholdDamageOnEmbedComponent

* feat(SharedProjectileSystem): update system with new events to change
stamins treshold on embeed projectile remove / add

* feat(StaminaSystem): update system with new subscriptions

* feat(throwing_stars): update yml with new component

* feat(StaminaDamageOnEmbed): add stamina damage on embeed

* cleanup unused / ajust numbers

* fix(StaminaSystem / OnEmbedComponent ) apply requested changes

* Rest of the review

* another warning

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 20:10:50 +11:00
Arendian 464f24d040
Fix roller skates debug assert (#23876)
Networkedcomponent
2024-01-10 16:38:24 -05:00
Leon Friedrich 35ba42af9c
Add some tests and fix some miscellaneous bugs (#22836)
* Add some tests and fix some bugs

* Add more helper methods

* remove submodule

* fix merge

* also fix DirtyAll()

* poke
2023-12-28 10:05:20 +11:00
brainfood1183 8be97a20c5
Roller Skates fixes (#21542) 2023-11-08 18:43:27 -07:00
LankLTE d691ddae64
Give player species slight passive regen (#20638)
* Implementation

* Reviews
2023-10-07 15:34:32 -04:00
DrSmugleaf a44fa86b68
Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
PixelTK 109222e5d5
unhardcode the stun time (#19396) 2023-08-21 14:18:57 -04:00
Slava0135 375f487d94
Fix stun baton throwing and visual effect (#18777) 2023-08-08 12:19:31 -08:00
Slava0135 53db6bc265
Examine throwable damage (#18580) 2023-08-07 19:09:35 +10:00
deltanedas af8302445d
stimulants increase stamina (#18754)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-06 21:06:23 +10:00
metalgearsloth aa8efc9a26
Melee rebalancing (#17520) 2023-08-06 12:55:38 +10:00
metalgearsloth 94e2c7a4b0
Fix godmode mispredicts (#18524)
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2023-08-04 14:53:07 +10:00
metalgearsloth cca1a78384
Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00
Slava0135 1e56271d39
Hot potato on fire (#16017) 2023-05-06 20:30:16 +10:00
Nemanja c4a92fdfa3
Meat Anomaly Tweaks (#14026)
* Meat Anomaly Tweaks

* 50%
2023-02-12 20:17:54 +00:00
Paul Ritter 3884c4d3db
serv4 + submodule update (#12740)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-11-27 19:25:55 +01:00
DrSmugleaf 7fbc2608e8
Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00
metalgearsloth fb3f6fa80f
Predicted stamina (#12413)
* Predicted stamina

Needed to do some semblence of predicted melee.

* Okay now done.

* Pause support

* Comment
2022-11-08 14:34:07 -06:00
Leon Friedrich 90c224a1c1
Add ReadExecute perms to all of DamageableComponent (#8800) 2022-06-13 09:19:49 +10:00
Pieter-Jan Briers a323ba8223
Revert "Revert "Fix some friend access violations by allowing others access. (#8594) (#8703)" (working this time) (#8704) 2022-06-07 15:26:28 +02:00
Pieter-Jan Briers cecf87997b
Revert "Fix some friend access violations by allowing others access. (#8594) (#8703) 2022-06-07 13:44:31 +02:00
Vera Aguilera Puerto c5f7c61041
Fix some friend access violations by allowing others access. (#8594)
Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
2022-06-07 11:30:27 +02:00
wrexbe bc68ac96dd
Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Alex Evgrashin 4aa45dc695
Remove IRadiationAct (#7757)
* Move radiation collector to ECS

* Damagable system

* Remove IRadiationAct

* Add small helper field

* Update Content.Server/Radiation/Systems/RadiationSystem.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Delete comment

* Fixed total rads

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2022-04-28 22:36:25 +10:00
Leon Friedrich 56168e592e
Explosion refactor (#5230)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

* Use modified contains() checks

And remove IEnumerable

* Buff nuke, nerf meteors

* optimize the entity lookup stuff a bit

* fix tile (0,0) error

forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.

* remove celebration

* byte -> int

* remove diag edge tile dict

* fix one bug

but there is another

* fix the other bug

turns out dividing a ushort leads to rounding errors.  Why TF is the grid tile size even a ushort in the first place.

* improve edge map

* fix minor bug

If the initial-explosion tile had an airtight entity on it, the tile was processed twice.

* some reviews (transform queries, eye.mapid, and tilesizes in overlays)

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* is map paused

* GetAllTiles ignores space by default

* WriteLine -> WriteError

* First -> FirstOrDefault()

* default prototype const string

* entity query

* misc review changes

* grid edge max distance

* fix fire texture defn

bad use of type serializer and ioc-resolves

* Remove ExplosionLaunched

And allow nukes to throw items towards the outer part of an explosion

* no hot-reload disclaimer

* replace prototype id string with int index

* optimise damage a tiiiiny bit.

* entity queries

* comments

* misc mirror comments

* cvars

* admin logs

* move intensity-per-state to prototype

* update tile event to ECS event

* git mv

* Tweak rpg & minibomb

also fix merge bug

* you don't exist anymore go away

* Fix build

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-31 21:39:26 -05:00
Leon Friedrich c95516e5b2
Revert "Explosion refactor TEST MERG (#6995)" (#7005) 2022-03-06 04:02:34 +11:00
Moony 4a466f4927
Explosion refactor TEST MERG (#6995)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2022-03-04 13:48:01 -06:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
wrexbe 17db0775c8
Auto comp (#6416) 2022-02-02 14:35:40 +11:00
Vera Aguilera Puerto 3f79e3754f Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
metalgearsloth 373b5988d7 Remove redundant IComponent casts 2021-12-07 21:54:00 +11:00
Leon Friedrich ae65418c52
Remove radiation & explosion damage logs. Add better explosion-trigger logs (#5689) 2021-12-05 13:34:32 +11:00
Vera Aguilera Puerto f386b57148 Inline OwnerUid 2021-12-03 16:30:34 +01:00
wrexbe eab5c8c2ad
Don't log empty radiation/explosion damage (#5610) 2021-11-28 23:26:10 -07:00
Pieter-Jan Briers 64861ff034
Add Content.Shared.Database (#5588) 2021-11-28 14:56:53 +01:00
Leon Friedrich 0de4b7bc9f
Modify damage logging. (#5579) 2021-11-28 14:34:44 +01:00
DrSmugleaf c3fe5909ad THE RETURN OF THE KING
This reverts commit c18d07538a.
2021-11-22 19:08:27 +01:00
DrSmugleaf c18d07538a Revert "Admin logs (#5419)"
This reverts commit 319aec109d.
2021-11-22 18:55:17 +01:00
Javier Guardia Fernández 319aec109d
Admin logs (#5419)
* Add admin logging, models, migrations

* Add logging damage changes

* Add Log admin flag, LogFilter, Logs admin menu tab, message
Refactor admin logging API

* Change admin log get method names

* Fix the name again

* Minute amount of reorganization

* Reset Postgres db snapshot

* Reset Sqlite db snapshot

* Make AdminLog have a composite primary key of round, id

* Minute cleanup

* Change admin system to do a type check instead of index check

* Make admin logs use C# 10 interpolated string handlers

* Implement UI on its own window
Custom controls
Searching
Add admin log converters

* Implement limits into the query

* Change logs to be put into an OutputPanel instead for text wrapping

* Add log <-> player m2m relationship back

* UI improvements, make text wrap, add separators

* Remove entity prefix from damaged log

* Add explicit m2m model, fix any players filter

* Add debug command to test bulk adding logs

* Admin logs now just kinda go

* Add histogram for database update time

* Make admin log system update run every 5 seconds

* Add a cap to the log queue and a metric for how many times it has been reached

* Add metric for logs sent in a round

* Make cvars out of admin logs queue send delay and cap

* Merge fixes

* Reset some changes

* Add test for adding and getting a single log

* Add tests for bulk adding logs

* Add test for querying logs

* Add CallerArgumentExpression to LogStringHandler methods and test

* Improve UI, fix SQLite, add searching by round

* Add entities to admin logs

* Move distinct after orderby

* Add migrations

* ef core eat my ass

* Add cvar for client logs batch size

* Sort logs from newest to oldest by default

* Merge fixes

* Reorganize tests and add one for date ordering

* Add note to log types to not change their numeric values

* Add impacts to logs, better UI filtering

* Make log add callable from shared for convenience

* Get current round id directly from game ticker

* Revert namespace change for DamageableSystem
2021-11-22 18:49:26 +01:00
mirrorcult 5ba9529414
Damage movespeed (#5244) 2021-11-10 11:06:27 +01:00