Commit Graph

130 Commits

Author SHA1 Message Date
Plykiya 0efcd30ac6
Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764)
* Hardsuits and softsuits count as having shoes for step triggers

* Add softsuit tag prototype

* Change to suitEVA tag

* Get rid of softsuit tag, found suitEVA tag

* Full pass of ShoesRequiredStepTriggerImmune

* Adds check to outerClothing for ShoesRequiredStepTriggerImmune

* return

* fuck Dionas

* Convert to comp, space dragons immune as well

* Merge conflict

* Merge conflict

* fix leftover tags

* empty spaces

* turns out the dragon didn't need it

* minor optimization

* Add access for system, add comp to baseShoes, check slotflags for every slot besides pockets

* fix

* fuck it we ball

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-28 17:11:46 +10:00
Ed f079e77554
Displacement maps now works on any layers (#27405)
* try

* pipupi

* Update ClientClothingSystem.cs

* Update vox.yml

* Update ClientClothingSystem.cs
2024-04-28 12:35:40 +10:00
Pieter-Jan Briers 2f7d0dedbd
Displacement map prototype (#26709)
Requires https://github.com/space-wizards/RobustToolbox/pull/5023

This uses the new engine features (above) to add a displacement map shader. This allows deforming a sprite based on another sprite.

Primary use case is automatically adapting human clothing sprites to different species, something we want to make species like Vox a reality.

A basic example of wiring this up with Vox has been added. The system is however incredibly simple and **will** need more work by a content developer to select and toggle displacement maps when appropriate. I am leaving that to somebody else. For example right now the displacement map is applied even if a species already has custom-fit sprites for a piece of clothing, such as the grey jumpsuit for Vox.

Basic Aseprite plugins to help with authoring displacement maps have also been made.
2024-04-27 16:03:58 +10:00
Nemanja 161fd6c83c
Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
Tayrtahn 50631f430d
Add clothing equipped/unequipped events (#27155)
* Added ClothingGotEquipped/ClothingGotUnequipped events

* Better version

* Implemented in a few places

* More implementations

* Add ClothingDidEquipped/ClothingDidUnequipped events
2024-04-21 11:00:50 -04:00
DrSmugleaf 3c6722bd6f
Move storage binds and slot click handling to shared (#27135) 2024-04-20 16:23:45 +10:00
Nemanja e5a5196b1f
make filled inventory slots blank (#27150)
* blank filled slots

* Update InventoryTemplatePrototype.cs
2024-04-20 13:17:29 +10:00
Krunklehorn 460b588de5
Refactor status icons take 2, cyborgs don't see criminal status (#26207)
* Initial commit.

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-18 13:20:44 +10:00
nikthechampiongr 362d56981f
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.

* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.

* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.

* Fix issue introduced by merge.

* Use interaction system for determining whether a distance is within range

* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.

* Exorcise ghost.

The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.

* Exorcise ghost Pt. 2

* Allow for movement check to be overriden in zero g and adjust doafter args where needed.

You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars

* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.

* Fix evil incorrect and uneeded comments
2024-03-19 21:09:00 +11:00
Krunklehorn 41ca8f3dfc
StrippableSystem doafter overhaul (#25994)
* Initial commit

* Fixed short circuiting

* Use DebugTools

* Use Entity<TComp> more, and make them nullable

* Bring these two together
2024-03-15 13:57:52 +11:00
Rainfey 4e6c59cfe5
Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00
Pieter-Jan Briers 68ce53ae17
Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
Nemanja 804c76f8c9
Add support clothing equip/unequip doafters (#24389)
* add clothing equip/unequip doafters

* boowomp
2024-01-28 21:48:42 +11:00
Nemanja 736b9dd7df
Cryogenic Sleep Units (#24096)
* Cryogenic sleep units

* pause map support

* no more body deletion

* Cryogenic Storage Units

* boowomp

* no more emag, no more dropping present people
2024-01-14 23:35:28 -07:00
AJCM-git 108f001731
Virtual items cleanup (#23912)
* Virtual items cleanup

* Detail

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 21:18:47 +11:00
KISS 920d7068e5
Fixed client console flooding with warnings on RGB color slider changes (#21333)
added reparent bool for this kinds of unequips

Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
2024-01-04 21:04:11 -08:00
PrPleGoo eed663e8b4
Add health bar overlays for eye equipment (#21980)
* PR 1

* fix an error with health bar overlay (#1292)

* Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)

* [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662)

* fix build

* no crit entities from not updating

* cleanup

* namespace

* undu irrelevant changes

* undo icon change

* make health bar 1 px taller and icon 1 px shorter

* fix medibot

* fix comment

* don't show health bar ratio when in crit

* fix build

* put the crit bar back

* don't render healthbars for mobs that are in containers

* draw more boxes without the background sprite

* fine status icon for all bio mobs

* add wacky mandatory things

* attempt 2

* whoops wrong file

* cool, this works too

* move null check to top

* only 1 init

* security huds

* remove shader

* fix build after cleanup

* slight cleanup

* little more cleanup

* Remove clothing grant component system

* security HUD now shows a job icon on entities with a body

* remove sec stuff and do similar changes to split off PR + remove unused comp

* process comments

* don't return

* update to ComponentAddedOverlaySystemBase

* no cache

* colors and not rendering out of sight

* touch ups

* fix build & cleanup

* undo

* remove shader from icons

* process comments

* documentation

* fix licence

* validate prototype id

* just use args

* rename method and append in method

* type

* just fucken delete the command

* space

* undo

* remove

* don't use LocalPlayer

* re-add showhealthbars command, but working

* rename icon lists and conform health icon code to the others

* space

* undo

* update command

* oops

---------

Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-01-04 11:48:57 -05:00
AJCM-git 9c522c8b19
UseDelay + ItemCooldown merge (#22502) 2024-01-03 21:33:09 -04:00
TemporalOroboros 7a77d6d5dd
Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
Leon Friedrich 5da332f75e
Stop terminating entities from being removed from containers (#22232) 2023-12-10 12:00:53 +11:00
Leon Friedrich 5f2a4f970c
Fix inventory enumerator resolve error (#22227) 2023-12-08 08:46:51 +11:00
Leon Friedrich 287d22cc49
Inventory slot enumerator rejig (#21788) 2023-12-08 08:20:51 +11:00
deltanedas 50e8707477
fix explosion resistance (#22224)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-07 10:51:45 -08:00
DrSmugleaf abfea8db5f
Add public methods to relay inventory events (#22165) 2023-12-06 18:01:31 +11:00
metalgearsloth 8583f0d565
Predict helmet toggles (#22089) 2023-12-06 17:59:31 +11:00
metalgearsloth 269c93245d
Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
metalgearsloth 64343c289d
Revert Arch testmerge 2 (#21901) 2023-11-26 14:20:07 +11:00
metalgearsloth 855ab4d129
Update submodule to 182.1.0 (#21900) 2023-11-26 13:53:54 +11:00
metalgearsloth d4bed09cdc
Revert the other arch changes (#21871) 2023-11-24 11:19:46 +11:00
metalgearsloth 93bd9972f1
Content arch (#20107)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-11-23 14:34:37 +11:00
Nemanja 4729024d3e
Convert ItemSize to prototypes (#21481)
* item sizes are prototypes

* eek
2023-11-06 00:20:50 -07:00
IntegerTempest 615f15e8a9
Nukeops hud (#21260)
* a

* a

* a2

* syndi visor

* left icon

* a3
2023-11-05 19:36:08 -07:00
DrSmugleaf 2d58d19b07
Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Nemanja 0c329ed661
Storage Standardization [Take 2] (#21270) 2023-10-30 20:55:55 -07:00
metalgearsloth 5b8f3c48c4
Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth 9b1b3e03ed
Content audio (#20862) 2023-10-29 14:58:23 +11:00
metalgearsloth c08349a947
Revert "Storage TEST MERGE" (#21258) 2023-10-26 00:46:22 -07:00
Nemanja 41795720da
[TEST MERGE] Slot-based Storage (#21212) 2023-10-25 18:53:38 -04:00
Leon Friedrich e3eaba1ebb
Fix inventory transform bug (#21144) 2023-10-22 16:54:30 +11:00
Leon Friedrich 1f21826c21
Fix inventory relay by-ref events (#20816)
* Fix inventory relay ref events

* this works too (avoid duplication)

---------

Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-10-11 19:31:10 +03:00
PrPleGoo 1a13884961
Task/food hud (#19312)
* security HUD now shows a job icon on entities with a body

* thirst goggles

* set starting hud gear

* fix build

* remove from starting gear

* remove

* replace

* fix thirst and hunger icons

* update icons

* space

* space

* ]

* ]

* fix build

* fix comments

* fix

* spacing

* field

* move more namespaces

* use AutoGenerateComponentState

* comments

* fix build

* not all fields

* comments

* unpaused

* fix Dirty warning

---------

Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-09-23 16:14:06 +03:00
metalgearsloth e5d6d7f1eb
Make GetExplosionResistance event a struct (#20274)
Also fixed a typo.
2023-09-17 04:04:04 -05:00
metalgearsloth 5a0fc68be2
Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
metalgearsloth 4d1c3ae66a
Revert "Remove IContainer and move functions to the container system.… (#19975) 2023-09-10 21:46:36 +10:00
Leon Friedrich b45e53603d
Remove IContainer and move functions to the container system. (#19834) 2023-09-10 12:16:37 +10:00
metalgearsloth 4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Visne 1416942bea
Remove most usages of obsolete TransformComponent methods (#19571) 2023-08-30 12:05:19 +10:00
metalgearsloth ed81d1a4da
Reflection refactor (#19253) 2023-08-25 12:48:27 +10:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
metalgearsloth c31c848afd
Shooting NPCs and more (#18042)
* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
2023-08-01 19:48:56 -05:00