Commit Graph

67 Commits

Author SHA1 Message Date
Errant 257b04d277
Vox sprite rework (#26985)
weh
2024-04-27 16:04:51 +10:00
chromiumboy 02273ca0e7
Improved RCDs (#22799)
* Initial radial menu prototyping for the RCD

* Radial UI buttons can send messages to the server

* Beginning to update RCDSystem

* RCD building system in progress

* Further updates

* Added extra effects, RCDSystem now reads RCD prototype data

* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken

* Added extra functionality to RadialContainers plus documentation

* Fixed localization of RCD UI strings

* Menu opens near cursor, added basic RCD

* Avoiding merge conflict

* Implemented atomized construction / deconstruction rules

* Increased RCD ammo base charges

* Moved input context definition to content

* Removed obsoleted code

* Updates to system

* Switch machine and computer frames for electrical cabling

* Added construction ghosts

* Fixed issue with keybind detection code

* Fixed RCD construction ghost mispredications

* Code clean up

* Updated deconstruction effects

* RCDs effects don't rotate

* Code clean up

* Balancing for ammo counts

* Code clean up

* Added missing localized strings

* More clean up

* Made directional window handling more robust

* Added documentation to radial menus and made them no longer dependent on Content

* Made radial containers more robust

* Further robustness to the radial menu

* The RCD submenu buttons are only shown when the destination layer has at least one children

* Expanded upon deconstructing plus construction balance

* Fixed line endings

* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag

* Bug fixes

* Revert unnecessary change

* Updated RCD strings

* Fixed bug

* More fixes

* Deconstructed tiles/subflooring convert to lattice instead

* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)

* Fixing merge conflict

* Updated airlock assembly

* Fixing merge conflict

* Fixing merge conflict

* More fixing...

* Removed erroneous project file change

* Fixed string handling issue

* Trying to fix merge conflict

* Still fixing merge conflicts

* Balancing

* Hidden RCD construction ghosts when in 'build' mode

* Fixing merge conflict

* Implemented requested changes (Part 1)

* Added more requested changes

* Fix for failed test. Removed sussy null suppression

* Made requested changes - custom construction ghost system was replaced

* Fixing merge conflict

* Fixed merge conflict

* Fixed bug in RCD construction ghost validation

* Fixing merge conflict

* Merge conflict fixed

* Made required update

* Removed lingering RCD deconstruct tag

* Fixing merge conflict

* Merge conflict fixed

* Made requested changes

* Bug fixes and balancing

* Made string names more consistent

* Can no longer stack catwalks
2024-03-30 23:29:47 -05:00
Pieter-Jan Briers 0c8e617572
Shadow anomaly respects "reduced motion" (#25355)
Enabling "reduced motion" now makes the smoke effects not animate. This helps some people with vision issues.
2024-02-17 22:26:19 -05:00
Pieter-Jan Briers 1ce2155315
Add new "OptionsVisualizer" (#25128)
This is a visualizer somewhat similar to the Generic. It allows configuring appearance info based on specific CVars the user has set. This allows YAML to easily configure alternatives for accessibility CVars like reduced motion.
2024-02-17 15:52:11 -05:00
Errant 5a9ab3b315
Vox names, species prototype cleanup, some cosmetic changes (#24994)
* voxnames

* New generator parameters, names are more readable

* bunch of missing vox stuff

* more names

* sad
2024-02-14 14:08:45 +11:00
Ed ae321151ca
Shadow anomaly returns (#24629)
* content

* add cat

* ambient

* I FORGOT HEARTS!

* fix ambient

* some fixes

* canCollide: false

* connect to damageable

* pi

* remove fx

* some fixes

* *sad bruh*

* hazed

* Update base_shadow.yml
2024-02-13 17:12:32 -05:00
lunarcomets 4520ac8c9b
add lizard speech bubble (#23365)
* add bubble sprites and yaml changes

* fixed issues

* lizardified names

* more fixes, got rid of error

* add indicator to kobolds

* updated sprites (removed notch, brightened colours)
2024-02-02 00:24:17 +11:00
I.K e7c94c5aaf
Make the atmospherics meta not bad (#23737)
juej
2024-01-09 13:18:30 +03:00
brainfood1183 bb294a7aa2
Rock Anom effects (#23633)
* Rock Anom effects

* fix

* fix
2024-01-06 23:44:04 -07:00
Ed bf7aa47b32
More artifact content (#22574)
* 3 new effect

* new trigger

* swap portal to Cak

* cake

* portals

* finish

* pupupu

* limitations (same maps)

* its broken now

* a

* portal fix, thx deltanedas
2023-12-31 21:19:03 -05:00
chromiumboy 58f6086cb7
Adds construction effect to RCD (#22633) 2023-12-17 11:08:59 -05:00
brainfood1183 2933024fe8
Acidifier Effect Sprite (#22425) 2023-12-14 20:56:42 -05:00
brainfood1183 5af97da997
diagonal window glass and pirate shuttle improvements (#21174)
* shuttle and priate improvements

* fix

* fix damn ubuntu

* darkened syndi airlocks

* fix

* fix ruranium

* added prison cell to pirate ship
2023-11-05 19:38:02 -07:00
brainfood1183 00523b5260
New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)

* changed to edge sprites for foam

* fix

* edges for metal foams

* fix
2023-10-29 10:13:41 -04:00
Ed 5fa0e7dd49
Animals make hearts when you pet them (#20859) 2023-10-13 09:34:18 -08:00
Morb 2a143c873c
SSD Indicator (#19701) 2023-09-11 15:52:56 +10:00
deltanedas 24810d916b
ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
PixelTK 74bd86af2f
Arachnid RE-REWORK (#19138)
* tasty silk and webby crates

* winter coat

* fuck

* Move some files around and stuff

* FUCK

* Web closet finished

* what the fuck

* brain empty

* loss

* loss 2

* fuck

* web typing indicators

* minor spelling mistake, I lost.

* hiss

* changed

* And they said "Let's remove pockets", funniest shit I've ever heard.

* 2 seconds of stun

* fuck it we pr

* resprite

* dummy

* arachnid creampie sprite

* different + more "natural" crate sprites

* Webbing suits and webbing dresses.

* and other stuff I forgot to commit.

* and gone.

* no

* Cloth.

* I forgot to commit this? What???

* Eyes.

* Comment trimming

* winter coat resprite
2023-09-04 13:02:54 -07:00
deltanedas 04cd014179
nuke lights code change (#19315)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-04 17:14:10 +03:00
Kara 2e86f4c556
Portal sprite & behavior tweaks (#19179)
* Portal repalette

* Portal traversal verb + anchoring

* map restriction

* optional max distance checks if we decide to have them later

* lower pointlight energy slightly hopefully makes it less garish
2023-08-15 14:56:14 -06:00
Nemanja be29cda183
make typing indicators 32x32 (#18976) 2023-08-10 23:10:29 -06:00
MilenVolf c20f86733b
Moths textures & Layer ordering fix + creampied sprite (#18653)
* Moths textures & Layer ordering fix + creampied sprite

* Forgot to add

* weh

* oops
2023-08-04 12:31:39 -06:00
brainfood1183 c99585c94f
Toy Box filled with toys (ready for merge) (#16252) 2023-06-03 13:31:47 +10:00
DEATHB4DEFEAT 0ddf819983
TG portal sprite (#16329) 2023-05-12 19:36:43 -04:00
Slava0135 4ade6f60ff
Electrified grille sparks effect (#15178)
* use file namespace

* shorter systems name

* replace SoundSystem with AudioSystem

* refactor update function

* refactor

* refactor 2

* remove setters

* uh oh

* remove getters

* active checks

* refactor 3

* better way

* update state

* have to remove this for now

* move electrified component to shared

* forgot this

* fix airlocks

* add effect

* Revert "move electrified component to shared"

This reverts commit 6457e8fc9c3b674a705a61034831ce6f084e2b01.

* Revert "forgot this"

This reverts commit ed361cee2d5b8b958830ba0af07fcc2627eb7845.

* functioning effects

* use animation by Aleksh

* make effect part of grille

* optimisation?

* remove timing

* file name

* only activate when touched

* refactor electrocution comp too

* make it 1 sec

* formatting

* replace all entity query with enumerator

* queue del
2023-04-29 16:05:10 -04:00
Nemanja 31851e5468
[Entity] Brig Timers (#15285)
* brigtimer

* ok

* TextScreen w timer implementation

* second commit

* working brig timer

* signal timers near completion

* soon done

* removed licenses, fixes noRotation on screens, minor edits

* no message

* no message

* removed my last todos

* removed csproj.rej??

* missed a thing with .yml and tests

* fix tests

* Update base_structureairlocks.yml

* timespan type serialize

* activation turned into comp

* sloth review

* Update timer.yml

* small changes

---------

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: rolfero <45628623+rolfero@users.noreply.github.com>
2023-04-19 01:47:01 -06:00
Peptide90 97006710b4
[QOL] Removed unnecessary delays in some old texture meta.json files (#15378)
* removed old delay from meta.json

* removed old delay from meta.json

* removed old delay from meta.json

* removed old delay from meta.json

* removed old delay from meta.json

* delay fix

* delay fix

* delay fix

* fix delays

* fix delays
2023-04-16 23:50:37 -06:00
Puro a35e2a8bba
[Speech] Moth speech bubble (#15356) 2023-04-13 00:21:57 -07:00
Slava0135 b2972c1d2c
Add emp grenade (#14393) 2023-03-06 11:05:12 -08:00
metalgearsloth 81a1c6d7de
Weather effects (#12528)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2023-01-17 20:26:52 +11:00
Kara c821ca71aa
Portals & hand teleporter (#13266)
* basic system with portals & linked ents

* hand tele sprites, no impl

* hand tele and teleportation works

* fancy it up

* oog

* special case projectiles

* predict portal-to-portal teleportation

* this stuff

* check nullspace

* sloth

* give to rd instead

* i guess this can probably happen

* docs
2023-01-02 19:58:25 -06:00
metalgearsloth b1b3f765fa
Fix the remaining invalid RSIs (#13113) 2022-12-20 11:49:18 -06:00
metalgearsloth 945101e5e4
Fix a bunch of invalid rsi files (#13104) 2022-12-20 09:36:59 +01:00
Pieter-Jan Briers 10a99617b8
Remove usages of texture: .rsi/*.png and such. (#12896) 2022-12-06 13:11:37 +11:00
Pieter-Jan Briers b707b788ac
Remove trailing commas from RSIs. (#12865) 2022-12-04 22:47:23 +01:00
metalgearsloth fc9991cff2
Polish melee effects (#11653)
* Polish melee effects

* adjustments

* Animation changes

* Fix fist
2022-11-08 14:28:49 -06:00
keronshb e90e8052c4
Beam Component and Lightning Component (#10196) 2022-09-16 01:49:01 +10:00
Nemanja 380e9e92aa
miasma sprite tweak (#11006) 2022-09-11 00:00:42 -07:00
Kara 7a553781cc
Frezon (#9980)
* stuff i'll have to fix anyway when n2o gets merged

* everything except the finished reactions

* freon coolant reaction but with bad curve

* miasmic subsumation

* freon production

* nitrogen and diff temp scaling

* uhh meant to change that

* #

* hitting that frezon boof
2022-07-27 04:55:28 -05:00
Alex Evgrashin af926c5279
Typing indicator (typing chat bubble) (#8215) 2022-05-17 02:55:19 -07:00
Leon Friedrich 56168e592e
Explosion refactor (#5230)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

* Use modified contains() checks

And remove IEnumerable

* Buff nuke, nerf meteors

* optimize the entity lookup stuff a bit

* fix tile (0,0) error

forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.

* remove celebration

* byte -> int

* remove diag edge tile dict

* fix one bug

but there is another

* fix the other bug

turns out dividing a ushort leads to rounding errors.  Why TF is the grid tile size even a ushort in the first place.

* improve edge map

* fix minor bug

If the initial-explosion tile had an airtight entity on it, the tile was processed twice.

* some reviews (transform queries, eye.mapid, and tilesizes in overlays)

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* is map paused

* GetAllTiles ignores space by default

* WriteLine -> WriteError

* First -> FirstOrDefault()

* default prototype const string

* entity query

* misc review changes

* grid edge max distance

* fix fire texture defn

bad use of type serializer and ioc-resolves

* Remove ExplosionLaunched

And allow nukes to throw items towards the outer part of an explosion

* no hot-reload disclaimer

* replace prototype id string with int index

* optimise damage a tiiiiny bit.

* entity queries

* comments

* misc mirror comments

* cvars

* admin logs

* move intensity-per-state to prototype

* update tile event to ECS event

* git mv

* Tweak rpg & minibomb

also fix merge bug

* you don't exist anymore go away

* Fix build

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-31 21:39:26 -05:00
Leon Friedrich c95516e5b2
Revert "Explosion refactor TEST MERG (#6995)" (#7005) 2022-03-06 04:02:34 +11:00
Moony 4a466f4927
Explosion refactor TEST MERG (#6995)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2022-03-04 13:48:01 -06:00
router 426f043d45
Add capitalism (#6617)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-03 21:11:35 +11:00
mirrorcult 402cd9b56b
Many lighting tweaks (#4709) 2021-10-01 20:59:06 +00:00
Swept 5f9ba812ca
Reorganizes Resources/Constructible (#4252) 2021-07-15 18:30:50 +00:00
Swept 55a04bfc30
Cleaned up all produce meta.jsons (#3943) 2021-05-08 09:09:35 +00:00
Swept 6df41b2fa7
Adds material and singularity cargo crates (#3445)
* Adds various crates

* Removes redundant code from EmitterComponent.cs

* (fixed) emitter

* Hopefully good

* Update meta.json
2021-02-28 11:57:44 -08:00
Pieter-Jan Briers 63947a6d35
Fixes all the rotation bugs. (#3365) 2021-02-22 00:46:27 +01:00
Vera Aguilera Puerto 9b1142973e
Renames phoron to plasma everywhere in the codebase and replaces sprites. (#3110) 2021-02-09 19:05:19 +01:00