Commit Graph

120 Commits

Author SHA1 Message Date
Boaz1111 a8c297a374
Hyperconvection Circuit Imprinter (#27283)
* not done yet

* i may be stupid

* Update electronics.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-28 15:49:03 +10:00
brainfood1183 c0ce5fba2a
Rodents can be Faxecuted (executed via Fax machine) (#21461)
* Rodents can be Faxecuted (executed via Fax machine)

* use brute instead of new group.

* fax visuals now use tags for mouse and hamster instead of comps

* fix for ubuntu, damn ubuntu bane of my life

* cant copy hamlet, can now faxecute mothroaches.

* fix

* fix

* fixes

* removed ifs now using switch, removed hastag now using string.

* fixes and no more switch

* cleanup

* more cleanup

* fix

* cleanup

* moved damage out of faxmachine and into own system and component.

* changes

* fixes and done i think.

* tidy

* Fixes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-27 23:50:57 +10:00
Hannah Giovanna Dawson f059714a75
SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545)
* SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers

Bit of a grab-bag of cleanup of Xenoarchaeology prompted by #26480.

1. Traversal distortion biases are now "up" and "down" instead of "in" and "out".
2. Node generation has been tidied up to make it a little clearer how it works.
3. Traversal Distorters have been removed from the game along with their board.
4. Traversal distortion is now done by the artifact analyzers by default.
5. Some loc strings have been made clearer.
6. The Abnormal Artifact Manipulation tech has been made slightly cheaper.
7. The aformentioned tech is now localized as Artifact Recycling, given all it does is unlock the crusher.
8. The Xenoarchaeology guidebook entry has been given a bit of a rewrite, putting all information into
one page and making sure to cover the basics that otherwise would require someone typing "Liltenhead
artifact tutorial" into Youtube.

* Fix references to deleted guidebook entry

* Add fancy button to console because @EmoGarbage404 asked me to

* migration comprete

* Fixed a goober comment

* maint fails to resolve conflicts: more at 11

* Resolve PR comments

* Make UI nice

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-04-21 12:09:26 -04:00
metalgearsloth 2db374988c
Added Jukebox (#26736)
* Added Jukebox, along with music for jukebox

* Fixed Jukebox meta.json copyright

* Removed songs I couldn't find a license for.

* Renamed files to solve check failures from spaces

* Added missing attributions.yml

* Fixed lack of description in Jukebox

* Jukebox is now constructable.

* Change Jukebox menu to FancyWindow

* Moved Jukebox messages out of jukebox component

* Removed Jukebox OnValueChanged.

* JukeboxComp now uses AutoGenerateComponentState

* Removed state code, since it's auto generated

* Fixed various Jukebox code to match conventions.

* Updated Standard.yml to match changed song list.

* fixes

* Jukebox workin

* Fix

* Polishing

* Finalising

* Revert

* bad

* jukey

* Reviews

* name

* Update submodule to 218.2.0

---------

Co-authored-by: iNVERTED <alextjorgensen@gmail.com>
2024-04-17 19:27:00 +10:00
lzk cc99bbe49e
Little disk printer sprite tweaks (#26711)
* Little disk printer sprite tweaks

* ill change this aswell
2024-04-03 20:58:17 -04:00
Tayrtahn b1ba6b5bb6
Arcade machine improvements (#24200)
* Give 'em something to talk about

* Wire panel visuals

* Wire graphics tweak

* More ads and thanks

* More ads for a noisy arcade

* New screen for space villain machines

* Implement EmitSoundIntervalComponent and a bunch of arcade noises

* Require power for sounds

* Allow earlier startup intervals

* Orange glow

* Audio attributions

* Include the PR link

* Replace EmitSoundInterval with expanded SpamEmitSound

* Remove pacman-themed arcade sounds

* Documentation good.

* Updated methods to use Entity<T>

* Refactored SpamEmitSound to get rid of accumulator and chance.

* Fixed prewarm logic

* Moved stuff to Shared

* Fix outdated YAML

* Better prediction, auto pause handling

* Make enable/disable reset the timer instead of trying to save it.
2024-03-28 17:28:45 +11:00
Velcroboy 918eb1fe87
fixes arcade tile position (#25620)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2024-02-26 15:57:29 -07:00
potato1234_x 7ba6765a6a
fix solar computer sprite (#25548)
fix
2024-02-25 12:23:22 -08:00
Nemanja 1c11332fa4
Flatpacks and the Flatpacker 1001 (#23338)
* Flatpacker and flatpacks

* ok that's good enough

* convert solars/AME to flatpacks

* mats, mats, we are the mats

* basic mechanics are DONE

* thing

* final UI

* sloth

* rped jumpscare

* rename
2024-01-03 17:16:02 +11:00
Ilya246 fc4ad82934
biofabricator (#23319)
* initial implementation

* implement

* more mobs

* add tech

* buff abomination

* uncopypaste desc

* add sprite

* fix sprite

* remove biomass tag

* inden't

* less plasma for fish
2024-01-02 13:53:35 -05:00
Nemanja c3f81bfe03
Hyper convection lathes and industrial ore processor (#23202)
* Hyper-convection lathes and industrial ore processor

* balance

* gold... why not?

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-31 03:18:58 +11:00
Nemanja 2455980090
Electrolysis and Centrifuge (#22517)
* electrolysis and centrifuge

* sprote

* final

* bomp!

* COUGH COUGH SPROTE

* boarsd
2023-12-15 02:52:46 -07:00
Emisse 6419f3d5d9
smartfridge semi functional (#22443)
* smartfridge

* leftovers from when it was powered

* real
2023-12-13 01:19:40 -07:00
Nemanja 6e91346ff3
artifact crusher (#22301) 2023-12-12 10:15:47 +11:00
Nemanja e7e7974a24
Experimental Anomaly Vessel (#22233)
* experimental anomaly vessel

* sprote changes
2023-12-08 12:50:41 -06:00
Velcroboy c4ec57e4d3
adjust sprite offsets for paper bins and hotplates (#22075)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-12-02 18:14:17 -05:00
Nairod 1034f97eee
Research Server Texture (#22092) 2023-12-02 11:50:09 -05:00
Ps3Moira a466a9ef1e
Grill Resprite (#21524) 2023-11-08 13:24:36 -07:00
Ed 8b3adf6085
Anomaly Synchronizer (#20945)
* added textures and basic prototype without functionality

* add full functional

* finish work

* fix naming

* reduce random anomaly spawner offset

* Update AnomalySystem.Vessel.cs

* Update SharedAnomalySystem.cs

* Update SharedAnomalySystem.cs

* Update production.yml

* fix errors

* fix?

* Update anomaly_sync.yml

* deltanedas code fixes. Thx, deltanedas!

* git what

* fix yml

* fix yml 2

* meh, try again

* work, work, work

* fix powered checking. now component work also without ApcPowerReceiving

* now supercrit port invoke on start growing, not after explosion
fix errors

* deltanedas fix pack 1

* Update AnomalySynchronizerComponent.cs
2023-11-05 21:02:02 -07:00
Nemanja 7a0759f2c0
Techfab resprite + department fab sprites (#21136) 2023-10-26 22:21:14 -04:00
potato1234_x 6abb55088c
CuraDrobe + Misc Librarian Stuff (#19469)
* sprites

* stuff

* jumpsuit sprites

* jumpskirt sprites

* fix 2

* CLOTHING FIX 2 IM LOSING MY MIND

* contrast 2

* update 239
2023-10-10 11:55:30 -05:00
deltanedas 3488e577d9
Electric grill (#20661)
---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-01 19:17:50 -05:00
eclips_e 133ca98655
Hardbombs & Defusables (#15380)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com>
Co-authored-by: LankLTE <twlowe06@gmail.com>
Co-authored-by: LankLTE <135308300+LankLTE@users.noreply.github.com>
2023-09-11 18:42:38 -07:00
Nemanja 1282d3eb68
bloody microwaves (#19647) 2023-09-03 00:03:05 -04:00
potato1234_x 4761e8679c
Vending machine sprite polish (#19210)
* g

* chefvend
2023-08-21 14:45:53 -04:00
Velcroboy f04e0a0ea1
Centers condiment dispenser (#19308)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-08-19 09:45:43 -07:00
Ubaser 82cbdafe60
new machine frame sprites (#19211)
* replace sprites

* change copyright

* Update Resources/Textures/Structures/Machines/parts.rsi/meta.json

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2023-08-16 22:16:12 -06:00
Kara ec02907446
Various bar-related fixes (#19126)
* Various bar-related fixes

* smartfwidge

* gumbo
2023-08-14 15:03:20 -06:00
potato1234_x 2b6cbdab74
Fix inconsistent vending machine sprites (#18953)
* fixe

* updatery
2023-08-13 01:15:13 -06:00
Pieter-Jan Briers a242af506e
Adds the thermo-electric generator (#18840)
* Basic TEG start.

Connects via node group.

* Basic TEG test map

* Sensor monitoring basics, TEG circulator flow

* Basic power generation (it doesn't work)

* More sensor monitoring work

* Battery (SMES) monitoring system.

* Sensor monitoring fixes

Make it work properly when mapped.

* Test map improvements

* Revise TEG power output mechanism.

Now uses a fixed supplier with a custom ramping system.

* TEG test map fixes

* Make air alarms and pumps open UI on activate.

* Clean up thermo machines power switch.

Removed separate Enabled bool from the component that always matched the power receiver's state.

This enables adding a PowerSwitch component to give us alt click/verb menu.

* TEG but now fancy

* Make sensor monitoring console obviously WiP to mappers.

* Vending machine sound, because of course.

* Terrible, terrible graph background color

* Examine improvements for the TEG.

* Account for electrical power when equalizing gas mixtures.

* Get rid of the TegCirculatorArrow logic.

Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.

Thanks Julian.

* Put big notice of "not ready, here's why" on the sensor monitoring console.

* TryGetComponent -> TryComp

* Lol there's a HideContextMenu tag

* Test fixes

* Guidebook for TEG

Fixed rotation on GuideEntityEmbed not working correctly.

Added Margin property to GuideEntityEmbed

* Make TEG power bar default to invisible.

So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00
Flareguy 509f20084a
Converts Microwave & Wallmed to old /tg/ sprites (#18970)
* changes microwave and nanomed to use old /tg/ sprites

* makes microwave smaller
2023-08-10 23:12:37 -06:00
potato1234_x dda4b73f89
Dr. Gibb Vendor (#18651)
* g

* g2

* fixe

* fixe2
2023-08-04 20:07:40 -06:00
Flareguy f378563114
Revert "TG Smartfrige Sprite (#16801)" (#18659)
This reverts commit 56f33bbae4.
2023-08-04 12:29:43 -06:00
Hyenh d8b478a731
Discount resprite. (#18609) 2023-08-03 05:50:05 -06:00
deltanedas 3d1ade9684
add gateway for admeme (#17587)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-02 19:47:18 +10:00
AjexRose f579818f24
Adding Ammofab (#17538) 2023-07-26 20:41:51 -04:00
MishaUnity 325d2a39ee
add mass-media system (#18251)
* Add Console, PDA news tab, and ringstone popup

* Add English localization

* Add mass-media console board to Advanced Entertainment resrarch

* Fix misprint

* Deleting unused libraries

* Fix round restart problem

* Fixing restart problem

* Just another fix

* Сode optimization

* Code optimization
2023-07-26 12:49:38 -06:00
Puro bc79e94682
[VM] SyndieDrobe (#17885)
* [VM] SyndieDrobe

* "Death to NT"

* Animation update
2023-07-09 13:19:35 -06:00
Jessetriesagain b4306df3fe
Sprite tweak for missing Monitor states for Computers in construction (#17744) 2023-06-30 15:26:13 -04:00
Nemanja 7ab5127286
Cargo Bounties (#17344)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-22 21:49:33 +10:00
Nemanja 9946bd1f61
Sheet-meister 2000 (#16686) 2023-06-15 10:49:23 +10:00
Nemanja 4bee773925
RND server boards (#17057) 2023-06-08 17:39:29 +10:00
brainfood1183 e0ef7712c8
Station Map console Fixes and Resprite (#16697) 2023-05-28 16:42:41 +10:00
potato1234_x 56f33bbae4
TG Smartfrige Sprite (#16801) 2023-05-25 19:11:12 +10:00
OctoRocket 25f2573b12
[Add] Adds winterdrobe (#16652)
* winterdrobe added

* changed timings

* more coats

* fix typo

* add bomber jacket to the winterdrobe

* remove winterdrobe items from clothesmate

* restock box added
2023-05-20 18:52:23 -06:00
Nemanja 9efc727fe1
RND Rework [Death to Techweb] (#16370)
* Techweb rework

* more ui work

* finishing ui

* Finish all the C# logic

* the techs + lathes

* remove old-tech

* mirror-review
2023-05-15 15:17:30 -05:00
freeman2651 33c9222602
[entity] Chemvend (#16326)
* adds chemvend

* chemvend tweaks

* add restock to cargo market
2023-05-12 03:31:20 -06:00
Nemanja 4f9ae1116e
Lipid Extractor (#15597) 2023-04-22 17:03:50 +10:00
keronshb ac87effca0
[Revert] Reverts Ninja (#15516)
* Revert "[Antag] add space ninja as midround antag (#14069)"

This reverts commit c1cda0dbf8.

* Revert "[Fix] move ninja objectives into NinjaRole (#15490)"

This reverts commit 251f429fb3.
2023-04-19 01:43:09 -06:00
deltanedas c1cda0dbf8
[Antag] add space ninja as midround antag (#14069)
* start of space ninja midround antag

* suit has powercell, can be upgraded only (not replaced with equal or worse battery)

* add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks

* 💀

* add basic suit power display that uses stamina rsi

* add draining apc/sub/smes - no wires yet

* add research downloading

* ninja starts implanted, move some stuff to yaml

* add Automated field to OnUseTimerTrigger

* implement spider charge and objective

* fix client crash when taking suit off, some refactor

* add survive condition and tweak locale

* add comms console icon for objective

* add calling in a threat - currently revenant and dragon

* combine all glove abilities

* locale

* spark sounds when draining, refactoring

* toggle is actually toggle now

* prevent crash if disabling stealth with outline

* add antag ctrl for ninja, hopefully show greentext

* fix greentext and some other things

* disabling gloves if taken off or suit taken off

* basic energy katana, change ninja loadout

* recallable katana, refactoring

* start of dash - not done yet

* katana dashing ability

* merge upstream + compiling, make AutomatedTimer its own component

* docs and stuff

* partial refactor of glove abilities, still need to move handling

* make dooremaggedevent by ref

* move bunch of stuff to shared - broken

* clean ninja antag verb

* doc

* mark rule config fields as required

* fix client crash

* wip systems refactor

* big refactor of systems

* fuck

* make TryDoElectrocution callable from shared

* finish refactoring?

* no guns

* start with internals on

* clean up glove abilities, add range check

* create soap, in place of ninja throwing stars

* add emp suit ability

* able to eat chefs stolen food in space

* stuff, tell client when un/cloaked but there is bug with gloves

* fix prediction breaking gloves on client

* ninja soap despawns after a minute

* ninja spawns outside the station now, with gps + station coords to navigate

* add cooldown to stun ability

* cant use glove abilities in combat mode

* require empty hand to use glove abilities

* use ghost role spawner

* Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* some review changes

* show powercell charge on examine

* new is needed

* address some reviews

* ninja starts with jetpack, i hope

* partial feedback

* uhh

* pro

* remove pirate from threats list

* use doafter refactor

* pro i gave skeleton jetpack

* some stuff

* use auto gen state

* mr handy

* use EntityQueryEnumerator

* cleanup

* spider charge target anti-troll

* mmmmmm

---------

Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-04-17 01:33:27 -06:00