* Init Commit
* Typos
* Commit 2
* Save Interaction Test Mob from failing
* ssss
* Confident I've gotten all the correct prototypes
* Whoops forgot to edit those
* aaaaa
* Better solution
* Test fail fixes
* Yaml fix
* THE FINAL TEST FIX
* Final fix(?)
* whoops
* Added a WeightlessnessChangedEvent
* Check out this diff
* Wait I'm dumb
* Final optimization and don't duplicate code
* Death to IsWeightless
* File scoped namespaces
* REVIEW
* Fix test fails
* FIX TEST FAILS REAL
* A
* Commit of doom
* borgar
* We don't need to specify on map init apparently
* Fuck it
* LOAD BEARING COMMENT
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Fix glass duplication with beakers (#34441)
Update chemistry.yml
Fixing glass dupe.
* Automatic changelog update
* Heterochromia for Moth (#36061)
* 1
* Fix local
* formatting
---------
Co-authored-by: Milon <milonpl.git@proton.me>
* Salvage Airlock (#36375)
* Salvage
* atmos a
* more muted colours
* Mapping Related to AI
* Fixed small naming inconsistency
* Revert "Fixed small naming inconsistency"
This reverts commit 985e1fd46a09e521c11dc345f470228e7907fbb9.
* Revert "Mapping Related to AI"
This reverts commit 5d5ae4feb819396c5c2a7413399ab5ce34f8683b.
* Revert "atmos a"
This reverts commit 529831e2584df27fa102ee1c970948fa3b6bab56.
* indent
---------
Co-authored-by: Milon <milonpl.git@proton.me>
* Automatic changelog update
* Departmental shelves whitelist expansion (Attempt №3) (#34292) (disabled)
* Expand-Shelves-Whitelist
Made departmental shelves hold a wider variety of items.
* Accidentally included "Packet" twice
* Automatic changelog update
* Replace GetEntitiesInTile with EntityLookupSystem equivalent (#36756)
* commit GET!!
* minor cleanup
* Automatic changelog update
* Unused dependency cleanup. (#36760)
* take 2! fight!!!
* final touches
* reeeeeee
* Fire protection for ERT engineering hardsuit (#34949)
* Automatic changelog update
* Nonlethal throwables crate (#35808)
* Automatic changelog update
* Use non-generic TryComp in `StationSpawningSystem` (#36769)
Use non-generic TryComp in StationSpawningSystem
* Add marker components for admin shenanigans (#36776)
* Automatic changelog update
* Restore `LimitedChargesComponent.MaxCharges` default value to 3 (#36778)
* Wizard Figure Voiceline Fix#36771 (#36779)
DA WIZARDgit add -A
* change MV cable outline (#36751)
* change MV cable outline
* zamn
* The Beverage Jug Can Now Look Open (#36070)
* GenJug-Changes
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Guh
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Support For the Rest
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* New Sprites
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Newest Sprites
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
---------
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Pirate Gear Tweaks. (#35986)
* Tweaked pirate gear to be in-line with similar items.
* Added attribution for flashlight sprites, made hardsuits Major Contraband
* Added empty versions of the pirate revolver and flintlock.
* Test fail fix hopefully?
* Test fail fix hopefully V2.0
* Test fail fix hopefully V3.0
* Test fail fix hopefully V4.0
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
* Automatic changelog update
* Markings overhaul (#35938)
* markings displacement setup
* ok i got it!
* fix map updating
* remove trackingLayers
* markings clean up and modernizize
* marking disabling displacements
* markings restriction
* dehihienize
* dehihiniezize 2
* aa
* nice
* Automatic changelog update
* Resprite main altars (#35685)
* resprite main altars
* updated meta.json
* Automatic changelog update
* Adds beanies to the WinterDrobe! (#32946)
* sprites
* messing with the ymls
* new sprites
* that's a lotta yaml
* make the sprites gooder
* color adjustment
* to the winterdrobe with you
* layering fix
* Automatic changelog update
* Santa hat with a foldable beard (#36510)
* Added foldable component to santa hat
* Modified sprites, modified YAML. YAML is cursed
* Changed santa hat description to mention the beard fold
* Removed HideLayerClothing since it doesnt work
* Changed the prefix from "beard" to "nobeard" to match with the fold/unfold verb
* Credits for sprite changes
---------
Co-authored-by: Lanedon <matth.galvez@gmail>
* Automatic changelog update
* Puddle Code Slipping Cleanup (#35845)
* Init Commit
* windows yelling at me to update commit
* working commit, need prediciton and more dehardcoding
* Project 0 warnings
* Working Commit (Near Final)
* ryder got confused commit
* I love Merge Conflicts :)
* Working commit, no prediction
* Forgot the yaml changes
* Comments and typos
* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default
* Fixed an incorrect divisor
* bit of cleanup
* Prediciton fixed, and puddles now affect all entities
* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS
* Really big I forgor moment
* Even bigger I forgor moment
* four more merge conflicts to fix four more oopsies
* fixed actual divide by zero moment and also im very dumb
* Even bigger I forgor moment
* four more merge conflicts to fix four more oopsies
* fixed actual divide by zero moment and also im very dumb
* Fix all test fails
* code cleanup
* Webedit whitespace
* Code cleaup
* whitespace webedit
* whitespace webedit
* whitespace webedit
* whitespace removal
* Comments and cleanup
* Re-Added 20 warnings as per Ork's request
* Cleanups
* Spacing fix
* bugfixes and cleanup
* Small bugfix
* Actually dirty the slipComp for real
* Added Friction field to Reagent Prototype per design discussion
* Sliding system is kill
* The Bartender can now make Eggnog (#34065)
* Preliminary eggnog changes (egg in shaker crashes?)
* Fixed eggnog reagent name and description
* added - to flavor
* deleted a space
* Added eggnog glass sprite
* changed fill levels to match rsi
* Added two more fill levels to eggnog
* Removed fizziness, changed physical description, and fixed rsi
---------
Co-authored-by: uhbg <29674581+uhbg@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Require traitors to maroon their objective no matter what (#35825)
* jesus
* okay.
* OOPS
* ok
* ok
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* ok
* Update Resources/Prototypes/Objectives/paradoxClone.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Objectives/base_objectives.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* m
* ok
* ok
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Wizard Headset (#35732)
* wizardcomms
* wizheadset
* Addressed requested changes and axed wizard channel due to redundancy.
* oops overlooked this, dont tell anyone
* another mistake fixed
* removed wiz encryption key due to redundancy
* accidentally left some punctuation in a now unrelated meta.json
* Automatic changelog update
* Remove MK ULTRA ai name (#35726)
* Remove bad AI names
* Fine, I won't try to sneak this in here.
* Reorder electronics recipe file, add filter categories (#35713)
* electronics split
* split base recipe and category
* all but machines
* machine shuffle
* reorder
* delete unused recipes
* rename cargo to supply
* git weirdness
* git weirdness 2
* Automatic changelog update
* Cleanup warnings in `SharedPortalSystem` (#36747)
* Cleanup warnings in SharedPortalSystem
* Formatting while we're here
* Replace uses of !Any() with Count == 0
* AnyEntitiesIntersecting
* Binomial Number Selector for EntityTables (#36783)
* binomial dist
* lol initialize the int tho idiot
* xml docs my forgotten
* ditto
* Add more ruins (#36785)
* Fix NRE in GasTileOverlaySystem (#36793)
* Automatic changelog update
* Add RGA/RSI to Credits (#36704)
* Add RGA and RSI to Credits
* Move to thread + add directory field
* Further Allocation Tweaks (#36800)
* init
* fix lockboxes
* Automatic changelog update
* Add the medical HUDs to medical's loadouts (except chem) (#32847)
Added the medical HUD and eyepatch to the medical (CMO, doctor, paramed and intern) loadout to let them choose between. Also gives the option for the regular glasses.
* Automatic changelog update
* new salv ruins (#36798)
* hotplate, kitcken grille bugfixes (#34776)
* commit
* cleanup
* Automatic changelog update
* Solution drag and drop now checks if container is closed and drainable (#34683)
drainable fix
* Automatic changelog update
* fix some datasets (#36806)
* Add rehydratable mop bucket cube, refactor the rehydratable yml (#34586)
* Refactor rehydratable items
* Finish main refactor
* Add mop bucket cube
* Move cube sprite and item size to RehydratableAnimalCube
* Fix sprite attribution
* Make it follow the conventions
* Refactor wrapped cube, leave MonkeyCube tag only on the cube and the Syndie Sponge
* Fix DehydratedSpaceCarp inheritance overwriting needed components
* no need for this comment
* remove whitespace
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* indentation
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Restore lost description
* reorder stuff
* line
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Increase thief to player ratio (#36531)
* reduce max number of traitors, increase thief to player ratio
* revert traitor max back to 8
* Automatic changelog update
* Added a semi-functional genderfluid pin. (#35854)
* Added a semi-function GenderfluidPin
* Update pins.yml
fix bug
* Fix meta.json under the newly merged "fix as you go" policy
* Update pin description
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Station AI Name Identifier (#36801)
init
* Automatic changelog update
* Makes EventRole Ids properly set ID names. (#28958)
* Add id binding system
* Change so it activates when added too
* Add to eventhumanoid
* Add PDA binding, try to fix some things
* Still not fixed, PDA is working right
* Move to server, add on mind instead
* Implement suggestions
* Fix things
* Finish review stuff
* Messed up cluwne
* Remove after only changing id too
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Various sharedsystem spring cleaning (#36200)
* Various shared system warnings cleanup
* More shared system warnings cleanup
* Rearranging changes
* Using correct transform for unbuckle
* Small changes
* Revert buckle change
* Update Content.Shared/Ghost/SharedGhostSystem.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Fix some locale strings and make some code for them looks better (#32003)
* Fix a lot locale strings
add functions using
fix identity for meat spike and creaming
* comma
* fixes for fixes
* yeah
* fuck
* Automatic changelog update
* Remove non-functional ninja exemption from `SpawnAndDeleteEntityCountTest` (#36813)
Remove non-functional ninja exemption from SpawnAndDeleteEntityCountTest
* Firelock temperature and pressure warning lights (#28339)
* Add temperature and pressure lights to firelocks
* Replace sprites with new pressure and temperature light versions
* Remove obsolete deny and locked sprites
* Add SpriteSync for warning light animation synchronization
* Teal lights
* Partial animation implementation
* fixup! Teal lights
* Temperature lights
* Adjusted firelock light heights and added final warning light sprites
* Fix colors
* Testing colors
* Update light sprites
* updated sprites
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Automatic changelog update
* Fix bots parenting, emotes (#29949)
* Bots overhaul
* fix
* change speech sound to pai
* purge a lot
* i forgor :trollface:
* adjust
* that aswell
* Automatic changelog update
* Fix identity grammar (#36817)
Fix identity
* Fix Animal Versions of Captain Uniform (#36804)
* scienceevasuit
* update money uniforms
* update meta.json files and hamster hats
* revert scienceevasuit
* revert accidental prisoner eva change
* Automatic changelog update
* Fix vox hair (#36816)
* Fix vox hair
* remove CL
* Tweak Security protection values (#30212)
* Tweak Hardsuits
* HoS/Ward Coats change
* Whoopsie wrong number
god why am i doing this its 1:33 AM and i made a silly mistake...
* Adress Review
Revert Warden hardsuit slowdown to 30% again
Decreased Security hardsuit heat protection down to 20%
* Automatic changelog update
* Added more salvage ruins (#36822)
* Metal foam grenade rework, small tweaks to grenade timers (#34579)
* Automatic changelog update
* dragons can now pry doors (#36811)
* Automatic changelog update
* Make funding allocation computer more configurable (#36790)
* Make funding allocation computer more configurable
* admin logging
* unused
* ccvar enabled
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Automatic changelog update
* Fingerprint taking improvements (#31864)
* now using event to check access to fingerprint
* Opps actually commiting the changes
---------
Co-authored-by: YourUsername <you@example.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
* Banana cream pie loc improvements (#36829)
* CAPITALIZE(THE($owner))
* Rename "thrower" to "thrown"; use THE($thrown)
* "the banana cream pie" -> "a banana cream pie"
* Simplify filter
* Automatic changelog update
* Command uniform (#32103)
* Added generic command jumpskirt, jumpsuit and cap, and made them available in the HoP's clothing printer.
* fixed generic command jumpskirt and jumpsuit.
* Updated generic command jumpskirt/-suit textures, added generic command beret.
* Fixed game-breaking bug in previous commit relating to the command beret.
* altered generic command soft cap/baseball cap sprites.
* Update Resources/Prototypes/Entities/Clothing/Head/hats.yml
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* review
* whoopsie
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
* Automatic changelog update
* downprice many cargo orders (#32375)
* atmos repricing
* emitter crate
* materials
* lasers
* revert gun prices
* Automatic changelog update
* Ashen hud item status slot fix (#31411)
* new patchMargin variable added, horizontals fixed
* All sides now work, system is fully integarated
---------
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
* Ashtray Resprite and Fix (#31643)
* The meat and potatoes
Yup
* Stupid recycler
bruh
* guh
guh
* Update MinorAntagonists.xml (#36836)
* Simulate command in minutes for real (#36808)
* 60
* Fix warning CS0414 instances (#36832)
Fix warning cs0414 instances
* Nerf Firelock electronic prices (#33469)
* Nerf Firelock electronic prices
- make firelock electronics price half of the input cost to make one
(27) rounded up
* Why does firelock make glass?
- remove the Physical composition of glass from
FirelockElectronics as the input does not contain glass
and the output cannot contain half a steel and plastic
---------
Co-authored-by: Milon <milonpl.git@proton.me>
* Automatic changelog update
* Give Admins "Tails" (#36842)
One line yaml change
* Fix construction orientation being ignored for some objects (#36488)
* fixes
* removed empty "SnapToGrid"s and parent "completed"s
* Automatic changelog update
* elemental.yml & asteroid.yml cleanup (#36448)
* Moth-pockets (#34517)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Four new food crates for the ATS (#33286)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* Cleanup: Move folders out of bureaucracy.rsi and paper.yml (#35108)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Improve LocalizedDataset test to check for low Count (#36848)
* Improve LocalizedDataset test to check for low Count
* Fix missing entries for FigurinesFootsoldier
* Add 1 dragon name (#36846)
* this is a commit you cannot skip
* why do you have to add a count why
* Remove steel sheet hull fixing (#33443)
* Remove steel sheet hull fixing
It's unintuitive that it's wasteful, there's not really any systems to NOT make it wasteful, and it's a UX trap. No this is not "noob trap", no. It's an UX issue because if hundreds of people do it over and over again without noticing anything wrong, well, something fails to properly note that there's an issue with what they are doing. Aka user experience issue. Aka not a problem with the user but the design.
Also could be a shitty doafter action that makes you wonder if something's wrong
* Why was this testing using steel of all things
* Automatic changelog update
* cleanup + add names to some entities (#36856)
* Remove redundant fields from `MovementSpeedModifierComponent` (#36859)
Delete _baseWalkSpeedVV and _baseSprintSpeedVV
* Cleanup warnings in NinjaSuitSystem (#36861)
Fix warnings in NinjaSuitSystem
* Modernize `GhostComponent` & Ghost API (#36858)
* Move CanReturnToBody to system
* Move CanGhostInteract to system
* Cleanup redundant datafields and viewvariables
* Document datafields
* Document component
* Add SetTimeOfDeath Entity<T> overload, obsolete old version
* Document public methods
* Cleanup obsoleted method calls
* Cleanup warning in `EmptyAllContainersBehaviour` (#36860)
Fix warning in EmptyAllContainersBehaviour
* Cleanup warnings in `SharedCryostorageSystem` (#36863)
Fix warnings in SharedCryostorageSystem
* Cleanup warnings in `CableSystem.Placer` (#36868)
* Fix warnings in CableSystem.Placer
* Formatting
* Cleanup warnings in `PolymorphSystem.Map` (#36869)
Fix warnings in PolymorphSystem.Map
* Cleanup warnings in `WorldgenConfigSystem` (#36864)
Fix warnings in WorldgenConfigSystem
* Move guardian sounds to component (#36870)
* Cleanup warnings in `SpawnSalvageMissionJob` (#36866)
* DoMapInitialize and SetMapPaused
* GridTileToLocal
* Formatting
* Remove unused variables
* Update Content.Server/Salvage/SpawnSalvageMissionJob.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Fix warnings in `ServerDbManager` (#36871)
Fix warnings in ServerDbManager
* pAI Software Catalog (#36857)
* initial commit
* add the shop and make it work
* add existing pai actions to the software shop
* added power monitor app
* killed the power and crew monitor software, too powercreepy
* fix test failures
* fix more test failures
* fix merge conflicts
* code changes to conform with review
* fix unintentional submodule update
* submodule update
* remove unused currency prototype ref
---------
Co-authored-by: archrbx <punk.gear5260@fastmail.com>
* New Salvage Ruin - Hydro Outpost (#36826)
* Automatic changelog update
* Make toy sword less obvious (#34199)
* YAML fuckery
* Remove toy_sword.rsi
Not a webedit btw
* Automatic changelog update
* Adds shorts/pants to ClothesMate vending machine (#35361)
* Clothesmate shorts
* matches price of vend to the new contents
* Moths can eat pills (#35609)
* Automatic changelog update
* Xenoborgs part 1 (#36830)
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Updated Syndicate and Ammo Contraband (#35102)
Co-authored-by: RedBookcase <crazykid1590@gmail.com>
* Automatic changelog update
* Put items inside cakes! (#31015)
* First commit
* I'm silly
* Please be it
* Some more fixes
* Cleanup
* fine!
* removed = false
* review
---------
Co-authored-by: Milon <milonpl.git@proton.me>
* Removed syndicate surgery duffel, added advanced circular saw to Medical Doctor uplink. (#35915)
* Removed syndicate surgery duffel, added advanced circular saw to Medical Doctor uplink.
* Update Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* unremove surgery duffel
* unfunny
* Automatic changelog update
* fix NoCargoOrderArbitrage fail (#36878)
whoopsie
* Cotton Grilled Cheese Sandwich (#36135)
* Working entity.
* New sprite by MadeOfHeartAndStone
* Removed deadspace, changed attribution in meta.json
* review
---------
Co-authored-by: Milon <milonpl.git@proton.me>
* Automatic changelog update
* Meat Patty (#34896)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* Remove beaker from the MaterialArbitrageTest whitelist (#36876)
* Turnstiles (#36313)
* construction rotation fix
* Turnstiles
* renaming
* review-slarticodefast-1
* mild attempts to fix (sorry sloth)
* move some more shit
* Remove engine dependency
* grid agnostic
* remove debug string
* fix json
* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* remove pass delay for mispredict reasons.
* most minor of changes
* Give directional indicator on examine
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* Genpop Closets & IDs (#36392)
* Genpop IDs and Lockers
* placeholder generation, no ui yet.
* UI
* Fix time offset
* fix meta.jsons
* big speller
* Scarkyo review
* Add turnstile prototypes
* make IDs recyclable
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Automatic changelog update
* Fix small misc. turnstile issues (#36893)
* Fix small misc. turnstile issues
* more missing things
* quieter
* New Spawners, Modified Spawners, new Service/Theatre Airlock, and new Colorful Light Crate (#36750)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* Automatic changelog update
* Disable shadows for observer pointlight (#36897)
no shadows
* Fix QSI bringing people into paused maps (#36834)
* Automatic changelog update
* Fix storage ui hovering over the hotbar (#36770)
* Turnstiles lower volume + access reader (#36900)
fixes
* Fix disposal unit flush animation (#30677)
* Fix disposal unit flush animation
* Revert "Fix disposal unit flush animation"
This reverts commit a596ecfd5f5368f87ef52cfb27884a8e000185c6.
* control by setting layer visibility rather than overwriting
* restore changes
* Correct IdentityBlocker to include specific outer clothing (#33085)
* Make IdentityBlocker include outerclothing
* Modify Correct Bit
* Fix mask/eye cobo
* Automatic changelog update
* Change some posters to be rules-compliant (#32734)
* Initial commit
* Minor edit
* it's very hard to fit "disorder"
* Revert No ERP poster, fix spawner
* Attribution
* Update text
* Missed poster spawner
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Cyborg Rebalance (#34186)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Reptilians Can Eat Orange Creamsicles (#36890)
* Automatic changelog update
* Add Bloodstream to Goliaths (#33305)
* Automatic changelog update
* Nerf mining hardsuit's effectiveness against bullets and bombs. (#31450)
* Automatic changelog update
* Controls page guidebook rework 2025 Q1 (#36363)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* Lower interdyne herbals TC cost (#36841)
* Automatic changelog update
* cleanup instruments yml (#32262)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* Automatic changelog update
* [FIX] Rubber now uneatable (#34543)
* Releasing an under-pressure lockout is now a verb (#36910)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* fix changelog (#36915)
* Fix for ghosts being unable to follow the AI when it uses a holopad (#36355)
* Initial commit
* Added to-do
* Automatic changelog update
* Fix random maints room deleting whatever was already there (#36605)
* Fix donuts tags breaking the bounty (#36903)
* Automatic changelog update
* Make 10u of "Atomic Bomb" drink instead of 11u (#36921)
changed atomic bomb recipe
* Automatic changelog update
* PKA Modkits + Rebalance (#31247)
* Automatic changelog update
* Remove a redundant trycomp from TileAnomalySystem (#36924)
* remove a redundant check
* revert this space.
* Land mine armament (#33883)
* Land Mine is now armable, it will not explode unless armed.
* Land Mine is now armable, it will not explode unless armed.
* Explicitly have Armed as false
* SharedLandMineSystem.cs adds the "Arm"-verb in "Content.Shared" with the Arming logic being implemented in "Content.Server"
* Land Mines now blink only when armed.
* Added prediction components, moved logic to SharedLandMineSystem.cs and inherit it in client content.
* Accessing the datafield directly instead of using methods
* Mines are now armed by default with a unarmed prototype
* Land mine now shows if it is armed when examined and in range.
* Landmine is unarmed by default with an armed variant for mapping purposes.
* Removed properties that were already defined by inheritance.
* Access the bool directly from the component
* Add booleans to change if the Arm-verb is showed and if examining the mine shows the status.
* Added status message for unarmed mine, removed using PushGroup since only one string is displayed.
* Added properties to the explosive floor sign to ensure that it is armed, not showing neither status nor arm-verb.
* The prototypes work now as before with added unarmed versions. Sprite is now only one toggable layer.
* Make the craftable land mine unarmed.
* Refactored the arming mechanic into own component and system.
* Reverted the explosive wet floor sign to previous prototype and added the Armable component and ItemToggle to the landmines.
* Moved the examination strings from land-mines.ftl to armable.ftl.
* Removed unused property.
* Formatting and fixing imports
* Added prefixes to the ftl naming. Moved LocId from system to component
* Added documentation. Moved check for armable to HandleStepTriggerAttempt.
Moved the LocId to component.
* Removed the TryArming method. Added documentation.
* Removed unnecessary TryComp
* Simplified the logic for the trigger attempt
* HasComp instead of TryComp on logic
* EmoGarbage Review
---------
Co-authored-by: Franz - Josef Björck <kaiserbirch@proton.me>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Add Cotton Burgers (#36405)
* Adds cotton burgers
* Rephrased copyright
* Added an extra comment
* Adds CottonBurger to tags.yml, Not sure if i am supposed to do this or not.
* Reordered Cotton bun YAML, and fixed overwritten tags
* Merge issue fix?
* Add experiment plushie and remove rubber chicken from cotton burgers
* Minor comment change
---------
Co-authored-by: beck-thompson <beck314159@hotmail.com>
* hide light-switches from build menu (#34664)
* Automatic changelog update
* Fixed stinger grenade lag spikes (#36641)
* Fixed stinger lag spikes
* Simplify nullable checks
* More cleanup of projectile grenades
* Remove null default from ShootProjectile
* Sheet-meister 2000 Cloth recipe (#32676)
* Sheet-meister 2000 can now make rolls of cloth
* Small Cleanup
* resolve conflicts
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* Clear MIDI masters properly to avoid replay freezes (#36809)
While trying to play a replay I noticed that the replay would freeze
when seeking in some cases. After some debugging, I discovered that two
MIDI renderers had each other as master, which caused an infinite loop
processing MIDI events.
I'm not entirely sure of the sequence of events that leads to this
during replay playback, but I did notice that MIDI render masters are
never set to null. This is in the best case just a memory leak, in the
worst case probably the source of the bug, so... I fixed that.
* Changed soundGunshot for Pulse Pistol and Pulse Carbine from laser_cannon to laser3 (#36952)
* Automatic changelog update
* The Atmos A Airlock (#36376)
* airlocks
* Update meta.json
Added my modification in the meta
* Changed the storage sizes of different swords. (#36564)
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
* Automatic changelog update
* Fix autorecharge (#36955)
* Fix inflatable barriers finishing instantly if canceled! (#36937)
Fix
* Automatic changelog update
* Only sec glasses can show contraband: second attempt (#36412)
* Add base code for cheking contraband in hud
* Fix missing using in InventorySystem.Relay
* Fix errors and update HUD yml
* Add show contraband with component on entity
* fix component description
* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Update "if" for check if ent hasComp in contrabandSystem
* Remove << InventorySystem.Relay.cs
* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/CCVar/CCVars.Game.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Fix partial class ShowContrabandSystem
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Inventory/InventorySystem.Relay.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Some update ShowContrabandSystem
* Try with record struct
* back again ti default class with EntityEventArgs
* Remove EntityEventArgs
* Finally use record struct
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Resolve a warning in SharedAnomalySystem and quell some linter whining. (#36939)
* resolve a warning and deal with some linter whining.
* Update Content.Shared/Anomaly/SharedAnomalySystem.cs
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Truncate lathe announcement lists (#36945)
* Automatic changelog update
* Descriptions for .30 Rifle (#36958)
Initial commit
* CMO Hardsuit: Zombification Resistance tweak (#36957)
initial commit
* Automatic changelog update
* Adds Parcel Wrap (#34471)
* Parcel Wrap
* fix TG sprite licenses
update attribution on modified `unwrapped` sprite to better conform to CC's guidance
* ContainerContainer test failure fix
* Just easy changes for now.
* Imagine building your code before pushing it for review
* The rest of the PR comments
* PR comments
* more comments + cargo orderability
* whitespace: deduplicated.
* use limitedcharges
replace mostly-duped client/server with if(onserver)
* cabinet perspective sprites
* web edit detected
fite me
* @ps3moira 's new sprites for me :)
* add a touch of attribution
* EmoGarbage Review
* Merge with master
* Merge with master
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Automatic changelog update
* Ammo Mag + Speedloader Inhand Sprites (#34235)
* Added inhand visuals to (most) ammo magazines and speedloaders
* whoops mixed up a single inhand on the rifle mag
* Didn't realize rubber ammo got removed.
* added attributions
* adjusted inhand visuals to account for magazine types
* missed one 👁️👁️
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Automatic changelog update
* New Science Biosuit Locker Sprite (#36929)
* first commit, slightly broken
* fixed meta json
* reverse accidental cmo inclusion
* Automatic changelog update
* Remove legacy cargo shuttle code/prototypes (#36967)
* Automatic changelog update
* Paramedic suits adjustments (#36707)
* Changes
* meta
* Battery (SMES/substation) interface (#36386)
* Add ENERGYWATTHOURS() loc function
Takes in joules (energy), displays as watt-hours.
* Add simple OnOffButton control
* Re-add Inset style class
This was sloppily removed at some point?? Whatever, I need it.
* Add helper functions for setting title/guidebook IDs on FancyWindow
Reagent dispenser uses these, more in the next commits.
* Add BuiPredictionState helper
This enables me to implement coarse prediction manually in the battery UI.
Basically it's a local buffer of predicted inputs that can easily be replayed against future BUI states from the server.
* Add input coalescing infrastructure
I ran into the following problem: Robust's Slider control absolutely *spams* input events, to such a degree that it actually causes issues for the networking layer if directly passed through. For something like a slider, we just need to send the most recent value.
There is no good way for us to handle this in the control itself, as it *really* needs to happen in PreEngine. For simplicity reasons (for BUIs) I came to the conclusion it's best if it's there, as it's *before* any new states from the server can be applied. We can't just do this in Update() or something on the control as the timing just doesn't line up.
I made a content system, BuiPreTickUpdateSystem, that runs in the ModRunLevel.PreEngine phase to achieve this. It runs a method on a new IBuiPreTickUpdate interface on all open BUIs. They can then implement their own coalescing logic.
In the simplest case, this coalescing logic can just be "save the last value, and if we have any new value since the last update, send an input event." This is what the new InputCoalescer<T> type is for.
Adding new coalescing logic should be possible in the future, of course. It's all just small helpers.
* Battery interface
This adds a proper interface to batteries (SMES/substation). Players can turn IO on and off, and they can change charge and discharge rate. There's also a ton of numbers and stuff. It looks great.
This actually enables charge and discharge rates to be changed for these devices. The settings for both have been set between 5kW and 150kW.
* Oops, forgot to remove these style class defs.
* Automatic changelog update
* Use RMC mob collision values (#36851)
Use RMC movement values
General feedback was it's too slow to push through people but this still prevents stacking so.
* Automatic changelog update
* early merge fix AAAAAA validcheck
* Cherry Pick Round-start Solar Variation (#36825)
* Roundstart Variation for Solar Panels (#86)
* Added roundstart variation for solar panels
* Removed HV cable spawner since i don't want to bother with mapping them
* Solar Panel Variation Pass Fix (#96)
Added a second variation pass for regular solar assemblies, since otherwise they would spawn both it and the broken variety
* Reorganized everything to no longer be in the _Moffstation subdirectory
* Removed a forgotten tag for Moffstation
* Removed the moffstation namespace settings
* Update Content.Server/GameTicking/Rules/VariationPass/Components/SolarPanelReplaceVariationPassComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Update Content.Server/GameTicking/Rules/VariationPass/Components/ReplacementMarkers/SolarPanelReplacementMarkerComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* disable solar panel variation
* put surgery borg module icons in _Shitmed
* the big fix
* abstract the right recipe
* goida
* no milk
* update coscult code
* update coscult objectives
* migrate SignCansScience away
* goida
* update engine maybe fix test
* GET OUT OF MY HEAD
* i give up
---------
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* Add Firebots
Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true.
* Make SpraySystem actually use useDelay
got rid of that TODO
* Added firebot speech
Fire detected!
* Remove always false checks (#31708)
* Remove calls to FormattedMessage obsolete methods (#31706)
* Remove FormattedMessage obsolete methods
* Oops
* remove misinformation from tip 26 (#31705)
tip 26
* Automatic changelog update
* Replace obsolete code in AnomalySystem.Generator.cs (#31718)
* replace obsolete
* weh
* Added cursor indicator for space dragon fire breath ability (#31725)
space dragon breath cursor indicator
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* small yml cleanup (#31720)
* Updates descriptions of station specific jobs. (#31713)
done
* Remove unused IoC dependency references. (#31704)
Remove unused IoC dependencies
* cleanup filing cabinets yml (#31211)
* partmedia ahh kommit
* ahh
* everything should be fine now
* f
* now should be good
* Update Resources/Prototypes/Entities/Structures/Storage/filing_cabinets.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fix suffix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Move IgnitionEvent to shared (#30985)
* Cleanup railings yml (#31618)
* Cleanup railings
* fix line
* real fix
* Roundstart Grappling Gun (#31737)
Roundstart grappling hook
* Automatic changelog update
* Added in-hand sprite for Smile the Slime (#31731)
added smile the slime in-hand texture
Co-authored-by: YourUsername <you@example.com>
* Lite Magnet Rebalancing (#31726)
magnet rebalancing ish
* unnerf fishops
* Devmap crew monitor fix (#31677)
* Automatic changelog update
* Add ERT time stats (#31629)
* add jobs for ghost roles
* add job to ToggleableGhostRole
* typo
---------
Co-authored-by: Mota <belochuc@gmail.com>
* Automatic changelog update
* Fix CS0642 - Possible mistaken empty statement (#31740)
* Throw the book at em! The space law book now does 1 blunt projectile damage (#31387)
* you can now throw the space law book for 1 blunt damage
* made book damage a feature of all books
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem
* guap
* More fixes
* Wait you can do that?
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* Add Donk Co. microwave board to Combat Bakery Kit (#31239)
* Add special microwave board to Combat Bakery Kit
* use event instead of trycomp
* make the board sus
* add instructions note
* embarrassing typo
* Add functionality to Donk Co. microwave instead
* update note
* Automatic changelog update
* Actions bar dynamic resizing (#31759)
* action bar dynamic resizing
* action bar dynamic resizing for separated style
* decreased indent for separated style
---------
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* Fix warnings related to non-exhaustive pattern matching. (#31763)
old man shakes fist at modern syntax
* ats update (#31766)
* ats update
* fix pipenet
* Ninja throwing star ability fix (#31684)
fixed ninja star not spawning
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* Remove duplicate using from FoodSystem (#31769)
* vox voices revamp (#31679)
vox voices v2
* fixed broken pipe sprites (#31773)
* Return Long2 and Long3 hairstyles (#30963)
* Sprites
* Prototype_&_Locale
* sorted_in_alphabetical_order
* Automatic changelog update
* Added many old ion lawsets for borgs and AI. (#31664)
* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/
* Wording
* Anti-Antimov
* Fixed fun
* Add Snails (#30765)
* add snails
* scuffix
* migrate
* mo-grate
* oopsied the ftls
* Revert "oopsied the ftls"
This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.
* the curse of staging the wrong file, resolved.
* Snoth
* fix my dumbs
* reviews 1
* anti space technology
* salt hurty
* spelling
* Its a slotherhouse out here
* sequencing
* cooked snail
* volfix
* speed reversal
* Automatic changelog update
* Remove testbed command (#31793)
* feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)
* feat: now when research is unlocked in console, approver of reasearch is radio-ed too
* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)
* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders
* remove unused check
* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)
* refactor: removed unuseed usings
* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* Automatic changelog update
* New chemical based artifact nodes (#30873)
* Initial pH nodes, and description changes to indicate pH
* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint
* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH
* Added pyrotechnic chem node, and corresponding hint
* spelled psychedelic correctly
* Fixed capitalisation skill issue
* fixed indentation skill issue
* fixed a further indentation skill issue
* Removed extraneous whitespace
* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.
* removed unnecessary comment
* Replaced heartbreaker with THC for psychadelic
* removed artifexium from acidic
* added tran acid to acidic
* added more medical chems
* removed pH values
* removed all but medical
* Automatic changelog update
* Add Red Neck Gaiter To Secdrobe (#30106)
* Red Neck Gaiter Added to SecDrobe
* Removes Gaiter From TheaterDrobe
* Automatic changelog update
* Fixed typos (#31811)
* Automatic changelog update
* Station AI has their name displayed in announcements now. (#31802)
* Station AI has their name displayed in announcements now.
* I'm so sorry
* Corrections
* part 2
* part 3 :|
* part 4
* Whitespace
* Fixing whitespace part 1
* No more whitespace
* PLEASE NO MORE WHITESPACE
* Automatic changelog update
* Add disabled station anchors version (#31794)
* Add disabled station anchors versions
* remove this
* add structural damage taken to a lot of prototypes (#30790)
* fix
* add structural damage taken to a lot of other things
* do requested changes
* how did this happen
* Automatic changelog update
* No Mr.Snail, I expect you to die! (fix sprite) (#31834)
* No Mr.Snail, I expect you to die!
* emoting
* Allow some mobs to walk slowly (#31360)
* Allow mice to walk slowly
* add more
* Automatic changelog update
* Delete nonsense solar assembly construction through the Construction window (#31425)
* Delete construction for solar assembly, it's the way to do it
* Fix description of solar tracker electronics
* Improvements to hand labeler UI (#31833)
Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* make tesla brighter (#31357)
* make tesla brighter
* radius to 10
* Automatic changelog update
* CorrectContraband levels on each type of magboots (#30960)
* Added a ClothingShoesBootsMagBase, to allow the other versions of the magboots to have their own contraband settings
* Changed Science Boots to not be contraband
* Made ClothingShoesBootsMagBase abstract
* Removed Engineering Contraband from base magboots. Now only the CE's Advanced Magboots are contraband (Grand Theft Contraband). Blood Reds are Syndie Contraband.
* Automatic changelog update
* Morgue system refactor remove unused VVs and into Entity (#31835)
* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent
* remove unnecesary VVs cuz datafields add em
* Make midround zombie outbreaks much rarer (#30266)
* Remove midround zombies
* super rare, like, 1/651 chance every few minutes.
* weight to 1
---------
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
* Automatic changelog update
* Teleporting while pulling crash fix (#31787)
teleporting while pulling crash fix
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* quietify stealthbox (#30741)
* Automatic changelog update
* Atmospheric alerts computer (#25938)
* Atmospheric alerts computer
* Moved components, restricted access to them
* Minor tweaks
* The screen will now turn off when the computer is not powered
* Bug fix
* Adjusted label
* Updated to latest master version
* Automatic changelog update
* Day 0 bug fix for atmos alerts computer (#31858)
Initial commit
* Basically every electronic device can now be used by the AI. (#31730)
* Basically every electronic device can now be used by the AI.
* Removed stuff that didnt make sense
* oops
* Removed access from mailing and disposal units.
* Added AI wires to a couple machines.
* cool epic stuff
* Automatic changelog update
* Fix a typo in the 10 commandments (#31856)
* feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)
* feat: #26107 uplink discounts for traitors and nukies
* refactor: #26107 extracted discount label from price of StoreListingControl
* refactor: minor renaming
* refactor: parametrized adding discounts to uplink store
* fix: #26107 prevent exception on empty discountOptions
* feat: uplink now have 'Discounted' category which contains all discounted items on this session.
* after merge fixups
* rename discount categories according to common sense
* refactor: DiscountOptions is now optional (nullable) on ListingData
* add nullability check ignore for already checked listingData.DiscountOptions
* fix after merge store menu ui
* remove unused using
* final fix after merge conflicts
* [refactor]: #26107 fix variables naming in UplinkSystem
* fix: #26107 fix after merge
* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount
* feat: #26107 support multiple currency discount in store on side of discount message label
* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now
* refactor: #26107 move more code from storesystem to StoreDiscountComponent
* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events
* fix: #26107 placed not-nullable variable initialization in ListingData for tests
* refactor: #26107 minor renaming, xml-docs
* fix: #26107 changed most of discounts to be down to half price for balance purposes
* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified
* decoupled storesystem and store discount system
* xml-docs
* refactor: #26107 xml-doc for StoreDiscountSystem
* is now a thing (tmp)
* fix: compilation errors + StoreDiscountData.DiscountCategoryId
* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog
* refactor: removed unused code, more StoreDiscountSystem docs, simplify code
* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected
* refactor: rename back (its not prototype)
* refactor: move ListingItemsInitializingEvent to file with handling logic
* refactor: comments for StoreBuyFinishedEvent handling, more logging
* refactor: moved StoreInitializedEvent, xml-doc
* refactor: simplify StoreDiscountSystem code (reduce nesting) + xml-doc
* refactor: restore old listing data cost field name
* refactor: fix linter in uplink_catalog.yml
* refactor: xml-doc for ListingDataWithCostModifiers
* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers
* refactor: purged linq, removed custom datafield names, minor cleanup
* refactor: removed double-allocation on getting available listings
* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)
* fix: minor discount categories on uplink items changes following design overview
* refactor: StoreBuyListingMessage now uses protoId and not whole object
* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* Automatic changelog update
* Fixed AI Actions (#31823)
* Updated sprites for AI HUD
* Epic test fail
* Merged AGhost actions and AI actions together again.
* Seperate comms and bugfix. Fixed broadcast.
* Automatic changelog update
* add wireless net to evac shuttles
* Automatic changelog update
* A kit to help new botanists discover chemistry (#31738)
* Add a kit for botanists to do some limited chemistry to the NutriMax. Intended to help new botanists learn in-game about chemistry.
* remove exclamation marks from names
* naming fix
* Rejected trademark application for 'Farmers Helper'.
---------
Co-authored-by: PraxisMapper <praxismapper@gmail.com>
* Automatic changelog update
* Board for the AI upload console (#31867)
board
* Automatic changelog update
* Fix typo in agri-chem manual (#31869)
* Fix typo in agri-chem manual
* Unremove my added newline
* Cleanup books.yml (#31838)
* Cleanup books.yml
* yeah
* shame
* Vox sign/N2 locker update (#31845)
* Vox sign/N2 locker update
The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.
The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.
The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.
* emogarbage adjustments
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Automatic changelog update
* Pizza boxes now have a chance to contain cotton pizza (#31883)
Pizza box now contains cotton pizza
Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>
* Automatic changelog update
* Tech Anomaly (#31764)
* A
* B
* C
* D
* Update TechAnomalySystem.cs
* idle anim
* Update meta.json
* new animation
* Automatic changelog update
* Fixed throngler name inconsistencies (#31889)
changed throngler names
* I have spent more time today cleaning up garbage than coding new shit, and I am mad (#31246)
* Fix logging of GetWebhook errors
Yeah let's just not log the error only stack trace.
* I have spent more time today cleaning up garbage than coding new shit, and I am mad
Cleans up the custom vote Discord webhook code because I *happened* to lay my eyes on how completely terrible it was and immediately found an obvious bug with it.
Also did basic QA because jesus christ: it more clearly reports pending votes, properly indicates cancelled votes, improves footer formatting, better error logging, all the usual shit.
Requires https://github.com/space-wizards/RobustToolbox/pull/5375 to avoid test failures
* Mineral Scanner (#31390)
* Mineral Scanner
* doink
* review
* sunday funday
* review and fix bugs i think?
* Update MiningOverlay.cs
* Automatic changelog update
* Fix ai upload console itemslot whitelist (#31900)
* Fix ai upload console itemslot whitelist
* aw man
* Automatic changelog update
* improved vox laugh (#31798)
vox laugh not underwater
* fix pump shotgun wielded sprite (#31885)
* fix shotgun sprite
* fix take 2
* fix: Snail event wasnt tabled (#31884)
pest events reorganized and snails spawn
* Automatic changelog update
* Force stop pulling when fall asleep (#31893)
* break pull at sleep
* TryStopPull without user
---------
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)
* narrow nerf
* last instance of nospawn gone
* removes self recharge
* 8 shots, less recharge time
* Automatic changelog update
* Add justice helm (#31905)
* Add justice helm
* backslash moment
* spinny light
* remove power cell from recipe
* Automatic changelog update
* Quiver Crafting Recipe (#27198)
* Update quiver.yml
* Create quiver.yml
* Update clothing.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Delete RDs binary encryption key (#31909)
Deleting binary key
Silicon supremacy!
* undelete rd key
* Automatic changelog update
* split temperature protection into heating and cooling (#30662)
* split temperature protection into heating and cooling
* fugg
* weh
* update TemperatureProtection for stuff
* Automatic changelog update
* makes the maple wing marking have a primary and a secondary color (#31691)
bogos binted
* Automatic changelog update
* Remake bottles and syringes names to use labels (#29956)
* Remake bottles and syringes names to use labels
* vial
* fix and add stuff
* Automatic changelog update
* guide on agrichem and botanicals guidebook update (#31896)
* Automatic changelog update
* Automatic changelog update
* Lost evac pod thing tiny fan (#31915)
* disaster evacpod tinyfan
* real
* :trollface:
* untroll
* Ghostrole rule updates (#29249)
* First batch of ghostrole rule updates
* Second pass
* Re-word free agent
* Apply review comments
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* You heard it here first folks
God rules are weird to write.
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Honkbot -> Free Agent
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Mimebot -> Free Agent
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Jonkbot -> Free Agent
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Softer blue
---------
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* :trollface:
* :trollface:
* :trollface:
* pro
---------
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* Upgraded UseDelay to support multiple delays per entity
* Implement secondary delay for bibles.
Also some improvements to make it work nicely.
* Documentation is good
* Reserve the previous change; now Storage uses the special ID and Bible uses the default.
* .0
* Added VV support to UseDelayInfo
* Serialize better
* No register, just setlength
(cherry picked from commit b292905216948e0c85b04e8ef65a5291dd868eee)