Commit Graph

4245 Commits

Author SHA1 Message Date
Nemanja 8599251825
Mineral Scanner (#31390)
* Mineral Scanner

* doink

* review

* sunday funday

* review and fix bugs i think?

* Update MiningOverlay.cs
2024-09-07 00:05:53 +10:00
Fildrance a58252f45e
feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)
* feat: #26107 uplink discounts for traitors and nukies

* refactor: #26107 extracted discount label from price of StoreListingControl

* refactor: minor renaming

* refactor: parametrized adding discounts to uplink store

* fix: #26107 prevent exception on empty discountOptions

* feat: uplink now have 'Discounted' category which contains all discounted items on this session.

* after merge fixups

* rename discount categories according to common sense

* refactor: DiscountOptions is now optional (nullable) on ListingData

* add nullability check ignore for already checked listingData.DiscountOptions

* fix after merge store menu ui

* remove unused using

* final fix after merge conflicts

* [refactor]: #26107 fix variables naming in UplinkSystem

* fix: #26107 fix after merge

* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount

* feat: #26107 support multiple currency discount in store on side of discount message label

* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now

* refactor: #26107 move more code from storesystem to StoreDiscountComponent

* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events

* fix: #26107 placed not-nullable variable initialization in ListingData for tests

* refactor: #26107 minor renaming, xml-docs

* fix: #26107 changed most of discounts to be down to half price for balance purposes

* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified

* decoupled storesystem and store discount system

* xml-docs

* refactor:  #26107 xml-doc for StoreDiscountSystem

* is now a thing (tmp)

* fix: compilation errors + StoreDiscountData.DiscountCategoryId

* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog

* refactor: removed unused code, more StoreDiscountSystem docs, simplify code

* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected

* refactor: rename back (its not prototype)

* refactor: move ListingItemsInitializingEvent to file with handling logic

* refactor: comments for StoreBuyFinishedEvent handling, more logging

* refactor: moved StoreInitializedEvent, xml-doc

* refactor: simplify StoreDiscountSystem code  (reduce nesting) + xml-doc

* refactor: restore old listing data cost field name

* refactor: fix linter in uplink_catalog.yml

* refactor: xml-doc for ListingDataWithCostModifiers

* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers

* refactor: purged linq, removed custom datafield names, minor cleanup

* refactor: removed double-allocation on getting available listings

* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)

* fix: minor discount categories on uplink items changes following design overview

* refactor: StoreBuyListingMessage now uses protoId and not whole object

* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2024-09-05 22:12:39 +10:00
chromiumboy aa03984927
Day 0 bug fix for atmos alerts computer (#31858)
Initial commit
2024-09-05 01:05:03 -04:00
chromiumboy 63ba0f61ea
Atmospheric alerts computer (#25938)
* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version
2024-09-04 21:13:17 -04:00
eoineoineoin 7fd92abeeb
Improvements to hand labeler UI (#31833)
Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-04 16:20:00 +02:00
godisdeadLOL a25132ed5d
Actions bar dynamic resizing (#31759)
* action bar dynamic resizing

* action bar dynamic resizing for separated style

* decreased indent for separated style

---------

Co-authored-by: YourUsername <you@example.com>
2024-09-02 15:12:11 -04:00
Cojoke ef1fadf275
Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-09-02 13:26:04 +02:00
Nemanja f710b34573
Roundstart Grappling Gun (#31737)
Roundstart grappling hook
2024-09-01 22:33:25 -06:00
Mervill 3414abb970
Remove unused IoC dependency references. (#31704)
Remove unused IoC dependencies
2024-09-01 23:22:50 +02:00
Winkarst 88dcc831c1
Remove calls to FormattedMessage obsolete methods (#31706)
* Remove FormattedMessage obsolete methods

* Oops
2024-09-01 13:00:53 +02:00
Pieter-Jan Briers 528fb4ad55
Quick warning fixes (#31694) 2024-09-01 04:54:39 +02:00
Julian Giebel 417d3a87a2
Station Anchor (#26098)
* Work on abstracting out chargeup functionality/ui from grav gen

* Work on station anchor

* Finish implementing station anchors

* uhh yeah

* ok.

* fix tests

* whoops

* Get the last extraneous yaml fail

* PJB review

* beast mode... ACTIVATE!

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2024-08-31 10:40:28 -04:00
lzk 6398f5bd49
Remove random cyrillic letters (#31600) 2024-08-29 00:26:34 +05:00
metalgearsloth a06d9a512c
Storage BUI bandaid (#31506)
grug storageuicontroller
2024-08-28 13:21:52 +10:00
metalgearsloth afd0618a60
Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-28 10:57:12 +10:00
Simon f92ef41538
Automated whitelists (#23985)
* Beginnings of making the breadmemes jobs easier

* stuff

* stuff pt. 2

* Stuff pt.3

* Stuff I forgot last time

* Basic whitelist

Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist

* Remove always deny condition in favor of just breaking if playtime check fails

* Change default whitelist

Default whitelist is now the "legacy" whitelist.

* localization

* Admin check

* minor spelling change

* Fix build

* Whitelist message

* Fix vars not being datafield and spelling mistakes

* Minor spelling mistake

* Change config for salamander

* Reviews and stuff

* Add summaries

* Fix whitelists

* Forgot to add a datafield

* Fixing stuff I guess

* Reuse admin remarks to reduce load when connecting.

* Update log messages to be verbose instead of debug

* Reviews

* whoops

* Explain a bit more how whitelist checking works

* Apply CE's review

* Append Membership to Blacklist and Whitelist conditions

* Fix review comments

* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes

* Make note count field work

* Fix cvar for thingy

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-27 18:01:17 +02:00
Thomas 250628f805
New Health Analyzer UI (#30834)
* WIP: first prototype

* Change text slightly

* Allow names to wrap

* Add label for the scan mode

* Remove ugly text

* Readd bleeding message

* Update code

* Allow for the Health Analyzer UI to grow vertically
2024-08-27 16:57:36 +02:00
eoineoineoin 8ffae8d313
Scale text in admin player overlay (#31503)
* Scale text in admin player overlay

Fixes #30040

* Feedback from PR - get UI scale through root window

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-08-27 16:43:47 +02:00
eoineoineoin 28d6e6da94
Add title to multitool door-access-configuration window (#31504)
Fixes #29923.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-08-27 15:10:01 +02:00
eoineoineoin 55771cab74
Minor fixes to character profile editor save/reset buttons (#31505)
Merge SetDirty() with preview reload

People were forgetting to SetDirty() when changing a property; move SetDirty()
into preview reloading, since if the preview is being reloaded, some property
has definitely changed anyway.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-08-27 20:20:12 +10:00
12rabbits 367cdfd439
Make guidebook remember where you left off (#31375)
* Guidebook tracks last read entry

* Persistent guidebook fixes

* Persistent guidebook requested changes

* Update Content.Client/UserInterface/Systems/Guidebook/GuidebookUIController.cs

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-08-27 01:06:54 +02:00
metalgearsloth 2e1b486e8b
Add BUI ctor tests (#31463)
5 lines of eaten iocmanager.injectdependencies led to this.
2024-08-26 17:39:48 +10:00
metalgearsloth 2e029a7d5b
Action stuff (#31305)
* Action stuff

- Cleanup some event stuff
- Avoid dirtying entity unnecessarily
- Add ActionGrant as an easy way to apply / remove actions via compregistry.

* Fix merge
2024-08-25 22:43:31 +10:00
metalgearsloth 948bb726de
Run actions on press (#31191)
I know UI generallys want to do stuff on key-up not key-down. With that being said the delay on release for these is noticeable.
e.g.
ActivateInWorld / UseInHand / any in-world interactions are on-press. This is especially noticeable if you have the same event on action + verb.
2024-08-25 22:36:22 +10:00
metalgearsloth a89d4c750b
Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-25 22:18:42 +10:00
metalgearsloth 7cb6b5e972
Verb tweaks (#31309)
* Verb tweaks

Remove the LOS check because this is already done above in CanExamine.

* Fix outlines

* import
2024-08-25 22:05:39 +10:00
Pieter-Jan Briers d15869f600
Fix ChemVend jugs again (#31398)
This re-introduces the dummy entity naming code, originally introduced in #29178 and randomly removed by #30064 with no technical justification given.

Fixes #31373
2024-08-25 12:02:33 +10:00
eoineoineoin b0375f115c
Remove client state from server AirAlarmComponent (#31236)
* Remove client state from server AirAlarmComponent

Send information for all connected devices, not just the ones for the
current tab, as attempting to limit this breaks multiple users viewing
the same UI.

Fixes #12842

* Send device data as a list, rather than a dictionary

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-08-25 12:01:46 +10:00
Nemanja b52686ea38
Add space debris to salvage magnet (#31113)
* add space debris to salvage magnet

* multiplication

* necessary mercy for NPCs

* back and forth on mercy
2024-08-24 12:09:36 +10:00
SlamBamActionman 61a1e89339
Add codeword highlighting (#30092)
* Added codeword highlighting

* Updated to support more codeword roles, color is set serverside

* Review feedback

* Change to a Component-based system using SessionSpecific

* Tidied up CanGetState, set Access restrictions on component

* Clean-up

* Makes the injection ignore brackets, restore some codewords, remove "Taste/Touch" from adjectives
2024-08-23 11:14:38 +02:00
metalgearsloth f7e08ec343
Station AI overlay (#31335)
Split
2024-08-22 23:13:47 -06:00
Mervill 9331e80a05
Remove some wayward folder includes in the `csproj` (#31244)
remove some wayward folder inlcudes
2024-08-22 13:19:29 -04:00
metalgearsloth 6553fd3d6e
Fix inventory GUI for non-inventory entities (#31306)
Default to invisible and only set visible if itemslots gets initialised.
2024-08-22 13:05:17 -04:00
Winkarst 588661465a
Make vending machine use EntityPrototypeView (#30064)
* Make vendor machines use EntityPrototypeView

* Update

* 1

* Kill me

* For the love of god!!!
2024-08-22 10:40:39 -04:00
Nemanja 65c0b699f2
fix and buff the handheld mass scanner (#31284) 2024-08-21 12:33:01 -06:00
Pieter-Jan Briers 89c59398f1
Word wrap for vote titles (#31248) 2024-08-21 10:50:49 -04:00
Repo 93497e484f
Copy button for ban/disconnect reason (#30760)
* Copy button for connection messages on failed connections and ban hit attempts

* loc

* better sepperation layout

* consistent styling.

* Fix loc var name

* Reconnect button back.

* Move clipboard dependency out to the params.

* open buttons so they look a bit better.
2024-08-20 23:31:09 +02:00
Red Mushie 2742adb881
Add Communications Console button tooltips (#31217)
* Finally, people can learn what the Broadcast button does!

* Also add for Alert level

* Add alert level and shuttle button tooltips

* Fix dumdum, tweak Broadcast tooltip
2024-08-19 22:36:36 +02:00
tosatur b2a24f50dd
Change text for ghost visibility button (#30998)
* add new text

* changed loc names

* fixes
2024-08-19 19:51:54 +02:00
Nemanja 476c7751c4
Recycler Overhaul (#30802)
* Recycler overhaul

* remove
2024-08-18 21:39:00 -06:00
Milon a4b0bef12c
add confirmation to the delete button in objects tab (#30946)
ui shitcode
2024-08-17 12:05:17 -04:00
Nemanja ada6455b17
Make printing from ore procecssors slightly more bearable (#31074)
* Make printing from ore procecssors slightly more bearable

* Update sheet.yml
2024-08-17 15:12:55 +10:00
Nemanja 8440fb6acb
anonymize salvage wrecks (#31087)
* anonymize salvage wrecks

* display wreck size
2024-08-17 15:09:21 +10:00
Mervill 4692c69ce1
Remove obsolete functions from `RadiationDebugOverlay` (#31111)
remove obsolete functions from radiation
2024-08-17 13:12:45 +10:00
to4no_fix 4ee9c00200
Localization hud layout (#31013) 2024-08-16 22:04:33 -04:00
Mervill 61a3562451
Replace obsolete map functions in IconSmoothSystem (#30958)
* first part

* second part
2024-08-16 00:55:20 -04:00
Nemanja 3cdd62b0dd
Mining Rebalance (#30920)
* first pass

* this shit too

* ok fix that shit

* buff

* actually fix that
2024-08-16 11:43:54 +10:00
Errant 40b9fd4ea3
Namespace cleanup around Mind Roles (#30965)
* namespaces

* Comment does not need a semicolon

---------

Co-authored-by: Vasilis <vascreeper@yahoo.com>
2024-08-15 20:26:57 +02:00
IgorAnt028 84f9dd0f0b
Fix false and true in player-panel.ftl (#31043)
Fix false and true in player-panel

Add a new True string
2024-08-15 18:00:56 +03:00
Mervill 2e3365793c
Greatly improve the usability of the Gas Analyzer. (#30763)
* greatly improve how the gas analyzer behaves

* don't close the analyzer when the object goes out of range

* cleanup

* always switch to the device tab when a new device is analyzed

* modern api part one

* modern api part 2

* modern api part three

* file scope namespace
2024-08-15 10:45:13 -04:00