Commit Graph

2047 Commits

Author SHA1 Message Date
Pieter-Jan Briers 26b1f28f51 AdminSystem uses BaseWindow instead of SS14Window.
Forward compatibility patch for engine SS14Window deprecation.
2021-12-30 17:38:12 +01:00
ShadowCommander 9d70bdde9c
Keep players in the PlayerTab until round end (#5921)
* Rework AdminSystem to keep players in the PlayerTab until round end

* Prevent sending PlayerStatus to deadminned admins

* Change _playerList to non-nullable

* Clean up unused usings

* Consolidate duplicate foreach loop code
2021-12-30 16:12:28 +01:00
Vera Aguilera Puerto b4808786da Ignore CanHostGuardian on the client. 2021-12-30 13:19:41 +01:00
Pieter-Jan Briers a0af197259 Set outside prediction flags on system/inputs to work without prediction.
This needs to be gone through more thoroughly but it works somewhat.
2021-12-30 03:12:04 +01:00
ShadowCommander ca8d673fad
Add ShowRules commmand (#5908) 2021-12-29 18:31:18 +11:00
Alex Evgrashin 1705eae96c
Suit sensor and crew monitoring (#5521)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-12-29 16:19:00 +11:00
metalgearsloth e5e144d99c
Rollerbeds (#5681) 2021-12-29 15:57:20 +11:00
CrudeWax 299c4be328
Guardians (Holoparasites) (#5140)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-12-29 14:58:48 +11:00
ShadowCommander f83b64bdec Fix AdminSystem not unsubscribing from PlayerTab.OnEntryPressed 2021-12-27 19:35:13 -08:00
Vera Aguilera Puerto 525c38b794
Move Eye Lerping to content and fix/improve it a bunch. (#5900) 2021-12-27 18:50:00 +01:00
ShadowCommander e51f6ee851
Keep PlayerTab entries until the end of the round (#5910) 2021-12-27 12:46:38 +01:00
metalgearsloth 0705f16898
ECS handheld lights (#5864) 2021-12-27 18:15:16 +11:00
Acruid b3b171da7f
ECSatize CameraRecoilSystem (#5448)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-12-27 17:50:12 +11:00
ShadowCommander 0bd24d1707
XAML PlayerTab (#5897)
* XAML PlayerTab entries

* Move command execution to PlayerTab

* Move command logic to the AdminSystem

* Clean up

* Add IClientConsoleHost dependency
2021-12-25 20:10:55 -08:00
Leon Friedrich b675bdb789
Move Access & AccessReader to shared. (#5798)
* git mv

* Move Access Component & system.

- Name space changes
- Rename AccessReader to AccessReaderComponent
- Also need an abstract TryGetSlot function for SharedInventoryComponent

* better TryGetSlot

* Ah yes, tests exist.
2021-12-25 20:07:28 -08:00
Leon Friedrich afc3ae6335
Make more uids nullable (#5794) 2021-12-26 13:32:45 +11:00
Vera Aguilera Puerto 666be08d86
Fix client-only command permissions. (#5899) 2021-12-25 19:53:21 +01:00
DrSmugleaf 1e42bafea4 Make admin logs (reliably) refresh when opening 2021-12-25 19:18:04 +01:00
ShadowCommander be6cb75122
Add a wait time for the rules popup (#5823)
* Create new rules popup

* Implement accept and quit buttons

* Add rules accept timer

Forces the player to read the rules by making them wait.

Speed reading the rules took me just under 45 seconds which means it'll take longer than that if someone's reading this for the first time.

* Fix info rules header

* Change _rulesPopup to local variable
2021-12-24 17:32:33 -08:00
Vera Aguilera Puerto 944b4fb073 Mapping command shows markers on the client.
Bit of a hack to work around client-side only command permissions being broken.
2021-12-25 02:10:46 +01:00
DrSmugleaf 1f8152cb02 Cache the last 3 rounds of admin logs in memory
Reduces send logs time from 2/10/45 seconds to 2 milliseconds
Not thread safe
Removes LogRecord
2021-12-25 02:07:12 +01:00
DrSmugleaf 2f75b282b9 Change admin log filter types and impacts to use hashsets 2021-12-24 20:48:21 +01:00
TemporalOroboros 201952e618
Adds temperature to solutions (#5834) 2021-12-24 02:22:34 -07:00
wrexbe 40278353d3
Salvage (#5686)
Co-authored-by: 20kdc <asdd2808@gmail.com>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-12-23 13:14:01 +01:00
Paul Ritter 1b028c5ff7
adds ahelp relay (#5837) 2021-12-22 13:34:09 +01:00
Pancake f334f4a4b9
Accents (#5720)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Paul <ritter.paul1@googlemail.com>
2021-12-21 21:31:20 +01:00
Vera Aguilera Puerto f4d8ec1b35
Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
Paul d1a1ee3cbe lambda 2021-12-21 21:16:45 +01:00
Paul Ritter 79fb763d02
adds bantime buttons to ban panel (#5856) 2021-12-21 20:55:45 +01:00
Paul Ritter 75721c214c
Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true (#5855) 2021-12-21 19:25:52 +01:00
Vera Aguilera Puerto 8831d08229
Refactor Game Modes (#5819) 2021-12-21 18:56:47 +01:00
ZorenZal fae1244ada
Added set English language checkbox (#4898)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-12-21 20:35:34 +11:00
Júlio César Ueti bd5e642045
Make CharacterWindow bigger to accomodate traitor objectives (#5850)
* Move MinSize to the same place where the window is created

* Adds BoxContainer to a ScrollContainer so it can resize in case of more objectives

* Slight adjustment to ensure the convention is followed

* Changes MinSize to SetSize so it can be resized to lower sizes and to stop it resizing every time you reopen it
2021-12-20 17:30:12 -08:00
Paul 97e47178d7 Revert "fixes a bunch of warnings"
This reverts commit d4d85b663f.
2021-12-20 15:20:27 +01:00
Paul d4d85b663f fixes a bunch of warnings 2021-12-20 13:58:30 +01:00
Paul Ritter cc57d1380c
Revert Rich text (#5848) 2021-12-20 12:42:42 +01:00
E F R c0d76a2243
UI/SpeechBubble: check deletion before doing things, plz (#5811) 2021-12-19 22:55:51 -07:00
Vera Aguilera Puerto a51b102949
Add setooc command for +SERVER admins. (#5818) 2021-12-19 23:25:16 +01:00
Pancake a87507e822
Hide Jobs (#5832) 2021-12-19 16:36:16 +01:00
Vera Aguilera Puerto a46c2e6c9d
Added some missing engine command permissions. (#5782)
If you want to bikeshed this further, open an issue.
2021-12-18 14:16:34 +01:00
Vera Aguilera Puerto e9c812c29c Use Timer.Spawn instead of TimerComp timers when disposing MIDI Renderers.
- Fixes a bug where renderers are not disposed of correctly when the instrument entity is deleted.
2021-12-18 00:30:29 +01:00
Acruid c093dfba7f Removing the redundant enum typecast apparently fixes the CS8600 warnings ¯\_(ツ)_/¯ 2021-12-17 11:43:43 -08:00
Leon Friedrich 7e49b22a74
Verb predict (#5638) 2021-12-16 21:42:02 +11:00
ShadowCommander 2e141347ed
Fix ServerId CVar not getting replicated to the server (#5793)
* Fix ServerId CVar not getting replicated to the server

* Fix state check
2021-12-15 22:54:04 -08:00
ShadowCommander 09e0f79b89
Xaml Rules and Info (#5741)
* XAMLify rules and info

* Fix errors

* Combine AddSection methods

* Readd AddSection
2021-12-15 22:17:01 -08:00
Leon Friedrich 075bae7519
Fix disposal pipe visibility in entity menu (#5790) 2021-12-15 17:46:42 +11:00
metalgearsloth a2476ed974
Stabilise singularity a lot more (#5725) 2021-12-15 13:47:12 +11:00
Vera Aguilera Puerto 2ac6f5171a
Player tab now shows VV command buttons for player characters. (#5784)
Just a smol QOL change.
2021-12-14 04:28:35 -08:00
Flipp Syder c0bfe43a05
Adds T-ray Scanners (#5420) 2021-12-14 18:46:47 +11:00
metalgearsloth 2eca9a94d3
Client storage window cleanup (#5772)
Although we save the window to save its position this avoids creating it for every single component even if we never open its UI.
2021-12-13 13:32:28 -08:00
metalgearsloth bd51b15af8
Optimise do_after a bit (#5776) 2021-12-13 14:51:10 +01:00
metalgearsloth f110e28021
Fix openahelp and quit command perms (#5763)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-12-12 22:45:49 -07:00
wrexbe 5afd68e33c
Use IWritableDirProvider helpers (#5739) 2021-12-12 18:26:22 -08:00
E F R b2da936848
Everything: Rich text redux (#5625)
* lord save me

* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`

The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).

* rebase touchup
2021-12-12 18:25:42 -08:00
wrexbe 7ab5b531f1
Make round end summary scroll (#5740) 2021-12-13 00:09:47 +11:00
Moony 9c53c29fba
Fixes a bunch of funny issues i didn't catch (#5752) 2021-12-12 16:07:45 +11:00
Moony caad34eecb
Mid-game prototype loading for game admins (#5675) 2021-12-11 16:28:16 -07:00
ShadowCommander 703c23d8a5
ECS characterinfo (#5669) 2021-12-11 16:12:55 -07:00
Vera Aguilera Puerto 0f7dc8ec76 ReusableAnimations sanity checks. 2021-12-11 15:30:32 +01:00
Vera Aguilera Puerto 36fcbec69f Slightly reduce allocations in GameScreenBase 2021-12-11 13:03:29 +01:00
metalgearsloth 5b7343afda Also this IEyeManager 2021-12-10 16:55:01 +11:00
metalgearsloth cb1266c2fb overlay cleanup 2021-12-10 16:51:06 +11:00
E F R 8bd386dcb0
Overlays: Avoid using `IEyeManager` whenever possible (#5709) 2021-12-10 16:47:21 +11:00
ShadowCommander b3a4e3f557
Show rules on first connection (#5715)
* Implement showing rules on first connection

* Clean up RulesManager

* Change changelog and rules unread to use CVars

* Fix missing change

* Rename InfoWindow to RulesAndInfoWindow

* Change default server.id to unknown

* Fix invalid file contents and getting CVar
2021-12-09 14:22:49 -08:00
DrSmugleaf ceca68236c Add player list to the ban window
the peptide special
2021-12-09 19:30:31 +01:00
Vera Aguilera Puerto 8b09d55b10 Fix weird lifestage autorefactors. 2021-12-09 12:39:51 +01:00
Vera Aguilera Puerto 8c351e5456 Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd 2021-12-09 10:39:11 +01:00
DrSmugleaf 81c0b1e174 Add admin logs window pop out button, default to docked
Default to unmaximized
2021-12-09 00:05:42 +01:00
DrSmugleaf 7929600def Move admin logs into their own separate window 2021-12-08 23:03:08 +01:00
Paul 0121f056df nukes more resolves 2021-12-08 19:39:03 +01:00
Vera Aguilera Puerto 420039f278 Fix client visualizers 2021-12-08 13:11:49 +01:00
Vera Aguilera Puerto 2699540526 Remove useless resolves from a buncha tests. 2021-12-08 12:46:30 +01:00
Vera Aguilera Puerto 32416334c4 Fix build 2021-12-08 12:23:33 +01:00
Vera Aguilera Puerto 680ad72939 And a bunch more. 2021-12-08 12:19:45 +01:00
Vera Aguilera Puerto 9b9babd429 A bunch more resolves removed wooo 2021-12-08 11:37:10 +01:00
Vera Aguilera Puerto 4919f1db69 Remove more IoCManager IEntityManager resolves 2021-12-08 10:41:38 +01:00
Vera Aguilera Puerto 3f79e3754f Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
metalgearsloth 16e1bed678 Random IoCManager.Resolve<IEntityManager> removals moment 2021-12-07 23:48:34 +11:00
metalgearsloth 8af335097f More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
metalgearsloth 373b5988d7 Remove redundant IComponent casts 2021-12-07 21:54:00 +11:00
Vera Aguilera Puerto 8d4799e611 Fixes some integration tests 2021-12-06 16:40:04 +01:00
DrSmugleaf af4eb3c7cd Fix more errors, client and server now build 2021-12-06 14:00:39 +01:00
DrSmugleaf 215cae5655 Fix more errors 2021-12-06 00:52:58 +01:00
DrSmugleaf 2b1fecbe02 Merge remote-tracking branch 'Zumorica/2021-12-03-remove-IEntity-komm-süsser-todd' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts:
#	Content.Server/DeviceNetwork/Systems/WiredNetworkSystem.cs
#	Content.Server/Hands/Systems/HandsSystem.cs
#	Content.Server/Radio/Components/IRadio.cs
#	Content.Server/UserInterface/ActivatableUISystem.cs
2021-12-05 22:10:07 +01:00
DrSmugleaf ab9d0cc6d8 Fix errors 2021-12-05 21:02:04 +01:00
Wrexbe b9dd3be061 More Changes 2021-12-05 10:56:17 -08:00
DrSmugleaf 2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
ShadowCommander ee86d4eb47
Add message wrap to chat debug log (#5668) 2021-12-05 14:47:43 +11:00
Leon Friedrich e8b2d0a844
Make BatteryBarrelComponent use item slots. (#5591) 2021-12-05 14:23:47 +11:00
Leon Friedrich 8a236cdba8
Fix tabletop network spam (#5652) 2021-12-05 11:32:13 +11:00
Leon Friedrich bfff21ea73
Add IngestionBlocker component (#5692) 2021-12-04 11:56:27 -07:00
Vera Aguilera Puerto 2bfec7ec62 Some more fixes 2021-12-04 14:14:22 +01:00
Paul Ritter e4defccd33
Revert "Salvage 0.1" (#5684) 2021-12-03 23:42:38 +01:00
20kdc 0205846ab2
Salvage 0.1 (#5662) 2021-12-03 23:24:19 +01:00
Wrexbe e2d7ea6f62 Got rid of some IEntities 2021-12-03 11:15:41 -08:00
Vera Aguilera Puerto f5b8bb3731 More manual fixes. 2021-12-03 17:35:20 +01:00
Vera Aguilera Puerto 54ab29502a Lots of manual fixing. More to come. 2021-12-03 17:01:46 +01:00
Vera Aguilera Puerto f386b57148 Inline OwnerUid 2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto 5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Paul Ritter 219d91c6da
decal system & crayons (#5183)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-12-03 15:35:57 +01:00
Vera Aguilera Puerto 2654775bf0 Inline GetComponentOrNull 2021-12-03 15:32:05 +01:00
Vera Aguilera Puerto ee4ff9cfe8 Inline Name 2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto 61be228ad0 Some manual GetComponentOrNull inlines 2021-12-03 15:18:15 +01:00
Vera Aguilera Puerto a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto 69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto 2ff4ec65d5 Inline TryGetComponent completely 2021-12-03 14:05:27 +01:00
Vera Aguilera Puerto f3edecf994 Some manual TryGetComponent inlines 2021-12-03 12:51:44 +01:00
Vera Aguilera Puerto 0feebbff00 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto b835bea086 Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto c2e6da1e54 Inline QueueDelete 2021-12-03 11:43:22 +01:00
Vera Aguilera Puerto e3227546b3 Inline Delete 2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto f10ed6c0c3 Inline GetAllComponents 2021-12-03 11:42:24 +01:00
Vera Aguilera Puerto e0fe09cb46 Inline RemoveComponent 2021-12-03 11:34:00 +01:00
Vera Aguilera Puerto f64df117be Inline AddComponent 2021-12-03 11:33:40 +01:00
Vera Aguilera Puerto 2d130e31d6 Inline IsValid 2021-12-03 11:32:53 +01:00
Vera Aguilera Puerto b2035543e2 Inline Deleted 2021-12-03 11:30:03 +01:00
Vera Aguilera Puerto 70bbd8c502 Inline Prototype 2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto 5e177ae734 Inline EntityManager 2021-12-03 11:18:05 +01:00
Leon Friedrich b8a410a369
Fix entity menu sometimes not opening properly. (#5673) 2021-12-02 18:37:52 -07:00
Leon Friedrich 7b59a205b8
check if instrument window is disposed before playing (#5655) 2021-12-02 11:51:30 +01:00
E F R 9216d279af
Events/RadiationStorm: Fancy radiation shader & SFX (#5612) 2021-12-01 13:21:17 -07:00
20kdc b5c5871453
Fix a bunch of returns where they should not be (#5640) 2021-12-01 15:00:10 +01:00
mirrorcult ccf01d7431
Remove LungBehavior and replace with LungComponent/System (#5630) 2021-11-30 18:25:02 -07:00
Moony 86f1ce217c
Adds gamer flare to the game. (#4998) 2021-12-01 01:54:51 +11:00
metalgearsloth 8e084eea28
Only accumulate ambience cd when in a new tick (#5623) 2021-11-30 14:29:15 +01:00
pointer-to-null d0b40fae4b
Implemented toggleable FPS counter. (#5409)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-30 22:31:13 +11:00
mirrorcult fc4a950257
Split Respirator into ThermalRegulator and Respirator and ECSes both (#5603) 2021-11-28 19:25:42 -07:00
Moony 9075cf6163
Space Kudzu (#5472) 2021-11-28 19:25:36 -07:00
Spartak 30c87ca6b2
Added auto label for ChemMaster (#5596) 2021-11-28 19:25:23 -07:00
Leon Friedrich 22ee9f5e83
Enable verbs for items in storage and prevent orphaned nested UIs (#5512) 2021-11-28 16:25:22 -07:00
Pieter-Jan Briers 64861ff034
Add Content.Shared.Database (#5588) 2021-11-28 14:56:53 +01:00
E F R f3ae907e7c
NodeContainer/NodeVisualizationOverlay: fix mouse/entity coord system mismatch (#5597) 2021-11-28 14:42:46 +01:00
DrSmugleaf b807250021 Autorequest admin logs on window open 2021-11-28 14:29:46 +01:00
DrSmugleaf a5e6ce87e7 Add a select all players button to the logs UI 2021-11-28 14:19:44 +01:00
wrexbe 45ae0ffcf4
Put radiation overlay in worldspace (#5590) 2021-11-28 17:53:43 +11:00
Vera Aguilera Puerto 47a19f94d4
Make instruments ECS (#5516) 2021-11-28 01:47:36 +01:00
Spartak b06becaf98
Adds pills type selection and pills canister (#5539)
* Added pill type selection

Ui textures missing for now

* bugfixes

* Pill type selection

* ui changes

* Added pills canister

* Change requests
2021-11-26 23:44:36 -07:00
Clyybber d6d73573cb
Only show local/radio/emote channels when in-game (#5566) 2021-11-26 23:43:58 -07:00
Leon Friedrich 7a843fa830
fix cigar case visuals (#5570)
* fix cigar

* newline
2021-11-26 23:43:19 -07:00
Clyybber 02ac863002
Fix speechbubbles outside of PVS appearing on top left corner of the screen (#5557) 2021-11-26 15:50:24 -07:00
Moony f60484b15c
Random station names! (#5548) 2021-11-26 14:54:32 +01:00
Moony ec68226e99
Refactor how jobs are handed out (#5422)
* Completely refactor how job spawning works

* Remove remains of old system.

* Squash the final bug, cleanup.

* Attempt to fix tests

* Adjusts packed's round-start crew roster, re-enables a bunch of old roles.
Also adds the Central Command Official as a proper role.

* pretty up ui

* refactor StationSystem into the correct folder & namespace.

* remove a log, make sure the lobby gets updated if a new map is spontaneously added.

* re-add accidentally removed log

* We do a little logging

* we do a little resolving

* we do a little documenting

* Renamed OverflowJob to FallbackOverflowJob
Allows stations to configure their own roundstart overflow job list.

* narrator: it did not compile

* oops

* support having no overflow jobs

* filescope for consistency

* small fixes

* Bumps a few role counts for Packed, namely engis

* log moment

* E

* Update Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Update Content.Server/Maps/GameMapPrototype.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* factored job logic, cleanup.

* e

* Address reviews

* Remove the concept of a "default" grid.
It has no future in our new multi-station world

* why was clickable using that in the first place

* fix bad evil bug that almost slipped through
also adds chemist

* rms obsolete things from chemist

* Adds a sanity fallback

* address reviews

* adds ability to set name

* fuck

* cleanup joingame
2021-11-26 20:02:46 +11:00
Leon Friedrich 17560de3c7
fix context menu bugs (#5527) 2021-11-25 22:00:28 -07:00
Leon Friedrich 317cc2f8e9
fix BUI close (#5523) 2021-11-25 20:37:18 -07:00
AJCM-git 2ea7c55e93
Clean and add spawners (#5520) 2021-11-25 15:36:57 -07:00
Moony c1e0e7e058
Unfuck the lobby countdown timer (#5519) 2021-11-25 20:30:36 +01:00
DrSmugleaf 1342451243 Downgrade atmos to plosiveDepressurizati
Clip text of admin log types on buttons
Add a few TODOs for the future coder
2021-11-24 19:01:26 +01:00
Leon Friedrich 3b29ffdfa0
Make chemistry machines and IdCardConsole use item slots (#5428)
* chemistry item slots

* item slots id card console
2021-11-24 18:03:07 +11:00
20kdc f6d44be34f
Activatable UI component (#5184)
* Transfer most Instrument UI logic to a new component, ActivatableUIComponent

* Move more ActivatableUIComponent stuff to ECS

* ActivatableUI component ignore on client

* ActivatableUI: Get rid of component interfaces where possible

* Add in adminOnly attribute for activatable UIs

This is so that porting #4926 to this will be easier

* Transition Solar Control Computer to ActivatableUI

* Move communications console to ActivatableUI

* Move cargo console to ActivatableUI

* Move ID card console to ActivatableUI

* ActivatableUI: Make things more amiable to entity tests adding components weirdly

* ActivatableUI: Use handling or lack thereof of events properly

* ActivatableUI: component dependency issue resolution stuffs

* ActivatableUISystem: Fix #5258

* More fixes because master did stuffo

* Check for HandDeselectedEvent again because otherwise active-hand check doesn't work

* Move just a bit more code into the system, introduce a workaround for #5258

* Purge the player status detection stuff

* Oh and some obsolete stuff too
2021-11-23 19:19:08 +01:00
20kdc a2b7982c37
Add variables to prevent voting of various kinds (#5361)
* Add a way to disable voting for maximum authoritarianism

* Allow disabling specific vote types via cvars

* Migrate standard-vote-to-cvar dictionary to being static
2021-11-23 10:03:04 -07:00
Leon Friedrich 3d755caea1
Log verbs & alt-click interactions. (#5471)
* verb logging

* Just a lil regex

Verb ([a-zA-Z]*) = new\(\)
Verb $1 = new(args)

* nvm that didn't work

* better log messages

* Revert "Just a lil regex"

This reverts commit aa2b143d042f1ed007c801d9e2c264cb07993aa1.

* remove garbage code

* better docstring
2021-11-23 11:00:16 +01:00
Acruid fa0ec5cbd9
AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
mirrorcult e2205e418b
Epinephrine + epipen (#5444)
* add sprite and basic entity, no reagent or testing

* actually implement epinephrine and add it to the box

* allow creating it

* add it to nanomed

* fig
2021-11-22 23:51:51 -07:00
DrSmugleaf 37e7da0e42 The technology for round time just isn't there yet
Add clock date to displayed logs
I'm sorry moony
2021-11-22 21:19:07 +01:00
DrSmugleaf ff81f819e6 Fix filtering mismatch when using the None players button 2021-11-22 20:57:56 +01:00
DrSmugleaf 56d475df4f Fix not showing any playerless logs when no players are selected 2021-11-22 20:49:36 +01:00
DrSmugleaf c3fe5909ad THE RETURN OF THE KING
This reverts commit c18d07538a.
2021-11-22 19:08:27 +01:00
DrSmugleaf c18d07538a Revert "Admin logs (#5419)"
This reverts commit 319aec109d.
2021-11-22 18:55:17 +01:00
Javier Guardia Fernández 319aec109d
Admin logs (#5419)
* Add admin logging, models, migrations

* Add logging damage changes

* Add Log admin flag, LogFilter, Logs admin menu tab, message
Refactor admin logging API

* Change admin log get method names

* Fix the name again

* Minute amount of reorganization

* Reset Postgres db snapshot

* Reset Sqlite db snapshot

* Make AdminLog have a composite primary key of round, id

* Minute cleanup

* Change admin system to do a type check instead of index check

* Make admin logs use C# 10 interpolated string handlers

* Implement UI on its own window
Custom controls
Searching
Add admin log converters

* Implement limits into the query

* Change logs to be put into an OutputPanel instead for text wrapping

* Add log <-> player m2m relationship back

* UI improvements, make text wrap, add separators

* Remove entity prefix from damaged log

* Add explicit m2m model, fix any players filter

* Add debug command to test bulk adding logs

* Admin logs now just kinda go

* Add histogram for database update time

* Make admin log system update run every 5 seconds

* Add a cap to the log queue and a metric for how many times it has been reached

* Add metric for logs sent in a round

* Make cvars out of admin logs queue send delay and cap

* Merge fixes

* Reset some changes

* Add test for adding and getting a single log

* Add tests for bulk adding logs

* Add test for querying logs

* Add CallerArgumentExpression to LogStringHandler methods and test

* Improve UI, fix SQLite, add searching by round

* Add entities to admin logs

* Move distinct after orderby

* Add migrations

* ef core eat my ass

* Add cvar for client logs batch size

* Sort logs from newest to oldest by default

* Merge fixes

* Reorganize tests and add one for date ordering

* Add note to log types to not change their numeric values

* Add impacts to logs, better UI filtering

* Make log add callable from shared for convenience

* Get current round id directly from game ticker

* Revert namespace change for DamageableSystem
2021-11-22 18:49:26 +01:00
Leon Friedrich bec1f99f1f
Restrict examine/context-menu usage when incapacitated. (#5416)
* wip

* update in-view checks

* cleanup
2021-11-21 13:40:09 -07:00
metalgearsloth bdead40a80
Thrusters (shuttle go nyoom) (#5352) 2021-11-21 17:09:49 +11:00
Mith-randalf 8e55f5a170
adds feet (#5421) 2021-11-20 16:17:15 -07:00
Moony eb6d24abd0
Makes map vote and roundstart smart about player count. (#5418)
* Makes map vote and roundstart smart about player count.
No more Saltern with 30 players, or Knight Ship with 50.

* a typo

* Address reviews.

* Localized.
2021-11-20 11:32:07 -07:00
Leon Friedrich 19c5fed53a
Entity menu tweaks (#5414)
* adjust lookup

* change grouping

* change range from 0.2 to 0.25
2021-11-19 22:25:29 -07:00
Pieter-Jan Briers 86a7eece40
Adds a bool (#5372) 2021-11-18 23:36:25 -07:00
mirrorcult 07024f7c77
Severely nerf fires and severely buff fire protection (#5396)
* Make fires do less damage

* Severely nerf fires and severely buff temperature protection

* fuck it, i'll nerf it so hard and we can buff it later if we decide

* new scaling func

* fix

* unused

* reviews + balance metabolism heat + reduce atmos air temp transfer efficiency

* little more balance

* just a wee bit more

* slight adjustment
2021-11-18 23:08:30 -07:00
Clyybber 6ac2446d26
Remove some warnings (#5391)
* Remove unused Dependency fields

* Remove noop null check
2021-11-18 16:46:35 -07:00
20kdc 856e570c7b
Stop BatterySystem from iterating over every battery just to recharge micro-reactors (#5393) 2021-11-18 20:02:17 +01:00
Mith-randalf 859b7faa61
Plays a little ding when a vote gets called. (#5386) 2021-11-18 10:45:35 +01:00
Pieter-Jan Briers 95351a271d Fix gas-analyzer-window-refresh-button
This commit is half an excuse to restart the servers via update because I just changed the config.
2021-11-17 02:05:55 +01:00
20kdc 4cce40bd9f
Ghost roles create new minds, better tracking of roles at round end screen (#5175)
* Ghost roles now get new Minds

* Some round start/end button stuff

* Mind tracking for better round end reports

* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)

* Transition over to EntityUid for mind stuff because that's the only way to do it

* BrainSystem fix for PR rebase
2021-11-15 11:14:34 -07:00
Tomeno ff3f96e7c8
AHelp Tweaks 2 - Colored window header (#5337)
Co-authored-by: T <tomeno@lulzsec.co.uk>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-11-15 12:42:30 +01:00
Tomeno 3f32f9f87c
AHelp tweaks - colored names for admins, window name (#5335)
Co-authored-by: T <tomeno@lulzsec.co.uk>
2021-11-14 12:21:18 -07:00
Tomeno ead09296c3
Fix airlock lights (#5334)
* Doors no longer permanently glow orange + logic tweak

* Fix server-side order of operations for deny animation timer

* Delay between deny >= deny length to allow animation to reset

* Fix airlock assets to use the correct deny animation name

Co-authored-by: T <tomeno@lulzsec.co.uk>
2021-11-14 18:51:02 +01:00
FoLoKe a23f3fde68
Adds cow milking (#5293) 2021-11-14 17:33:16 +01:00
20kdc 44eb4e8fc9
MIDI volume slider in settings (#5327)
The Fluid soundfont is too quiet, the Windows one might be too loud...
2021-11-14 10:44:36 +01:00
Tomeno 44e904fe5f
Block Game Ghosts (#5321)
Co-authored-by: T <tomeno@lulzsec.co.uk>
2021-11-13 21:43:54 +01:00
mirrorcult 828025d020
Turn brain behavior into a component/system (#5281) 2021-11-12 23:47:50 -07:00
Paul Ritter 7b48fdd7f5
adminmenu fixes (#5305) 2021-11-12 19:46:05 +01:00
Flipp Syder ca25d0d3a9
Adds skin color to preferences (#5280)
* Adds skin color to preferences

* Fixes a comment, adds randomness to skin color in randomize everything button
2021-11-12 10:55:50 +01:00
mirrorcult 03f766577a
Map vote & forcemap command (#5278) 2021-11-11 23:25:57 -07:00
20kdc baf4904060
Ghost roles: rule stuff (#5252)
* Ghost roles: Make the rules harder to miss

* Fix markup handling in ghost rule rules

* Apply suggestions
2021-11-11 21:23:06 -07:00
mirrorcult 457e8c64ee
Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
* Convert StomachBehavior to a component/system + rejig body namespaces

* test

* slightly more namespace changes

* remove

* Hello?????

* fuck you github test runner

* reviews

* oobsy!
2021-11-11 16:10:57 -07:00
ike709 c06f52a456
Adds a UI for gas mixers (#5165)
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: ike709 <ike709@github.com>
2021-11-11 23:10:21 +01:00
metalgearsloth a360f6126e
Shuttle docking (#5169)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-11-11 20:06:38 +11:00
Alex Evgrashin b936ee6ad8
Add barebone nuke (#5242)
Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
2021-11-11 12:29:11 +11:00
Paul aeffabbea4 fixes adminmenus sins (fixes it) 2021-11-10 20:38:32 +01:00
Leon Friedrich 88df3d8b10
Cargo: pizza & bureaucracy (#5123)
* add paper label component

* git mv

* rename namespace

* add cargo printouts

* more crates

* directly attach paper

* comment typo
2021-11-11 00:15:23 +11:00
Paul Ritter e74301a856
refactors adminmenu a timid amount (#5095)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-10 23:26:25 +11:00
Vera Aguilera Puerto 48f8dd2284 ActionBlocker CanInteract uses EntityUid exclusively
ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Javier Guardia Fernández af579b15cc
Update to .NET 6 and C# 10 (#5233)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-11-09 15:05:07 +01:00
Vera Aguilera Puerto 11c63112d1 TabletopSystem uses EntityUid 2021-11-09 12:38:05 +01:00
Vera Aguilera Puerto e5c062559a MobStates use EntityUid 2021-11-09 12:15:12 +01:00
mirrorcult 31d622f941
Metabolism 3.0 (#5157)
* basic system + convert all plantmetabolism

* stragglers

* convert all old metabolisms over

* fix YAML errors + dumb serialization issue

* remove unused thingy

* reimplement

* add organ type condition

* organtype condition but real

* cleanups + test fix

* metabolismtype -> metabolizertype

* solution resilience

* fixes

* serializer + use entityuid + hashset

* this is apparently an entirely different thing

* turns out it just works

* oops
2021-11-08 15:33:45 -07:00
Javier Guardia Fernández f5b11d6af8
Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
Javier Guardia Fernández ec9e65951c
Remove IHandsComponent and ISharedHandsComponent (#5218)
* Remove IHandsComponent and ISharedHandsComponent

* Copy the documentation from the interfaces

* Revert "Copy the documentation from the interfaces"

This reverts commit 7638a2d4817743d487c7b255ba3e56add77dca86.

* Perform a minute amount of cleanup
2021-11-08 15:08:24 +01:00
Vera Aguilera Puerto e6e15b3728 Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
Vera Aguilera Puerto 0081c3054d Fix LightBehaviourComponent stinky warning. 2021-11-08 11:59:14 +01:00
mirrorcult 2d3077f560
Remove IMoveSpeedModifier in favor of events (#5212)
* Remove IMoveSpeedModifier

* fucking magboots

* yope

* rabiews
2021-11-08 16:17:35 +11:00
Leon Friedrich 3612d25539
Fix & extend add reagent verb (#4954)
* AddReagentWindow

* addReagent command

* functional UI

* fix networking

* add comments & docstrings

* Remove unecesary system

* cleanup & close-eui

* tweak default window size

* fix EUI closing error

* fix merge issues

* fix merge
2021-11-08 15:22:42 +11:00
Azzy 54f7b68503
Generally fixes the Character Info menu (#5206) 2021-11-07 21:18:23 +01:00
Leon Friedrich 2ac059c37a
fix examine bug (#5205) 2021-11-07 11:33:52 +01:00
Leon Friedrich 900f3e798d
fix door crash (#5197) 2021-11-06 19:13:01 -07:00
Antoine Chavasse afeb22ccb2
Prevent drag and dropping if the user is currenly unable to perform interactions. (fixes #5144) (#5196) 2021-11-06 17:05:51 -07:00
Antoine Chavasse a4bdfd2b52
Fixed wire control hit test to work properly when the UI is scaled (#5181) (#5182) 2021-11-06 16:58:24 -07:00
Ephememory fd1dca64cc
Fix healthoverlay debug system not culling guis correctly (#5172)
* fix healthoverlay not culling guis correctly

* remove newline
2021-11-04 23:53:24 -07:00
ike709 17e1b7827e
Adds UIs for volume and pressure pumps (#5155)
* Adds UIs for volume and pressure pumps

* Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasPressurePumpSystem.cs

* Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasVolumePumpSystem.cs

Co-authored-by: ike709 <ike709@github.com>
2021-11-04 17:41:56 -07:00
20kdc d9cc7ef7d4
Stop pAIs from being able to wipe each other/do other odd things, pAIs name themselves after their owners (#5160)
* Stop pAIs from being able to wipe each other/do other odd things they shouldn't

* pAI: device changes name to indicate owner

* Make PAIComponent networked (just in case)

It'll be needed in future anyway
2021-11-04 15:29:16 -07:00
E F R 1b5b32c8a6
Stylesheets: Take advantage of Font stacking (#5111)
Depends on https://github.com/space-wizards/RobustToolbox/pull/2182
 - Adds Noto Sans Symbols and its sequel, Noto Sans Symbols 2: Revenge
   of the Unicode.
 - Uses a stack of Noto Sans, Symbols, and Symbols 2 in all places where
   Noto Sans/Noto Sans Display are used.

If you _really_ wanted to, you could use this to add Noto Emoji too.

In considering this, please remember that not everything that _can_ be
done, _should_ be done.
2021-11-03 20:32:03 -07:00
20kdc 42891ea3a7
Chem master / chem dispenser minor fixes (#5152)
* Fix ChemMaster buffer view when there's no beaker in the ChemMaster

* Fix reagent dispenser 100 button
2021-11-03 20:22:48 -07:00
Pieter-Jan Briers c956f2ed31
Bwoink is now accompanied by window attention request. (#5154)
Makes it light up in your task bar.
2021-11-03 20:22:09 -07:00
20kdc 9eb6e5a109
Add indicator showing amount of ghost roles available (#5150)
* Add indicator showing amount of ghost roles available

* Make the indicator turn red if ghost roles are available
2021-11-03 16:48:12 -07:00
mirrorcult 3ab4a30a0f
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units

* sum ext method
2021-11-03 16:48:03 -07:00
Alex Evgrashin c1cf22d97e
Pinpointer (#5131)
* Add pinpointer sprites

* Start working on pinpointer

* Updated pinpointer

* Working on visuals

* Working on a pinpointer and eye rotation

* Add client/server pinpointers systems

* Minor cleanup

* Add distance support

* Add nuke tag

* Remove redundant flag and add pinpointer to caps locker

* Disable rotation of pinpointer

* Fixed distance

Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
2021-11-03 14:35:34 -07:00
mirrorcult 3f51ffbd3c
Pneumatic cannons (#4560)
* basics & visuals

* pneumatic cannon works perf

* loc + popups

* gas tank does stuff + queue changes

* updates

* b

* forcefeeding

* inhand

* crafting!

* pie cannon now is a pneumatic cannon

* oopy

* fix for entman + verbs

* pie

* change for tools

* actual

* combat mode + better sounds

* reviews
2021-11-03 14:33:36 -07:00
Leon Friedrich 673301825b
Draw depth adjustments (#5130)
* door drawdepth toggle

* git mv

* dooooors

* drawdepth adjustments

* fix door and missed projectiles

* firelock depth tweak

* Get sprite only when needed

* single letter typo

* forgot to include closing in _activeDoors.
2021-11-03 14:43:10 +01:00
metalgearsloth 9d2418aab4
Fix humanoid appearance exception (#5133) 2021-11-03 11:31:29 +11:00
metalgearsloth 3a415e1051
Update overlays to use WorldAABB instead (#5128) 2021-11-03 11:27:39 +11:00
Vera Aguilera Puerto 5a5006e4cf
ConstructionGL2 Part 2: Better guided steps and recipes. (#5103) 2021-11-02 11:24:32 +01:00
ike709 9da98e3916
Adds a UI for gas filters (#5052)
* Adds a UI for gas filters

* Address reviews

* Update Content.Client/Atmos/UI/GasFilterBoundUserInterface.cs

* Update Content.Server/Atmos/Piping/Trinary/EntitySystems/GasFilterSystem.cs

* Fix build

Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-11-02 10:44:40 +01:00
20kdc 7220132be3
ChemMaster/Chemistry Dispenser constructability, fixed edition (#5125) 2021-11-02 10:04:07 +01:00
E F R c14056fdd9
Client/Singularity: fix singularity using un-rotated viewport (#5117) 2021-11-02 12:11:58 +11:00
20kdc 7a03f00cfd
Placeholder pAIs, ghost role rules window (#4972) 2021-11-02 11:42:04 +11:00
Pieter-Jan Briers 059fa9ae48
Gravity generator rewrite (#4828)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-02 11:12:55 +11:00
Pieter-Jan Briers 0b0fd53c38 Fix incorrect size set in BwoinkWindow 2021-10-31 15:59:44 +01:00
Paul Ritter e70f984384
changes bwoinkwindow size (#5096) 2021-10-31 15:03:08 +01:00
metalgearsloth 5d0199c09f
Fix nodevis on rotated grid (#5101) 2021-10-31 14:44:08 +01:00
metalgearsloth 569e75b987
AtmosDebugOverlay fixes (#5099) 2021-10-31 14:40:57 +01:00
Paul 066d1e60a3 fixes typo in ReagentDispenserWindow.xaml 2021-10-31 13:47:32 +01:00
Paul e6607744c2 makes adminnameoverlay adjust with eyerotation 2021-10-31 13:44:44 +01:00
Pieter-Jan Briers 169ff5dfaa Fix rider errors with style classes. 2021-10-30 14:00:46 +02:00
Ygg01 905d4db0fe
Convert ChemDispenser Window to XAML UI (#5040)
* Appease the Github diff

* Complete the rest of the UI

* Change access to public
2021-10-29 14:48:01 +02:00
Ygg01 b2aca94586
Refactor Solution from Shared -> Server (#5078)
* Move entity solution entity systems to shared

* Move SolutionComponents to Server

* Fix namespaces

* Remove Networked Component.

* Fixes

* Add components to ignore list
2021-10-29 23:40:15 +11:00
20kdc efc200cbd8
More informative warning for if FluidSynth is not installed (#4971) 2021-10-29 12:20:49 +02:00
Alex Evgrashin 4002aa5852
Uplink UI icons and withdraw button (#4929)
* Uplink menu has icons now

* Add item icons

* Add few descriptions

* Better withdraw window

* Finished with withdraw window

* Refactored withdraw ui and fix some bugs

* Basic withdraw

* Quick fixes

* Removed uplink listing for TCs

* Move slider to separate control

* Final touches

* A bit more

* Not again...

* Fixed names

* Address review

* Fixed robust

* Non necessary check
2021-10-29 11:40:47 +02:00
Flipp Syder 91b4ce6f24
Adds generic damage visualizer to the game (#4893) 2021-10-29 10:04:24 +02:00
Leon Friedrich b427d9cb8b
Fix stuck in-hand sprites (#5068) 2021-10-28 14:34:59 +02:00
Visne ac78145b94
Remove encapsulation for previously protected XAML UI fields (#4975) 2021-10-28 14:23:17 +02:00
Leon Friedrich 5dd73ff6e0
Fix emitter lock toggle (#5066) 2021-10-28 13:29:19 +02:00
Visne 94579d1877
Fix a bunch of warnings (#5058) 2021-10-28 13:19:38 +02:00
Leon Friedrich 49296e33a0
Refactor Context Menus and make them use XAML & stylesheets (#4768)
* XAML verb menu

* fix ghost FOV

* spacing

* rename missed "ContextMenu"->"EntityMenu" instances

* move visibility checks to verb system

* update comment

* Remove CanSeeContainerCheck

* use ScrollContainer measure option

* MaxWidth / texxt line wrapping

* verb category default

Now when you click on a verb category, it should default to running the first member of that category.

This makes it much more convenient to eject/insert when there is only a single option

* only apply style to first verb category entry

* Use new visibility flags

* FoV -> Fov

* Revert "only apply style to first verb category entry"

This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.

* make all entity menu visibility checks clientside

* Fix empty unbuckle category

* fix merge
2021-10-27 22:21:19 -07:00
Visne a23a182946
MicrowaveMenu to XAML UI (#4988)
* Rename and create files

* MicrowaveMenu to XAML UI

* Improve code 😪

* Restart tests

* Restart tests

* Remove unused imports

* Remove duplicate localization string, set MinWidth so string fits

* Improve code and localization

* Update Content.Client/Kitchen/UI/MicrowaveBoundUserInterface.cs

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2021-10-27 14:59:53 -07:00
Visne c67160ae19
Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
metalgearsloth 3b508b041b Remove some unused fields again-ing 2021-10-27 19:43:57 +11:00
Ygg01 14b401f9b3
Puddle refactor 2: Spillastic boogaloo (#4784)
* Refactor PuddleComponent

* Move puddle effects into separate RSIs

Basically egg/tomato/powder puddle will be moved into separate
/Textures/Fluids RSIs

* Fix YAML for puddles

* Fix issues sloth pointed out.

* Ensure Puddle Component are properly added when spawned

* Remove unnecessary method init puddle with starting maxVolume

* Addressed ElectroSr comments

* Add Resolves

* Try fix error in ensureSolution

* Puddle unanchoring

* Address some issues with puddles

* Fix continue -> return
2021-10-27 19:24:18 +11:00
Ygg01 03b1fed47d
Change ChemMaster 4000 UI to use XAML UI (#5025) 2021-10-27 09:22:02 +02:00
Visne ae2f9fb83a
CrayonWindow to XAML UI (#4987)
* Create and rename files

* CrayonWindow to XAML
2021-10-26 20:35:46 -07:00
ShadowCommander 3d0881cefd
Fix speech bubble (#5042)
* Fix speech bubble position when eye rotated

* Fix speech bubble size jitter when floating up
2021-10-27 12:31:22 +11:00
Alex Evgrashin 6e00104260
Powered light ECS (#5028)
* Brrrr ECS

* Create lit on powered system

* Light bulb ECS

* Finishing porting to ECS

* Minor touches

* Removed events

* Removed old comments

* Fixed test

* To popup system
2021-10-27 12:24:22 +11:00
Vera Aguilera Puerto 189a5c7847
ConstructionGL2 Part 1: ECSification, events and steps. (#5017)
- Completely rewrited the `ConstructionComponent` logic to be ECS, *without* looking too much at the original implementation.
    - The original implementation was dirty and unmaintainable, whereas this new implementation is much cleaner, well-organized and maintainable. I've made sure to leave many comments around, explaining what everything does.
- Construction now has a framework for handling events other than `InteractUsing`.
    - This means that you can now have CGL steps for things other than inserting items, using tools...
- Construction no longer uses `async` everywhere for `DoAfter`s. Instead it uses events.
- Construction event handling occurs in the `ConstructionSystem` update tick, instead of on event handlers.
    - This ensures we can delete/modify entities without worrying about "collection modified while enumerating" exceptions.
    - This also means the construction update tick is where all the fun happens, meaning it'll show up on our metrics and give us an idea of how expensive it is/how much tick time is spent in construction.
- `IGraphCondition` and `IGraphAction` have been refactored to take in `EntityUid`, `IEntityManager`, and to not be async.
- Removes nested steps, as they made maintainability significantly worse, and nothing used them yet.
- This fixes #4892 and fixes #4857

Please note, this leaves many things unchanged, as my idea is to split this into multiple PRs. Some unchanged things:
- Initial construction code is the same. In the future, it'll probably use dummy entities.
- Client-side guided steps are the same. In the future, the server will generate the guided steps and send them to clients as needed, caching these in both the server and client to save cycles and bandwidth.
- No new construction graph steps... Yet! 👀
2021-10-26 16:38:03 +02:00