Commit Graph

1036 Commits

Author SHA1 Message Date
ShadowCommander c3df5c3882
Fix exiting med scanner (#2365)
* Reorganize fields and properties

* Add exit on move to MedicalScanner

* Fix crash when MedicalScanner contains an entity

Fixes #2331
2020-10-23 10:33:27 +02:00
Pieter-Jan Briers f61aeb19e5
Fix the last of the compiler warnings. 2020-10-22 10:26:24 +02:00
Víctor Aguilera Puerto e98abd923c Fix crash related to reagent reactions 2020-10-21 23:08:31 +02:00
Víctor Aguilera Puerto 48841a274d
Remove default grids (content) (#2241)
* Default grids go poof

* Address review

* Update submodule

* Fix DoAfterSystem for entities without grid.

* Fix SubFloorHideSystem for entities without grid.

* Fix ExplosionHelper for coordinates that aren't in a grid

* Fix TurfHelpers' GetWorldTileBox crash in the case of invalid grid

* Fix tile prying component crash when trying to pry space.

* Spill fixes when passing coordinates without grids.

* Are you static'in, son?

* Change SaveLoadSaveTest grid Id hardcoded value
It's still hardcoded, but at least now it's correct!

* Only send debug AI thing if grid is not invalid

* Update submodule.

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-10-21 17:13:41 +02:00
metalgearsloth c70066aede
Fix airlock crush (#2348)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-21 10:22:38 +02:00
Víctor Aguilera Puerto b409901806 AtmosphereSystem subscribes to RotateEvent instead of AirtightComponent.
Fixes a crime against humanity
2020-10-20 12:21:13 +02:00
DrSmugleaf 7ad46ddabf
Add arguments to part and mechanism event methods (#2293) 2020-10-19 15:23:59 +02:00
Víctor Aguilera Puerto 19d32eb4ce
Removes AtmosCooldown from TileAtmosphere, fixes various atmos issues (#2297)
* Remove AtmosCooldown

* Fix former space tiles always having an immutable gas mixture

* _tile -> _tiles
2020-10-19 14:50:16 +02:00
Peter Wedder 699f4f912f
Add a toggle flashlight verb to the PDA (#2287)
* Add a toggle flashlight verb to the PDA

* capitalization

* Remove redundancy
2020-10-18 14:52:42 +02:00
Exp a7ca11611d
Adds a Visualizer for the Gravity Generator (#2277)
* Adds Visualizer to GravityGenerator

* nullable

* snake bad

* -Reads layers from yaml
-Reads sprite states from yaml

* Fix GravityGridTest
2020-10-18 13:08:41 +02:00
DrSmugleaf 32138958ce
Make body parts properly use containers for mechanisms (#2290) 2020-10-18 11:20:10 +02:00
DrSmugleaf 34e0330187
Remove drop argument in part removal methods and reorganize code (#2289)
* Remove IBodyPart.Drop and move attach/detach logic to body part code

* Fix stack overflow
2020-10-18 11:12:17 +02:00
Víctor Aguilera Puerto 7053352e18
Brain behavior (#2284)
* brain moment + zoom is 0.5 by default

* Address reviews
2020-10-17 18:12:16 +02:00
Víctor Aguilera Puerto ca923866ff Fix AirBlocked not being taken into account in airflow blocked calculations. 2020-10-17 18:02:56 +02:00
DrSmugleaf 3989e20c29
Fix gasping for real this time I promise (#2285)
* Fix gasping I promise for real this time

* Remove comments.

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-10-17 13:21:26 +02:00
DrSmugleaf 101fa9e466
Fix mechanism events not being called properly, add test (#2279)
* Add mechanism events when added/removed to/from body/parts

* Change old usages

* Add TODO

* Remove BodyExtensions and IHasBody

* Remove unnecessary extensions and fix wrong event call in mechanism behavior component

* Complete test and fix event calls
2020-10-17 12:26:39 +02:00
Víctor Aguilera Puerto dc6fb649ea No, taser shots shouldn't be anchored by default. 2020-10-17 01:02:43 +02:00
Víctor Aguilera Puerto 524229d4b4 Port ranged weapons to EntityCoordinates correctly. 2020-10-17 00:44:47 +02:00
NuclearWinter b4ea6857cd
Ghost Teleporting (#2071)
* Fix?

Nuked everything and put my code back in, hope everything works

* Nullable fix?

* nullable fix electric boogaloo

* Haha nullable error go brrr

send help

* Cleanup and fix not clearing the button list

* Remove unnecessary brackets and parentheses

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-10-16 20:36:20 +02:00
DrSmugleaf b1fe4bad01
Add client pulling prediction (#2041)
* WIP changes

* Merge conflict fixes

* Bring pull controlelr to current year

* Sync and predict PullController on the client

* Clean imports

* Slow down pullers and make pulling tighter

* Stop pulls on pullable or puller component removals

* Make pulling not occur when moving towards the pulled entity
2020-10-16 20:35:09 +02:00
DrSmugleaf bd30a73026
Add mechanism events when being added/removed to/from body/parts (#2271)
* Add mechanism events when added/removed to/from body/parts

* Change old usages

* Add TODO
2020-10-16 14:42:33 +02:00
metalgearsloth be096f7ebf
Fix airlock collision (#2265)
* Allow hitscan to go through open doors

So the door itself sets physics.Hard as false although that doesn't seem to include hard which I guess makes sense.

* Do the firelock thing

* Fix saltern

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-15 13:37:55 +02:00
Víctor Aguilera Puerto 6be80c119b
Rename last usages of Collidable to Physics (#2258) 2020-10-14 22:44:31 +02:00
DrSmugleaf e9d9618c8f
Change ThrowHelper methods to be extensions (#2254) 2020-10-14 22:41:44 +02:00
DrSmugleaf 6bd29b4ed0
Nerf gasping and reenable metabolism (#2261) 2020-10-14 22:32:06 +02:00
DrSmugleaf 41cbcc85e0 Rename last usages of Collidable to Physics 2020-10-14 20:16:57 +02:00
DrSmugleaf cdedaeb12e
Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours

* Cleanup

* Fix bugle

* Fix nullable error

* Merge fixes

* Merge fixes

* Merge fixes
2020-10-14 15:24:07 +02:00
DrSmugleaf cd93711ba6 Fix missing localization for gasping
You can now gasp in multiple languages at once
2020-10-14 11:24:41 +02:00
DrSmugleaf e7fb849e22 Fix StrapComponent erroring when being removed with buckled entities 2020-10-14 00:19:30 +02:00
Paul Ritter 844e4f6e50
The power of componentdependencies (#2211)
* stuff

* bucklemeup

* powerreceiver

* things

* Update RobustToolbox

* Fix nullability errors

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-10-13 21:51:54 +02:00
Exp 47ba7fc690
Crayons (#2132)
* -Added Crayons + CrayonBox
-Can set any crayon state and color
-Added CrayonDecals

* Allows to cycle through decals (not the final thing)

* ItemStatus

* -UI (WIP)
-Selection thing works
-Changed some shitty state names

* -Icons
-Changed decal name

* Pure Texture Grid

* Charges

* -Reach check
-Toggle interface on use

* Can't draw on windows anymore

* UI now shows selected decal and color

* -UseSound
-Nullable

* Remove unused imports

* -Rotation
-Made decal abstract

* Remove some duplicate images

* Space Cleaner cleans

* Loc Title

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Review adressed

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-10-13 13:40:05 +02:00
Exp cb29db60d1
Closes UI when the panel closes (#2242) 2020-10-13 11:42:12 +02:00
metalgearsloth 4c72109cdf
Allow hitscan to go through open doors (#2240)
So the door itself sets physics.Hard as false although that doesn't seem to include hard which I guess makes sense.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-12 14:38:35 +02:00
metalgearsloth f9c4b27230
Fix hitscan lasers (#2239)
EntityCoordinates moment

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-12 14:15:41 +02:00
Víctor Aguilera Puerto 8e8744b383 Fix cuffs not making mobs drop their items. 2020-10-12 13:24:08 +02:00
Víctor Aguilera Puerto b38b152534 Click attack arcs no longer follow the player. Fixes #2079. 2020-10-12 13:18:11 +02:00
py01 77fa796a3b
Rotatable Pumps (#2223)
* Pump textures

* PumpVisualizer enabled state

* Pump rotation

* Pump tests fix

Co-authored-by: py01 <pyronetics01@gmail.com>
2020-10-12 13:02:57 +02:00
metalgearsloth ecfe470298
Climbing changes (#2236)
Climbing now can't be done if you're already climbing. Rest of the changes are just formatting.

I also removed the buckle messages as they were being duplicated for click-drag.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-11 17:12:46 +02:00
metalgearsloth d769661692
Fix some build warnings (#2226)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-11 16:42:53 +02:00
DrSmugleaf b64cb24059
Rename usages of collidable to physics (#2230)
* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
2020-10-11 16:36:58 +02:00
DrSmugleaf 753ca81865
Replace MapIndices with Vector2i (#2228)
* Replace MapIndices with Vector2i

* Update da submodule

* AA EE II OO U U

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-10-11 15:21:21 +02:00
Víctor Aguilera Puerto 5127824716 Saltern now has computer boards serialized 2020-10-11 13:59:00 +02:00
DrSmugleaf e3322fb5ac
Fix build (#2227) 2020-10-11 13:51:42 +02:00
Víctor Aguilera Puerto 6e33c15fd7 Computers now spawn with circuit boards, add arcade circuitboards. 2020-10-11 13:37:38 +02:00
metalgearsloth ab2149abf0
Adds yeeting to disposal bins (#2218)
* Adds yeeting to disposal bins

Kobe

* Thanks zum

* ?

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-11 13:13:34 +02:00
metalgearsloth 40504c2555
Event-based emergency lights (#2217)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-11 13:11:18 +02:00
Víctor Aguilera Puerto 30956a0fc8 Fix not being able to uncuff people. 2020-10-11 12:00:44 +02:00
metalgearsloth 8ccb931536
Fix DoAfters staying (#2222)
return moment

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-10 22:43:07 +02:00
Víctor Aguilera Puerto ffbc4f355e Fix firelocks not having disabled autoclose. 2020-10-10 19:53:18 +02:00
Víctor Aguilera Puerto 03b1a78238 Fixes edge firelock serialization 2020-10-10 19:43:50 +02:00