* Add new name and description fields to the thiefbackpack component and ui
* Change fields to locids, remove Title from menu.xaml, add comments to thiefbackpackui.cs
* Remove final enum coupling from gas YAML
* Fix comment
* Fix test
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Implement APC overloading
* Add power test
* Review
* Some more reviews
* Show map coordinates for test failures
* Widen column 2
* Reduce singularity beacon power consumption
* Try to get grid coordinates
* protected trait
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* right
* direction
* REFLECTION
* whoopsie
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* wowie
* whoopsie
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* WHY DID I DO THAT
---------
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* Renamed InPain to ChronicPain. Changed references.
* Updated meds to use the name status effect system for chronic pain suppression. Standardized popup chances for all meds.
* Migrated ChronicPain to the new Status effect system. Basically re-wrote it and re-organized it.
* Cleanup and tweaks.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Fixed cloning traits for pain.
* Addressing Milon-san's feedback uwu
* Apply suggestions from code review
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
* Turned floats into TimeStamps.
* Derp
* Forgot the trait lol
---------
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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* holy shit?
* final touches
* this is dumb
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* whatever go my integration tests
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* whoopsie forgot blacklists
* load bearing loc
* minor stuff
* whoopsie
* cool
* I LOVE REFLECTION
* got a call from the stink department
* i love fluent yes
* direction changes
* waiter more migrations please
* typo ops
---------
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Co-authored-by: Tobias Berger <toby@tobot.dev>
* Added CentComm shipyard console. Brought some things in Shipyard console up to modern standards.
* More shipyard stuff
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* PR Feedback
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* somewhat functional yes
* some cleanup
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* review
* missed one
* why not params…
* review 2
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* graphic design is my passion
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* Update Content.Client/_DV/AACTablet/UI/AACWindow.xaml
Milon will probably tell me to.
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
---------
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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* was it worth the hype
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* minor stuff
* multi-ingredient recipe support
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* oil transfer
* explosions and fire
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* make the yaml linter happy
* YML recipes
* typo ops
* review
* Apply suggestions from code review
Milon told me to.
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* One Commit ops
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* Remove one Line
* Readonly variable
* Better Switch cases
* Actually better this way
---------
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* Add unanchor attempt check
* Combine shared component and server component
- Combines SharedGravityGeneratorComponent and GravityGeneratorComponent
- AutoNetworked the GravityActiveBool
* Remove SharedGravityGeneratorComponent
* Update to SharedGravityGeneratorComponent
* Fix to be a complete sentence
* Dirty GravityActive whenever changed
* Rename component and remove view variables
* Update referenced component name
* Move unanchor attempt to shared system
* Add client system
* Revert popup to PopupEntity
* Fix popup to be PopupClient
* Set access restriction on GravityActive
* This system is ancient
* Destroy that API
* Address reviews
* Destroy merge conflicts from orbit
* seems to work fine
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Update DamageableSystem to modern standards
* DamageContainerId -> DamageContainerID with lint flag
* Replace strings with protoids
* Make CVar subscription declarations all consistently whitespaced
* ChangeDamage -> TryChangeDamage, cope with C# jank
* Revert event signature changes
* Restore a comment
* Re-add two queries
* Init the queries
* Use appearanceQuery in DamageChanged
* Use damageableQuery in TryChangeDamage
* Use damageableQuery in SetDamageModifierSetId
* Final cleanup, fix sandboxing
* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage
* Re-organize DamageableSystem
* first big fuck you breaking change.
* THATS A LOT OF DAMAGE!!!
* Fix test fails
* test fixes 2
* push it
---------
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* predicted examine
* atrociously satanic
* do it right this time
* deltafields aren't necessary
* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.DeltaPressure.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* eye on the prize
* OnStackInteractUsing, TryMergeStacks, TryMergeToHands, TryMergeToContacts
* namespace
* Use, get count, getMaxCount
* component access
* add regions, mark TODO
* obsolete TryAdd, public TryMergeStacks
* GetMaxCount
* event handlers
* event handlers
* SetCount
* client server event handlers
* move to shared
* Revert "move to shared"
This reverts commit 45540a2d6b8e1e6d2a8f83a584267776c7edcd73.
* misc changes to shared
* split
* spawn and SpawnNextToOrDrop
* SpawnMultipleAtPosition, SpawnMultipleNextToOrDrop, CalculateSpawns, general server cleanup
* Rename Use to TryUse.
* Small misc changes
* Remove obsolete functions
* Remove some SetCount calls
* Partialize
* small misc change
* don't nuke the git dif with the namespace block
* Comments and reordering
* touchup to UpdateLingering
* Summary comment for StackStatusControl
* Last pass
* Actual last pass (for now)
* I know myself too well
* fixup
* goodbye lingering
* fixes
* review
* fix test
* second look
* fix test
* forgot
* remove early comp getting
---------
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Populate and select label line edit on window open
* Widen hand labeller UI
* Add reset and clear buttons to hand labeler UI
* Add window resizing fix from https://github.com/space-wizards/space-station-14/pull/40322
* xaml cleanup, button grouping
* Drunk moment
* push
* fix test fails + a smidge of cleanup
* two smidges of cleanup
* Unpredicted so don't need the workaround
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>