Princess Cheeseballs
e59a873ae6
Reduce Triggers Boilerplate. ( #41086 )
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* Push 1
* cleanup + master merge
* launchontrigger
* A crumb of cleanup
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:31 -06:00
Hannah Giovanna Dawson
4afd2fb05d
LaunchOnTriggerComponent ( #39871 )
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* LaunchOnTriggerComponent
Launches an object when a trigger on that
object is caused. The launch will be a certain
amount of force. The direction of the force
will be in the direction the object is facing.
* Fire stationary objects in the direction they're facing
* EVIL
* LESS EVIL
* Resolve @ScarKy0 comments
2025-12-29 11:39:31 -06:00
slarticodefast
36222ada7a
Add EntityEffectOnTrigger and RejuvenateOnTrigger ( #40967 )
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commit
2025-12-29 11:39:28 -06:00
Голубь
76356eceef
AddReagentOnTrigger ( #39875 )
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* Trigger
* Unnecessary(?) Checks
* request
* Update
Co-Authored-By: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* cleanup
* standard name
* don't use name alias
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:27 -06:00
Vanessa
19308e6737
Fixed EMPs and Ion damage. Fixes #4989
2025-12-29 11:39:16 -06:00
āda
755233ab19
TriggerOnPlayerSpawnComplete and ExplosionOnTrigger ( #39820 )
2025-12-29 11:39:11 -06:00
Jessica M
06800242e6
Weather On Trigger ( #40505 )
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* Weather On Trigger!
* Clearing the weather
* address review, add duration option
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Co-authored-by: Jessica M <jessica@maybe.sh>
2025-12-29 11:39:11 -06:00
āda
59062d1dd8
SpawnEntityTableOnTrigger ( #39909 )
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* commit
* comment
* empty
* better xform
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Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:04 -06:00
āda
202579939b
PopupOnTrigger ( #39913 )
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* commit
* comment
* changes
* Update Content.Shared/Trigger/Systems/PopupOnTriggerSystem.cs
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Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:04 -06:00
slarticodefast
ca935f2fc2
cleanup LockOnTriggerComponent ( #39720 )
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* cleanup LockOnTriggerComponent
* comment
* indentation
2025-11-23 15:22:27 -06:00
slarticodefast
163b771ac6
RemoveComponentsOnTrigger, ToggleComponentsOnTrigger ( #39639 )
2025-11-23 15:22:25 -06:00
Hannah Giovanna Dawson
bbfe148566
StaminaDamageOnTriggerComponent ( #39607 )
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* InflictStaminaOnTriggerSystem
Surprised this wasn't done alongside the damage one.
* Correct docstring
* Moar docstring changes!!!
* Resolve PR comment
* a
* Update Content.Shared/Trigger/Systems/StaminaDamageOnTriggerSystem.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:24 -06:00
āda
c73cecbea4
ExtinguishOnTrigger and TriggerOnInteractHand ( #39537 )
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* simplely one commit
* simplelly two commit
* requested changes
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Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-11-23 15:22:23 -06:00
āda
b3f1d1e47d
Fire stacks trigger ( #39530 )
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* Simple as
* whoops
* not gonna work
* chopped
* missed something
* Better name
* formatting
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Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:23 -06:00
beck-thompson
6ff6cf47be
Add voice locks to various hidden syndicate items ( #39310 )
2025-11-23 15:22:23 -06:00
slarticodefast
513d7ef581
Turn some implants into triggers ( #39364 )
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-11-23 15:22:18 -06:00
slarticodefast
2d14cd4cc0
Trigger Refactor ( #39034 )
2025-11-23 15:22:15 -06:00