Commit Graph

743 Commits

Author SHA1 Message Date
Pieter-Jan Briers 45c8c4f0b5
Fix barotrauma pressure protection (#26236)
Oops

In #26217 I re-organized the logic for the calculation. Part of that was moving the logic for GetFeltLowPressure and GetFeltHighPressure to be done before we actually check the hazard thresholds. What I didn't realize is that, with how our pressure protection is set up, these functions can return values so extreme they rebound into the other category.

For example, according to the math, when you're wearing a hardsuit in a low-pressure environment you have "felt" pressure of 1000 kPa. Yeah that's not right.

Now these functions clamp their result to OneAtmosphere, in the appropriate direction (101.3 kPa).

Fixes #26234

(cherry picked from commit db81438d30f83a542abe6c81c2ce4a5040aa3ddb)
2024-03-23 23:58:12 +01:00
Pieter-Jan Briers 00beb141ca
Fix barotrauma calculations
The math for our pressure damage (barotrauma) system is directly taken from TG. The constants are the same and the math is almost the same. However there are two errors.

1. Pressure damage started being applied within the WARNING bounds, rather than the HAZARD bounds. This means you started taking low pressure damage at 50 kPa instead of the intended 20 kPa, and also the HUD icon didn't show "danger" like it should even if you were already taking damage.

2. The calculations for high pressure damage were wrong. These are supposed to be linearly scaled, but the function was wrong so the scaling didn't actually work properly (especially when considering the fixed bounds above). This appears to be the case because the function was taken from an incorrect comment in the original source, rather than the real math.

Both of these issues are now fixed to match the TG behavior. Note that this somewhat nerfs pressure damage in non-extreme circumstances. e.g. a room at 40 kPa now gives NO pressure damage, whereas previously it would do full space damage.

The description of the pressure alerts is wrong for "low" severity, but I can't be arsed to fix that right now. Alerts don't have a way to change the description depending on severity...

(cherry picked from commit b5138b245e1782cc062b9bdf165600b7974e9ed7)
2024-03-23 23:51:54 +01:00
LordCarve f8ea31a192
Obsolete `Logger` cleanup for `EntitySystem`s part 2 (#26159)
* Kill the static InRangeUnOccluded

* Adjusted 4 more EntitySystems that were missed.

(cherry picked from commit 7d275a4b5e4188db424cc417c609dced3f9aca89)
2024-03-17 15:11:33 +01:00
LordCarve 60f2c8376d
Obsolete `Logger` cleanup for `EntitySystem`s (#25941)
* Small obsolete Logger cleanup

* Fixed three EntitySystem logs that weren't doing it right.

(cherry picked from commit aafe81512258b5a80776ada1f471b58e7507ca2d)
2024-03-17 14:46:35 +01:00
Menshin 38adf75d3e
Thermomachines now excite the gas mixture they add heat to (#25916)
Atmospherics thermomachines now properly invalidate tiles they add heat to.

(cherry picked from commit 1e62e445f0b5298c50dc0ab7ff20f88563a13d5f)
2024-03-17 14:42:59 +01:00
Menshin f2db506d1d
Enforce Space Heater max/min temperatures server side (#25835)
Actually enforce max/min temperatures server side

(cherry picked from commit bad11742d3cdf23ac5cc9354da98767ff623449a)
2024-03-07 01:25:41 +01:00
Menshin 37c7ac7931
Add space heaters (#25250)
(cherry picked from commit 98843511014e1b5fce34b7e1215179dd3d0f94c8)
2024-03-07 01:05:02 +01:00
Pieter-Jan Briers e7a3b82a8d
Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.

(cherry picked from commit e00f74505c62310bd15aeaba8d6530f648397074)
2024-03-07 00:57:05 +01:00
LankLTE e7d8f5e080
Diona Nymphs & Splitting (#24630)
* Porting & implementation

* Fix two stupid errors

* Human not humans

* fix audio path

* Fix test fails & update cooldown

* Work on reviews & test fail

* Rework nymph organ system.

* Make the nymph organs nospawn.

* IsDeadIC

(cherry picked from commit 407d4aed586a5143dc1dd0d31e7898f6df07a411)
2024-02-18 23:34:45 +01:00
MilenVolf cb0fdb47d1
LockVisualizer (#25224)
* LockVisualizer

* Fix state

* Clean some code

* Make it component, fix tests fail

* Fix for StateUnlocked

Now it is possible to manually set the unlocked state and it will work!

* Optimize LockVisualizer, add check for unlocked state

* No todo I guess

(cherry picked from commit c7870882f6f956eea07cbb4738ae45c8805c8ce6)
2024-02-18 23:27:28 +01:00
Menshin 7e6a8ef6e5
Allow thermomachines to exchange with air instead of inlet (#25247)
Add purely atmospheric heat exchange to the gas thermomachine component (in preparation for space heaters).

(cherry picked from commit ce4bd8568cba4d64fb19e80d3182e21f010a86c1)
2024-02-18 23:13:12 +01:00
Nemanja c3f420815f
Add events for TemperatureProtection and PressureProtection (#25165)
(cherry picked from commit 8ed32a1e42d768322ccb6dc6f5311bd58fd0dea3)
2024-02-18 23:11:15 +01:00
Pieter-Jan Briers ccea85136b
Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
2024-02-18 23:02:29 +01:00
metalgearsloth 9e366f3119
Predict two-way levers (#25043)
* Predict two-way levers

Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately.

* space

* a

(cherry picked from commit 05a2ddff1cc415c3bdf1e15ef3a2c953bcb5384b)
2024-02-18 22:46:26 +01:00
metalgearsloth 2a839fcb94
Remove obsolete transform call (#24217)
* Remove obsolete transform call

Shrimple PR also fixed bad flatpack call that would break on non-standard tilesizes.

* Update calls

* weh

(cherry picked from commit 52808694e0a479c162930a0aae20e91b68bc67a4)
2024-02-08 12:23:11 +01:00
Ed 25dbae8f9c
Lock Anomaly generator to research access (#24464)
* small patch

* fix

* remove garbage

* fix

* moved to shared events

* fix

* LocId

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 498ad2d5d714c73d9212bda9d3d89d53b2001e04)
2024-02-08 12:11:07 +01:00
metalgearsloth 36e28ecfcf
Firestarter fixes (#24647)
* Firestarter fixes

- Actually networks the action.
- Namespace fixes.

* No networky for you

(cherry picked from commit a6ea8b210db079d30823e7b4d8faa32aefa17582)
2024-02-08 12:04:52 +01:00
Kara 9d138e943b
Improve rotting examine text (#24689)
(cherry picked from commit 1a74311c9fc91e600f260f521176fc9d5fffe754)
2024-02-08 11:56:14 +01:00
Pieter-Jan Briers bc2f079029
Make some damage sources not cancel do afters (#24635)
- poison chemicals (HealthChange effect)
- being on fire
- guardians transferring damage to owner

(cherry picked from commit 3e3cb10a96993b711ea8aeb696f157f40c728e49)
2024-02-08 11:49:23 +01:00
Nemanja 7573dba496
Rip out remaining machine upgrades (#24413)
* Rip out remaining machine upgrades

* eek

(cherry picked from commit a9e89ab37221c4f5eff5a9e1d42e97c6f3e0753b)
2024-01-27 23:43:49 +01:00
DrSmugleaf 85352289aa
Move rotting stages and examine to shared (#24183)
(cherry picked from commit 890270127133884f5d1a9ddddb48f10ddb61412f)
2024-01-26 23:01:03 +01:00
Nemanja 48ad5ea014
fix radiators leaking heat into atmos blocked tiles (#24124)
* fix radiators leaking heat into atmos blocked tiles

* Fix the fix

Pointyhat to: emogarbage

* Remove unused imports

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
(cherry picked from commit c29896f505db28bf3dca9af9e6f0430dcf0f4629)
2024-01-26 22:55:53 +01:00
themias a83c773c3c
Grave digging and decomposition (#23646)
* Grave digging and decomposition

* fix

* update based on review comments

* code review

* remove unused field

(cherry picked from commit fd7ff690b1ad7b1cf6cd62deba3076684e3e9282)
2024-01-26 22:50:50 +01:00
Pieter-Jan Briers 56fb80ad34
BUI bugfixes / improvements (#23881)
* Fix ActivatableUIRequiresPowerCellComponent stopping power draw when one of two people closes the UI.

Also fixes it to check UiKey properly.

* Remove unnecessary CrewManifestViewer on PDAs

This is for a pop-up crew manifest UI, which the PDA doesn't use.

* Fix BoundUIClosedEvents that didn't check UI key/not correctly at least.

Uses the new helper method in engine.

* Fix drone (cargo shuttle) pilot console UI breaking if two people open it and one person closes it.

* Fixes for disposal router/tagger UI.

Code was badly copy pasted without changing identifiers, never worked.

Also cleaned up some of the logic (text trimming, sounds).

Also removed the "refuse to work if you have something in your active hand" check like why.

* Avoid running most ActivatableUIComponent logic when closing a UI via toggle

Activating the UI while it's already open closes it via toggle. Except it still ran 99% of the "attempting to open" logic which makes no sense.

This probably fixes a bug or some other dumb behavior somewhere.

* Bitch

(cherry picked from commit 123a4147dea2945f6c60fe9e4e0a3aa2da75e1dc)
2024-01-26 22:38:21 +01:00
Trevor Day 90c75efd9a
Add admin logs for thermomachines (#24056)
(cherry picked from commit 7a84f9e2038d4f0d9c776a4e1a91b83a4997a43e)
2024-01-26 22:37:18 +01:00
Ilya246 6df985f9d3
Fix oxyburn energy not accounting for heatscale (#24023)
(cherry picked from commit bd27b53ff09d4288aee4b762f22b166d62a29f14)
2024-01-26 22:35:48 +01:00
Pieter-Jan Briers 1c54b75da5
Dependency update / fixes / skrungle bungle (#23745)
* Give .props files 2-space indents.

* Move to Central Package Management.

Allows us to store NuGet package versions all in one place. Yay!

* Update NuGet packages and fix code for changes.

Notable:

Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.

* Remove dotnet-eng NuGet package source.

I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.

* Remove Robust.Physics project.

Never used.

* Remove erroneous NVorbis reference.

Should be VorbisPizza and otherwise wasn't used.

* Sandbox fixes

* Remove unused unit test package references.

Castle.Core and NUnit.ConsoleRunner.

* Update NUnit to 4.0.1

This requires replacing all the old assertion methods because they removed them 🥲

* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.

* Add Robust.Analyzers.Test

* Update submodule

* commit to re-run CI

(cherry picked from commit a6c9c36b688a1ba78ff4c12502e81661cf607b6c)
2024-01-26 22:33:46 +01:00
Nemanja 46f40662bb
Stop the inevitability of death from misgendering you (#23949)
Fix rotting messages and make them use pronouns

(cherry picked from commit 0126b9820ddd07bb2e98e766c19701fef64daf4e)
2024-01-26 22:27:36 +01:00
Guillaume E 75e6237060
Show how close bodies are to rotting (#23530)
* Show how close bodies are to rotting

When examining a dead body, you will be able to see of close
it is to rotting.

 - "It still looks fresh.", in the first third of the pre-rot period
 - "It looks ripe.", in the second third
 - "It's starting to look bad.", in the last third

This could help players prioritize medical care.

* Alter the wording of the pre-rot indicator

* Use numeric rotting stages in FTL

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
(cherry picked from commit af7327e59f9831d866022dc9018ae79311602f04)
2024-01-26 22:25:32 +01:00
Kot b664c6d02b
Powered stasis bed prevents body decay (#23520)
* Powered stasis bed prevents body decay

* Update following CR comments

* Remove unused import

* Simplify if-statements

* Change implementation following CR suggestions

* Add comment & remove explicit get/set

(cherry picked from commit e97fd47a8764f973193e22e45512acb5335bdf17)
2024-01-26 22:16:32 +01:00
Arendian 0bb967bcfd
Incendiary projectiles and lava firestack reduction (#23479)
* Firestack reduction and FireStackOnHit added

* Slight lava tweak

* Remove component and tweaked incendiary pellets

* Incendiary grenade tweak

* Now ignites on projectile fixture or ignition fixture + incendiary grenade tweak

* flare shells now  ignite entities again

* Comment

* undo flare gun ignite

(cherry picked from commit 6bf699429818c15a72ea5bb073a98ca0559b59a7)
2024-01-26 22:11:45 +01:00
Nemanja 77bd303603
Hellfire Thermomachines (#23543)
* hellfire thermomachines

* slight nerf? idk

* ilya review

* Improve clarity

* Update Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
(cherry picked from commit a78e9a854ebb744ca82fcdbca4968f0197d05a84)
2024-01-26 22:07:36 +01:00
Kara 03b3e36d43
Examine prediction (#23565)
* Initial prediction

* new group handling

* groups for all examines that use multiple rn

* compile

* why was it doing this??

* handle newlines with sorting properly

(cherry picked from commit 0ae3858b69b695697ea9300609460f8ddb70ebbf)
2024-01-26 21:48:02 +01:00
metalgearsloth 5fd454608f
Small adjustment for elookup api (#22447)
* Small adjustment for elookup api

* fix

(cherry picked from commit a3516e60e753d9b05982a00b4c9be6b737dec43f)
2024-01-26 21:35:47 +01:00
AJCM-git 6b7e8b4f5b
UseDelay + ItemCooldown merge (#22502)
(cherry picked from commit 9c522c8b19f7a6f6b396c66342413572a22d7845)
2024-01-26 21:32:09 +01:00
themias 3ddb612545
Fix a few cyborg interactions (#23391)
Fix cyborg interactions

(cherry picked from commit e7d1302357957cff8c2cc32cdef86d0c57e9033c)
2024-01-26 21:27:31 +01:00
TemporalOroboros ce27944275
Revert 'Revert 'Solution Entities'' (#23168)
(cherry picked from commit d23c8d5c19e56a582b6b12f832bd318efbdac7c7)
2024-01-23 23:00:42 +01:00
Nemanja 150c8cd817
Buff heat and flame damage (#23238)
(cherry picked from commit cfb129c5a4fcdf996ab16defd35e24ed909ca663)
2024-01-22 21:07:51 +01:00
qwerltaz 2028184ee2
flammable entities hotfix (#23113)
* flammable fix

* move air check and ignition to if statement

(cherry picked from commit 2fe1164a03c212095aa383461335b016f9d7fb47)
2024-01-22 18:57:52 +01:00
qwerltaz cd5c92d818
Fix flammables air ignition (#23063)
* Fix welder ignition

* fix mobs on fire hotspot expose frequency

* fix shotgun pellets ignition

* ensure ignitionComp on flammable init

* \n

* Revert "ensure ignitionComp on flammable init"

This reverts commit 6915dcdc

(cherry picked from commit 3f9102839579506e8bf71f5fbf48c92328104e58)
2024-01-22 18:45:42 +01:00
Debug 6afde59998
Hopefully fix atmos issues (#656)
* Check for divide by near zero (#22876)

* Clamp after AdjustMoles() (#22907)

Clamping is needed because x - x can be negative with floating point
numbers. If we don't clamp here, the caller always has to call
GetMoles(), clamp, then SetMoles(), which makes this function not very
useful.

* Add maximum atmos temperature limit (#22882)

* Add Tmax

* Increase Tmax

* Revert "Add YAML gas reactions (#22803)" (#22939)

This reverts commit 054321d2c2c17eb55a1640150131c61c29a3eb2b.

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-01-07 22:10:35 +00:00
Kevin Zheng 67d3f2b94d Add YAML gas reactions (#22803)
* Add YAML gas reactions

* Convert more reactions

* Use enum names

* Convert more names

* Add migration for MiasmaCanister

* Prevent reactants from going negative

* Fix energy conservation, lift energy calculation

* Fix comment

* Comment

* Add rate multiplier
2023-12-22 23:25:34 +01:00
Kara 7decaa29e7 Convert atmos device events to ref events (#22843) 2023-12-22 23:25:05 +01:00
Kara a23dce4702 Rename Miasma to Ammonia (#22791)
* Rename Miasma to Ammonia

* Namespace changes

* Map change????? why
2023-12-22 23:12:06 +01:00
username 621dc731a0 Add nitrous oxide decomposition reaction (#22738)
Co-authored-by: whateverusername0 <whateveremail>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-12-22 23:07:52 +01:00
username 0b0e11385f Add nitrous oxide synthesis reaction (#22774)
Co-authored-by: whateverusername0 <whateveremail>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-12-22 23:07:52 +01:00
qwerltaz 8e25e7a1f4 Improve gas analyzer interface (#22779) 2023-12-22 23:04:49 +01:00
Leon Friedrich c51891c65f Fix index out of range exception in atmosphere system (#22770) 2023-12-22 23:04:49 +01:00
Leon Friedrich 6cefcb9930 Stop AtmosphereSystem from logging errors if an atmosphere gets deleted. (#22761)
Stop AtmosphereSystem from logging errors if a atmosphere gets deleted.
2023-12-22 23:04:47 +01:00
SapphicOverload 405349cf48 Hardsuit and EVA helmets allow using internals without a mask (#22716) 2023-12-22 22:59:07 +01:00