LordCarve
cd0b4082bd
Unify `Content`'s `EntitySystem` logging ( #26216 )
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Use Log with generated sawmill name rather than explicitly named one for all non rule-based Content EntitySystems.
(cherry picked from commit eeaea6c25b496106eb741e93738f2ab8503949ba)
2024-03-23 23:51:39 +01:00
Pieter-Jan Briers
e7a3b82a8d
Use new ComponentPauseGenerator ( #25183 )
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Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
(cherry picked from commit e00f74505c62310bd15aeaba8d6530f648397074)
2024-03-07 00:57:05 +01:00
Leon Friedrich
5a4faa4f60
Fix thirst errors in tests ( #20481 )
2023-09-27 21:59:12 +02:00
Slava0135
e97ae17ae7
Fix thirst ( #20472 )
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Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-09-27 21:59:12 +02:00
PrPleGoo
76ef9906af
Task/food hud ( #19312 )
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* security HUD now shows a job icon on entities with a body
* thirst goggles
* set starting hud gear
* fix build
* remove from starting gear
* remove
* replace
* fix thirst and hunger icons
* update icons
* space
* space
* ]
* ]
* fix build
* fix comments
* fix
* spacing
* field
* move more namespaces
* use AutoGenerateComponentState
* comments
* fix build
* not all fields
* comments
* unpaused
* fix Dirty warning
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Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-09-27 21:59:12 +02:00
Visne
ee4809a222
Revert "Hunger and thirst HUDs" ( #18125 )
2023-07-18 17:28:28 +02:00
PrPleGoo
67e4b626c1
Hunger and thirst HUDs ( #18066 )
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* security HUD now shows a job icon on entities with a body
* thirst goggles
* set starting hud gear
2023-07-18 00:01:22 -06:00