* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
* Fix hotkey
* Fix container changes
* oop
* Fix multi-pulling
* Move alerts cleanup.
* pulling fixes
(cherry picked from commit c584f6444a85cc53edb060230f7e7b2b76cc87bf)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
(cherry picked from commit e00f74505c62310bd15aeaba8d6530f648397074)
* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
(cherry picked from commit 0d8254b2a2891f8d5623c9878bd0e567d0c7fe3c)
* Fix throwing bad regencontacts call
Throwing needs throwing out the window but this stops it causing problems with anomalies.
* Bandaid throwing
(cherry picked from commit 8b7bec2f1d3724bace4b5e9466a4908a582cf7cb)
* Deep Fryer And Its Powers
The Deep Fryer has been implemented. It uses Corn Oil, Ghee, and Olive Oil to fry. Other features include:
1. Mixing Oil and Water at a certain temperature causes smoke.
2. When throwing an object at the Deep Fryer, a Chef will *always* land the shot, but anyone else has a chance of missing.
3. When an item is sliced, an event is triggered that other items can see.
* Update meal_recipes.yml
* Reworking the effects so they won't trigger on init.
* Create DeepFryerTest.cs
* Commenting out the UnsafeOilVolumeEffects part of the .yml. Something about the sound script inside of it breaks UnintializedSaveTest and it's not necessary for a smoke reaction to occur anyway.
* Update DeepFryerSystem.cs