Commit Graph
15892 Commits
Author SHA1 Message Date
PJBot 5cd69c7356 Automatic changelog update
(cherry picked from commit f8b54a06b7)
2024-03-24 00:02:17 +01:00
Verm 570c8a6655 Fix artifact report info (#26252)
* Update ArtifactReports.xml

Fix conflicting info

* Small tweak to wording

(cherry picked from commit e70928fad8)
2024-03-24 00:02:12 +01:00
PJBot bc01108874 Automatic changelog update
(cherry picked from commit 545b61855c)
2024-03-24 00:02:11 +01:00
PJBot 546639e8ee Automatic changelog update
(cherry picked from commit 6b966f6360)
2024-03-24 00:01:52 +01:00
nikthechampiongr 6d38428b56 Fix SCRAM implant not working while cuffed. Incidentally fix freedom implant working while dead/crit (#25978)
* Fix SCRAM implant not being usable while in cuffs. Also fix freedom implant from working while dead/crit as a side effect

* Move check up to apply to all actions and do thing I forgor to do before

* Change check into an ActionBlocker check that also checks whether the user is sleeping.

* Make checking for Consciousness the default for actions

Went through and chose what I believe to be sensible defaults for actions that had CheckCanInteract.

* Fix typos my beloved

I had an unbelievable skill issue

* Fix major skill issue

(cherry picked from commit 22e9d6562f)
2024-03-24 00:01:51 +01:00
PJBot 136c78cabf Automatic changelog update
(cherry picked from commit 5185a4a6b3)
2024-03-24 00:01:50 +01:00
Killerqu00 f33fe79c7a Initial Infected can see each other (#25934)
initial infected icon

(cherry picked from commit 45d6c03407)
2024-03-24 00:01:46 +01:00
PJBot 69ab913eb1 Automatic changelog update
(cherry picked from commit d5e7951d5a)
2024-03-24 00:01:46 +01:00
PJBot 0634abcfb1 Automatic changelog update
(cherry picked from commit 2c6d8aaffe)
2024-03-24 00:01:41 +01:00
Boaz1111 bcd45f1203 Bumps LoneOps minimum required players to 20 (#26244)
done

(cherry picked from commit 61e31f4062)
2024-03-24 00:01:39 +01:00
PJBot 6f44f5c73a Automatic changelog update
(cherry picked from commit d4b60faff8)
2024-03-23 23:59:58 +01:00
PlykiyaandPlykiya 60b23640c5 Adds craftable ducky slippers (#26138)
* Craftable ducky slippers

* fix node

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>

(cherry picked from commit 6694f92171)
2024-03-23 23:59:51 +01:00
PJBot a33d43c74e Automatic changelog update
(cherry picked from commit 6247ef4700)
2024-03-23 23:59:30 +01:00
Terraspark4941 4219f6891e Updated the TEG page (#26170)
* Ported from guidebook-cleanup branch on my fork

* Missed a skill issue, thanks Tayrtahn

* Fixed misinformation

(cherry picked from commit 353784bfae)
2024-03-23 23:59:28 +01:00
PJBot 669ad9b673 Automatic changelog update
(cherry picked from commit 2ade132c6b)
2024-03-23 23:59:27 +01:00
PJBot daf3ee7d13 Automatic changelog update
(cherry picked from commit 7dc7750dd0)
2024-03-23 23:59:23 +01:00
brainfood1183 53b2d209b0 Spray Paint (Review Ready) (#23003)
* Spray Paint (Draft)

* paint colors, paints in maints loot, cargo crate of paints.

* fix

* remove paint (sort of)

* moved paintcleaner into own system

* Moved paint to server (had to unfortunately)

* doafter now breaks when moving away.

* cant paint mobstatecomp

* loads of fixes

* fixes

* fixes

* nopaintshadercomp

* fixes

* fix

* use locale for paint remove string

* remove nopaintshadercomponent and use blacklist

* remove enabled.true from visualizer

* paint doafter event.

* add verbs for paint and remove paint and icon for paint verb.

* fixes

* no longer replaces shader when shader exists.

* replace forloop with foreach, check shader before adding and removing.

* paint doafter now separate so no copy paste code

* Entities in sprayed targets item slots are also now correctly sprayed.

* fix

* fix

* fix airlock psray painter now removes painted before painting door.

* spray paints now use openablecomponent.

* fix

* fix damn accesstypes.

* fix

* fix

(cherry picked from commit e4d5e7f1ae)
2024-03-23 23:59:20 +01:00
PJBot d01b5259e7 Manual changelog update
(cherry picked from commit 3b8320dbbe)
2024-03-23 23:59:06 +01:00
potato1234_x c8a02d666f makes closets/lockers better (#24942)
* hmngm

* fix

(cherry picked from commit e94fba5f70)
2024-03-23 23:58:16 +01:00
Ilya246 30ad71fe77 fix decoy bomb uplink category (#26205)
move

(cherry picked from commit 21c527d6d0)
2024-03-23 23:56:20 +01:00
DoutorWhite 2db74bd7c5 Improves Medical Hud interface and functionality (#26027)
* Improvements to the medical hud interface

* Adds an icon for SSD players

* Indentation fix

* Update sprites, changes direction and adds new status icon.

* Adds decomposing icon

* Code cleaning

* Changes Crit Icon sprite

* Simplifies the decision structure

* Changes copyright line

* Changes Critical Icon sprite

* Makes the Critical Icon border darker

* Changes sprites to /tg/ station

* Updates copyright

* Makes Dead Icon animation slight faster

* Code cleaning

* Remove some unused imports

* Code cleaning and rename icon

* Minor code cleaning

(cherry picked from commit 8d40bc36a9)
2024-03-23 23:56:19 +01:00
Leon Friedrich 1aefd9c6a1 Add reckless replay load button (#26212)
* Add reckless replay load button

* A

* More descriptive button

(cherry picked from commit 646f7e07a8)
2024-03-23 23:56:14 +01:00
Mr. 27 b2564e7a3b make romerol work on the dead (#26222)
* a

* review

* g

(cherry picked from commit 87386ca0ba)
2024-03-23 23:52:03 +01:00
vanx 678468cc05 Suit slot weapon consistency + visuals (#26152)
suit slot my beloved

Co-authored-by: vanx <#vanxxxx>
(cherry picked from commit 6c239890c5)
2024-03-23 23:52:02 +01:00
HappyRoach 51071c7f1b Fixed safe filling with WT550 (#26208)
(cherry picked from commit 597107c431)
2024-03-23 23:51:57 +01:00
Pieter-Jan Briers 83beb03c31 Increase air alarm low pressure thresholds.
If a room's pressure drops it can become unbreathable long before people start taking pressure damage, and so also long before the air alarm starts reporting a danger state. I've increased the values so that the air alarm should show danger if the pressure becomes so low as to be unbreathable.

(cherry picked from commit 865f530d1f)
2024-03-23 23:51:54 +01:00
Golinth b56551f310 Criminal Record Icons below Job Icons (#26203)
SS13 Criminal Record Icon Location REAL

Adds a new Offset DataField to the StatusIcon Prototype. It effects status icon location on a per-pixel level. Not sure what else it could be used for, but hey, nothing wrong with generalizing. Also moves the mindshield icon priority to one, to fix an unreported bug with them covering non-job icons.

(cherry picked from commit 21de5e9a08)
2024-03-23 23:51:45 +01:00
FungiFellow 6dc0db9e0a Change Syndie Monkey Price 8-6 TC (#26214)
Price 8-6 TC

(cherry picked from commit 6095383ce4)
2024-03-23 23:51:44 +01:00
potato1234_x c89ee3a21c Make puddle smoothing better (#26171)
puddles

(cherry picked from commit 2eec906c18)
2024-03-23 23:51:44 +01:00
Ko4ergaPunk 519573369b New wooden furniture (#26182)
* ю

* Fences

* bench, stairs and fence shadow

* small gate desc

* empty

* empty

* destructible

* price fix

(cherry picked from commit 909b2aaa2d)
2024-03-23 23:51:40 +01:00
wafehling 14b72975df Added 18 new bounties to cargo (#26160)
* Added 18 new bounties + tags, couple of balance tweaks

* Oops, 2 corn tags.

* Fixed another duplicate from merge conflict

* Fixed all arbitrage issues

* Removed metamorphic glass/manly dorf bounty

* Removed manly dorf bounty

* Removed manly dorf bounty

* Removed manly dorf bounty

* Changed hiviz tag, removed commented out bounty

* Removed extra line

* Change HiViz tag

* Removed unused tag

* Removed LaceupShoes, changed HiViz

* Changed flavor text for fruit bounty

* Removed live mouse bounty

(cherry picked from commit 4357b9ef08)
2024-03-23 23:51:36 +01:00
VelcroboyandVelcroboy 82d700ffe8 Map Edits (#997)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-03-22 19:47:53 -05:00
DeltaV-Bot dae03b9e99 Automatic changelog update 2024-03-23 00:16:48 +00:00
VelcroboyandVelcroboy 2ad986dddd Adds pre-set warp points (#991)
* Adds pre-set warp points

* Trim yaml

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-03-21 20:35:14 -05:00
DeltaV-Bot e370470286 Automatic changelog update 2024-03-21 18:47:04 +00:00
Danger Revolution! d07fa88e1d Adds Lunchboxes to Lockers (#989)
* do the chnage

* Revert "do the chnage"

This reverts commit f691377136.

* lunchboxlunchboxlunchbox

* Update science.yml

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

---------

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
2024-03-21 13:46:44 -05:00
DeltaV-Bot b1b913026f Automatic changelog update 2024-03-21 06:11:01 +00:00
rosieposie 5e32b2f6f6 Subpatch 3/20/24 (#987)
* fixed a bunch of issues

* fixes

* bar power

* remove ghost role slimes
2024-03-21 01:10:41 -05:00
DeltaV-Bot 69f98d24df Automatic changelog update 2024-03-20 22:50:18 +00:00
VelcroboyandVelcroboy a14b7c5e23 Add Submarine to map pool :) (#984)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-03-20 22:49:58 +00:00
Null e8bebf0595 Remove duplicated entries
I have no idea what I'm doing 🫠

Signed-off-by: Null <56081759+NullWanderer@users.noreply.github.com>
2024-03-20 16:17:17 +01:00
DeltaV-Bot d6c0287766 Automatic changelog update 2024-03-20 15:15:39 +00:00
DeltaV-Bot 01da3a04cd Automatic changelog update 2024-03-20 14:51:41 +00:00
DeltaV-Bot 3e3818f2eb Automatic changelog update 2024-03-20 14:51:38 +00:00
DeltaV-Bot 9a48f6d389 Automatic changelog update 2024-03-20 14:51:38 +00:00
DeltaV-Bot ab2bfa840b Automatic changelog update 2024-03-20 14:51:38 +00:00
DeltaV-Bot 2fb221000d Automatic changelog update 2024-03-20 14:51:38 +00:00
rosieposie d78050be8a Submarine Itty Bitty Baby Patch (#981)
* initial commit

* more fixes

* forgot a cable

* minor fixes

* Update submarine.yml

* fuck that one cable

* we're so back

* its so over

* more wires fix & clown pie
2024-03-20 00:07:35 -05:00
rosieposie bc19445e42 Submarine Patches 2/10 (#809)
* various retooling

- moved bar & arcade to food court
- retooled west wing of hospital
- fixed atmos markers in gas area
- fixed some misc emergency lights, lowered overall emergency light amount in maints
- removed barbershop, laundry made smaller and slid over a bit
- epi gets their maints back for real
- SIX SMES's. power problems better be fixed or im eating my hat
- removed any labyrinth loot of value pending a full labyrinth redo out of scope for this patch
- WIP supply room for the big hole left by the old bar & arcade/cafe area

* minor touchups

* Update submarine.yml

- added a park substation
- minor tweaks & cleanup

* remove unnecessary extra SMESs

* fix erroneous tiles

* fixgridatmos & variantize

* Update submarine.yml

- added a central hospital substation
- retooled the sec & engi outposts
- labyrinth REMOVED.
- made the robotics room """bigger"""

* sorry prototypes file

* Update submarine.yml

- bingus room
- ai containment room
- minor tweaks & cleanup

* minor fixes again

* cave time

* further refinement of cave area

* old xenobio lab

* decal'd up

* 1 more light

* glass airlocks in xenolab

* ICU door & cave prison

* Update submarine.yml

- added some railings / line stuff
- borg chargers at logi lobby
- fixed some tiles
- retooled ICU a little

* signage babeyyyyy

* Update submarine.yml

removed laika, added SOME stalagmites but not all

* Update submarine.yml

stalagmites, sec main area rejiggering, detailing

* button fixes

- made all buttons directional
- named janitor service light buttons
- added some missing jani lights

* stuff

- moved brigmedics room into sec
- moved detective out of sec
- prettified more substations
- added martial artist, tweaked some crew numbers

* custom escape pod

* custom evac shuttle - NTES Propeller

* fix some wiring on evac shuttle

* rotate some items & telecomms added

also intercomms

* more room at arrivals in case evac shuttle flips

* swap to metem machines

* strengthen armory

* armory touch-ups

* a treat for the warden

* fix stinky decals

* added laser box

and fixed armory more and also apparently never added the metem machine ??????? i swear i did this, must have not saved it

* add secondary sec entrance

also added some posters

* swap armory & wardens room

* armory touchups

* Update submarine.yml

- added blast doors to holding cells
- fixed corpsman door
- added some more cameras
- stuck some secret doors around
- added ninja bombing targets
- minor touchups

* fix some connections

* Update submarine.yml

* Update submarine.yml

* Update submarine.yml

* Update submarine.yml

* Update submarine.yml

* Update submarine.yml

* Update submarine.yml

* Update submarine.yml

* Update submarine.yml

* Update submarine.yml

* Update submarine.yml

* sec checkpoint 2

* minor fixes + panopticon

* fix power near arrivals

* missed two wires fuck

* Update submarine.yml

* atmos maint changes

* more external access points

* camera monitor fixes

* fix area around camera router a bit

power, etc

* fix test failure

PROTIP: dont throw darts

* inconsistent windows at bars

* Update submarine.yml

* Update submarine.yml

* retool cargo dock significantly

* single tile that was gonna annoy me

* forgot lights oops

* Update submarine.yml

* improved ICU way more

* Update submarine.yml

- contraband crate
- minor ICU touchups

* minor fixes

* cloning room tweaks

* decal'd up the bar
2024-03-19 18:50:02 -05:00
rosieposie 304fdcd356 Add Corspman Access & Airlocks (#892)
* add corpsman access & mantis maint airlock

* fine

* accessible guy

---------

Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>
2024-03-19 13:13:13 +01:00