Commit Graph

489 Commits

Author SHA1 Message Date
Tayrtahn 5e95b01dd6
Split smoke grenade sound into two parts (#26095)
* Split smoke grenade sound into two parts and converted to mono

* Restore old sound for admin trigger effect

(cherry picked from commit 696f97f78ecfb86e4483148588a52e39bf27073c)
2024-03-17 15:07:15 +01:00
pigeonpeas 19828e3fc2
New salvage expedition ambience. (#25983)
adds the stuff!!

adds the OGG file, makes it play in game, and adds the attributions.

(cherry picked from commit 5364bd4af0dcd06dea4a0db4edb99a8e672332a2)
2024-03-17 14:53:14 +01:00
he1acdvv 800d896920
New Nukie Song (#25765)
made a new nukie song lel.

(cherry picked from commit 806c0d162fffa41b47596f1a4d8c03e72c2ff7a9)
2024-03-17 14:43:58 +01:00
metalgearsloth f102e8ff75
Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup

(cherry picked from commit c5486873db0d6826122eb1f30007e392fc101082)
2024-03-08 12:54:53 +01:00
Adeinitas 4a87ac100f
Makes Vulpkanin able to howl + adds some growling noises (#884)
* Adds howling / growling noises

* revenge of the spelling error!! grahh!!

* trying to fix that error with the schema validator

* Fixing copyright + adds vulp growls to harpy emote

* The case of the missing attributions dashes.

* Fixes up attributions.yml with license.txt info

* Update Resources/Audio/DeltaV/Voice/Vulpkanin/attributions.yml

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>

---------

Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-03-07 22:49:28 -05:00
Debug 9b2d304326
Merge pull request #937 from DebugOk/2024/03/05-Merge-Master
2024/03/05 merge master
2024-03-07 18:18:05 +01:00
Firewatch 4e00e2e699
Syndicate Decoy Bundle + Snap Pops (#25333)
* it works

halilujeah

* toggleable lights

removes a redundant flashlight since you can turn on the balloons to cast light

* final touches

syndicate decoys :trollface:

* touches

it works now

* minor spelling mistake



* minor spelling mistake 2

darn

* adds whistle

commanders now spawn with a whistle around their neck

* yaml linter

luv you linter baby

* smallify the whistle

it was way too big, this has been addressed

* sprite fix

am dummy 👍

* netsync errors

wouldn't compile properly

* forgor

* i suck at yaml

smh

* decoys for all

now both syndicate and traitors can use the decoys, yippee!

* Update meta.json

credit my discord username

* Update uplink-catalog.ftl

* Update decoys.yml

base decoy no longer shows in the entity browser

* immortal gone

balloons have gained mortality

(cherry picked from commit 93d820f315c015eca17444bb8459f96f57381acd)
2024-03-07 01:05:03 +01:00
Debug e6cb8724bc
Port Nyano's FTL sound (#914)
Me when the FTL
2024-03-05 18:49:55 -05:00
MACMAN2003 1a1c61d71d
Add Ratvar (#24958)
* Create ratvar.yml

* restore balance to the universe

* scale issues

mfw nar-sie is smaller

* spawner + spawn anim

a shitty spawn anim is better than no spawn anim

* undenseify

no longer as dense as a dying neutron star

(cherry picked from commit 2458c87b625385fe4b339f1e4141443af28a5711)
2024-03-05 09:48:54 +01:00
PoorMansDreams 9e2288726d
No More DMCA over pirate_start (#25153)
ARRG!

(cherry picked from commit b98450a3ef35f439cbe0202f8bda9556a8b8d3d8)
2024-03-05 09:37:25 +01:00
Fluffiest Floofers bf396ab21a
Fix missing sound for Psionic Regen (#879)
fix missing sound for this
2024-02-23 19:30:34 +01:00
Ed c2995bb848
Train station (#24927)
* some content

* some next content

* fixes

* remove stained window

* return bot message?

* woah! Full map added!

* map update

* big update

* camera server

* Corvax playtest feedback

* add mail system and 30$ meteor shield

* update

* updatik

* hardwork

* pipip

* update

* remove from mappool

* fixes

* sentipode

* e

(cherry picked from commit f64a32990a27cec5bd958180eb833b9efffeb565)
2024-02-21 04:06:36 +01:00
Firewatch 5eac70cd7f
Newton Cradle Fix + Addition to Bureaucracy Crate (#25357)
fixes

makes the newton cradle not able to decimate ears while also adding it to the bureaucracy crate and lowering its volume and range a little bit

(cherry picked from commit 110437cc7f9b912093ec53560df6026c7873de51)
2024-02-18 23:39:58 +01:00
LankLTE e7d8f5e080
Diona Nymphs & Splitting (#24630)
* Porting & implementation

* Fix two stupid errors

* Human not humans

* fix audio path

* Fix test fails & update cooldown

* Work on reviews & test fail

* Rework nymph organ system.

* Make the nymph organs nospawn.

* IsDeadIC

(cherry picked from commit 407d4aed586a5143dc1dd0d31e7898f6df07a411)
2024-02-18 23:34:45 +01:00
Krunklehorn b1e1ec66ea
Add sfx for writing on paper (#25257)
* Initial commit

* Moved params to sound

* Removed type tag

* Removed null check

* Forced default

(cherry picked from commit 1de3f24f16733521d22543708a59e72a6b396c71)
2024-02-18 23:25:50 +01:00
Errant 61ad8108af
Vox names, species prototype cleanup, some cosmetic changes (#24994)
* voxnames

* New generator parameters, names are more readable

* bunch of missing vox stuff

* more names

* sad

(cherry picked from commit 5a9ab3b315c90ddd054f2e2524af023d909e2a9e)
2024-02-18 23:08:43 +01:00
Ed 9dcdbea279
Shadow anomaly returns (#24629)
* content

* add cat

* ambient

* I FORGOT HEARTS!

* fix ambient

* some fixes

* canCollide: false

* connect to damageable

* pi

* remove fx

* some fixes

* *sad bruh*

* hazed

* Update base_shadow.yml

(cherry picked from commit ae321151cab2e3f4327dfcbc73ffc01bbb2e3de6)
2024-02-18 23:03:02 +01:00
Tayrtahn b39407bae3
Add verbs to Open/Close Openable containers, and add optional seals (#24780)
* Implement closing; add open/close verbs

* Add breakable seals

* Allow custom verb names; make condiment bottles closeable

* Remove pointless VV annotations and false defaults

* Split Sealable off into a new component

* Should have a Closed event too

* Oh hey, there are icons I could use

* Ternary operator

* Add support for seal visualizers

* Moved Sealable to Shared, added networking

* Replaced bottle_close1.ogg

(cherry picked from commit 75e47fff9e5150a4de37e4d3c8a8b278f0a1a2cd)
2024-02-18 23:02:49 +01:00
VMSolidus 84bad278e2
Nerf ear destroyers (#827) 2024-02-13 14:29:36 +01:00
Fluffiest Floofers 61ddd6b0e8
Fix glimmer mite sound being loud (#812)
* Delete Resources/Audio/DeltaV/Glimmer_Creatures/mite.ogg

Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com>

* new mite sound

---------

Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com>
2024-02-10 23:21:56 +00:00
Debug bde57bb886
Merge pull request #792 from DebugOk/Wizmerge-08/02
Merge wizden up to 08/02
2024-02-08 16:47:37 +01:00
Adrian16199 a4718b2490
Fixes felinids not having nom. (#773) 2024-02-08 16:40:28 +01:00
themias 7113ea3a13
Add Diona salute sound (#24836)
(cherry picked from commit f25093e85e25ca0ea7a5c22a7a74b8a3287119e7)
2024-02-08 12:25:38 +01:00
lzk b0dcdcb504
Newton cradle (#22914)
* comit

* comit2

* little more range

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 628e22ba026724b444d8cfc900e0a6ef3cbd9c6f)
2024-02-08 12:20:03 +01:00
Ed f4c18667a4
Shuttle guns new sounds (#24714)
* new sounds

* fix

* fix sound

* some tweak

(cherry picked from commit 60c5797807af4a48e9971dfd7b36b2a9938ea2db)
2024-02-08 12:01:12 +01:00
Kara c2381d8084
Make various sounds quieter (#24690)
(cherry picked from commit f2aaf6b753849c5b5a3c8e97b89b8d8867d486c3)
2024-02-08 11:56:19 +01:00
themias 8497ef8002
Add cowboy hats and boots (#24299)
* Add cowboy hats and boots

* oops

* audio fix and attribution

(cherry picked from commit 5c75117749ce959accb936cffd6bc1d481137a13)
2024-02-08 11:50:35 +01:00
leo 4e7e17a39b
Glimmer Mite - pest that causes glimmer (#564)
* little glimmer guy

* oops I forgot to add a mob description

HA HA HA

* attempting to fix code issues

* more code fixes

* more code fixes

* cod efix

* coed fics

* every day i scream at least twice

* fixed attribution

* Update attributions.yml

tehe

* made the sound effect public domain

* dies

* bug fix (HA HA)

* wow fuck someone already added ectoplasm wow i thought i added it first wow

wow
2024-02-01 19:32:28 +01:00
themias 87108e5822
Add reagent specific footstep sounds (#24406)
* Add sticky footsteps

* Update Resources/Audio/Effects/Footsteps/attributions.yml

Co-authored-by: ike709 <ike709@users.noreply.github.com>

---------

Co-authored-by: ike709 <ike709@users.noreply.github.com>
(cherry picked from commit 557e5eb476235398c3cf95aad793f36ab4b48f55)
2024-01-27 23:48:14 +01:00
Kara 6ca85e719b
Destruction & impact sound rework pass 1 (#24282)
* Various sounds ported

* Replace wall_bonk.ogg

* Metal/metalglass break sound pass

* Replace metalbreak.ogg

* Replace woodhit

* Replcae tap.ogg n some smack uses

* Fix lint

* Replace bang.ogg and some instances of hit_kick.ogg

* couple more

* fix wood sound

* i may be stupid

* le attributing

* bro what

* standardize more destruction sounds

* fix melee hit sound cutting off

* window threshold sounds and remove `destroySound` it literally doesnt exist

(cherry picked from commit 818b07ecf82bdd72dc5524f6bc093067b2ef6472)
2024-01-26 23:10:41 +01:00
Kara 8b73edaa6c
Significantly less annoying eating sounds (#24195)
(cherry picked from commit fd3222993e6c5b0f0ec6296934fad6438b1e260a)
2024-01-26 23:03:26 +01:00
themias a83c773c3c
Grave digging and decomposition (#23646)
* Grave digging and decomposition

* fix

* update based on review comments

* code review

* remove unused field

(cherry picked from commit fd7ff690b1ad7b1cf6cd62deba3076684e3e9282)
2024-01-26 22:50:50 +01:00
Fahasor a764a4eb3b
Whistle for security (second try) (#23945)
* Move Exclamation entity

* Add Whistle Component and Whistle System

* Add BaseWhistle prototype

* Add sound to BaseWhistle

* Add SecurityWhistle prototype

* Add Sprite and Icon to SecurityWhistle

* Add whistleExclamation prototype

* Fix SecurityWhistle prototype

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* Add whistles to sec vendingMachine

* Revert "Add sound to BaseWhistle"

This reverts commit 0c2eeab1286fb778ed7a845e59c642f667582a4a.

* Add sounds for BaseWhistle

* Make atributions compact

* Remove unnecessary spaces

* Make WhistleSystem class sealed

* Remove possibility to exclamate one person from WhistleComponent

* Remove delay from WhistleSystem

Increase delay

* Remove unnecessary HashSet

* Try replace Resolve

* Refactor sound emmiting

* Rework spawn of exclamation

* Move WhistleComponent from Server to Shared

* Edit WhistleComponent because of moving

* Move WhistleSystem from Server to Client

* Edit WhistleSystem because of moving

* Add new event

* Add server part of WhistleSystem

* Modify system for prediction

* Add documentation to WhistleComponent

* Revert "Modify system for prediction"

This reverts commit 89abb290571ff47deb5491b0f720f6bde079110b.

* Revert "Add server part of WhistleSystem"

This reverts commit ca52ca081f30fb164f401c1818d08531f02af284.

* Revert "Add new event"

This reverts commit 5ca9694757c94c03ca72d5b2f56f5f23503a3263.

* Move system from client to shared

* Modify whistle system because of moving

* Separate checks and action

* Organize file folders according to conventions

* Make component Networked

* Change trigger component for WhistleSystem

* Put indents betwen methods

* Rework WhistleExclamation prototype

* Change variable name

* Add serializer to WhistleComponent

* Rename one variable

* add predict possibility to Shared

* add Client part of prediction

* Add Server part of prediction

* Increase whistle distance

* Prevent spawn for invisible entities

* WhistleComponent now use file-scoped namespace

* Delete unnecessary part from MakeLoudWhistle

* Add Resolve check

* Delete Server and Client part for prediction

* Make system prediction properly

* Change prediction behaviour

* Fix unexpected error occured

* Avoid using obsolete methods

* Add comments

* Update DataField to make it shorter

* Update size for new size system

* Prevent ping for invisible entities for real now

* Avoid triggering unnecessary debug asserts

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
(cherry picked from commit fa3da1ab825c2140c8119e723028f292a7b772c3)
2024-01-26 22:33:18 +01:00
Flareguy f6273cf22b
Ports some /tg/ + /vg/ space ambience (#23910)
* ports some tg + vg space ambience, removes all but 1 of the old space ambience music

* add back starlight and drifting

(cherry picked from commit 8a7ab615227828f2594f66a81ce51a9853228862)
2024-01-26 22:30:45 +01:00
brainfood1183 ff356a0caf
Fix pop.ogg (was stereo now mono) (#23795)
(cherry picked from commit 7450507136a43043fb271e8b4dd3ac55a182ff1f)
2024-01-26 22:19:30 +01:00
Mr. 27 6d00f06dc5
More arachnid emote noises (#23548)
* inital

* add click

* aaaa

* Create arachnid_click.ogg

* attributions

* hu

* actually fix attributions

(cherry picked from commit 4dc0a5f6aec23112ee2c3e21868b480d54036b23)
2024-01-26 21:47:36 +01:00
brainfood1183 7934940e3b
Adds Hellspawn (Nar'Sie demon mob) (#20291)
* HellSpawn Mob

* added spawner

* summary for the namespace

* larger collider, cannot enter single tile corridors.

* fix

* remove duplicate from yml, fix attributions.

* moved action to shared, moved comp to shared, networked comp, separated heal, fixed attributions

* removed flammable from hellspawn
removed the healing effect from firestarter ability (healing can be separate ability).

* Update attributions.yml

fix attributions

* fix

* fix

(cherry picked from commit b06d9cb64a53e387240fa804853d3ee2a4d3f11b)
2024-01-26 21:37:35 +01:00
deathride58 8d94a6e1d9
Fixes license violation with Smoke-grenade.ogg by replacing it with a freshly-made sound (#23476)
* smoke grenade license compliance

* source link

* lets bring the pin sound down a peg

(cherry picked from commit f2da99790ef23c2dce46f390697ada430b14f5c6)
2024-01-26 21:30:41 +01:00
Flareguy c61c764170
Ports the /tg/ airlock deny sounds (#22954)
ports /tg/ airlock deny sounds

(cherry picked from commit e790e59e192e6e607963e70bb49e63f28bf0e56a)
2024-01-26 21:29:30 +01:00
deathride58 6af522df55
Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212)
* blindness rework - damaged eyes now simulate legal blindness

* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA

* attributions

* makes eyeclosecomponent adminbus compatible

* useshader(null)

(cherry picked from commit aa6645c8e956be6abfffb58b43e67f479c45f962)
2024-01-26 21:27:55 +01:00
zzylex 671fad267b
Allow plungers to be fired by bows and embedded into entities (#23406)
* allow plungers to be fired by bows and embedded into entities

* fixed bow being able to shoot every object

(cherry picked from commit 0f85e10747e3ab3c99b6e300802658cbe343c5f9)
2024-01-26 21:27:13 +01:00
metalgearsloth 6cfbdc6a4e
Add UI click sounds (#22410)
* Add UI click sounds

* tweaks

* Significant cleanup

* Audio options and numerous fixes

* Fix the remaining UI elements

* new click sound

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit 4023134cf0536d36dd1d685189e8b1ee6c004d81)
2024-01-22 20:59:16 +01:00
Ed 5ce889fef1
Tesla (#21124)
* upload all textures
finished easiest part - TeslaGenerator

* Added Tesla energy logic

* add lightning pulse priority

* work

* optimise lightning arc system

* now tesla moving to LightningTarget entity and consume it

* some audio work
add airlock and computers to the LightningTarget

* add nice visual and explosions
add crashing to game

* rsi meta fix

* disabling explosions (crashing server)
I'll get back to that problem later.

* adding important admin logging

* a little bit of cleaning and documentation

* Persistent attempts to fix the server crashing on explosions. Accidental cleaning of everything I see.

* now the tesla incinerates everything it touches except the containment field.

* colliders work

* fix falling tesla on ground after being exploded

* add consume sound, add spawn and collapses sound

* added TeslaGenerator to cargo trading console

* add all tesla part to cargo trading console

* Tesla coils: Turn on and off, get energy from lightning, give energy to the grid.

* tesla coil is ready

* tesla grounding rod is ready

* clean up

* clean up 2

* grounding rods now working without power

* add LightningResistance parameter for LightningTarget Component

* add chaotic teleport

* eletrocution remove?

* deltanedas fix pack

* more fixes

* FIXES

* FIIIXEEES

* The "Grounding Rod" component is removed, and replaced with "LightiningSparking", which is responsible for changing the visuals when hit by lightning. Duplicate code from the coil is removed.

* ops

* fix

* nah, is escaped anyway

* increase tesla collider size

* keron bb

* try fix test?

* fix

* bruh

* check turn off sus comp

* prototype cleaning

* FIIX

* return and fix sus component

* fix tesla eating lightnings, now mini tesla is electrocuted

* commented some issues

* remove linq sorting
fix jumping system
minor fixes

* fix second Linq

* fix tesla colliders! Yeah, it works

* fix componentregistration

* Just retests

* not fix

* FIX TESLA

* fixes

* store targets

* back

* make dictionary of hashsets

* some sloth fixes

* stump

* playtest balance energy generation, return to unpotimized (but working) lightning shoot

* parity

* work on

* some new fix, some new bug (chasingComponent not chasing)

* comment

* fix ChasingWalkSystem

* fix collider tesla problem

* revert old unoptimized shoot lightning

* new fix pack

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 88d7cfb4c035a5a5c2c3e7fc643b9a0d4ad18f5f)
2024-01-22 18:56:57 +01:00
Dakamakat 11274cc472
Change id insertion sound (#23007)
* feat(id audio): add id insertion sound

* feat(pda): change id insertion sound

* feat(minor): change filename

* feat(attributions): update license

(cherry picked from commit 1d065394327fa8a549d3f30cb4e1a9aae5887180)
2024-01-22 18:47:47 +01:00
Darkie 0a2e3663e5
Added a regular and an engraved zippo (flippo) lighter (#23020)
* Added the zippo and engraved zippo. Added the engraved zippo in the detective's coat.

* Added copyright.

* Renamed to Flippo

* Gave the Flippo new sounds. Moved the lighter sound collections to their own folder in Items.

* Fixed YAML issues that showed up with moving the lighter noises to their own folder.

* Added the detective's Flippo as a thief objective, with half the weight of the forensic scanner.

(cherry picked from commit 1c8eb2f3de92e52fcc5100e4751e0dd51f20c77e)
2024-01-22 18:44:11 +01:00
Hmeister-fake 4024dcf5b2
Adds sound to Smoke Grenades (#22866)
* New smoke grenade sound

Very new to PR's and stuff, sorry

* Adds sound to smoke grenades and tear gas grenades on trigger

* Update attributions.yml

Deltanadas asked for it

* Update grenades.yml

* Change sound to an unlicenced sound

* Update attributions.yml

(cherry picked from commit bd398a6a9ae5f71eb5077cb612c39bfe82ec5d06)
2024-01-22 18:32:45 +01:00
Ed 8bca049ca7
New Thief minor antagonist (#21520)
* start working

* add right-click thief antagins
some architecture restruct

* add meh thief greeting audio

* add thief subgamemode to Traitors gamemode

* add late join thief (not tested yet)
add briefing

* add pacifism

* add Steal tasks to thief

* fix crash thief+traitor on person

* add new condition: collection steal

* add tracking of succes collection objective

* add stamp collection target
remove some boring steal target
add check pulling entity to collection target

* finalize first 2 group objective

* start merging stealing objective systems

* merging

* finish merging. Now traitor steal objective work better

* we don't check the items of pullable sentient entity

* clear naming, enable thief signle item objective start

* objective pack add

* finish with steal item objectives

* convert string to ProtoId<>

* some clean up

* add thieves to revolution game mode

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* update pacifism: fix crashing, monkey-thief without pacified

* adaptive animal briefing, cleaning locales

* add structure steal objectives

* remove RCD target

* add thiefs to manifest, but bug with traitor duplications

* add escape objective

* add chat briefing

* setup animal objective group system

* add animal steal objectives

* add animal objectives notroleconditions

* add morty

* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3

* 6 hours of trying to fix duplicate tasks. Failure

* added thief pinpointer (buggy)

* start thief backpack UI work

* revert pinpointer for scope reason

* UI continue work

* add thief starter kits content

* remove ERP kit :trollface:

* finally! giving starting items to thief. Now it playable, but still need more work

* clean up

* fix

* fox

* add merged items into thief
new Starting Kit (buggy)

* fix YES antag menu

* objection tweaks

* remove hearts objective, working on spawning things from toolbox

* smug

* fixes

* add race specifier objective condition LAMPS

* meh

* fix fix fix

* the alive

* Adding stamps

* Update backpack.ftl

* Revert1

* Revert ftl

* add voice mask to communicator kit

* Update Resources/Locale/en-US/administration/antag.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/objectives/conditions/steal.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/prototypes/roles/antags.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* update

* fix

* more reusable function, add documentation

* fix doc

* faint fixes

---------

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

(cherry picked from commit 144af233c4f4135cccacfa5d50281fce44a1595e)
2024-01-22 18:30:44 +01:00
Darkie 03abecd365
ItemToggle system expansion (#22369)
* Fixed EnergySword and variants having incorrect sound on attacking when in their Off state.

* Removed the unused ItemToggle from the serverside and created a new shared ItemToggleComponent and System, now used for the e-blade family of items. Also added e-blade hum and swing sounds. Thanks Sloth for the initial code!

* Changing Stunbaton system to include the itemToggle system.

* Adapted changes that have come up in the meantime.

* Changed damagespecifier to be serializable and autoNetworked in melee weapon components. Fixes a bug that makes it so client-side, damage values are not updated on toggle.

* Made the ItemToggleSystem have both a shared and a server component. Ported the Stun Baton and Stun Prod to the new toggleable system. Added a failure to activate noise component.

* Ported the welders to the new item toggle system. Set it so deactivated damage and item size default to the item's regular options.

* Removed unnecessary usings.

* Small modification to the stun prod.

* Made the integration test use the new method to turn the welders on.

* Fixed a few testing issues, applied a few changes requested by Delta.

* Updated Stunbaton code for consistentcy when it comes to calling the itemToggle component.

* Removed a redundant return; as per Delta.
Made examining the stun baton for charge rely on the battery component instead.

* Removed the welder visualizer system, now using the generic one. Removed some unused usings. Removed the welder visuals and layers.
Ported lighters to the new system.
Added zippi (sic) lighters.

* Renamed variables used to make them less generic.

* Simplified the light update code.

* Fixed the unit test to use the itemToggle system for welders now.

* Made the name shorter. I can't tell if the welding damage when interacted with actually does anything though. I can't figure out how to trigger it.

* Fixed some YML issues.

* Added a client side item toggle system just to make the shared code run on local UID's too.

* Fixed some more Yaml.

* Made the Zippi lighter have its own parent item, so it doesnt' conflict with the random pattern on the regular lighter.

* Made the zippi lighter its own in-hand sprites.

* Added a summary for the activated property in itemtoggle component.

* Fixed a typo in the itemToggle Component.

* Fixed a typo.

* Added to the remarks for the ItemToggleComponent.

* Fixed up the lighter yaml to make it use a generic term instead of a toggle layer enum for the random skin.

* Fixed a bug I introduced accidentally with the humming sound.

* Removed 2 unnecessary events from the ItemToggleSystem and component.

* Fixed a bug by only making the server run the item activation code, since the client cannot predict whether or not the activation will be cancelled.

* Cleaned up some names and functions getting called.

* Renamed a couple of variables and removed the explicit datafields from the component. Removed "activated: false" from yml since they're already deactivated by default.

* Added an IsActivated function, used it in the welder and stun baton systems code.
Refactored welder code to remove the WelderToggle event, now using the ItemToggleActivatedEvent instead for eye protection check.

* Fixed a typo. Added some comments.

* Split the ItemToggle into smaller components.
Changed the items that used the toggle system to work with the smaller components.
Made the mirror shield reflect energy shots with a 95% chance.

* Fixed the namespaces for the server components and whatnot.

* Fixed a doubled deactivation sound from using activated wieldable items (like the double Esword).
Fixed wrong yml with the e-dagger.
Fixed the disarm malus code.

* Added the zippo lighter to the detective's trench coat.

* Removed the default hit sound for the double e-sword since it was unnecessary.

* Changed e-sword damage numbers to be in line with the changes made by Emisse.

* Made no damage sounds be autoNetworked, so it changes can be changed on activation/deactivation of items.
Made Welders and Eswords sound like themselves but quieter if they hit for 0 damage, instead of taps.
You can choose what sound to play when a weapon does 0 damage when activated now.
Fixed a bug with swing sounds.

* Typo.

* Fixed a bug where the welder would blind you if you used it while it was off.

* Created a single abstract method called when an item has completed its toggle.

* Update Content.Server/Eye/Blinding/EyeProtection/EyeProtectionSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Fixed a comment.

* Made most component variables readOnly for ItemToggle. There is no need to be able to change them from within the variable viewer.

* Removed trailing white spaces.

* Made the Use a field instead of a property in the itemToggleActivation/Deactivation attempt events.

* Small fixes.

* Removed ForceToggle, just use the toggle method instead.

* Fixed a bug with item sharpness staying even after getting deactivated, if the item gained sharpness that way (esword).

* Used ProtoId in the welder component.

* Made damage NetSerializable as well.

* Added networking and data fields to a couple of components.

* Made component variables autonetworked. Added some comments.

* Moved the events that modify item components on toggle to events, handled (where possible) in the systems linked to said components.

* Made all the component variables readWrite again.

* Added the component get to the WelderStatus.

* Added a predictable bool to the item toggle component.

* Replaced the Activated/Deactivated events with ToggleDone, with an Activated argument. Used that to simplify some systems.

* Added a reflect update raise event.

* Removed the Zippo changes. To add in a later PR.

* Removed the zippo from meta.json too.

* Small fix.

* Another small fix.

* Fixed the wieldable system thing in ItemToggle.

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

(cherry picked from commit a3fbab84e645a16a30845aa1e683e7ffc0e3b8cd)
2024-01-22 18:29:05 +01:00
Debug ec51232977
Spare ID safe (#671)
* Initial commit

* Unused access level

* Update meta.json

* Update SharedBiscuitComponent.cs

* Unneeded DataField and VVAccess

Editing it in VV does nothing anyways, it wont magically unlock the item slot

* Big smart

* Add safe sprite

Thanks @TadJohnson00

Co-Authored-By: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>

* Prevent faxing slips

* Custom background for corperate slip

* Localize crack verb

* Update paperslips.yml

* Update paperslips.yml

* Remove default comments

* Update paperslips.yml

* Pro

* Remove default id card

* Update Resources/Prototypes/DeltaV/Entities/Objects/Specific/Command/safe.yml

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>

---------

Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>
Co-authored-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-01-15 00:48:30 +01:00
Ed 97786db247 It's time to build a barbershop! (#22565)
* barber!

* 5% change to maintenance
2023-12-22 23:25:34 +01:00