* initial commit
* more fixes
* forgot a cable
* minor fixes
* Update submarine.yml
* fuck that one cable
* we're so back
* its so over
* more wires fix & clown pie
* various retooling
- moved bar & arcade to food court
- retooled west wing of hospital
- fixed atmos markers in gas area
- fixed some misc emergency lights, lowered overall emergency light amount in maints
- removed barbershop, laundry made smaller and slid over a bit
- epi gets their maints back for real
- SIX SMES's. power problems better be fixed or im eating my hat
- removed any labyrinth loot of value pending a full labyrinth redo out of scope for this patch
- WIP supply room for the big hole left by the old bar & arcade/cafe area
* minor touchups
* Update submarine.yml
- added a park substation
- minor tweaks & cleanup
* remove unnecessary extra SMESs
* fix erroneous tiles
* fixgridatmos & variantize
* Update submarine.yml
- added a central hospital substation
- retooled the sec & engi outposts
- labyrinth REMOVED.
- made the robotics room """bigger"""
* sorry prototypes file
* Update submarine.yml
- bingus room
- ai containment room
- minor tweaks & cleanup
* minor fixes again
* cave time
* further refinement of cave area
* old xenobio lab
* decal'd up
* 1 more light
* glass airlocks in xenolab
* ICU door & cave prison
* Update submarine.yml
- added some railings / line stuff
- borg chargers at logi lobby
- fixed some tiles
- retooled ICU a little
* signage babeyyyyy
* Update submarine.yml
removed laika, added SOME stalagmites but not all
* Update submarine.yml
stalagmites, sec main area rejiggering, detailing
* button fixes
- made all buttons directional
- named janitor service light buttons
- added some missing jani lights
* stuff
- moved brigmedics room into sec
- moved detective out of sec
- prettified more substations
- added martial artist, tweaked some crew numbers
* custom escape pod
* custom evac shuttle - NTES Propeller
* fix some wiring on evac shuttle
* rotate some items & telecomms added
also intercomms
* more room at arrivals in case evac shuttle flips
* swap to metem machines
* strengthen armory
* armory touch-ups
* a treat for the warden
* fix stinky decals
* added laser box
and fixed armory more and also apparently never added the metem machine ??????? i swear i did this, must have not saved it
* add secondary sec entrance
also added some posters
* swap armory & wardens room
* armory touchups
* Update submarine.yml
- added blast doors to holding cells
- fixed corpsman door
- added some more cameras
- stuck some secret doors around
- added ninja bombing targets
- minor touchups
* fix some connections
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* sec checkpoint 2
* minor fixes + panopticon
* fix power near arrivals
* missed two wires fuck
* Update submarine.yml
* atmos maint changes
* more external access points
* camera monitor fixes
* fix area around camera router a bit
power, etc
* fix test failure
PROTIP: dont throw darts
* inconsistent windows at bars
* Update submarine.yml
* Update submarine.yml
* retool cargo dock significantly
* single tile that was gonna annoy me
* forgot lights oops
* Update submarine.yml
* improved ICU way more
* Update submarine.yml
- contraband crate
- minor ICU touchups
* minor fixes
* cloning room tweaks
* decal'd up the bar
* Added new Buy & Sell specific cargo pallets
* Remapped trading outpost with new pallets, tweaked texture
* Removed debug message
* Fixed/Compacted conditional checking to let old pallets still work for backwards compatability
* Update Content.Server/Cargo/Components/CargoPalletComponent.cs
Alright, updating all the references to it.
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Changed textures, changed to enum instead of string for pallet type check
* Few minor code tweaks/formatting fixes
* Missed the prototype change
* Update Content.Server/Cargo/Components/CargoPalletComponent.cs
* Update Content.Server/Cargo/Systems/CargoSystem.Shuttle.cs
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit c0bbbc33c19eafcc8defaa7f1ec2df42e485b435)
* updates map, lowers server volume
* Delete PLEASEWORKTHISTIMEIBEGYOUS14.yml
* Update DV-pirateradio.yml
* changes fax machine to *not* alert admins; and start with emagged by default instead of using VV
* Revert "changes fax machine to *not* alert admins; and start with emagged by default instead of using VV"
This reverts commit 05bb5f402d.
* Revert "Update DV-pirateradio.yml"
This reverts commit e77fb34e86.
* Revert "Delete PLEASEWORKTHISTIMEIBEGYOUS14.yml"
This reverts commit 2000e2c147.
* Revert "updates map, lowers server volume"
This reverts commit d99cab6f36.
* adds new syndicate fax, maps it in as well as other QOL changes
* adds cybersun pen to Syndicate PDA's
* Update DV-pirateradio.yml
* adds blacklist to CC Fax + quieter server
* Update PirateRadioSpawnRule.cs
* unfinished scuttling system
* Adding colorblind quality of life.
* Tweaks to map and guards, no more self destruct system
* added guard flavor text
* The reasons for these are now gone
* DONE
* Update events.yml
* Update PirateRadioSpawnRule.cs
* Update DV-pirateradio.yml
* fixes crew monitor server not working at *extreme* ranges
* adds delta-v comment where needed
* Small code optimization and tons of documentation
* Update outpost visuals! Guards have a PDA now
* Update DV-pirateradio.yml
* Update DV-pirateradio.yml
* Goodbye crab. Hello Content.Shared migration
* Cleaning up pirateradio spawn
* Update DV-pirateradio.yml
* reverts pen changes to upstream PDA's
* adds new PDA
* adds new PDA to loadouts.
* Update Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/salvage.yml
Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Maintainer requested changes
* Update salvage.yml
* Update syndicateNPCs.yml
* Cleaning up unneeded stuff
* more code cleanup
* Update PirateRadioSpawnRule.cs
* Update computers.yml
* Revert "Update computers.yml"
This reverts commit cbd0c583d4.
* Last fixes to the math
* Update PirateRadioSpawnRule.cs
* update license.
---------
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: DangerRevoltion <142105406+DangerRevoltion@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
* adds a new syndie space shuttle ruin + plastitanium windows
* the green goomba gaming
* fixe
* visor > gloves
(cherry picked from commit 7b9346d2a8f3ab7e62c19b207ba5091cbddd6ecd)
* catch up to recent additions (+ psych office, better med, EPI cams, cryo)
* Fixed more cams, named APCs, colored distro and waste
* named ALL apcs after testing
* more cams fix, betterer cryosleepTM
* Expands Shoukou's medical
Everything from the right of medical,
From the right of medical up to the bridge needs to be checked because I moved ALL OF IT.
* Update shoukou.yml
* Update shoukou.yml
* Pebble maintenance
added metempsychosis machine, tropico in the detective's room, the 3 new machines for chems, dressers for heads
* Update pebble.yml
Actually added the metempsychosis machine this time (look at the screenshot I originally posted...), added the pride-o-mat and beacons!
Again
This time at the least, I noticed that the lights were changed so at the least the map was updated properly before i touched it.
Changes cloning to metem.
Redo captain's quarters to include all his gear.
Added a noticeboard to kitchen.
Added Captain's glass box for the antique laser pistol, added missing captain dresser, named wireless cameras and added cameras to courtrooms, gave Edge hydroponics a free hydro tray board, replaced cloning pods with metempsychotic machines (I hope I did the wiring right, oh well they get multitools anyways).
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
* Shoukou small patch
Deletes plasma miner
Deletes command cryo
Replaces cryo in prison with cryo with prisoners included edition
Ensures techmaints are under robotics and cryo
Fixes shutters in robotics
Provides medical with a singular cryo
* gets rid of invalid
* Update shoukou.yml
---------
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>