* Beginnings of making the breadmemes jobs easier
* stuff
* stuff pt. 2
* Stuff pt.3
* Stuff I forgot last time
* Basic whitelist
Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist
* Remove always deny condition in favor of just breaking if playtime check fails
* Change default whitelist
Default whitelist is now the "legacy" whitelist.
* localization
* Admin check
* minor spelling change
* Fix build
* Whitelist message
* Fix vars not being datafield and spelling mistakes
* Minor spelling mistake
* Change config for salamander
* Reviews and stuff
* Add summaries
* Fix whitelists
* Forgot to add a datafield
* Fixing stuff I guess
* Reuse admin remarks to reduce load when connecting.
* Update log messages to be verbose instead of debug
* Reviews
* whoops
* Explain a bit more how whitelist checking works
* Apply CE's review
* Append Membership to Blacklist and Whitelist conditions
* Fix review comments
* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes
* Make note count field work
* Fix cvar for thingy
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* WIP: first prototype
* Change text slightly
* Allow names to wrap
* Add label for the scan mode
* Remove ugly text
* Readd bleeding message
* Update code
* Allow for the Health Analyzer UI to grow vertically
* Scale text in admin player overlay
Fixes#30040
* Feedback from PR - get UI scale through root window
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* make JobPrototype.Whitelisted respect blanket whitelist, make jobs use it
* add jobwhitelists command and ui
* add job whitelist button to player panel
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Open the guidebook when people with less than an hour playing join the round
* Filter for gameplayState
* Fix tests
* tweaks
* saltern update (#28773)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Fix admin menu objects list (#28787)
* Make `MakeAntag()` log errors instead of throwing exceptions (#28771)
Make `MakeAntag()` log errors instead of throw
* add default page support for the guidebook (#28772)
* Probably a better way to handle this
---------
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Action stuff
- Cleanup some event stuff
- Avoid dirtying entity unnecessarily
- Add ActionGrant as an easy way to apply / remove actions via compregistry.
* Fix merge
I know UI generallys want to do stuff on key-up not key-down. With that being said the delay on release for these is noticeable.
e.g.
ActivateInWorld / UseInHand / any in-world interactions are on-press. This is especially noticeable if you have the same event on action + verb.
* Power stuff
- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.
* big update
* boing
This re-introduces the dummy entity naming code, originally introduced in #29178 and randomly removed by #30064 with no technical justification given.
Fixes#31373
* Remove client state from server AirAlarmComponent
Send information for all connected devices, not just the ones for the
current tab, as attempting to limit this breaks multiple users viewing
the same UI.
Fixes#12842
* Send device data as a list, rather than a dictionary
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Added codeword highlighting
* Updated to support more codeword roles, color is set serverside
* Review feedback
* Change to a Component-based system using SessionSpecific
* Tidied up CanGetState, set Access restrictions on component
* Clean-up
* Makes the injection ignore brackets, restore some codewords, remove "Taste/Touch" from adjectives
* Copy button for connection messages on failed connections and ban hit attempts
* loc
* better sepperation layout
* consistent styling.
* Fix loc var name
* Reconnect button back.
* Move clipboard dependency out to the params.
* open buttons so they look a bit better.
* Finally, people can learn what the Broadcast button does!
* Also add for Alert level
* Add alert level and shuttle button tooltips
* Fix dumdum, tweak Broadcast tooltip
* uncomment grappling gun
* Remove rest of Geras files (#30912)
remove remaining geras stuff
* tweak(AgeRequirement): Make the requiredAge more sensible (#30913)
* chrore(ageRequirement): fix grammar. atleast -> at least (#30914)
* Minor sprite fix to inhand med hardsuits and HoS turtleneck jumpsuit (#30918)
* Fixes inhand hardsuit cross color from https://github.com/space-wizards/space-station-14/issues/26516#issue-2213917971
* Fixed HoS Turtle not covering all butt pixels
---------
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
* Add execution component to all energy sword weapons (#30909)
Co-authored-by: plykiya <plykiya@protonmail.com>
* Automatic changelog update
* chore(grammar): correct some mistakes (#30916)
* Add diamond mining drills, buff regular mining drills (#30814)
* why do I have to change so much just to add drills
* diamon
* Automatic changelog update
* give trash a reusable entity table (#30921)
* Contraband marking & examining (#28688)
* System & loc strings
* pass over syndie contraband
* fixes
* grand theft pass
* contrabandexamine -> contraband
* examine text generation update
* all composition parents necessary
* bring back minor contra so it has a less confusing message
* minor
* weapon pass
* jumpsuit pass
* feet pass
* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH
* head
* AUUUUGH
* ear
* belt
* back
* fix
* bro
* rename for more clarity
* do da review
* add cvar for contraband examine
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Automatic changelog update
* Removes variant cube migration (#30934)
add
* First Review Pass Contraband Fixes (#30930)
* First pass contra fix
* bam
* More
* Security crates are now marked as security restricted
* Syndicate raid suit is contra
* damn I forgot gatfruit
* Add conducting gloves to the maintenance loot table (#30904)
* add
* lower weight
* Fix DoDrop to DropNextTo in container cases (#30911)
* Fix DoDrop to DropNextTo in container cases
DoDrop is too heavy to calculation. In any other case we should use alternatives, for example DropNextTo helper method
* codestyle change
* Fix Reagent Fire Stacks (#30766)
* Fix Reagent Fire Stacks
* Comments on code
* little nicer wording?
* Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratva… (#30954)
Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratvar, per issue #30719.
* Automatic changelog update
* Fix permission check for whitelists in player panel (#30948)
* Automatic changelog update
* Grey mantle in winterdrobe (#29774)
* add the mantle
* fix a few things
* fix merge conflict stuff, remove from winterdrobe and lathe.
* Add mantle to loadouts (20 hour requirement)
* Automatic changelog update
* Sliceable doAfter (#30824)
* init
* wtf git
* Automatic changelog update
* Add capfruit, a gatfruit mutation. (#30850)
* add base
* add fake suffix and flavor fix
* address some reviews
* parent it
* fix test fail
* add FoodSequence support and address small review
* Automatic changelog update
* Fixes the grey mantle (#30971)
add the thing i missed
* Add keybinds for rotating and flipping objects (#30540)
* add keybinds for rotating and flipping objects
* no popup for verbs
* Automatic changelog update
* tweak(Shuttle_honki): Remove DeviceQuantumSpinInverter from honki shuttle. (#30618)
* Make the Borgs Names Appear When they Make an Announcement (#30107)
* Make the Borgs Names Appear When they Make an Announcement
* bwomp
* re-order
* Use Name instead of metadata
* goiup
* Automatic changelog update
* disable contraband examine
* rename our SliceFoodEvent
* Throngler Plushie Sprite (#30969)
Throngonkler Plush sprite
* Fix bug with rotating shelves (#30978)
* Main
* Update shelfs.yml
* Little bug fix
* No weather on concrete tiles (#30952)
* concrete weather
* miss
* development build ghostrole lottery changes (#30980)
debug ghostrole lottery changes
* Automatic changelog update
* Add a saline syringe to the combat medical kit (#29954)
saline
* Automatic changelog update
* fix the admin verbs trying to kill players by filling their lungs with plasma (#30991)
fix the admin tools trying to kill players by filling their lungs with plasma
* Custom Taco & Kebabs - FoodSequence 2 (#30905)
* control layer ordering
* sprite update
* taco!
* taco naming gen
* fix separator naming
* some proto fixes
* default naming separation
* fix taco naming
* rat update
* hamsterburger
* organs taco
* remove from spawners
* fixes
* fix separators and lemons
* Update food-sequence.ftl
* randomization offset
* fix
* kebabs refactor
* fix
* skewer weapon
* Update food_single.yml
* Update migration.yml
* suppermatter
* hamlet centered
* hamsburger
* Update dead-0.png
* 20 -> 4 burger layers max
* Update burger.yml
* canReact: false
* capfruit update
* Update burger.yml
* Update burger.yml
* Update produce.yml
* some fixes
* Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* chicken
* Update food-sequence.ftl
* documentation
* fixes
* Update meat.yml
* Update meat.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Fix popups not working properly with an eye offset (#30990)
* Adds a random smokable spawner (#30870)
* Textures to make lamps mappable to East/West.
* Adds a random smokable spawner
* remove double derma
* Increase chance for just basic cig
* Update to enitity tables
* Tweak values
* Remove space
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
* Fix lizards being unable to eat custom burgers (#31005)
* Fix lizards being unable to eat custom burgers
* ensure tag comp
* Automatic changelog update
* Sedin (#27110)
* Sedin
* almost forgot this.
* what
* Did a few fixes, tried to readd popup
* Fix popup, ready for merge
* minor change
* Generalize seed removal/destruction system, add popups in general.
* fix
* fix (again)
* deadcode is no more
* Sedin buff (nerfing the recipe soon)
* godont
* webedit moment
ok listen I had to nuke my setup because my computer was being Dumb As Shit so let me do this ONE webedit
* CRIKEY
* Revert "CRIKEY"
This reverts commit 1c6959ffd9ba8bb1e97ccf2eb0b37b3ff4ec82ee.
I was not supposed to commit that >:/
* Alright, it should be good now but I havent tested it
* ready for merge/review
* prob -> probability
* Requested changes nodoc
* Review nodoc
* documento
* thumb up emoji
* Automatic changelog update
* Adds a Dinky Star Sticker for security officers (#29767)
* Sec-Star-TASTIC
* fix license
* now counts as trash
* Sticks to people + wearable
* no more sticky
* no more sticky
* mystery-space
* Update Loadout Yaml
* Automatic changelog update
* tweak(hospital): Reduce diamond stack from 30 to 1 (#31027)
* tweak(experiment): Reduce diamond stack from 30 to 1 (#31025)
* replace mapped diamond stacks with single
* Figurine voicelines (#30865)
* initial commit
* tweaks to the new voice lines
capitalizations of I's and the Y on hos 3 voice lines
also changed the captain figuring voice line 2 to something completely different
* capitalized one letter
man i really suck at capitalization
* more capitalization
i never thought this pr would need so many changes
* changed one comma to a dot
* Update Resources/Locale/en-US/datasets/figurines.ftl
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Adding shock collar and electropack (#30529)
* Adding shock collar with the new ShockOnTrigger
* Cleaning and updating the shock collar
* Add StripDelay datafield to ClothingComponent
* Adding SelfUnremovableClothingComponent
* ShockCollar Update
* Correction of the shock collar
* Correction of the shock collar 2
* Renaming the DamageSpecifier DataField to Damage
* Fixing the damage field in ShockCollar
* Cleaning the ShockCollar
* Renaming ShockCollar to ClothingNeckShockCollar
* Adding ClothingNeckShockCollar as a stealTarget to a thief
* Fixing a typo of the sprite path in ClothingNeckShockCollar
* Cleaning the ShockOnTriggerComponent
* Revision of SelfUnremovableClothing
* Adding a ClothingBackpackElectropack
* Sprite fix
* Code review
* Shock Collar sprite update
* add commit hash
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Greatly improve the usability of the Gas Analyzer. (#30763)
* greatly improve how the gas analyzer behaves
* don't close the analyzer when the object goes out of range
* cleanup
* always switch to the device tab when a new device is analyzed
* modern api part one
* modern api part 2
* modern api part three
* file scope namespace
* Automatic changelog update
* Fix false and true in player-panel.ftl (#31043)
Fix false and true in player-panel
Add a new True string
* Contra Review Passs - Round 2 (#30942)
* Contra pass round two
* command too
* Stamps
* oopsied a bracket
* Namespace cleanup around Mind Roles (#30965)
* namespaces
* Comment does not need a semicolon
---------
Co-authored-by: Vasilis <vascreeper@yahoo.com>
* Contraband Review Pass - The Threequel (#30970)
Contraband pass number three
* Golden toilet (#31049)
* golden toilet
* Destructible
* sprite
* fix
* copyright
* Automatic changelog update
* Salvage Spawners (#31020)
* treasure entities and spawners
* no more smiles
* remove nyano shock collar code
* Event scheduler setting tweaks (#31018)
tweaks
* Automatic changelog update
* remove meteor swarms rule for a moment
* Revamped Meteor Swarm (#28974)
* meteor code and balanced values
* Meteor Swarms
* Update meteors.yml
* Update meteors.yml
* HOO! (fix overkill bug and buff space dust)
* undo BloodstreamComponent.cs changes
* DamageDistribution -> DamageTypes
* part 2.
* Missing meteor presets (#29044)
* add meteors into missing game presets
* changes for real
* implement code
* this too
* Meteors now leave behind a bit of ore (#30419)
* Meteors that leave behind asteroid ore
* bigger offset
* Bit more generic
* Better defaults
* hrm?
* I HATE CUSTOM SERIALIZERS
* More comments
* renamed a variable
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
* refactor event schedulers to use explicit game rules (#29320)
* works, still has testing values, im sure I did stupid shit.
* shitvent crapfactor
* snap extra word out of existence
* shit I died of old
* remove useless inaccurate design comments
* Oopsie, handle requirement params in RandomRuleSystem too
* I'm a slash slinging hasher
* Address reviews, add admin alerts I forgor
* EntityMan saves the day
* address reviews 1
* eh, I actually don't care about the cargo gifts thing.
* started
* Do reviews
* you actually meant 1.2 lmao
* dependency inheritance is a fickle bitch
* I have no idea.
* Threads are for sheets not computers.
* fix traitor rule test
* fix round type tattling
* break things
* It worky
* Toolshed makes we want to drink depresso.
* Finished?
* remove debug values
* timings
* use defaults
* alphabetize
* bobby drop tables
* Float required fr fr
* continue
* more continence
* uno mas
* obsolution
* cleanup and documentations
* Yell at self
* use the right value defaults
* housekeeping
* Event scheduler setting tweaks (#31018)
tweaks
* Automatic changelog update
* remove(NukeopsRuleComponent): Remove a trap from the component file (#31029)
ah
* Fix bug with holding objects (#31009)
Main
* Automatic changelog update
* Replace obsolete map functions in IconSmoothSystem (#30958)
* first part
* second part
* Automatic changelog update
* Fix reagents with ReagentData being duplicated (#30983)
Initial commit
* :trollface:
* :trollface:
* actually untroll
* a
* 50 burger
* add back old meteor code
* fix
* use some live config options in dev
* remove old shock collar icon
* make ammo more consistent and work more
* clean up lathes diff to upstream
* a
* move rubber bullets to deltav folder
* a
* untroll
* more untrolls
* more untrolls
* untroll
* :trollface:
* a
* b
* remove it for real
* add missing lathe recipes
* replace cvars with component field
* remove taco from roboisseur
* migrate cardboard box with smg mags
* remove kebabs
* a
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com>
Co-authored-by: Zachary Yona <58833995+Magicalus@users.noreply.github.com>
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Token <esil.bektay@yandex.com>
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Co-authored-by: LeoSantich <108027402+LeoSantich@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: pigeonpeas <147350443+pigeonpeas@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: PoorMansDreams <150595537+PoorMansDreams@users.noreply.github.com>
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Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: themias <89101928+themias@users.noreply.github.com>
Co-authored-by: Eris <eris@erisws.com>
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Co-authored-by: Mervill <mervills.email@gmail.com>
Co-authored-by: Vasilis <vascreeper@yahoo.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* add: group heading
* tweak: move these phrase locales to "locations"
why were they uncategorized? wtf
* tweak: make phrase group headings big
* tweak: fix up group names
* add: relative location phrases
* tweak: remove safety status phrase group name
appears at top
* add: more subject phrases
* newlines
* add: machine phrase
* add: more pronoun phrases
* add: safety/temperature phrases
* add: "darkness" phrase
* add: color phrases
* add: flavor and common plant phrases
* add: more colors
* add: blood
* add: "skeleton" phrase
* Revert "add: "skeleton" phrase"
This reverts commit bc49e47b3e.
I ACTUALLY FORGOT I HAD ONE ALREADY LOL
* add MailMetricsCartridge prototype
using the CrimeAssist UI until i make the courier performance ui
* add sprite for mail courier cartridge
* Add MailMetricUI
YAYYYYY IT WORKS
UI Contents pending
* Mail earnings live update mailmetrics
* LO can have mailmetrics too
* Add rest of mail metrics
Also removes some loggers
* Add additional metrics to MailMetric
Also fixes some bugs related to stat counting
* MailMetric updates on mail added
* change sprite credit name
decided id rather be credited as Portfiend
* display all mail numbers now
* remove comment
* style mailmetrics, add heading
* mailmetric UI polish
* fixed unopened mail counting bug oopsie
* wtf is this import
get out of here
* move StationLogisticStats to BaseStationMail
* FOUR SPACES
sirry
* fix: newlines
* address reviews
* address reviews
SORRYYYY this is unexpectedly big
* wtf
* semicolon
---------
Co-authored-by: byte <50130120+huckleton@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* basic AAC tablet prototype
using station map as a base
* set up aac component/system
* quick phrase prototype
will probably touch this up later
* basic example phrases
just so i have data to work with
* get AACWindow to iterate over quick phrases
* add the rest of the job phrases
* fix this one job name
* actually fix prison guard name
* buttons for aac window
* fix phrase inheritance
* add tabs to aac contaner
* fix column spacing and add button padding
* aac tablet button colors
* AAC tablet sends messages now
* add aac tablet voice sound yay
* add a 1 second cooldown between phrases
* subjects for most departments
* location phrases
* more phrases
* cleanup + sort buttons alphabetically
* fix these phrases
* even more departmental subject phrases
* common phrases
* cleanup imports
* show name of player that pressed button
* aac tablet can be used by multipel people
after all it does not rely on state changes and also multiple people can press buttons on a tablet at once
* capitalize aac
its an acronym
* you know what it is its more phrases!!!!
* SAFETY PHRASES
* last second phrases
* redundant phrase
* and one more hazard phrase for the road
* change voice of aac tablet from borg to alto
just sounds nicer
* localize ALL Phrases
i love utility scripting to automate tedious tasks
* add AAC tablet to loadout
* add AAC tablet to medfab
* tweak: use multiple parents instead of whatever this is
* add: justice department phrases
* add: time quantity phrases
* add: ores and kitchen appliance phrases
* fix: resolve duplicate phrases
* add: aac tablet sprites
* add: justice button style
* fix: misplaced this line oops
* add: justice dept locations
* remove: redundant phrase
* re-run tests
* fix: move aac tablet loadout format
* fix: use Identity instead of Name for aac tablet sender
* fix: return on send phrase if id is invalid
* fix: remove redundant line
* fix: use LocId instead of String for phrase text type
* add: new phrases bc upstream updates
* fix: newlines
* tweak: add end comments to these style comments
* fix: this phrase was broken lol
---------
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* Avoid destroying and recreating record list on every update message
* Add early-out on nullptr input
* Remove sussy null suppress
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Make vox roundstart
I believe all the issues are fixed.
* Click detection bandaid
* Make clickable 1% nicer
Still bad. Still doesn't handle multi-viewports well.
* add tooltips to agentid job icons
* forgot to stage this
* make StatusIconPrototype abstract
* minor visual improvements
* cleanup
* use currentculture to sort job names
* review