Commit Graph

3359 Commits

Author SHA1 Message Date
Kevin Zheng 4c73c8d3ef
Change "Battery Power" to "Load" for APCs (#19766) 2023-09-03 10:24:24 -04:00
Leon Friedrich af79f369ae
Remove outdated access reader method. (#19765) 2023-09-03 11:05:22 +10:00
metalgearsloth c9d68023d9
Fix combat mode context menu (#19743) 2023-09-03 06:16:34 +10:00
faint 0b9b4f6532
Fix dumping into disposals (#19736) 2023-09-02 00:02:35 -04:00
Nemanja 6695ac2ad6
Show materials as sheets, tweak lathe ui (#19709) 2023-08-31 22:28:08 -07:00
Nemanja f5d961e7be
Fix foldables (#19717) 2023-09-01 12:30:40 +10:00
metalgearsloth 4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
metalgearsloth 3ab346f471
Remove Ammo component references (#19537) 2023-08-31 14:33:28 -07:00
deltanedas 7842f0d055
decouple briefing from traitor (#19668)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-31 14:29:45 -07:00
metalgearsloth ef5a4ec306
More ent storage ref (#19693) 2023-08-31 22:29:11 +10:00
metalgearsloth 609bf63893
Remove entity storage compref (#19557) 2023-08-31 18:32:03 +10:00
DrSmugleaf 3f3ba6ac62
Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
DrSmugleaf 98b49b8907
Remove redundant prototype ignores (#19683) 2023-08-30 21:01:13 -07:00
metalgearsloth 1b336d63bb
Predict folding (#19663) 2023-08-31 11:56:13 +10:00
metalgearsloth b08967b752
Remove disposals compref (#19558)
This one was relatively painless.
2023-08-30 19:08:23 -06:00
Nemanja 4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-08-30 18:06:15 -07:00
Morb c99e365ce7
Give nukies the ability to declare war for a TC boost (#19291)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-29 23:56:20 -08:00
metalgearsloth cae574cbda
Add tile entity occlusion (#14626) 2023-08-30 12:32:35 +10:00
Visne 1416942bea
Remove most usages of obsolete TransformComponent methods (#19571) 2023-08-30 12:05:19 +10:00
Morb cb5a2636e1
Localize character editor show button (#19634) 2023-08-30 09:39:01 +10:00
metalgearsloth 789c5e0a2b
Add fultons (#18958) 2023-08-29 16:34:05 +10:00
Thom a1029be654
Changed Lathe UI to two-column layout so its easier to see what materials are currently loaded (#19608) 2023-08-28 17:36:07 -07:00
Morb 627a282e1a
Improve flavor UI (#19600)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-28 20:01:45 +10:00
Visne b88c2cbb49
Remove usages of obsolete MetaDataComponent setters (#19582) 2023-08-28 19:20:31 +10:00
Nemanja 3e93e963b5
Add support for custom controls in the character menu (#19567) 2023-08-27 18:24:24 +10:00
metalgearsloth d40f478fc6
Remove some erroneous compadd subs (#19576) 2023-08-27 16:08:29 +10:00
HerCoyote23 407d45cd11
Meleespeech Action, Holoparasite Meleespeech (#19504) 2023-08-26 17:26:28 -04:00
Pieter-Jan Briers bf16698efa
Portable Generator Rework (#19302) 2023-08-25 11:40:42 -07:00
metalgearsloth 0b542098db
Remove ghost compref (#19478) 2023-08-25 18:50:46 +10:00
metalgearsloth 1ba517ec84
Fix eye zoom lerp (#19377) 2023-08-25 14:41:04 +10:00
chromiumboy 26caf16152
Borg laws announcement (second attempt) (#19474) 2023-08-25 12:56:01 +10:00
Visne 11a57be230
Remove usages of obsolete SpriteView.Sprite.set() (#19500) 2023-08-25 11:16:46 +10:00
Visne c7b21b631b
Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
DrSmugleaf 35107f7c2b
Fix component generic usages where IComponent would not be valid (#19482) 2023-08-24 20:10:55 +10:00
metalgearsloth 735626654a
Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
/ʊniɹɑː/ f2954fff96
allow richtext on papers + edit premade documents (#18154) 2023-08-22 21:50:03 +10:00
Leon Friedrich 4d845caa07
Allow zoom command to ignore zoom limits (#19419) 2023-08-22 19:27:41 +10:00
Kevin Zheng bb7a19d32e
Make thermomachines more thermodynamically sound (#18984)
Co-authored-by: Ilya246 <ilyukarno@gmail.com>
2023-08-22 00:34:45 -07:00
DrSmugleaf 7df72a6c72
Fix StealthSystem ensuring a comp on a terminating entity in tests (#19413) 2023-08-21 21:43:52 -07:00
kalane15 bb2aa2bfdb
Dropping stops examination (#19398)
Dropping stops examination (#19398)
2023-08-21 21:28:45 -07:00
Leon Friedrich 1ec014cf39
Remove prototype ignore lists from some tests (#19366) 2023-08-21 21:08:12 -07:00
Vordenburg 2cbe8609a3
Make lobby song update occur at round end (#19303) 2023-08-21 14:54:44 -04:00
metalgearsloth 824461ed94
Fix paused pickup animations lingering (#19325) 2023-08-20 15:50:23 +10:00
faint 9e3eb08f5d
RichTextLabelExt update (#19269) 2023-08-18 14:41:48 +10:00
Kara 1e65eea905
Fix some TEG code conventions (#19259) 2023-08-17 11:50:41 -07:00
chromiumboy a39fa80d58
Add lathe material ejection (#19218)
This completes PilgrimViis' (now closed) PR 16398. It addresses issue 10896, by allowing materials to be ejected from most lathes (except the ore processor and sheet-meister 2000)

* - Refinements to the material ejection UI
- Made the lathe UI default to a slightly larger size
- Fixed an offset issue with the label of the item currently being printed in the build queue UI

* Allow the materiel reclamation UI to pop if there is material left in the lathe, but not enough to print any sheets

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-17 09:22:01 -08:00
Sailor b38685622e
Merge pull request #19223
* Change manifesto to manifest
2023-08-16 15:20:09 -07:00
Leon Friedrich be3fc7481e
Remove UI state enter/exit logic from DamageOverlayUi (#19149) 2023-08-14 23:10:55 -06:00
Leon Friedrich cabc834e84
Fix combat action prediction (#19152)
* Fix action predictions

* Add ActionsAddedTest
2023-08-14 23:06:45 -06:00