Adeinitas
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6d639d6d29
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Carpy the Legal Carp gets a suit for differentiation (#1456)
* Carpy gets custom sprite!!
WOOO!!!
* yuh
* Does some funny shit that allows the suit to properly render I hope
* Pro backslash usage
* Update pets.yml
* Trolled by double layers yaml
* Update Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/pets.yml
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>
* Update Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/pets.yml
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>
* I hope this fixes it
* Added extra state to damage visualizer for carpy
* Cleanup old code
* Sprite update
---------
Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
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2024-08-12 22:47:30 +00:00 |
DrSmugleaf
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a88e747a0b
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
ArthurMousatov
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7d1c576556
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Issues #17034: Changed Dead Mob DrawDepth (#17052)
* Issues #17034: Changed Mob Dead DrawDepth from FloorObjects to Items
* Issues #17034: Added new DeadMobs Layer
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2023-07-18 06:13:59 -05:00 |
metalgearsloth
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eabbfefdd2
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Fix some damagestatevisuals (#15674)
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2023-04-23 14:29:56 +10:00 |
Visne
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5a5a3afbb1
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Remove some obsolete AppearanceComponent method usages (#13726)
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2023-02-02 12:34:53 -04:00 |
Jezithyr
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eeb5b17b34
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Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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2023-01-13 16:57:10 -08:00 |