Commit Graph

31 Commits

Author SHA1 Message Date
Pieter-Jan Briers 391a253ef2 Fix replay load error screens (#32115)
If an error occurs while loading a replay, it's *supposed* to show a popup "hey do you wanna continue with error tolerance", and it does do this. But because of spaghetti in the replay state code, it also immediately tries to reload the replay without input, as a consequence of trying to reset to the game's default state.

Now the replay load system has a proper game state for "replay load failed", with nice presentation and explicit formatting and 10% less italian cuisine.
2024-09-14 14:27:11 +01:00
Errant 4f080a379e Replayspawn logic fix (yes, again) (#30273)
* Fix replayghost spawn

* missed a spot
2024-08-09 18:08:09 +01:00
Errant 820935fd85 Fix replayghost spawning location (#30252)
Fix replayghost spawn
2024-08-09 17:54:45 +01:00
Leon Friedrich 0c72607391
Turn interaction related attempt events into structs (#29168)
* Turn InteractionAttemptEvent into a struct event

* readonly

* GettingInteractedWithAttemptEvent

* ConsciousAttemptEvent
2024-07-25 00:19:34 +02:00
Leon Friedrich eb1c1bac54
Content changes for engine exception tolerance PR (#27455)
* Content changes for engine exception tolerance PR

* Poke tests
2024-05-07 03:44:43 +02:00
Leon Friedrich 56e17441ce
Fix client-side replay error (#27332)
(cherry picked from commit 0ae942101a9f79ff49c3ffb3bfe257daa76719ff)
2024-05-03 00:11:30 +02:00
metalgearsloth 4bacc02a0e
Pulling rework v2 (#24936)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

* Fix hotkey

* Fix container changes

* oop

* Fix multi-pulling

* Move alerts cleanup.

* pulling fixes

(cherry picked from commit c584f6444a85cc53edb060230f7e7b2b76cc87bf)
2024-03-24 00:03:20 +01:00
Leon Friedrich 1aefd9c6a1
Add reckless replay load button (#26212)
* Add reckless replay load button

* A

* More descriptive button

(cherry picked from commit 646f7e07a83816875157c1a445af445d2b72dfae)
2024-03-23 23:56:14 +01:00
Pieter-Jan Briers ccea85136b
Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
2024-02-18 23:02:29 +01:00
metalgearsloth b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
Leon Friedrich f7866f596b Fix replay spectating bugs (#21573) 2023-11-12 20:55:34 +01:00
Leon Friedrich 29584576e7 Merge `ActorSystem` and `IPlayerManager` (#21314) 2023-11-12 20:53:33 +01:00
Leon Friedrich e66c0b5035 Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
metalgearsloth 1be4847b08 Fix replay infinite loop (#21129) 2023-10-23 23:51:48 +02:00
DrSmugleaf 9cc8a7fc81 Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
ShadowCommander 5442ee5c44 Add a command to hide replay UI (#19956) 2023-10-14 22:02:32 +02:00
metalgearsloth c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
metalgearsloth 4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Visne 1416942bea
Remove most usages of obsolete TransformComponent methods (#19571) 2023-08-30 12:05:19 +10:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Slava0135 d4c8065e8a
Move and rename damage effect to color flash effect (#18263)
* move damage effect to different package

* rename to ColorFlashEffect

* renaming some other things
2023-08-01 19:02:54 +03:00
metalgearsloth 73c323fd62
Some MoverController cleanup (#18484)
Was going to code a feature but forgor it already existed so I just cleaned up some Dirty / EntityQuery<T> stuff.
2023-08-01 00:08:52 -04:00
Leon Friedrich cb89c1c5dc
Fix chat bubbles not appearing in replays. (#18317) 2023-07-26 17:11:14 +10:00
Pieter-Jan Briers 28fff33b54
Speed up observers (#18264) 2023-07-25 10:33:01 +10:00
metalgearsloth 68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Leon Friedrich 7ab5226892
Block `TickerJoinGameEvent` in replays (#17649) 2023-06-26 13:19:51 +10:00
Leon Friedrich a276b49376
Fix replay eye rotation bug (#17625) 2023-06-25 17:05:40 +10:00
Pieter-Jan Briers bbd8ce8885
Replays: final boss (#17621)
* Replays: final boss

* Undo formatting change in EntryPoint
2023-06-24 18:56:33 -05:00
Leon Friedrich b03d9a90ab
Add support for client-side replays (#17168) 2023-06-19 03:23:31 +10:00
Leon Friedrich 923f8f617a
Fix observer command & button (#17151) 2023-06-06 11:01:38 +10:00
Leon Friedrich 2ef95a3225
Replay client (#15001) 2023-06-05 14:44:09 +10:00