* it works! kinda
* so it works now
* minor cleanup
* central button now is useful too
* more cleanup
* minor cleanup
* more cleanup
* refactor: migrated code from toolbox (as it was rejected as too specific)
* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame
* refactor: major reworks!
* renamed DrawBagleSector to DrawAnnulusSector
* Remove strange indexing
* Regularize math
* refactor: re-orienting segment elements to be Y-mirrored
* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button
* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.
* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters
* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly
* fix: enabled any functional keys pressed when pushing radial menu buttons
* fix: radial menu sector now scales with UIScale
* fix: accept only one event when clicking on radial menu ContextualButton
* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Borg type switching.
This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.
New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.
These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.
The modules that each borg type starts with:
* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning
Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.
Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.
The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.
Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.
The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.
There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.
* Fix sandbox failure due to collection expression.
* Module tweak
Fix salvage borg modules still having research/lathe recipes
Engie borg has regular tool module, not advanced.
* Fix inventory system breakage
* Fix migrations
Some things were missing
* Guidebook rewordings & review
* MinWidth on confirm selection button
* Boom! Emergency access!
* Emergency access sound
* locale
* Updated sounds
* bleh
* Door electrify base
* feat: popups on attempt to activate AI action when wires cut
* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door
* refactor: added icon and sound for door overcharge
* meta.json should use tabs not spaces
* refactor: extracted sounds for airlock overcharge to static field in system
* refactor: cleanup, ScarKy0 mentions for resources
* refactor: removed unused textures
* feat: now notification is displayed when AI attempting to interact with door which have wire cut
* StationAiWhitelistComponent is properly gating BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered
* refactor: use PlayLocal to play electrify sound only for AI player
* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.
* bolts now check for power using SharedPowerReceiverSystem
* electrify localization and louder electrify sounds
* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut
* refactor: cleanup
* New sprites and fixes
* Copyright
* even more sprite changes
* refactore: cleanup, rename overcharge => electrify
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Remove always false checks (#31708)
* Remove calls to FormattedMessage obsolete methods (#31706)
* Remove FormattedMessage obsolete methods
* Oops
* remove misinformation from tip 26 (#31705)
tip 26
* Automatic changelog update
* Replace obsolete code in AnomalySystem.Generator.cs (#31718)
* replace obsolete
* weh
* Added cursor indicator for space dragon fire breath ability (#31725)
space dragon breath cursor indicator
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* small yml cleanup (#31720)
* Updates descriptions of station specific jobs. (#31713)
done
* Remove unused IoC dependency references. (#31704)
Remove unused IoC dependencies
* cleanup filing cabinets yml (#31211)
* partmedia ahh kommit
* ahh
* everything should be fine now
* f
* now should be good
* Update Resources/Prototypes/Entities/Structures/Storage/filing_cabinets.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fix suffix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Move IgnitionEvent to shared (#30985)
* Cleanup railings yml (#31618)
* Cleanup railings
* fix line
* real fix
* Roundstart Grappling Gun (#31737)
Roundstart grappling hook
* Automatic changelog update
* Added in-hand sprite for Smile the Slime (#31731)
added smile the slime in-hand texture
Co-authored-by: YourUsername <you@example.com>
* Lite Magnet Rebalancing (#31726)
magnet rebalancing ish
* unnerf fishops
* Devmap crew monitor fix (#31677)
* Automatic changelog update
* Add ERT time stats (#31629)
* add jobs for ghost roles
* add job to ToggleableGhostRole
* typo
---------
Co-authored-by: Mota <belochuc@gmail.com>
* Automatic changelog update
* Fix CS0642 - Possible mistaken empty statement (#31740)
* Throw the book at em! The space law book now does 1 blunt projectile damage (#31387)
* you can now throw the space law book for 1 blunt damage
* made book damage a feature of all books
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem
* guap
* More fixes
* Wait you can do that?
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* Add Donk Co. microwave board to Combat Bakery Kit (#31239)
* Add special microwave board to Combat Bakery Kit
* use event instead of trycomp
* make the board sus
* add instructions note
* embarrassing typo
* Add functionality to Donk Co. microwave instead
* update note
* Automatic changelog update
* Actions bar dynamic resizing (#31759)
* action bar dynamic resizing
* action bar dynamic resizing for separated style
* decreased indent for separated style
---------
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* Fix warnings related to non-exhaustive pattern matching. (#31763)
old man shakes fist at modern syntax
* ats update (#31766)
* ats update
* fix pipenet
* Ninja throwing star ability fix (#31684)
fixed ninja star not spawning
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* Remove duplicate using from FoodSystem (#31769)
* vox voices revamp (#31679)
vox voices v2
* fixed broken pipe sprites (#31773)
* Return Long2 and Long3 hairstyles (#30963)
* Sprites
* Prototype_&_Locale
* sorted_in_alphabetical_order
* Automatic changelog update
* Added many old ion lawsets for borgs and AI. (#31664)
* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/
* Wording
* Anti-Antimov
* Fixed fun
* Add Snails (#30765)
* add snails
* scuffix
* migrate
* mo-grate
* oopsied the ftls
* Revert "oopsied the ftls"
This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.
* the curse of staging the wrong file, resolved.
* Snoth
* fix my dumbs
* reviews 1
* anti space technology
* salt hurty
* spelling
* Its a slotherhouse out here
* sequencing
* cooked snail
* volfix
* speed reversal
* Automatic changelog update
* Remove testbed command (#31793)
* feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)
* feat: now when research is unlocked in console, approver of reasearch is radio-ed too
* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)
* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders
* remove unused check
* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)
* refactor: removed unuseed usings
* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* Automatic changelog update
* New chemical based artifact nodes (#30873)
* Initial pH nodes, and description changes to indicate pH
* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint
* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH
* Added pyrotechnic chem node, and corresponding hint
* spelled psychedelic correctly
* Fixed capitalisation skill issue
* fixed indentation skill issue
* fixed a further indentation skill issue
* Removed extraneous whitespace
* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.
* removed unnecessary comment
* Replaced heartbreaker with THC for psychadelic
* removed artifexium from acidic
* added tran acid to acidic
* added more medical chems
* removed pH values
* removed all but medical
* Automatic changelog update
* Add Red Neck Gaiter To Secdrobe (#30106)
* Red Neck Gaiter Added to SecDrobe
* Removes Gaiter From TheaterDrobe
* Automatic changelog update
* Fixed typos (#31811)
* Automatic changelog update
* Station AI has their name displayed in announcements now. (#31802)
* Station AI has their name displayed in announcements now.
* I'm so sorry
* Corrections
* part 2
* part 3 :|
* part 4
* Whitespace
* Fixing whitespace part 1
* No more whitespace
* PLEASE NO MORE WHITESPACE
* Automatic changelog update
* Add disabled station anchors version (#31794)
* Add disabled station anchors versions
* remove this
* add structural damage taken to a lot of prototypes (#30790)
* fix
* add structural damage taken to a lot of other things
* do requested changes
* how did this happen
* Automatic changelog update
* No Mr.Snail, I expect you to die! (fix sprite) (#31834)
* No Mr.Snail, I expect you to die!
* emoting
* Allow some mobs to walk slowly (#31360)
* Allow mice to walk slowly
* add more
* Automatic changelog update
* Delete nonsense solar assembly construction through the Construction window (#31425)
* Delete construction for solar assembly, it's the way to do it
* Fix description of solar tracker electronics
* Improvements to hand labeler UI (#31833)
Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* make tesla brighter (#31357)
* make tesla brighter
* radius to 10
* Automatic changelog update
* CorrectContraband levels on each type of magboots (#30960)
* Added a ClothingShoesBootsMagBase, to allow the other versions of the magboots to have their own contraband settings
* Changed Science Boots to not be contraband
* Made ClothingShoesBootsMagBase abstract
* Removed Engineering Contraband from base magboots. Now only the CE's Advanced Magboots are contraband (Grand Theft Contraband). Blood Reds are Syndie Contraband.
* Automatic changelog update
* Morgue system refactor remove unused VVs and into Entity (#31835)
* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent
* remove unnecesary VVs cuz datafields add em
* Make midround zombie outbreaks much rarer (#30266)
* Remove midround zombies
* super rare, like, 1/651 chance every few minutes.
* weight to 1
---------
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
* Automatic changelog update
* Teleporting while pulling crash fix (#31787)
teleporting while pulling crash fix
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* quietify stealthbox (#30741)
* Automatic changelog update
* Atmospheric alerts computer (#25938)
* Atmospheric alerts computer
* Moved components, restricted access to them
* Minor tweaks
* The screen will now turn off when the computer is not powered
* Bug fix
* Adjusted label
* Updated to latest master version
* Automatic changelog update
* Day 0 bug fix for atmos alerts computer (#31858)
Initial commit
* Basically every electronic device can now be used by the AI. (#31730)
* Basically every electronic device can now be used by the AI.
* Removed stuff that didnt make sense
* oops
* Removed access from mailing and disposal units.
* Added AI wires to a couple machines.
* cool epic stuff
* Automatic changelog update
* Fix a typo in the 10 commandments (#31856)
* feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)
* feat: #26107 uplink discounts for traitors and nukies
* refactor: #26107 extracted discount label from price of StoreListingControl
* refactor: minor renaming
* refactor: parametrized adding discounts to uplink store
* fix: #26107 prevent exception on empty discountOptions
* feat: uplink now have 'Discounted' category which contains all discounted items on this session.
* after merge fixups
* rename discount categories according to common sense
* refactor: DiscountOptions is now optional (nullable) on ListingData
* add nullability check ignore for already checked listingData.DiscountOptions
* fix after merge store menu ui
* remove unused using
* final fix after merge conflicts
* [refactor]: #26107 fix variables naming in UplinkSystem
* fix: #26107 fix after merge
* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount
* feat: #26107 support multiple currency discount in store on side of discount message label
* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now
* refactor: #26107 move more code from storesystem to StoreDiscountComponent
* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events
* fix: #26107 placed not-nullable variable initialization in ListingData for tests
* refactor: #26107 minor renaming, xml-docs
* fix: #26107 changed most of discounts to be down to half price for balance purposes
* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified
* decoupled storesystem and store discount system
* xml-docs
* refactor: #26107 xml-doc for StoreDiscountSystem
* is now a thing (tmp)
* fix: compilation errors + StoreDiscountData.DiscountCategoryId
* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog
* refactor: removed unused code, more StoreDiscountSystem docs, simplify code
* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected
* refactor: rename back (its not prototype)
* refactor: move ListingItemsInitializingEvent to file with handling logic
* refactor: comments for StoreBuyFinishedEvent handling, more logging
* refactor: moved StoreInitializedEvent, xml-doc
* refactor: simplify StoreDiscountSystem code (reduce nesting) + xml-doc
* refactor: restore old listing data cost field name
* refactor: fix linter in uplink_catalog.yml
* refactor: xml-doc for ListingDataWithCostModifiers
* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers
* refactor: purged linq, removed custom datafield names, minor cleanup
* refactor: removed double-allocation on getting available listings
* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)
* fix: minor discount categories on uplink items changes following design overview
* refactor: StoreBuyListingMessage now uses protoId and not whole object
* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* Automatic changelog update
* Fixed AI Actions (#31823)
* Updated sprites for AI HUD
* Epic test fail
* Merged AGhost actions and AI actions together again.
* Seperate comms and bugfix. Fixed broadcast.
* Automatic changelog update
* add wireless net to evac shuttles
* Automatic changelog update
* A kit to help new botanists discover chemistry (#31738)
* Add a kit for botanists to do some limited chemistry to the NutriMax. Intended to help new botanists learn in-game about chemistry.
* remove exclamation marks from names
* naming fix
* Rejected trademark application for 'Farmers Helper'.
---------
Co-authored-by: PraxisMapper <praxismapper@gmail.com>
* Automatic changelog update
* Board for the AI upload console (#31867)
board
* Automatic changelog update
* Fix typo in agri-chem manual (#31869)
* Fix typo in agri-chem manual
* Unremove my added newline
* Cleanup books.yml (#31838)
* Cleanup books.yml
* yeah
* shame
* Vox sign/N2 locker update (#31845)
* Vox sign/N2 locker update
The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.
The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.
The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.
* emogarbage adjustments
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Automatic changelog update
* Pizza boxes now have a chance to contain cotton pizza (#31883)
Pizza box now contains cotton pizza
Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>
* Automatic changelog update
* Tech Anomaly (#31764)
* A
* B
* C
* D
* Update TechAnomalySystem.cs
* idle anim
* Update meta.json
* new animation
* Automatic changelog update
* Fixed throngler name inconsistencies (#31889)
changed throngler names
* I have spent more time today cleaning up garbage than coding new shit, and I am mad (#31246)
* Fix logging of GetWebhook errors
Yeah let's just not log the error only stack trace.
* I have spent more time today cleaning up garbage than coding new shit, and I am mad
Cleans up the custom vote Discord webhook code because I *happened* to lay my eyes on how completely terrible it was and immediately found an obvious bug with it.
Also did basic QA because jesus christ: it more clearly reports pending votes, properly indicates cancelled votes, improves footer formatting, better error logging, all the usual shit.
Requires https://github.com/space-wizards/RobustToolbox/pull/5375 to avoid test failures
* Mineral Scanner (#31390)
* Mineral Scanner
* doink
* review
* sunday funday
* review and fix bugs i think?
* Update MiningOverlay.cs
* Automatic changelog update
* Fix ai upload console itemslot whitelist (#31900)
* Fix ai upload console itemslot whitelist
* aw man
* Automatic changelog update
* improved vox laugh (#31798)
vox laugh not underwater
* fix pump shotgun wielded sprite (#31885)
* fix shotgun sprite
* fix take 2
* fix: Snail event wasnt tabled (#31884)
pest events reorganized and snails spawn
* Automatic changelog update
* Force stop pulling when fall asleep (#31893)
* break pull at sleep
* TryStopPull without user
---------
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)
* narrow nerf
* last instance of nospawn gone
* removes self recharge
* 8 shots, less recharge time
* Automatic changelog update
* Add justice helm (#31905)
* Add justice helm
* backslash moment
* spinny light
* remove power cell from recipe
* Automatic changelog update
* Quiver Crafting Recipe (#27198)
* Update quiver.yml
* Create quiver.yml
* Update clothing.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Delete RDs binary encryption key (#31909)
Deleting binary key
Silicon supremacy!
* undelete rd key
* Automatic changelog update
* split temperature protection into heating and cooling (#30662)
* split temperature protection into heating and cooling
* fugg
* weh
* update TemperatureProtection for stuff
* Automatic changelog update
* makes the maple wing marking have a primary and a secondary color (#31691)
bogos binted
* Automatic changelog update
* Remake bottles and syringes names to use labels (#29956)
* Remake bottles and syringes names to use labels
* vial
* fix and add stuff
* Automatic changelog update
* guide on agrichem and botanicals guidebook update (#31896)
* Automatic changelog update
* Automatic changelog update
* Lost evac pod thing tiny fan (#31915)
* disaster evacpod tinyfan
* real
* :trollface:
* untroll
* Ghostrole rule updates (#29249)
* First batch of ghostrole rule updates
* Second pass
* Re-word free agent
* Apply review comments
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* You heard it here first folks
God rules are weird to write.
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* Honkbot -> Free Agent
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* Mimebot -> Free Agent
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* Jonkbot -> Free Agent
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* Softer blue
---------
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* :trollface:
* :trollface:
* :trollface:
* pro
---------
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Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Ekkosangen <9094006+Ekkosangen@users.noreply.github.com>
Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Chubbicous <100180479+Chubbicous@users.noreply.github.com>
Co-authored-by: Ps3Moira <113228053+ps3moira@users.noreply.github.com>
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com>
Co-authored-by: Futuristic-OK <141568243+Futuristic-OK@users.noreply.github.com>
Co-authored-by: Ian <ignaz.k@live.de>
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Station AI overlay
* implement
* Bunch of ports
* Fix a heap of bugs and basic scouting
* helldivers
* Shuffle interactions a bit
* navmap stuff
* Revert "navmap stuff"
This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.
* AI wires implemented
* Fix examines
* Optimise the overlay significantly
* Back to old static
* BUI radial working
* lots of work
* Saving work
* thanks fork
* alright
* pc
* AI upload console
* AI upload
* stuff
* Fix copy-paste shitcode
* AI actions
* navmap work
* Fixes
* first impressions
* a
* reh
* Revert "navmap work"
This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.
* OD
* radar
* weh
* Fix examines
* scoop mine eyes
* fixes
* reh
* Optimise
* Final round of optimisations
* Fixes
* fixes
* Remove some BUI boilerplate
- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.
* More
* moar
* weh
* done
* More BUIs
* More updates
* weh
* moar
* look who it is
* weh
* merge
* weh
* fixes
* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me>
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
* Laws
* positronic brain and PAI rewrite
* MMI
* MMI pt. 2
* borg brain transfer
* Roleban support, Borg job (WIP), the end of mind shenaniganry
* battery drain, item slot cleanup, alerts
* visuals
* fix this pt1
* fix this pt2
* Modules, Lingering Stacks, Better borg flashlight
* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.
* sprotes
* no zombie borgs
* oh fuck yeah i love a good relay
* charger
* fix the tiniest of sprite issues
* adjustable names
* a functional UI????
* foobar
* more modules
* this shit for some reason
* upstream
* genericize selectable borg modules
* upstream again
* holy fucking shit
* i love christ
* proper construction
* da job
* AA borgs
* and boom more shit
* admin logs
* laws redux
* ok just do this rq
* oh boy that looks like modules
* oh shit research
* testos passo
* so much shit holy fuck
* fuckit we SHIP
* last minute snags
* should've gotten me on a better day