* Port improvements to NanoChat from Einstein-Engines and Goob-Station
* fix duplicate translation key
* add missing space
* Properly mark DeltaV changes
* Allow muting individual NanoChat users, NanoChat UI to put per-chat buttons next to the message box
* remove leftover from testing stuff
* cycle through inputs with tab, confirm with enter; for new and edit chat
* Add channel switching with (Shift+)Alt+Up/Down; Discord-Style
* better null check
* another better null check
* Implement changes from ImpStation PR
* Rename ContactControl -> ContactContainer
* Requested changes
* Move Loc to _DV, don't register system as manager
* I'm so smart :)
---------
Co-authored-by: Alex C <alex91905@yahoo.com>
* gamer species nerf
* heal ipc radiation with plasma
* comments
* tweaks
* bloodloss work
* oilpack and bleeding
* Update silicon_base.yml
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
* tweak
* i lost the plot
* fixing code comments
* reduce bleed damage
* clean up omni patch
* yaml fixes to bloodloss and omni patch. Makes welders stop bloodloss
* survival boxes
* add logistics and uplink purchases
* code commends and pro comments
* rename
* change name of datafield
* update name to bloodlossModifier
* add - to comment
* rename bloodloss to bleedingModifier
* cant be emagged
* tweaks and survival box
* comment
---------
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
* support Fiber on user
:trollface:
* ipcs get fiberprint in records
* give ipc and borgs metal fibers
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Move DnaComponent to shared
- Add Using statements to AdminSystem and StationRecordsSystem to point
to Content.Shared.Forensics
* Proper namespacing
* Revert an un-intended change
* Add Networking to DNA Component
* CR - Remove ("dna")
* CR - add back ("dna") tag
* Make UnrevivableComponent shared
- Move UnrevivableComponent to shared
- add reason messages and if the status shows up in a health analyzer
* Update Content.Shared/Traits/Assorted/UnrevivableComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Make UnrevivableComponent networked
* Update Content.Shared/Traits/Assorted/UnrevivableComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Make ReactionResults an array
We're making the dictionaries fixed-size anyway.
Alternatively could use a frozendictionary but not sure on the perf difference. Worst case whoever adds another reactionresult makes a minor adjustment
* apply conventions
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* allow paper labels on seeds
* added the components required by PaperLabel to the SeedBase
* localize insert/eject for PaperLabel
* visualize the paper label on seeds
* new paper layer for seeds
* eject the seed label on use
* different looking paper label
* forgot to turn on a layer
* add LatheRecipePackPrototype
* change Lathe and EmagLathe to use packs
* add AddRecipesFromPacks helper to SharedLatheSystem
* update lathe logic to work with packs and clean up some stuff
* migrate individual recipes to recipe packs
* update client
* remove node/artifact scanner from techs
* :trollface:
* fix test and make it include emag recipes
* add test that every dynamic recipe must be researched
* pro
* fix
* fix
* fix all tests, genuinely good test i wonder who made it
* add unused uranium and incendiary drozd mags to tech and lathe
* add recipes
* add incendiary prototype
* undo some changes
* troll
* :trollface:
* true
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* shitmed real
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* update funny test
* :trollface:
* :trollface:
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* Remove custom character description after using DNA scrambler
* Mark grammar as dirty when updating identity
* Update Content.Server/Implants/SubdermalImplantSystem.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Stores owned by mind instead of body
* Requested changes, traitor uplink fixed
* Store, listings fixed and now use Entity<MindComponent>
* Removed duplicate code
* test change
* test change 2
* back to mind entityuid
* MilonPL requested minor changes
* ScarKy0 requested changes
* Adds single clap emote
* Adds missing single clap loc
* Adds void blink effects, sound, and sprite
* Adds VoidApplauseEvent and implements it into the Magic System and Grimoire
* Removes commented Spawn code in Shared Magic System. Adds comments to replace pointlight with a negative light in the future.
* Makes spells Mono
* Changes to swap positions.
* Makes Void Applause target body only
* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Client/Magic/MagicSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Audio/Effects/Emotes/attributions.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/SoundCollections/emotes.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Removes duplicate effect spawning from server
* Puts Void Applause effect on server, lets lizards hear clap
* Adds single clap to diona
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Juice that makes you go boom
* moved explosive juice to fun yml - fixed ExplosionReactionEffect.cs not having TileBreakScale parameter - made Drazil plushie major contraband (they are evil!!!!!)
* removed JASON!!!! JASOOON!!! JASON!!!
* don't do commits at 1am
* Update fun.yml
fix ident
* no more bullying the server (only 1 explosion)
* First pass at new Criminal Records Computer
need buttons to highlight.
* Filter status tabs/buttons now activate correctly via UpdateState
* Removed unneeded Directives
* Fix typo + undo VSCode changes
* Implement Emo Feedback
Loc NA and use inject deps
Cannot use inject deps on sprite system.
* try to undo vscode launch.json change
* Added requests + Filter dropdown list + jobs
Fixed maintainer fix requests,
Added Job to announcement channel output
Removed toggle buttons in-place of a dropdown list
* Fixed missed merge conflict
+ fixed an bug with filterstatus not showing on re-open ui
* Update criminal-records.ftl
Fixed lint error. whoops.
* Update Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs
typo
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* impliment chromiumboy feedback
hopefully this will do it....
---------
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Make the crew monitors beep when someone dies or crits
* Cleanup
* Fix a comment that was not updated earlier.
Signed-off-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
* Switch frame time tracking to using timespans
* use timestamps of next alert instead of frame time tracking
* Fix outdated docs
---------
Signed-off-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
* Grabbag of fixes for sanitation
- poison is now bounded
- parts can now take poison damage to indicate something going wrong on that part
- steps overall dirty the tools slower
- steps deal 1 poison as a base, not 2
- cross contamination is now more of a concern
* Grrr kitten... put on your uniform... NOW!
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
---------
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* ranged ai targets crawling people properly
(cherry picked from commit 8f64627c9e35b3c873a7825f25b52319ff8c8e25)
* ranged ai targets crawling people properly
(cherry picked from commit 8f64627c9e35b3c873a7825f25b52319ff8c8e25)
* projectile grenades hit crawling/downed people
(cherry picked from commit 24c3737ae83ab399add28162a65d528d44f73ea9)
* change
* impstation to imp
* remove extra method ops
---------
Co-authored-by: Darkmajia <darkwindleaf@hotmail.co.uk>