* Move DnaComponent to shared
- Add Using statements to AdminSystem and StationRecordsSystem to point
to Content.Shared.Forensics
* Proper namespacing
* Revert an un-intended change
* Add Networking to DNA Component
* CR - Remove ("dna")
* CR - add back ("dna") tag
* Discord Ahelp Reply System (#2283)
* First part of Remote Bwoinking
* This should technically work
* No Actoring
* Fixes Guid not sending over
* Making it work for the final.
* Fixes for api
* Moar Commants!
Just more Comments to mark Frontier changes.
* comment
* wops
* Fixes Naming Rules
* I Should also fix the naming in the actually code...
* Testing some new code
* Naming rule and dependency fix (hopefully)
* Serverside Webhook update on external sent ahelp messages
* Still get data from custom URL's, even if it dosent match a discord webhook
* Apply suggestions from code review (Part 1)
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* Apply suggestions from code review (Part 2)
* Bwoink system suggsetions
* missing BwoinkSystem changes
* Change access on BwoinkSystem._messageQueues
* Updates the Regex to support other Discord Clients (beta, alpha)
* Merge Fixes
* BwoinkSystem: explicitly match "canary."/"ptb."
---------
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Whatstone <whatston3@gmail.com>
* All the configuration
* CVar to use admin OOC color
* Fix description.
* Review changes
* Review changes
* Review changes
---------
Co-authored-by: Myzumi <34660019+Myzumi@users.noreply.github.com>
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Whatstone <whatston3@gmail.com>
* refactor DeltaV/deltav resources to _DV
* change DeltaV namespaces to _DV
* add space before all DeltaV comments
* update xamls
* fix and move arena parallax to _DV
* more fix
* refactor even more stuff
* fix the grid fills
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Rebalance HoS's Energy Shotgun
* SLIGHTLY Up the max charge so the gun properly recharges all of its charges, which matters a lot more with the self charge cooldown system.
* Prevent recharge cooldown if 0 power is used.
* Makes the clientside HUD actually update to reflect the changes in firecost and thus max/current charges.
* Properly fix that recharging to just under full issue instead of applying a budget fix to only the eshotgun.
* Clean up the client ammo UI fix.
* Update the self recharger component to comply with maintainer request.
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Remove code that was made redundant by a hotfix from another PR.
* Make the recharge pause on EMP, document things where needed, clean up code as per maintainer request, add a note to make the code better when power is moved to shared.
* Fix another internal issue
* Code cleanup + fix the rapid recharge verb to remove pause.
* cleanup
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.
HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.
This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.
New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.
Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.
There's also some code cleanup to reduce copy pasting around the place from my changes.
Requires latest engine to support ImmutableArray<byte> in NetSerializer.
* Fix multiplying colors of differing nullabilities (#32991)
* revert the temporary hack
* Make atmos alert computer colors private variables (#32992)
* Add flash reaction effect (#32377)
add flash reaction effect
* Automatic changelog update
* Fix loneop spawnrate by reverting it to not use the shuttle event system. (#32942)
Fix loneop spawnrate by reverting it to not use the custom shuttle event system.
* Automatic changelog update
* add atmosia to devmap (#32460)
change
* bowls now make drinking sounds (#32819)
* Automatic changelog update
* Add health analyzer unrevivability warning (#32636)
* Add health analyzer unrevivability warning
* Remove errornous comment
* Automatic changelog update
* Removed the name "Hujsak" (#32998)
removed hujsak
* fix pie throwing sound not playing (#33017)
* Automatic changelog update
* Fix TestSuicideByHeldItem and TestSuicideByHeldItemSpreadDamage (#33030)
* make ai speak robotically (#33025)
* Automatic changelog update
* Extends the minimum round time for meteor swarm events (#32876)
* adjusted minimum timers in meteorswarms.yml
* Updated timer minimum from 20 to 15 minutes
* Reduced minimum timer to 10 minutes as a result of other meteor changes
---------
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
* Automatic changelog update
* add StartDelay bool to actions (#33026)
* add StartDelay bool to actions
* forgot summary
* Updated an incorrect sprite in the smite menu (#33043)
changed the synth sprite used in the icon for the instrumentify smite out for the more accurate supersynth sprite
* fix lava expeds (#33042)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Fix separated game screen bumping (#33046)
I don't really understand why RecordedSplitContainer exists but removing it looks identical and fixes the panel bumping occasionally.
* Automatic changelog update
* Fix: Make Plushie Damage Unexaminable (#33061)
Set hidden to true
* fix chameleon projector bot whitelist (#33055)
fix
* Various Vaugely Connected Sprite Updates™: Encryption Keys, Station Map, Brig Timer (#32786)
* various resprites (encryption keys + signal screens + station map)
* brig timer update
* fixes n shit
* Give proto-kinetic crushers, glaives, and daggers better inhands. Update the crusher and glaive icons. (#32212)
* inhands
* better inhands
* indent
* Automatic changelog update
* Make the security belt contain more useful items by default (#32291)
* replace tear gas and flashbang with holobarrier and sec radio
* holobarrier-belt-fix
* revert changes of 32291
* Automatic changelog update
* Add 3 bottle boxes to nanomed plus (#33018)
three bottle boxes in nanomed plus
* Automatic changelog update
* Nukie med bundle now costs 24 tc and contains a unique defibrillator (#32720)
* a-few-injectors
* comment
* defib-ops-when
* Automatic changelog update
* Pill Bottles can only store pills now (#33074)
* no longer absurd
* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Add a spare bible to PietyVend (#32363)
Update chapel.yml
* Automatic changelog update
* [#28722 fix] Add notification for dependent wearables being dropped (#33078)
* add notification for dependent wearables being dropped
* fix dropped item popup redundancy
- did a check to see if any item was dropped, instead of making a notification for each item being dropped.
* change popup to client-only variant
* fix redundant messages, add plural locale string
* fix conventions, fix locale input to be more intuitive
---------
Co-authored-by: Justin <justinbrick1@gmail.com>
* Automatic changelog update
* More pda space (#32601)
* Rebalance the max programs that a PDA can hold
* Give Caps PDA more programs too.
* Make the max programs a static 8
* I forgor sec and med
* CaseCase
* Empty commit to re-run checks
* The final change, I hope.
* Automatic changelog update
* Fixed spelling mistake in water blaster description. (#33087)
Fixed minor spelling mistake
* [#20285 fix] Carp Plush and Rehydratables can now be put into mop bucket (#33079)
* Make shark plush janitor-bucketable
* fix bucketed grey shark texture
* Make sprites less shiny and adapt copyright notice
* Made shark way way less shiny
* Allow carp plush and rehydratables in mop bucket.
* Remove old mop bucket shark sprites
* Fix post-merge bugs
* Fix errors
* Move ReactiveContainer stuff to shared
That should mean it is now predicted.
* Custom eject verb for the mop bucket
* Fixes OnSolutionChange, removes pop-up as there already is one.
* .ftl is not necessary as the custom pop-up was removed
* Review fixes
* Update Content.Shared/Chemistry/Components/ReactiveContainerComponent.cs
* Update Content.Shared/Chemistry/EntitySystems/ReactiveContainerSystem.cs
---------
Co-authored-by: Psychpsyo <psychpsyo@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* remove now duplicated nyano PlushieCarp tag
* Fixes tailthump breaking positional audio by making it mono (#33092)
* Automatic changelog update
* ExaminableDamage now puts its message at the bottom and in color (#32820)
* the examineableDamage component now puts its messages at the bottom, and in color
* god help us if something is priority -100 :godo:
* Automatic changelog update
* Lower in-round votekick requirements (#32953)
Initial commit
* Allow votekicks to be initiated in the lobby (#32528)
Initial commit
* Automatic changelog update
* Fixes bolt lights of previously unpowered bolted doors (#33063)
fix
* Automatic changelog update
* Muffins (#29318)
* Update meta.json
* Add files via upload
* Update misc.yml
* Update meal_recipes.yml
* Update meta.json
* Add files via upload
* Update plate.yml
* Update food_baked_single.yml
* Update dinnerware.yml
* Update cooking.yml
* Update misc.yml
* Add files via upload
* Delete Resources/Textures/Objects/Consumable/Food/Baked/misc.rsi/muffin-cherry.png
* Add files via upload
* Update meta.json
* Update misc.yml
* Update meal_recipes.yml
* Update meta.json
* Fix meta.json
* Fix meta.json again
* Update misc.yml
* Update misc.yml
* Update misc.yml
* Update misc.yml
* Update meta.json
* Update meta.json
* Update misc.yml
* Update meal_recipes.yml
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/misc.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update dinnerware.yml
* Delete cherry
* Add files via upload
* Delete banana
* Add banana
* Delete chocolate
* Add chocolate
* lathe recipe fix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Borgs can no longer see mindshield + AI can no longer toggle off seeing job icons (#33069)
* :(
* Removed the sprite + updated RSI
* Automatic changelog update
* Add CanLoad for biomes (#33050)
CPUJob to come later.
* Remove CargoPallet component from the cargo pallet (#33022)
* Change cargo shuttle pallets to catwalks.
* Remove CargoPallet component from the cargo pallet.
* Undo cargo shuttle changes.
* Automatic changelog update
* Minor antagonist guidebook changes (#32824)
* took a two month nap. accidentally pushed too many buttons. let's try this again. added thieves to antagonists.xml
* even after that nap, i don't feel well-rested at all.
* please don't kill me for using webedit
* capitalization, typo
* Apply suggestions from code review (more period moving)
Thanks Evan, very cool
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* guess you could say im not pro-proper noun
* typo
* Update Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
* ok
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Give Nukies a Hand Labeler (#33053)
* Add hand-labeler to nukie planet
* Rearrange nukie chem table
* Fix `ItemSlotSystem` popup Logic (#28856)
* move popup call out of `CanInsert` into `OnInteractUsing`
* im stupid and `reason` is completely unnecessary
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* return early when `itemSlots.Slots.Count == 0`
* tweak logic for triggering popups
* change popup logic again
* Consolidate whitelist check
* Get any popup message not just last failed slot
* Apply suggestions from code review
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* yoink
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Add cvars to votekick to customize requirements for the initiator. (#32490)
* Automatic changelog update
* Add on-call functionality for adminning (#30443)
* Add on-call functionality for adminning
The first time an ahelp gets SOS it gets relayed to the specified channel with the specified ping. Every time after that it doesn't until it gets a non-SOS response received.
* Remove redundant name
Pretty sure this already gets chucked on the name of the msg itself I think it just didn't show in screenshot because they were subsequent.
* Update Content.Server/Administration/Systems/BwoinkSystem.cs
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
---------
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: deathride58 <deathride58@users.noreply.github.com>
* Automatic changelog update
* Pills are explosion resistant (partially reverts #15851) (#32458)
* idk how to revert a pr so I just deleted some lines
* pill destructible with explosion resistance
* comment for explosion resist
* "and" to "but"
---------
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Automatic changelog update
* Hasten handcraft gauze recipe & decrease techfab gauze cost (#32744)
* med lathe gauze price reduction
* gauze craft doafter time
* 3 second doafter craft
* Automatic changelog update
* Service workers antagonist fix. (#31359)
* add
* Revert "add"
This reverts commit 25da34b0fead5812fe5800c9bf5dd7b10ef48d7d.
* antagonism allowed™️
* Automatic changelog update
* Adds a new AME sound effect! (#33097)
* Changes the AME sound effect to not be the default MetalThud.
* Was told on discord to make a minor change to autorerun the tests due to the Build & Test Debug failing!
* Attribution and licensing, as requsted by deathride58
* Fixes the high-pitched squeak audible to some people!
* Audio file tweaked by SlamBamActionMan to eliminate a weird squeak they were still able to hear. Thanks!
* Automatic changelog update
* Allow for the ai's laws to be changed from its core and eye (#32461)
* Allow for the ai's laws to be changed from its core and eye
* Address reviews
* Automatic changelog update
* clean up tools lathe recipes (#31521)
* clean up tools lathe recipes
* add medical and cooking tools
* add result
* add result to others
* review
* engine
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Intercoms and Radios both pick up proximate speech (#32737)
* Deduping of recent messages should consider the channel it's being sent to
* rerun actions
* Automatic changelog update
* Adds headphones to loadouts (#33067)
added headphones to trinkets
* Automatic changelog update
* Cardboard Box Capacity 4 -> 5 (#32743)
* capacity upgrade
* comment update
* remove our duplicate pill whitelist
* fix
* remove broken crew monitor from dev map, how did it even get there
---------
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
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Co-authored-by: Saphire Lattice <lattice@saphi.re>
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Co-authored-by: Theodore Lukin <66275205+pheenty@users.noreply.github.com>
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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This code was a mess. Now it's less of a mess and user UserDbDataManager now.
Fixes the following bugs:
* If you connect to a server, restart your client, connect again in the same round, you role bans would not be visible in the client.
* If you role ban somebody who is not connected to the server, then they connect within the round, they will only have the recently-applied ban.
Likely fixes#24781, #27282
* Boom! Emergency access!
* Emergency access sound
* locale
* Updated sounds
* bleh
* Door electrify base
* feat: popups on attempt to activate AI action when wires cut
* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door
* refactor: added icon and sound for door overcharge
* meta.json should use tabs not spaces
* refactor: extracted sounds for airlock overcharge to static field in system
* refactor: cleanup, ScarKy0 mentions for resources
* refactor: removed unused textures
* feat: now notification is displayed when AI attempting to interact with door which have wire cut
* StationAiWhitelistComponent is properly gating BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered
* refactor: use PlayLocal to play electrify sound only for AI player
* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.
* bolts now check for power using SharedPowerReceiverSystem
* electrify localization and louder electrify sounds
* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut
* refactor: cleanup
* New sprites and fixes
* Copyright
* even more sprite changes
* refactore: cleanup, rename overcharge => electrify
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Filter Set Outfit menu to exclude loadout sets
* Apply loadouts to job outfits
* Use appropriate species for Urists
* squishy
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Localize RenameCommand and delegate most of the process to MetaDataSystem.SetEntityName()
* Make renaming rely on the EntityRenamedEvent. Fix issue where renaming would keep old Examine text
Requires engine change
* Fix localisation strings
* Make PDA search be based on a renamed entity's Uid instead of its old name
To do this the pda component now has an PdaOwner field which gets
assigned when it is given as a loadout to a player
* Fix bad merge???
huh
* Use AllEntityQuery
* Remove always false checks (#31708)
* Remove calls to FormattedMessage obsolete methods (#31706)
* Remove FormattedMessage obsolete methods
* Oops
* remove misinformation from tip 26 (#31705)
tip 26
* Automatic changelog update
* Replace obsolete code in AnomalySystem.Generator.cs (#31718)
* replace obsolete
* weh
* Added cursor indicator for space dragon fire breath ability (#31725)
space dragon breath cursor indicator
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* small yml cleanup (#31720)
* Updates descriptions of station specific jobs. (#31713)
done
* Remove unused IoC dependency references. (#31704)
Remove unused IoC dependencies
* cleanup filing cabinets yml (#31211)
* partmedia ahh kommit
* ahh
* everything should be fine now
* f
* now should be good
* Update Resources/Prototypes/Entities/Structures/Storage/filing_cabinets.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fix suffix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Move IgnitionEvent to shared (#30985)
* Cleanup railings yml (#31618)
* Cleanup railings
* fix line
* real fix
* Roundstart Grappling Gun (#31737)
Roundstart grappling hook
* Automatic changelog update
* Added in-hand sprite for Smile the Slime (#31731)
added smile the slime in-hand texture
Co-authored-by: YourUsername <you@example.com>
* Lite Magnet Rebalancing (#31726)
magnet rebalancing ish
* unnerf fishops
* Devmap crew monitor fix (#31677)
* Automatic changelog update
* Add ERT time stats (#31629)
* add jobs for ghost roles
* add job to ToggleableGhostRole
* typo
---------
Co-authored-by: Mota <belochuc@gmail.com>
* Automatic changelog update
* Fix CS0642 - Possible mistaken empty statement (#31740)
* Throw the book at em! The space law book now does 1 blunt projectile damage (#31387)
* you can now throw the space law book for 1 blunt damage
* made book damage a feature of all books
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem
* guap
* More fixes
* Wait you can do that?
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* Add Donk Co. microwave board to Combat Bakery Kit (#31239)
* Add special microwave board to Combat Bakery Kit
* use event instead of trycomp
* make the board sus
* add instructions note
* embarrassing typo
* Add functionality to Donk Co. microwave instead
* update note
* Automatic changelog update
* Actions bar dynamic resizing (#31759)
* action bar dynamic resizing
* action bar dynamic resizing for separated style
* decreased indent for separated style
---------
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* Fix warnings related to non-exhaustive pattern matching. (#31763)
old man shakes fist at modern syntax
* ats update (#31766)
* ats update
* fix pipenet
* Ninja throwing star ability fix (#31684)
fixed ninja star not spawning
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* Remove duplicate using from FoodSystem (#31769)
* vox voices revamp (#31679)
vox voices v2
* fixed broken pipe sprites (#31773)
* Return Long2 and Long3 hairstyles (#30963)
* Sprites
* Prototype_&_Locale
* sorted_in_alphabetical_order
* Automatic changelog update
* Added many old ion lawsets for borgs and AI. (#31664)
* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/
* Wording
* Anti-Antimov
* Fixed fun
* Add Snails (#30765)
* add snails
* scuffix
* migrate
* mo-grate
* oopsied the ftls
* Revert "oopsied the ftls"
This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.
* the curse of staging the wrong file, resolved.
* Snoth
* fix my dumbs
* reviews 1
* anti space technology
* salt hurty
* spelling
* Its a slotherhouse out here
* sequencing
* cooked snail
* volfix
* speed reversal
* Automatic changelog update
* Remove testbed command (#31793)
* feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)
* feat: now when research is unlocked in console, approver of reasearch is radio-ed too
* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)
* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders
* remove unused check
* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)
* refactor: removed unuseed usings
* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* Automatic changelog update
* New chemical based artifact nodes (#30873)
* Initial pH nodes, and description changes to indicate pH
* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint
* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH
* Added pyrotechnic chem node, and corresponding hint
* spelled psychedelic correctly
* Fixed capitalisation skill issue
* fixed indentation skill issue
* fixed a further indentation skill issue
* Removed extraneous whitespace
* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.
* removed unnecessary comment
* Replaced heartbreaker with THC for psychadelic
* removed artifexium from acidic
* added tran acid to acidic
* added more medical chems
* removed pH values
* removed all but medical
* Automatic changelog update
* Add Red Neck Gaiter To Secdrobe (#30106)
* Red Neck Gaiter Added to SecDrobe
* Removes Gaiter From TheaterDrobe
* Automatic changelog update
* Fixed typos (#31811)
* Automatic changelog update
* Station AI has their name displayed in announcements now. (#31802)
* Station AI has their name displayed in announcements now.
* I'm so sorry
* Corrections
* part 2
* part 3 :|
* part 4
* Whitespace
* Fixing whitespace part 1
* No more whitespace
* PLEASE NO MORE WHITESPACE
* Automatic changelog update
* Add disabled station anchors version (#31794)
* Add disabled station anchors versions
* remove this
* add structural damage taken to a lot of prototypes (#30790)
* fix
* add structural damage taken to a lot of other things
* do requested changes
* how did this happen
* Automatic changelog update
* No Mr.Snail, I expect you to die! (fix sprite) (#31834)
* No Mr.Snail, I expect you to die!
* emoting
* Allow some mobs to walk slowly (#31360)
* Allow mice to walk slowly
* add more
* Automatic changelog update
* Delete nonsense solar assembly construction through the Construction window (#31425)
* Delete construction for solar assembly, it's the way to do it
* Fix description of solar tracker electronics
* Improvements to hand labeler UI (#31833)
Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* make tesla brighter (#31357)
* make tesla brighter
* radius to 10
* Automatic changelog update
* CorrectContraband levels on each type of magboots (#30960)
* Added a ClothingShoesBootsMagBase, to allow the other versions of the magboots to have their own contraband settings
* Changed Science Boots to not be contraband
* Made ClothingShoesBootsMagBase abstract
* Removed Engineering Contraband from base magboots. Now only the CE's Advanced Magboots are contraband (Grand Theft Contraband). Blood Reds are Syndie Contraband.
* Automatic changelog update
* Morgue system refactor remove unused VVs and into Entity (#31835)
* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent
* remove unnecesary VVs cuz datafields add em
* Make midround zombie outbreaks much rarer (#30266)
* Remove midround zombies
* super rare, like, 1/651 chance every few minutes.
* weight to 1
---------
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
* Automatic changelog update
* Teleporting while pulling crash fix (#31787)
teleporting while pulling crash fix
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* quietify stealthbox (#30741)
* Automatic changelog update
* Atmospheric alerts computer (#25938)
* Atmospheric alerts computer
* Moved components, restricted access to them
* Minor tweaks
* The screen will now turn off when the computer is not powered
* Bug fix
* Adjusted label
* Updated to latest master version
* Automatic changelog update
* Day 0 bug fix for atmos alerts computer (#31858)
Initial commit
* Basically every electronic device can now be used by the AI. (#31730)
* Basically every electronic device can now be used by the AI.
* Removed stuff that didnt make sense
* oops
* Removed access from mailing and disposal units.
* Added AI wires to a couple machines.
* cool epic stuff
* Automatic changelog update
* Fix a typo in the 10 commandments (#31856)
* feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)
* feat: #26107 uplink discounts for traitors and nukies
* refactor: #26107 extracted discount label from price of StoreListingControl
* refactor: minor renaming
* refactor: parametrized adding discounts to uplink store
* fix: #26107 prevent exception on empty discountOptions
* feat: uplink now have 'Discounted' category which contains all discounted items on this session.
* after merge fixups
* rename discount categories according to common sense
* refactor: DiscountOptions is now optional (nullable) on ListingData
* add nullability check ignore for already checked listingData.DiscountOptions
* fix after merge store menu ui
* remove unused using
* final fix after merge conflicts
* [refactor]: #26107 fix variables naming in UplinkSystem
* fix: #26107 fix after merge
* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount
* feat: #26107 support multiple currency discount in store on side of discount message label
* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now
* refactor: #26107 move more code from storesystem to StoreDiscountComponent
* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events
* fix: #26107 placed not-nullable variable initialization in ListingData for tests
* refactor: #26107 minor renaming, xml-docs
* fix: #26107 changed most of discounts to be down to half price for balance purposes
* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified
* decoupled storesystem and store discount system
* xml-docs
* refactor: #26107 xml-doc for StoreDiscountSystem
* is now a thing (tmp)
* fix: compilation errors + StoreDiscountData.DiscountCategoryId
* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog
* refactor: removed unused code, more StoreDiscountSystem docs, simplify code
* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected
* refactor: rename back (its not prototype)
* refactor: move ListingItemsInitializingEvent to file with handling logic
* refactor: comments for StoreBuyFinishedEvent handling, more logging
* refactor: moved StoreInitializedEvent, xml-doc
* refactor: simplify StoreDiscountSystem code (reduce nesting) + xml-doc
* refactor: restore old listing data cost field name
* refactor: fix linter in uplink_catalog.yml
* refactor: xml-doc for ListingDataWithCostModifiers
* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers
* refactor: purged linq, removed custom datafield names, minor cleanup
* refactor: removed double-allocation on getting available listings
* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)
* fix: minor discount categories on uplink items changes following design overview
* refactor: StoreBuyListingMessage now uses protoId and not whole object
* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* Automatic changelog update
* Fixed AI Actions (#31823)
* Updated sprites for AI HUD
* Epic test fail
* Merged AGhost actions and AI actions together again.
* Seperate comms and bugfix. Fixed broadcast.
* Automatic changelog update
* add wireless net to evac shuttles
* Automatic changelog update
* A kit to help new botanists discover chemistry (#31738)
* Add a kit for botanists to do some limited chemistry to the NutriMax. Intended to help new botanists learn in-game about chemistry.
* remove exclamation marks from names
* naming fix
* Rejected trademark application for 'Farmers Helper'.
---------
Co-authored-by: PraxisMapper <praxismapper@gmail.com>
* Automatic changelog update
* Board for the AI upload console (#31867)
board
* Automatic changelog update
* Fix typo in agri-chem manual (#31869)
* Fix typo in agri-chem manual
* Unremove my added newline
* Cleanup books.yml (#31838)
* Cleanup books.yml
* yeah
* shame
* Vox sign/N2 locker update (#31845)
* Vox sign/N2 locker update
The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.
The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.
The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.
* emogarbage adjustments
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Automatic changelog update
* Pizza boxes now have a chance to contain cotton pizza (#31883)
Pizza box now contains cotton pizza
Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>
* Automatic changelog update
* Tech Anomaly (#31764)
* A
* B
* C
* D
* Update TechAnomalySystem.cs
* idle anim
* Update meta.json
* new animation
* Automatic changelog update
* Fixed throngler name inconsistencies (#31889)
changed throngler names
* I have spent more time today cleaning up garbage than coding new shit, and I am mad (#31246)
* Fix logging of GetWebhook errors
Yeah let's just not log the error only stack trace.
* I have spent more time today cleaning up garbage than coding new shit, and I am mad
Cleans up the custom vote Discord webhook code because I *happened* to lay my eyes on how completely terrible it was and immediately found an obvious bug with it.
Also did basic QA because jesus christ: it more clearly reports pending votes, properly indicates cancelled votes, improves footer formatting, better error logging, all the usual shit.
Requires https://github.com/space-wizards/RobustToolbox/pull/5375 to avoid test failures
* Mineral Scanner (#31390)
* Mineral Scanner
* doink
* review
* sunday funday
* review and fix bugs i think?
* Update MiningOverlay.cs
* Automatic changelog update
* Fix ai upload console itemslot whitelist (#31900)
* Fix ai upload console itemslot whitelist
* aw man
* Automatic changelog update
* improved vox laugh (#31798)
vox laugh not underwater
* fix pump shotgun wielded sprite (#31885)
* fix shotgun sprite
* fix take 2
* fix: Snail event wasnt tabled (#31884)
pest events reorganized and snails spawn
* Automatic changelog update
* Force stop pulling when fall asleep (#31893)
* break pull at sleep
* TryStopPull without user
---------
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)
* narrow nerf
* last instance of nospawn gone
* removes self recharge
* 8 shots, less recharge time
* Automatic changelog update
* Add justice helm (#31905)
* Add justice helm
* backslash moment
* spinny light
* remove power cell from recipe
* Automatic changelog update
* Quiver Crafting Recipe (#27198)
* Update quiver.yml
* Create quiver.yml
* Update clothing.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Delete RDs binary encryption key (#31909)
Deleting binary key
Silicon supremacy!
* undelete rd key
* Automatic changelog update
* split temperature protection into heating and cooling (#30662)
* split temperature protection into heating and cooling
* fugg
* weh
* update TemperatureProtection for stuff
* Automatic changelog update
* makes the maple wing marking have a primary and a secondary color (#31691)
bogos binted
* Automatic changelog update
* Remake bottles and syringes names to use labels (#29956)
* Remake bottles and syringes names to use labels
* vial
* fix and add stuff
* Automatic changelog update
* guide on agrichem and botanicals guidebook update (#31896)
* Automatic changelog update
* Automatic changelog update
* Lost evac pod thing tiny fan (#31915)
* disaster evacpod tinyfan
* real
* :trollface:
* untroll
* Ghostrole rule updates (#29249)
* First batch of ghostrole rule updates
* Second pass
* Re-word free agent
* Apply review comments
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* You heard it here first folks
God rules are weird to write.
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Honkbot -> Free Agent
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Mimebot -> Free Agent
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Jonkbot -> Free Agent
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Softer blue
---------
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* :trollface:
* :trollface:
* :trollface:
* pro
---------
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* Localize respawn command, allow for it to use userids, and make it use [Dependency] attributes
* Make respawn verb available for offline players
* Make erase available for offline players
A thousand admins rejoice
* Reorder verbs in code
* Add erase command
* Fix localisation for erase command
* Address reviews and add completion to respawn command
* Complete reviews which I forgor
* Station AI overlay
* implement
* Bunch of ports
* Fix a heap of bugs and basic scouting
* helldivers
* Shuffle interactions a bit
* navmap stuff
* Revert "navmap stuff"
This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.
* AI wires implemented
* Fix examines
* Optimise the overlay significantly
* Back to old static
* BUI radial working
* lots of work
* Saving work
* thanks fork
* alright
* pc
* AI upload console
* AI upload
* stuff
* Fix copy-paste shitcode
* AI actions
* navmap work
* Fixes
* first impressions
* a
* reh
* Revert "navmap work"
This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.
* OD
* radar
* weh
* Fix examines
* scoop mine eyes
* fixes
* reh
* Optimise
* Final round of optimisations
* Fixes
* fixes
* Start work on PostgresNotificationManager
Implement initial version of init and listening code
* Finish implementing PostgresNotificationManager
Implement ban insert trigger
* Implement ignoring notifications if the ban was from the same server
* Address reviews
* Fixes and refactorings
Fix typo in migration SQL
Pull new code in BanManager out into its own partial file.
Unify logic to kick somebody with that when a new ban is placed directly on the server.
New bans are now checked against all parameters (IP, HWID) instead of just user ID.
Extracted SQLite ban matching code into a new class so that it can mostly be re-used by the ban notification code. No copy-paste here.
Database notifications are now not implicitly sent to the main thread, this means basic checks will happen in the thread pool beforehand.
Bans without user ID are now sent to servers. Bans are rate limited to avoid undue work from mass ban imports, beyond the rate limit they are dropped.
Improved error handling and logging for the whole system.
Matching bans against connected players requires knowing their ban exemption flags. These are now cached when the player connects.
ServerBanDef now has exemption flags, again to allow matching full ban details for ban notifications.
Made database notifications a proper struct type to reduce copy pasting a tuple.
Remove copy pasted connection string building code by just... passing the string into the constructor.
Add lock around _notificationHandlers just in case.
Fixed postgres connection wait not being called in a loop and therefore spamming LISTEN commands for every received notification.
Added more error handling and logging to notification listener.
Removed some copy pasting from SQLite database layer too while I was at it because god forbid we expect anybody else to do all the work in this project.
Sorry Julian
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* uncomment grappling gun
* Remove rest of Geras files (#30912)
remove remaining geras stuff
* tweak(AgeRequirement): Make the requiredAge more sensible (#30913)
* chrore(ageRequirement): fix grammar. atleast -> at least (#30914)
* Minor sprite fix to inhand med hardsuits and HoS turtleneck jumpsuit (#30918)
* Fixes inhand hardsuit cross color from https://github.com/space-wizards/space-station-14/issues/26516#issue-2213917971
* Fixed HoS Turtle not covering all butt pixels
---------
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
* Add execution component to all energy sword weapons (#30909)
Co-authored-by: plykiya <plykiya@protonmail.com>
* Automatic changelog update
* chore(grammar): correct some mistakes (#30916)
* Add diamond mining drills, buff regular mining drills (#30814)
* why do I have to change so much just to add drills
* diamon
* Automatic changelog update
* give trash a reusable entity table (#30921)
* Contraband marking & examining (#28688)
* System & loc strings
* pass over syndie contraband
* fixes
* grand theft pass
* contrabandexamine -> contraband
* examine text generation update
* all composition parents necessary
* bring back minor contra so it has a less confusing message
* minor
* weapon pass
* jumpsuit pass
* feet pass
* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH
* head
* AUUUUGH
* ear
* belt
* back
* fix
* bro
* rename for more clarity
* do da review
* add cvar for contraband examine
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Automatic changelog update
* Removes variant cube migration (#30934)
add
* First Review Pass Contraband Fixes (#30930)
* First pass contra fix
* bam
* More
* Security crates are now marked as security restricted
* Syndicate raid suit is contra
* damn I forgot gatfruit
* Add conducting gloves to the maintenance loot table (#30904)
* add
* lower weight
* Fix DoDrop to DropNextTo in container cases (#30911)
* Fix DoDrop to DropNextTo in container cases
DoDrop is too heavy to calculation. In any other case we should use alternatives, for example DropNextTo helper method
* codestyle change
* Fix Reagent Fire Stacks (#30766)
* Fix Reagent Fire Stacks
* Comments on code
* little nicer wording?
* Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratva… (#30954)
Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratvar, per issue #30719.
* Automatic changelog update
* Fix permission check for whitelists in player panel (#30948)
* Automatic changelog update
* Grey mantle in winterdrobe (#29774)
* add the mantle
* fix a few things
* fix merge conflict stuff, remove from winterdrobe and lathe.
* Add mantle to loadouts (20 hour requirement)
* Automatic changelog update
* Sliceable doAfter (#30824)
* init
* wtf git
* Automatic changelog update
* Add capfruit, a gatfruit mutation. (#30850)
* add base
* add fake suffix and flavor fix
* address some reviews
* parent it
* fix test fail
* add FoodSequence support and address small review
* Automatic changelog update
* Fixes the grey mantle (#30971)
add the thing i missed
* Add keybinds for rotating and flipping objects (#30540)
* add keybinds for rotating and flipping objects
* no popup for verbs
* Automatic changelog update
* tweak(Shuttle_honki): Remove DeviceQuantumSpinInverter from honki shuttle. (#30618)
* Make the Borgs Names Appear When they Make an Announcement (#30107)
* Make the Borgs Names Appear When they Make an Announcement
* bwomp
* re-order
* Use Name instead of metadata
* goiup
* Automatic changelog update
* disable contraband examine
* rename our SliceFoodEvent
* Throngler Plushie Sprite (#30969)
Throngonkler Plush sprite
* Fix bug with rotating shelves (#30978)
* Main
* Update shelfs.yml
* Little bug fix
* No weather on concrete tiles (#30952)
* concrete weather
* miss
* development build ghostrole lottery changes (#30980)
debug ghostrole lottery changes
* Automatic changelog update
* Add a saline syringe to the combat medical kit (#29954)
saline
* Automatic changelog update
* fix the admin verbs trying to kill players by filling their lungs with plasma (#30991)
fix the admin tools trying to kill players by filling their lungs with plasma
* Custom Taco & Kebabs - FoodSequence 2 (#30905)
* control layer ordering
* sprite update
* taco!
* taco naming gen
* fix separator naming
* some proto fixes
* default naming separation
* fix taco naming
* rat update
* hamsterburger
* organs taco
* remove from spawners
* fixes
* fix separators and lemons
* Update food-sequence.ftl
* randomization offset
* fix
* kebabs refactor
* fix
* skewer weapon
* Update food_single.yml
* Update migration.yml
* suppermatter
* hamlet centered
* hamsburger
* Update dead-0.png
* 20 -> 4 burger layers max
* Update burger.yml
* canReact: false
* capfruit update
* Update burger.yml
* Update burger.yml
* Update produce.yml
* some fixes
* Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* chicken
* Update food-sequence.ftl
* documentation
* fixes
* Update meat.yml
* Update meat.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Fix popups not working properly with an eye offset (#30990)
* Adds a random smokable spawner (#30870)
* Textures to make lamps mappable to East/West.
* Adds a random smokable spawner
* remove double derma
* Increase chance for just basic cig
* Update to enitity tables
* Tweak values
* Remove space
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
* Fix lizards being unable to eat custom burgers (#31005)
* Fix lizards being unable to eat custom burgers
* ensure tag comp
* Automatic changelog update
* Sedin (#27110)
* Sedin
* almost forgot this.
* what
* Did a few fixes, tried to readd popup
* Fix popup, ready for merge
* minor change
* Generalize seed removal/destruction system, add popups in general.
* fix
* fix (again)
* deadcode is no more
* Sedin buff (nerfing the recipe soon)
* godont
* webedit moment
ok listen I had to nuke my setup because my computer was being Dumb As Shit so let me do this ONE webedit
* CRIKEY
* Revert "CRIKEY"
This reverts commit 1c6959ffd9ba8bb1e97ccf2eb0b37b3ff4ec82ee.
I was not supposed to commit that >:/
* Alright, it should be good now but I havent tested it
* ready for merge/review
* prob -> probability
* Requested changes nodoc
* Review nodoc
* documento
* thumb up emoji
* Automatic changelog update
* Adds a Dinky Star Sticker for security officers (#29767)
* Sec-Star-TASTIC
* fix license
* now counts as trash
* Sticks to people + wearable
* no more sticky
* no more sticky
* mystery-space
* Update Loadout Yaml
* Automatic changelog update
* tweak(hospital): Reduce diamond stack from 30 to 1 (#31027)
* tweak(experiment): Reduce diamond stack from 30 to 1 (#31025)
* replace mapped diamond stacks with single
* Figurine voicelines (#30865)
* initial commit
* tweaks to the new voice lines
capitalizations of I's and the Y on hos 3 voice lines
also changed the captain figuring voice line 2 to something completely different
* capitalized one letter
man i really suck at capitalization
* more capitalization
i never thought this pr would need so many changes
* changed one comma to a dot
* Update Resources/Locale/en-US/datasets/figurines.ftl
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Adding shock collar and electropack (#30529)
* Adding shock collar with the new ShockOnTrigger
* Cleaning and updating the shock collar
* Add StripDelay datafield to ClothingComponent
* Adding SelfUnremovableClothingComponent
* ShockCollar Update
* Correction of the shock collar
* Correction of the shock collar 2
* Renaming the DamageSpecifier DataField to Damage
* Fixing the damage field in ShockCollar
* Cleaning the ShockCollar
* Renaming ShockCollar to ClothingNeckShockCollar
* Adding ClothingNeckShockCollar as a stealTarget to a thief
* Fixing a typo of the sprite path in ClothingNeckShockCollar
* Cleaning the ShockOnTriggerComponent
* Revision of SelfUnremovableClothing
* Adding a ClothingBackpackElectropack
* Sprite fix
* Code review
* Shock Collar sprite update
* add commit hash
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Greatly improve the usability of the Gas Analyzer. (#30763)
* greatly improve how the gas analyzer behaves
* don't close the analyzer when the object goes out of range
* cleanup
* always switch to the device tab when a new device is analyzed
* modern api part one
* modern api part 2
* modern api part three
* file scope namespace
* Automatic changelog update
* Fix false and true in player-panel.ftl (#31043)
Fix false and true in player-panel
Add a new True string
* Contra Review Passs - Round 2 (#30942)
* Contra pass round two
* command too
* Stamps
* oopsied a bracket
* Namespace cleanup around Mind Roles (#30965)
* namespaces
* Comment does not need a semicolon
---------
Co-authored-by: Vasilis <vascreeper@yahoo.com>
* Contraband Review Pass - The Threequel (#30970)
Contraband pass number three
* Golden toilet (#31049)
* golden toilet
* Destructible
* sprite
* fix
* copyright
* Automatic changelog update
* Salvage Spawners (#31020)
* treasure entities and spawners
* no more smiles
* remove nyano shock collar code
* Event scheduler setting tweaks (#31018)
tweaks
* Automatic changelog update
* remove meteor swarms rule for a moment
* Revamped Meteor Swarm (#28974)
* meteor code and balanced values
* Meteor Swarms
* Update meteors.yml
* Update meteors.yml
* HOO! (fix overkill bug and buff space dust)
* undo BloodstreamComponent.cs changes
* DamageDistribution -> DamageTypes
* part 2.
* Missing meteor presets (#29044)
* add meteors into missing game presets
* changes for real
* implement code
* this too
* Meteors now leave behind a bit of ore (#30419)
* Meteors that leave behind asteroid ore
* bigger offset
* Bit more generic
* Better defaults
* hrm?
* I HATE CUSTOM SERIALIZERS
* More comments
* renamed a variable
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
* refactor event schedulers to use explicit game rules (#29320)
* works, still has testing values, im sure I did stupid shit.
* shitvent crapfactor
* snap extra word out of existence
* shit I died of old
* remove useless inaccurate design comments
* Oopsie, handle requirement params in RandomRuleSystem too
* I'm a slash slinging hasher
* Address reviews, add admin alerts I forgor
* EntityMan saves the day
* address reviews 1
* eh, I actually don't care about the cargo gifts thing.
* started
* Do reviews
* you actually meant 1.2 lmao
* dependency inheritance is a fickle bitch
* I have no idea.
* Threads are for sheets not computers.
* fix traitor rule test
* fix round type tattling
* break things
* It worky
* Toolshed makes we want to drink depresso.
* Finished?
* remove debug values
* timings
* use defaults
* alphabetize
* bobby drop tables
* Float required fr fr
* continue
* more continence
* uno mas
* obsolution
* cleanup and documentations
* Yell at self
* use the right value defaults
* housekeeping
* Event scheduler setting tweaks (#31018)
tweaks
* Automatic changelog update
* remove(NukeopsRuleComponent): Remove a trap from the component file (#31029)
ah
* Fix bug with holding objects (#31009)
Main
* Automatic changelog update
* Replace obsolete map functions in IconSmoothSystem (#30958)
* first part
* second part
* Automatic changelog update
* Fix reagents with ReagentData being duplicated (#30983)
Initial commit
* :trollface:
* :trollface:
* actually untroll
* a
* 50 burger
* add back old meteor code
* fix
* use some live config options in dev
* remove old shock collar icon
* make ammo more consistent and work more
* clean up lathes diff to upstream
* a
* move rubber bullets to deltav folder
* a
* untroll
* more untrolls
* more untrolls
* untroll
* :trollface:
* a
* b
* remove it for real
* add missing lathe recipes
* replace cvars with component field
* remove taco from roboisseur
* migrate cardboard box with smg mags
* remove kebabs
* a
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com>
Co-authored-by: Zachary Yona <58833995+Magicalus@users.noreply.github.com>
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Token <esil.bektay@yandex.com>
Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com>
Co-authored-by: LeoSantich <108027402+LeoSantich@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: pigeonpeas <147350443+pigeonpeas@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: PoorMansDreams <150595537+PoorMansDreams@users.noreply.github.com>
Co-authored-by: IgorAnt028 <118114530+IgorAnt028@users.noreply.github.com>
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Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: themias <89101928+themias@users.noreply.github.com>
Co-authored-by: Eris <eris@erisws.com>
Co-authored-by: FATFSAAM2 <saamboroujerdi@gmail.com>
Co-authored-by: to4no_fix <156101927+chavonadelal@users.noreply.github.com>
Co-authored-by: Mervill <mervills.email@gmail.com>
Co-authored-by: Vasilis <vascreeper@yahoo.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
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* I should be studying for school but that is sofucking boring, I will pass my class no matter, however getting an A might be a challenge. My gpa is important but is the tourture for 1 point of GPA worth it? The american government says yes but they are responsible for the majority of all genocides that have ever been conducted since the dawn of man
* ugh
* ugh
* move MinMax to shared
* cleanup MinMax
* move other ticking components to shared just because
* remove unused prototype file
* update everything to use shared components
* test
* test 2
* test 3
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Add access to gun components
Found from an rmc14 PR.
* Admin verbs proving why access needs to exist
* Someone is probably going to post this pr to le reddit and complain about self-merges.
* Log enrichment: Explosion damage to players
* Update Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Revert to total damage variant only, currently serialised as string.
* Make this its own log type.
---------
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Basic structure for the player panel ui
* Ensure basic functionality
Player panel now receives and displays basic info
* Make whitelistcommands accept user ids
* Make PlayerPanel use GUIDs where possible
* Add functionality to most playerpanel buttons
* Implement remaining playerpanel features
* Localize everything
* Finish up
* Put command arguments in quotes
I am not sure if it's even possible to have something like a space in
them considering they are guids and usernames but sure why not
* Make playerpanel a verb
* Add Logs button to player panel
* Change Notesbutton text and make whitelistbutton a confirmtion button
* Add freeze button that does not mute the player
* Add sharedconnections counter to playerpanel
* Make the playetime format clearer
* Allow for copying of the a player's username
* Do minor cleanup
* Rearrange buttons
* Fix unfreeze button not updating
* Fix wrong localisation text
* "Fix" the same role ban counting multiple times
The way rolebans are stored is horrible.
As such if you ban someone from a departmenrt or something
role bans are individually placed for every role.
The only way I found to distinguish them is the bantime.
This is horrible but I do not want to rewrite how all the bans are
stored right now.
* Add Delete and Rejuvenate buttons to player panel
By popular demand
* Marginally improve ui
* Add logs
* review update
* Fix verb
* Fix double notes
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>