Commit Graph

194 Commits

Author SHA1 Message Date
Plykiya b656858760 Fixes debug assertion crash when inserting cash (#34812) 2025-02-14 16:09:52 +00:00
ScarKy0 fd77e8d86b Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
BarryNorfolk ee50aa7273
Bounty/history improvements (#2743)
* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first
2025-01-16 20:21:13 +00:00
Dylan Hunter Whittingham c8a77a1821 Added pricegun sound (#34119)
added pricegun sound

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
2025-01-12 07:46:00 +00:00
BarryNorfolk 600ef0e5a6
Add history tab to bounty console (#2473)
* Add struct for holding historical data on cargo bounties

* Add localisation strings for bounty history

* Add new XAML entry for display bounty history

* Expand cargo bounty menu to include tabs

* Ensure station databases hold historical bounty data

* Add to the bounty history when removing one from active

* Feed bounty history into cargo's bounty system
2024-12-18 13:36:06 +00:00
deltanedas 40362d22c4 what 2024-12-13 21:05:04 +00:00
Milon 28f16b6edd
make lathe items worthless (#2406)
* shutting down the money printer

* fix ore processor
2024-12-10 04:16:38 +00:00
Pieter-Jan Briers 7ece549aa8 .NET 9 forward compatibility changes (#33421)
This doesn't switch the projects over to .NET 9, but it does make them work on .NET 9 when we decide to switch in the future.
2024-12-07 16:21:13 +00:00
Milon f79cb26c51
cherry pick "fix BankClientComponent never updating" (#33123) (#2116)
* oh right

* fix
2024-11-04 16:56:23 +00:00
nikthechampiongr 2098868364 Fix bounties(and potentially other things) running out of ids (#32700)
* Make NameIdentifier Ids get refreshed after round restarts

Before this commit the existing values would just get shuffled.
This means that eventually the server would run out of ids to give to
new entities for different groups. As a result everything would get id 0

* Comply with what seemingly is the convention for sawmills

* Make it impossible to insert a bounty with a duplicate id

* Reduce duplication

* Remove unused sawmill

* Fix rustbrain and skill issue

* Aaaa

* Apply suggestions from code review

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-10-24 00:32:48 +01:00
beck-thompson b4452f8fa5 Predict appraisal tool verb! (#32496)
* First commit

* Network :(
2024-10-02 12:08:11 +01:00
deltanedas c93551dad7
upstream merge 7/9 (#1762)
* Remove always false checks (#31708)

* Remove calls to FormattedMessage obsolete methods (#31706)

* Remove FormattedMessage obsolete methods

* Oops

* remove misinformation from tip 26 (#31705)

tip 26

* Automatic changelog update

* Replace obsolete code in AnomalySystem.Generator.cs (#31718)

* replace obsolete

* weh

* Added cursor indicator for space dragon fire breath ability (#31725)

space dragon breath cursor indicator

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* small yml cleanup (#31720)

* Updates descriptions of station specific jobs. (#31713)

done

* Remove unused IoC dependency references. (#31704)

Remove unused IoC dependencies

* cleanup filing cabinets yml (#31211)

* partmedia ahh kommit

* ahh

* everything should be fine now

* f

* now should be good

* Update Resources/Prototypes/Entities/Structures/Storage/filing_cabinets.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix suffix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Move IgnitionEvent to shared (#30985)

* Cleanup railings yml (#31618)

* Cleanup railings

* fix line

* real fix

* Roundstart Grappling Gun (#31737)

Roundstart grappling hook

* Automatic changelog update

* Added in-hand sprite for Smile the Slime (#31731)

added smile the slime in-hand texture

Co-authored-by: YourUsername <you@example.com>

* Lite Magnet Rebalancing (#31726)

magnet rebalancing ish

* unnerf fishops

* Devmap crew monitor fix (#31677)

* Automatic changelog update

* Add ERT time stats (#31629)

* add jobs for ghost roles

* add job to ToggleableGhostRole

* typo

---------

Co-authored-by: Mota <belochuc@gmail.com>

* Automatic changelog update

* Fix CS0642 - Possible mistaken empty statement (#31740)

* Throw the book at em! The space law book now does 1 blunt projectile damage (#31387)

* you can now throw the space law book for 1 blunt damage

* made book damage a feature of all books

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* Add Donk Co. microwave board to Combat Bakery Kit (#31239)

* Add special microwave board to Combat Bakery Kit

* use event instead of trycomp

* make the board sus

* add instructions note

* embarrassing typo

* Add functionality to Donk Co. microwave instead

* update note

* Automatic changelog update

* Actions bar dynamic resizing (#31759)

* action bar dynamic resizing

* action bar dynamic resizing for separated style

* decreased indent for separated style

---------

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Fix warnings related to non-exhaustive pattern matching.  (#31763)

old man shakes fist at modern syntax

* ats update (#31766)

* ats update

* fix pipenet

* Ninja throwing star ability fix (#31684)

fixed ninja star not spawning

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Remove duplicate using from FoodSystem (#31769)

* vox voices revamp (#31679)

vox voices v2

* fixed broken pipe sprites (#31773)

* Return Long2 and Long3 hairstyles  (#30963)

* Sprites

* Prototype_&_Locale

* sorted_in_alphabetical_order

* Automatic changelog update

* Added many old ion lawsets for borgs and AI. (#31664)

* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/

* Wording

* Anti-Antimov

* Fixed fun

* Add Snails (#30765)

* add snails

* scuffix

* migrate

* mo-grate

* oopsied the ftls

* Revert "oopsied the ftls"

This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.

* the curse of staging the wrong file, resolved.

* Snoth

* fix my dumbs

* reviews 1

* anti space technology

* salt hurty

* spelling

* Its a slotherhouse out here

* sequencing

* cooked snail

* volfix

* speed reversal

* Automatic changelog update

* Remove testbed command (#31793)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too

* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)

* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders

* remove unused check

* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)

* refactor: removed unuseed usings

* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* New chemical based artifact nodes (#30873)

* Initial pH nodes, and description changes to indicate pH

* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint

* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH

* Added pyrotechnic chem node, and corresponding hint

* spelled psychedelic correctly

* Fixed capitalisation skill issue

* fixed indentation skill issue

* fixed a further indentation skill issue

* Removed extraneous whitespace

* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.

* removed unnecessary comment

* Replaced heartbreaker with THC for psychadelic

* removed artifexium from acidic

* added tran acid to acidic

* added more medical chems

* removed pH values

* removed all but medical

* Automatic changelog update

* Add Red Neck Gaiter To Secdrobe (#30106)

* Red Neck Gaiter Added to SecDrobe

* Removes Gaiter From TheaterDrobe

* Automatic changelog update

* Fixed typos (#31811)

* Automatic changelog update

* Station AI has their name displayed in announcements now. (#31802)

* Station AI has their name displayed in announcements now.

* I'm so sorry

* Corrections

* part 2

* part 3 :|

* part 4

* Whitespace

* Fixing whitespace part 1

* No more whitespace

* PLEASE NO MORE WHITESPACE

* Automatic changelog update

* Add disabled station anchors version (#31794)

* Add disabled station anchors versions

* remove this

* add structural damage taken to a lot of prototypes (#30790)

* fix

* add structural damage taken to a lot of other things

* do requested changes

* how did this happen

* Automatic changelog update

* No Mr.Snail, I expect you to die! (fix sprite) (#31834)

* No Mr.Snail, I expect you to die!

* emoting

* Allow some mobs to walk slowly (#31360)

* Allow mice to walk slowly

* add more

* Automatic changelog update

* Delete nonsense solar assembly construction through the Construction window (#31425)

* Delete construction for solar assembly, it's the way to do it

* Fix description of solar tracker electronics

* Improvements to hand labeler UI (#31833)

Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* make tesla brighter (#31357)

* make tesla brighter

* radius to 10

* Automatic changelog update

* CorrectContraband levels on each type of magboots (#30960)

* Added a ClothingShoesBootsMagBase, to allow the other versions of the magboots to have their own contraband settings

* Changed Science Boots to not be contraband

* Made ClothingShoesBootsMagBase abstract

* Removed Engineering Contraband from base magboots. Now only the CE's Advanced Magboots are contraband (Grand Theft Contraband). Blood Reds are Syndie Contraband.

* Automatic changelog update

* Morgue system refactor remove unused VVs and into Entity (#31835)

* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent

* remove unnecesary VVs cuz datafields add em

* Make midround zombie outbreaks much rarer (#30266)

* Remove midround zombies

* super rare, like, 1/651 chance every few minutes.

* weight to 1

---------

Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>

* Automatic changelog update

* Teleporting while pulling crash fix (#31787)

teleporting while pulling crash fix

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* quietify stealthbox (#30741)

* Automatic changelog update

* Atmospheric alerts computer (#25938)

* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version

* Automatic changelog update

* Day 0 bug fix for atmos alerts computer (#31858)

Initial commit

* Basically every electronic device can now be used by the AI. (#31730)

* Basically every electronic device can now be used by the AI.

* Removed stuff that didnt make sense

* oops

* Removed access from mailing and disposal units.

* Added AI wires to a couple machines.

* cool epic stuff

* Automatic changelog update

* Fix a typo in the 10 commandments (#31856)

* feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)

* feat: #26107 uplink discounts for traitors and nukies

* refactor: #26107 extracted discount label from price of StoreListingControl

* refactor: minor renaming

* refactor: parametrized adding discounts to uplink store

* fix: #26107 prevent exception on empty discountOptions

* feat: uplink now have 'Discounted' category which contains all discounted items on this session.

* after merge fixups

* rename discount categories according to common sense

* refactor: DiscountOptions is now optional (nullable) on ListingData

* add nullability check ignore for already checked listingData.DiscountOptions

* fix after merge store menu ui

* remove unused using

* final fix after merge conflicts

* [refactor]: #26107 fix variables naming in UplinkSystem

* fix: #26107 fix after merge

* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount

* feat: #26107 support multiple currency discount in store on side of discount message label

* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now

* refactor: #26107 move more code from storesystem to StoreDiscountComponent

* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events

* fix: #26107 placed not-nullable variable initialization in ListingData for tests

* refactor: #26107 minor renaming, xml-docs

* fix: #26107 changed most of discounts to be down to half price for balance purposes

* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified

* decoupled storesystem and store discount system

* xml-docs

* refactor:  #26107 xml-doc for StoreDiscountSystem

* is now a thing (tmp)

* fix: compilation errors + StoreDiscountData.DiscountCategoryId

* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog

* refactor: removed unused code, more StoreDiscountSystem docs, simplify code

* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected

* refactor: rename back (its not prototype)

* refactor: move ListingItemsInitializingEvent to file with handling logic

* refactor: comments for StoreBuyFinishedEvent handling, more logging

* refactor: moved StoreInitializedEvent, xml-doc

* refactor: simplify StoreDiscountSystem code  (reduce nesting) + xml-doc

* refactor: restore old listing data cost field name

* refactor: fix linter in uplink_catalog.yml

* refactor: xml-doc for ListingDataWithCostModifiers

* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers

* refactor: purged linq, removed custom datafield names, minor cleanup

* refactor: removed double-allocation on getting available listings

* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)

* fix: minor discount categories on uplink items changes following design overview

* refactor: StoreBuyListingMessage now uses protoId and not whole object

* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* Fixed AI Actions (#31823)

* Updated sprites for AI HUD

* Epic test fail

* Merged AGhost actions and AI actions together again.

* Seperate comms and bugfix. Fixed broadcast.

* Automatic changelog update

* add wireless net to evac shuttles

* Automatic changelog update

* A kit to help new botanists discover chemistry (#31738)

* Add a kit for botanists to do some limited chemistry to the NutriMax. Intended to help new botanists learn in-game about chemistry.

* remove exclamation marks from names

* naming fix

* Rejected trademark application for 'Farmers Helper'.

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>

* Automatic changelog update

* Board for the AI upload console (#31867)

board

* Automatic changelog update

* Fix typo in agri-chem manual (#31869)

* Fix typo in agri-chem manual

* Unremove my added newline

* Cleanup books.yml (#31838)

* Cleanup books.yml

* yeah

* shame

* Vox sign/N2 locker update (#31845)

* Vox sign/N2 locker update

The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.

The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.

The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.

* emogarbage adjustments

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Pizza boxes now have a chance to contain cotton pizza (#31883)

Pizza box now contains cotton pizza

Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>

* Automatic changelog update

* Tech Anomaly (#31764)

* A

* B

* C

* D

* Update TechAnomalySystem.cs

* idle anim

* Update meta.json

* new animation

* Automatic changelog update

* Fixed throngler name inconsistencies (#31889)

changed throngler names

* I have spent more time today cleaning up garbage than coding new shit, and I am mad (#31246)

* Fix logging of GetWebhook errors

Yeah let's just not log the error only stack trace.

* I have spent more time today cleaning up garbage than coding new shit, and I am mad

Cleans up the custom vote Discord webhook code because I *happened* to lay my eyes on how completely terrible it was and immediately found an obvious bug with it.

Also did basic QA because jesus christ: it more clearly reports pending votes, properly indicates cancelled votes, improves footer formatting, better error logging, all the usual shit.

Requires https://github.com/space-wizards/RobustToolbox/pull/5375 to avoid test failures

* Mineral Scanner (#31390)

* Mineral Scanner

* doink

* review

* sunday funday

* review and fix bugs i think?

* Update MiningOverlay.cs

* Automatic changelog update

* Fix ai upload console itemslot whitelist (#31900)

* Fix ai upload console itemslot whitelist

* aw man

* Automatic changelog update

* improved vox laugh (#31798)

vox laugh not underwater

* fix pump shotgun wielded sprite (#31885)

* fix shotgun sprite

* fix take 2

* fix: Snail event wasnt tabled (#31884)

pest events reorganized and snails spawn

* Automatic changelog update

* Force stop pulling when fall asleep (#31893)

* break pull at sleep

* TryStopPull without user

---------

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)

* narrow nerf

* last instance of nospawn gone

* removes self recharge

* 8 shots, less recharge time

* Automatic changelog update

* Add justice helm (#31905)

* Add justice helm

* backslash moment

* spinny light

* remove power cell from recipe

* Automatic changelog update

* Quiver Crafting Recipe (#27198)

* Update quiver.yml

* Create quiver.yml

* Update clothing.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Delete RDs binary encryption key (#31909)

Deleting binary key

Silicon supremacy!

* undelete rd key

* Automatic changelog update

* split temperature protection into heating and cooling (#30662)

* split temperature protection into heating and cooling

* fugg

* weh

* update TemperatureProtection for stuff

* Automatic changelog update

* makes the maple wing marking have a primary and a secondary color (#31691)

bogos binted

* Automatic changelog update

* Remake bottles and syringes names to use labels (#29956)

* Remake bottles and syringes names to use labels

* vial

* fix and add stuff

* Automatic changelog update

* guide on agrichem and botanicals guidebook update (#31896)

* Automatic changelog update

* Automatic changelog update

* Lost evac pod thing tiny fan (#31915)

* disaster evacpod tinyfan

* real

* :trollface:

* untroll

* Ghostrole rule updates (#29249)

* First batch of ghostrole rule updates

* Second pass

* Re-word free agent

* Apply review comments

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* You heard it here first folks

God rules are weird to write.

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Honkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Mimebot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Jonkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Softer blue

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* :trollface:

* :trollface:

* :trollface:

* pro

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
Co-authored-by: Ilya246 <57039557+Ilya246@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: godisdeadLOL <169250097+godisdeadLOL@users.noreply.github.com>
Co-authored-by: YourUsername <you@example.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com>
Co-authored-by: Mervill <mervills.email@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: poeMota <142114334+poeMota@users.noreply.github.com>
Co-authored-by: Mota <belochuc@gmail.com>
Co-authored-by: Moomoobeef <62638182+Moomoobeef@users.noreply.github.com>
Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: themias <89101928+themias@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
Co-authored-by: Арт <123451459+JustArt1m@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Lye <128915833+Lyroth001@users.noreply.github.com>
Co-authored-by: DieselMohawk <gavin.drinka@gmail.com>
Co-authored-by: Hreno <hrenor@gmail.com>
Co-authored-by: eoineoineoin <github@eoinrul.es>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: qwerltaz <69696513+qwerltaz@users.noreply.github.com>
Co-authored-by: Ty Ashley <42426760+TyAshley@users.noreply.github.com>
Co-authored-by: Token <esil.bektay@yandex.com>
Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: drakewill-CRL <46307022+drakewill-CRL@users.noreply.github.com>
Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Ekkosangen <9094006+Ekkosangen@users.noreply.github.com>
Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Chubbicous <100180479+Chubbicous@users.noreply.github.com>
Co-authored-by: Ps3Moira <113228053+ps3moira@users.noreply.github.com>
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com>
Co-authored-by: Futuristic-OK <141568243+Futuristic-OK@users.noreply.github.com>
Co-authored-by: Ian <ignaz.k@live.de>
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-09-10 01:20:38 +10:00
metalgearsloth f8b8ec7994 Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-27 01:00:42 +01:00
Plykiya 752a49284e Move PaperSystem to Shared (#30592)
* Fix paper system late localization

* IS THIS WHAT YOU WANT

* well I guess this is happening now

* fix the BUI

* did that even do anything before?

* again with the escapeformatting...

* Dirtying

* Move dirty to function

* Rename PaperSystem to PaperVisualizerSystem

* Fix namespace

* how many namespace changes must I suffer through

* SetContent is for Setting Content

* minor shuffling

* review

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 18:31:41 +01:00
slarticodefast 54fbf9c0e5 replace all uses of TryGetContainingContainer with non-obsolete overload (#30583)
* replace all uses of TryGetContainerContainer with non-obsolete overload

* rerun
2024-08-09 18:24:46 +01:00
Nemanja 00fa513693 Add support for printing reagents in lathes (#30476)
* Add support for reagents in lathes

* missing locale
2024-08-09 18:17:30 +01:00
lzk 19f2865aed FINALLY FIX APPROVER IN CARGO INVOICE!!! (#29690)
* OH DEAR LORD I WASTED 2 HOURS ON THIS STUPID SHIT!!!

* change some logic
2024-08-09 18:12:09 +01:00
deltanedas ad00038233 make cargo balance ui updating its own component (#28295)
* add BankClientComponent and event

* query BankClient instead of hardcoded CargoOrderConsole for updating

* add BankClient to all ordering consoles

* :trollface:

* add Balance field to BankClient

* forgor

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* m

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-08-09 17:45:45 +01:00
lzk ba716ffd20
Add order quantity to cargo invoice label (#28821) 2024-07-05 20:28:09 +02:00
lzk b6d0c0d81e
Add reward line in bounty label (#28853) 2024-07-05 20:26:17 +02:00
Tayrtahn 7b506a05cf
Add a test for sliceable cargo bounty exploits (#28357) 2024-06-08 19:59:33 +02:00
slarticodefast d25743c22f
Cargo bounty corrections (#28255)
cargo bounty corrections
2024-06-01 17:17:29 +02:00
eoineoineoin 6eef3dcea3
Objects ordered through cargo system shouldn't start anchored (#28115)
* Order normal space heater instead of anchored variant

* Make sure ordered objects don't spawn anchored

* Order space heater flatpack instead of a regular space heater

* Remove obsolete TODO

* Remove unnecessary name

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-06-01 17:00:19 +02:00
null d0fb9c800d
Trading post doesn't try to spawn in the lobby
I love tests!!!
2024-05-07 03:37:52 +02:00
metalgearsloth 1d63b4cfcb
Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge

(cherry picked from commit 5896e6875266b22c565009b5d45f60ceb981d90a)
2024-05-03 00:15:32 +02:00
Nemanja bccc2bf40e
fix cargo teleporter (#27255)
* fix cargo teleporter

* don't delete orders

* basado

(cherry picked from commit 1bfc63c546617ee2e9be9960b14abf16eee19ad5)
2024-05-02 23:59:53 +02:00
Tayrtahn 98153e0c6a
Make material arbitrage test ignore price of contained entities (#27182)
Material arbitrage test now ignores price of contained entities

(cherry picked from commit 5d80e49d371b38f1bccec3298acd0c5f18a6106e)
2024-04-21 23:38:16 +02:00
icekot8 c2f49864fd
cargo console radio messages on approving (#27038)
* 1

* void --> "Unknown"

(cherry picked from commit fd109d61b88468a1b623975ce7258462fc40b7f6)
2024-04-21 22:07:14 +02:00
Killerqu00 e0333ee9de
Skipping bounties (#26537)
* add button to menu

* networking and component work

* try to add access stuff

* main functionality done

* add access lock? I think?

* remove extra line

* fix access system

* move SkipTime to StationCargoBountyDatabaseComponent

* Disable/Enable skip button based on cooldown

* remove debugging

* add access denied sound

* remove DataField tags

* dynamic timer

(cherry picked from commit fd067731b544eb219493338a8fe446c154e880f4)
2024-04-21 21:47:43 +02:00
deltanedas 3d09479269
trade station markers and debug assert fix (#1080) 2024-04-11 18:14:15 +00:00
Jake Huxell 7be31aab33
Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50

* final toCoords Removed

* Remove all unused variables and dead code paths

* remove always true variable, should be a cvar or something instead

* remove superfluous variables from tests

(cherry picked from commit 59e46aab93ca38f8d57fcad4e3a2c893737d9ad4)
2024-04-07 14:11:06 +02:00
blueDev2 3b03c5d498 Allow cargo bounties to be sold off-station (#26469)
closes #955

* Ported over code for delta-v to fix bounties

* Added requested changes

* Removed the station arg from "IsBountyComplete". It is unneeded and all calls just use a null value for it anyways
2024-03-28 17:14:50 +00:00
wafehling 14b72975df
Added 18 new bounties to cargo (#26160)
* Added 18 new bounties + tags, couple of balance tweaks

* Oops, 2 corn tags.

* Fixed another duplicate from merge conflict

* Fixed all arbitrage issues

* Removed metamorphic glass/manly dorf bounty

* Removed manly dorf bounty

* Removed manly dorf bounty

* Removed manly dorf bounty

* Changed hiviz tag, removed commented out bounty

* Removed extra line

* Change HiViz tag

* Removed unused tag

* Removed LaceupShoes, changed HiViz

* Changed flavor text for fruit bounty

* Removed live mouse bounty

(cherry picked from commit 4357b9ef08fee0e08c4fdf4eeef714fa8eb38112)
2024-03-23 23:51:36 +01:00
wafehling 17ca360528
Trading Outpost now has half buy-only and half sell-only pallets (#25955)
* Added new Buy & Sell specific cargo pallets

* Remapped trading outpost with new pallets, tweaked texture

* Removed debug message

* Fixed/Compacted conditional checking to let old pallets still work for backwards compatability

* Update Content.Server/Cargo/Components/CargoPalletComponent.cs

Alright, updating all the references to it.

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Changed textures, changed to enum instead of string for pallet type check

* Few minor code tweaks/formatting fixes

* Missed the prototype change

* Update Content.Server/Cargo/Components/CargoPalletComponent.cs

* Update Content.Server/Cargo/Systems/CargoSystem.Shuttle.cs

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit c0bbbc33c19eafcc8defaa7f1ec2df42e485b435)
2024-03-17 15:06:02 +01:00
Debug 6bd5092853
Fix some trading post oopsies (#956)
Fix 2 oopsies
2024-03-11 19:57:03 +00:00
Flesh 44613e6544
Made ordering multiple crates at cargo order multiple crates (#25518)
* please tell me this is empty

* it wasn't empty, fixing that

* This should fix it

* fix for the fix

* address changes

* fix

* Added some comments, hoping that failed test was a fluke.

(cherry picked from commit aa4e7c061939fbe314be97a2e7f559477b941c07)
2024-03-08 12:54:53 +01:00
themias 554f664994
Fix centcom cargo gifts (#24701)
(cherry picked from commit 3933490962993e839c71efea46c3e799ac824778)
2024-03-08 12:54:52 +01:00
metalgearsloth fa3e17de86
Clear cargo orders on approval (#24278)
(cherry picked from commit f82fd23f2c87b7cab852bdc2563cfa30c2d2a6dd)
2024-03-08 12:54:51 +01:00
Debug 76d06416ab
Modify trade station for Delta 2024-03-08 12:54:50 +01:00
metalgearsloth fa61952f51
Add trade stations (#23863) 2024-03-08 09:52:50 +01:00
Nemanja 7573dba496
Rip out remaining machine upgrades (#24413)
* Rip out remaining machine upgrades

* eek

(cherry picked from commit a9e89ab37221c4f5eff5a9e1d42e97c6f3e0753b)
2024-01-27 23:43:49 +01:00
Nemanja 47d24fc3e5
Fix cargo product groups (#24212)
(cherry picked from commit 21e77dffb00d631ea0e6a5c0ad55bed5dcbaa809)
2024-01-26 23:13:54 +01:00
metalgearsloth b51b6f65b5
Add ability to put spesos into cargo console (#24263)
I thought we had it already but maybe it was an unfinished pr or something.

(cherry picked from commit ad23facb7a9670bcc10e2f9e89d2e22db2052697)
2024-01-26 23:08:06 +01:00
ike709 fcebd56e8e
Appraisal tools check for cargo bounty completion (#23760)
Co-authored-by: ike709 <ike709@github.com>
(cherry picked from commit b8e8e6141a2115b43d79109b7f00c9fbfb863a5e)
2024-01-26 22:15:02 +01:00
AJCM-git 6b7e8b4f5b
UseDelay + ItemCooldown merge (#22502)
(cherry picked from commit 9c522c8b19f7a6f6b396c66342413572a22d7845)
2024-01-26 21:32:09 +01:00
Nemanja 30fccbbc8d
Chill bounties + fixes (#23411)
* Chill bounties + fixes

* localize

* fix arbitage

(cherry picked from commit 4662d463b8f5cbef5d93ca00b67bae6d8bf5db47)
2024-01-26 21:30:40 +01:00
TemporalOroboros ce27944275
Revert 'Revert 'Solution Entities'' (#23168)
(cherry picked from commit d23c8d5c19e56a582b6b12f832bd318efbdac7c7)
2024-01-23 23:00:42 +01:00
Leon Friedrich b87fcdb622 Remove uses of `TransformComponent.ChildEntities` (#22442)
* Make output of ChildEnumerator non-nullable

* Remove uses of ChildEntities

* poke tests

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-16 20:38:06 +01:00
metalgearsloth b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
Nemanja 87b6876720 Fix double counting bounties (#21399) 2023-11-12 20:35:52 +01:00