Commit Graph

149 Commits

Author SHA1 Message Date
deltanedas 60e72de6e6
kill objectives only target people with jobs (#2799)
* implement OnlyChoosableJobs for PickRandomPerson

* add onlyChoosableJobs to kill and teach lesson objectives

* fix the port

* :trollface:

* what

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-06 13:22:55 +00:00
deltanedas e5e82f0de5
move all nuke core stuff to _DV (#2902)
* move store-objective stuff to _DV

* radiation fix

* move SealingCabinet to _DV

* move textures to _DV

* move yml stuff to _DV

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-06 13:22:28 +00:00
Spielern 7ad8b231ad general bugfixes from commit dc16cad on Goob#1235 2025-01-25 21:15:56 -05:00
beck-thompson 45ea7451ca
Fixed various issues with kill objectives (#2723)
The fix is in doc!
2025-01-14 14:14:01 +00:00
deltanedas e68655a477 untroll 2025-01-02 21:48:47 +00:00
ReeZer2 115f8e68c8 FIX: Thief beacon doubled steal targets (#33750) 2025-01-01 17:20:46 +00:00
psykana 4257b25ea1 Traitor can no longer get multiple objectives to save/help/kill the same person (#33704)
* Deduplicate traitor objectives

* Remove redundant check
2025-01-01 17:16:47 +00:00
ActiveMammmoth 6fe0d4631c Wizard Summon Guns/Magic (#32692)
* mostly done but there's a bug with spawning

* RandomGlobalSpawnSpellEvent now actually works

* Summon Guns/Magic is working

* Added sound, cap gun, and auto pick up

* Added all requested changes/fixes from reviews

* Halving cooldowns
2024-12-07 16:11:56 +00:00
Milon d375f35350
fix KillPersonCondition (#2289)
* aaaaaaaaaaaaaaaaaa

* what even was this
2024-11-26 08:26:47 +00:00
Milon d50df0e13f
early merge killpersonconditionsystem refactor (#32680) (#2044)
zero appreciation for my work, part 2
2024-10-25 11:14:36 +00:00
Theodore Lukin 32aa590c95 Fix warden being and qm being not considered head for tot kill head objective (#32721)
* fixed warden being and qm being not considered head for traitor kill head objective

* fixed hypothetical warden traitor not getting disk objective

* change suggested by deltanedas

* cleanup

* cleanup

* fix

* changed as suggested

* removed a dot in the comment

* removed an empty line

* reformulation
2024-10-24 02:12:06 +01:00
Errant ab5d439272 Mind Role Entities (#31318)
* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* minor cleanup

* remove createdTime datafield

* now actually using the event replacement I made for role time tracking

* weh
2024-10-24 00:32:47 +01:00
deltanedas 239deca8bd increase thieving beacon range to 2 (#31340)
* increase thieving beacon range to 2

* add obstruction check

* review

* Entity<T?> strikes again

* webedit ops because github died or something

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-22 02:46:57 +01:00
chavonadelal ffdf6bb838 Localization of steal targets (#30153)
* Localization of steal targets

* Correction of localization of theft objects

* The second correction of the localization of theft targets

* Update steal-target-groups.ftl

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Revision of the localization method

* Choosing a simple option for localization

* Fix TechnologyDisk name

* Corrections based on feedback received

* correction of declension

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-09-22 02:36:01 +01:00
Hreno ecf2ea7332 Display agents' jobs in the Round End Summary window (#31652) 2024-09-14 14:02:06 +01:00
nikthechampiongr f51d37bcef Add completions to addobjective and localize it (#30456)
* Add completions to addobjective and localise it

* Cleanup

* Fix

* Make a manager to handle subscribtion completion options

This is so we can unsubscribe to prototype reloads properly

* Convert the manager into a system

* Move the system into the systems folder

I forgor

* Merge CompletionsSystem into ObjectivesSystem
2024-09-14 13:52:41 +01:00
deltanedas 92fc8da526 move gamerule components to shared (#28572)
* move MinMax to shared

* cleanup MinMax

* move other ticking components to shared just because

* remove unused prototype file

* update everything to use shared components

* test

* test 2

* test 3

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 19:42:00 +01:00
Ed 1bd33efe8f Thief beacons (try 2) (#29997)
content
2024-08-09 19:04:09 +01:00
Ed 42344fa536 Character menu issuer localization (#29840)
* Update CharacterUIController.cs

* TODO Burn this shit

* huh?

* huh!

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-08-09 17:50:12 +01:00
Cojoke 6d877d0be7 Remove uses of AllObjectives (#30077)
Remove the uses of AllObjectives
2024-08-09 17:47:51 +01:00
Tayrtahn bf813ccc63 Fix antag objectives always overshooting MaxDifficulty (and kill tries20) (#29830)
* The death of try20

* Add integration test for traitor gamerule

* Fix max difficulty being overshot

* Check at least one objective is assigned

* EntProtoId
2024-08-09 17:45:38 +01:00
deltanedas d3aa1efc38 item toggling giga rework + full ninja refactor (#28039)
* item toggle refactoring and some new systems

* add ToggleClothing component/system

* unhardcode magboots gravity logic

* make magboots and speedboots use ItemToggle and stuff

* remove now useless clothing components

* update client/server magboots systems

* add note to use ItemToggledEvent in ToggleActionEvent doc

* refactor PowerCellDraw to use ItemToggle for ui open/close control

* add TryUseCharges, refactor charges system

* update magboot trigger code

* make borg use ItemToggle, network SelectedModule instead of now removed Activated

* add AccessToggle for borg

* the giga ninja refactor

* update ninja yml

* update ItemToggle usage for some stuff

* fix activatableui requires power

* random fixing

* yaml fixing

* nuke ItemToggleDisarmMalus

* make defib use ItemToggle

* make things that use power not turn on if missing use charge

* pro

* fix sound prediction

* bruh

* proximity detector use ItemToggle

* oop

* big idiot syndrome

* fix ninja spawn rule and make it generic

* fix ninja spawn rule yml

* move loading profiles into AntagLoadProfileRule

* more ninja refactor

* ninja yml fixes

* the dreaded copy paste ops

* remove useless NinjaRuleComponent and ue AntagSelection for greeting

* fix invisibility

* move IsCompleted to SharedObjectivesSystem

* ability fixes

* oop fix powercell instantly draining itself

* sentient speedboots gaming

* make reflect use ItemToggle

* fix other test

* loadprofilerule moved into its own pr

* remove conflict with dragon refactor

* remove all GenericAntag code from ninja

* )

* probably

* remove old enabled

* great language bravo vince

* GREAT LANGUAGE

* who made this language

* because it stinks

* reparent blood-red magboots to magboots probbbly works

* most of the review stuff

* hasGrav doesnt mean what i thought it did

* make health analyzer use itemtoggle, not fail test

* fix mag/speed boots being wacky

* UNTROLL

* add ItemToggle to the random health analyzers

* a

* remove unused obsolete borg func

* untrolling

* :trollface:

* fix test

* fix

* g

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 17:45:27 +01:00
Ed 92cd28bb11 Steal Objective Condition now support stacks (#29843)
* Update StealConditionSystem.cs

* Update StealConditionSystem.cs
2024-08-09 17:38:27 +01:00
deltanedas e315a17c82
plutonium core steal objective (#26786)
* add textures

* add SealingCabinet system

* add StoreUnlocker/ObjectiveUnlock system

* add plutonium core and nuke core container

* make nuke deconstructable

* add steal core objective

* add core extraction toolbox to new category

* typo ops wrench fuel

* use queries and resolve, have it resolve instead of using Comp

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-25 01:54:51 +02:00
Plykiya 6583105f10
Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
deltanedas 4240e5c70b
antag objective issuing refactor (#28216)
* add AntagObjectives from GenericAntag

* add AntagRandomObjectives that traitor and thief can use

* make ObjectivesSystem use initial character name which AntagSelection passes

* make thief and traitor use AntagRandomObjectives

* remove now unused locale

* make sleeper agents rule use baseTraitorRule

* restore dragon rule oop

* bandaid for genericantag

* real

* typo

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-01 16:59:16 +02:00
deltanedas 48afd84a12
ninja criminal records hacking (#24982)
* more humour

* spotted a troll

* add TryFindObjective to MindSystem

* replace copypaste bool conditions with CodeCondition

* use CodeConditionSystem in ninja + add handling for criminal hack

* add criminal records hacking

* update objectives

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-18 13:34:11 +02:00
Nemanja 3055d7bac5
Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-05-15 19:48:32 +02:00
Jake Huxell 7be31aab33
Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50

* final toCoords Removed

* Remove all unused variables and dead code paths

* remove always true variable, should be a cvar or something instead

* remove superfluous variables from tests

(cherry picked from commit 59e46aab93ca38f8d57fcad4e3a2c893737d9ad4)
2024-04-07 14:11:06 +02:00
metalgearsloth 4bacc02a0e
Pulling rework v2 (#24936)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

* Fix hotkey

* Fix container changes

* oop

* Fix multi-pulling

* Move alerts cleanup.

* pulling fixes

(cherry picked from commit c584f6444a85cc53edb060230f7e7b2b76cc87bf)
2024-03-24 00:03:20 +01:00
Crotalus 38dd9e4955
Sort agents by success rate in end game summary (#26058)
* Sort agents by completed objectives

* Use StringBuilder

(cherry picked from commit d674be697e83b590db5aaec9f4411dd57c131861)
2024-03-17 15:07:57 +01:00
Pieter-Jan Briers ccea85136b
Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
2024-02-18 23:02:29 +01:00
Jezithyr 070af36c57
Emergency revert for pulling (#24923)
Revert "Pulling rework (#20906)"

This reverts commit 0d8254b2a2891f8d5623c9878bd0e567d0c7fe3c.

(cherry picked from commit c15b0691ec452e543a3cc6894a28bb409dbc65f8)
2024-02-08 12:34:47 +01:00
metalgearsloth 7e7655b3c4
Pulling rework (#20906)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

(cherry picked from commit 0d8254b2a2891f8d5623c9878bd0e567d0c7fe3c)
2024-02-08 12:31:57 +01:00
Vyacheslav Kovalevsky 870cae9db8
Store ninja objectives in conditions 2 (#20894)
* move spider charge target from role

* shorter field names

* remove ninja role comment

* remove unused systems in SpaceNinjaSystem

* GenericAntagObjectivesAddedEvent

* check if warp point is on same map

* remove unnecessary import

* add missing loc when spider charge has no target

* a

* remove spider charge target requirement comp

* inline SpiderChargeTitle

* allow planting charge without objective

* remove map check

* fix role check when planting

* obj.Target

* Fix merge

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 7311ce671fe29d81c662b2313e28c275c4f868cb)
2024-02-08 11:54:40 +01:00
metalgearsloth 0f35906014
Steal cleanup (#24428)
- Fix datafield spelling
- Fix some code oddities

(cherry picked from commit b1f9e25c1364064b03bc37357d3453f01e28b8a4)
2024-02-08 11:49:26 +01:00
Nemanja 6f38a16ff0
Fix all objectives on end screen being bolded (#23345)
fix all objectives on end screen being bolded.

(cherry picked from commit 719b44f1ce9285b21cfe71c3e139279c28ec45cb)
2024-01-23 22:53:51 +01:00
deltanedas b7ce6cdbd1
exterminator midround minor antag (#19946)
* terminator locale

* terminate objective

* terminator components and shared system

* terminator roles rules and system

* terminator events

* skeleton recolour

* terminator and endoskeleton

* ghost role spawn

* damage modifier sets

* :trollface:

* :trollface:

* add antag prototype

* ghost role locale

* skynet

* :trollface:

* :trollface:

* :trollface:

* add endoskeleton body prototype

* :trollface:

* :trollface:

* smite locale

* implement terminate smite

* :trollface:

* :trollface:

* implement PopupBehavior

* endoskeleton transform popup

* move stuff from shared to server since nothing actually used it

* recolour everything

* update parts

* :trollface:

* :trollface:

* ok fire was using the damage set, back to 1.0

* tweak

* :trollface:

* :trollface:

* simplemob ops

* 1 rule per pro

* :trollface:

* :trollface:

* update some sprites

* structural damage

* :trollface:

* :trollface:

* Revert "update some sprites"

This reverts commit 459196c6a8942c5412885d5fe2f1a83a48408ddc.

* offbrand, add die objective to maybe remove fear of murderbone

* add shut down objective to the list

* fix ghost role

* fix control mob

* :trollface:

* :trollface:

* please

* naming

* code changes for GenericAntag terminator

* yml changes for GenericAntag terminator

* :trollface:

* moved kill objective override to an objective component

* use kill objective override

* fix

* oh

* locale changes

* change burn to heat for skin melting gib

* change some endoskeleton stuff

* pro

* i already did this dementia ops

* objective

* fix

* pro

* swap out full sprite

* update parts

* forgor

* fix mind transfer

* type

* endoskeleton has 500 mass

* evil

* fishops

* warops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

(cherry picked from commit 52532e40759d874e25daf1620ad5d808b0942116)
2024-01-22 18:36:12 +01:00
deltanedas 556288b0de
add limits to steal objectives (#22672)
* add ObjectiveLimit comp/system

* give ian and disk limits

* all

* up limit

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 2ca649edfa4963215919f3fc4dc621899cd8c595)
2024-01-22 18:34:54 +01:00
Ed 8bca049ca7
New Thief minor antagonist (#21520)
* start working

* add right-click thief antagins
some architecture restruct

* add meh thief greeting audio

* add thief subgamemode to Traitors gamemode

* add late join thief (not tested yet)
add briefing

* add pacifism

* add Steal tasks to thief

* fix crash thief+traitor on person

* add new condition: collection steal

* add tracking of succes collection objective

* add stamp collection target
remove some boring steal target
add check pulling entity to collection target

* finalize first 2 group objective

* start merging stealing objective systems

* merging

* finish merging. Now traitor steal objective work better

* we don't check the items of pullable sentient entity

* clear naming, enable thief signle item objective start

* objective pack add

* finish with steal item objectives

* convert string to ProtoId<>

* some clean up

* add thieves to revolution game mode

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* update pacifism: fix crashing, monkey-thief without pacified

* adaptive animal briefing, cleaning locales

* add structure steal objectives

* remove RCD target

* add thiefs to manifest, but bug with traitor duplications

* add escape objective

* add chat briefing

* setup animal objective group system

* add animal steal objectives

* add animal objectives notroleconditions

* add morty

* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3

* 6 hours of trying to fix duplicate tasks. Failure

* added thief pinpointer (buggy)

* start thief backpack UI work

* revert pinpointer for scope reason

* UI continue work

* add thief starter kits content

* remove ERP kit :trollface:

* finally! giving starting items to thief. Now it playable, but still need more work

* clean up

* fix

* fox

* add merged items into thief
new Starting Kit (buggy)

* fix YES antag menu

* objection tweaks

* remove hearts objective, working on spawning things from toolbox

* smug

* fixes

* add race specifier objective condition LAMPS

* meh

* fix fix fix

* the alive

* Adding stamps

* Update backpack.ftl

* Revert1

* Revert ftl

* add voice mask to communicator kit

* Update Resources/Locale/en-US/administration/antag.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/objectives/conditions/steal.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/prototypes/roles/antags.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* update

* fix

* more reusable function, add documentation

* fix doc

* faint fixes

---------

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

(cherry picked from commit 144af233c4f4135cccacfa5d50281fce44a1595e)
2024-01-22 18:30:44 +01:00
deltanedas 10d32ea76b rev roundend shows converted count (#21854)
* add ConvertedCount field to role

* make objectives roundend title logic reusable

* change rev system + use GetTitle

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-02 20:21:19 +01:00
themias b016948618 List antags in custody in round end screen (#21566)
* List antags in custody in round end screen

* Only show the message for traitors
2023-11-19 22:03:30 +01:00
DrSmugleaf 007f92cc05 Fix Client RoleSystem not inheriting SharedRoleSystem, network job component (#21436) 2023-11-12 20:48:03 +01:00
Morb 0f685fca4c Fix hijack objective (#21241)
* Fix hijack

* Max difficulty
2023-10-31 19:10:24 +01:00
Leon Friedrich e66c0b5035 Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Morb e20cfcc457 Hijack shuttle objective (#19621)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-10-24 18:03:53 +02:00
Leon Friedrich 808abc5c8e Default warp point names (#21017) 2023-10-20 15:29:43 +02:00
Slava0135 c299ebdaac Use conditions to store progress for Ninja objectives (#20254)
* TryGetObjectiveComp

* helper function to get objective

* store N of jacked doors in condition

* store called in threat bool in condition

* store techs in steal research condition

* fix access

* remove unused transform system

* use popup from shared system

* fix formatting

* condition => obj everywhere

* i fogror to remove downloaded nodes from role

* change signature

* use query

* View Variables

* spider charge detonated => condition
2023-10-14 22:02:24 +02:00
Debug fd2cc8570d
Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

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2023-10-03 14:15:46 -05:00
deltanedas c7b8540de9 make objective blacklist work (#20256)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00