Commit Graph

5294 Commits

Author SHA1 Message Date
Tobias Berger 4ecf2aaca2
Various Improvements to NanoChat (#2922)
* Port improvements to NanoChat from Einstein-Engines and Goob-Station

* fix duplicate translation key

* add missing space

* Properly mark DeltaV changes

* Allow muting individual NanoChat users, NanoChat UI to put per-chat buttons next to the message box

* remove leftover from testing stuff

* cycle through inputs with tab, confirm with enter; for new and edit chat

* Add channel switching with (Shift+)Alt+Up/Down; Discord-Style

* better null check

* another better null check

* Implement changes from ImpStation PR

* Rename ContactControl -> ContactContainer

* Requested changes

* Move Loc to _DV, don't register system as manager

* I'm so smart :)

---------

Co-authored-by: Alex C <alex91905@yahoo.com>
2025-02-23 15:59:24 +00:00
BarryNorfolk e2047997ae
Don't double apply modifiers when Oni punch people (#3032) 2025-02-23 15:37:54 +00:00
Madison Rye Progress 58c7ba32a6
WIP: Add back the ability to hug buckled people (#3024)
* Add back the ability to hug buckled people

* Fix typo: cafter

* Apply only to character; add DV comment

* bruh

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-02-22 01:44:30 +00:00
Tobias Berger 3c3b0111de
Fix felinid stepping sounds playing all at once (#3004)
* Fix felinid stepping sounds playing all at once

Fixes DeltaV-Station/Delta-v#2996

* Short-circuiting &&
Because why was this not here already
2025-02-18 17:08:53 +00:00
deltanedas a292c7bf3e bring back doorjack, use emag for lockers 2025-02-14 16:40:19 +00:00
deltanedas a31e25cb02 remove always push on body part 2025-02-14 16:10:01 +00:00
Zachary Higgs e1291c790b Move DnaComponent to shared (#35012)
* Move DnaComponent to shared

- Add Using statements to AdminSystem and StationRecordsSystem to point
to Content.Shared.Forensics

* Proper namespacing

* Revert an un-intended change

* Add Networking to DNA Component

* CR - Remove ("dna")

* CR - add back ("dna") tag
2025-02-14 16:10:00 +00:00
Zachary Higgs a27ed9f5d9 Move CloneAppearance to Shared (#35017)
* Move CloneAppearance

- Move CloneAppearance from HumanoidAppearanceSystem
to SharedHumanoidAppearanceSystem

* CR - Fix the sins of the past
2025-02-14 16:10:00 +00:00
deltanedas 5e3b415df7 update files that wanted list added and fix stuff 2025-02-14 16:09:59 +00:00
Zachary Higgs 9f28cdbd01 Make UnrevivableComponent shared, give the component reason messages and if it shows up on the analyzer (#35013)
* Make UnrevivableComponent shared

- Move UnrevivableComponent to shared

- add reason messages and if the status shows up in a health analyzer

* Update Content.Shared/Traits/Assorted/UnrevivableComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Make UnrevivableComponent networked

* Update Content.Shared/Traits/Assorted/UnrevivableComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-14 16:09:59 +00:00
metalgearsloth 47509b7bf4 Make ReactionResults an array (#34967)
* Make ReactionResults an array

We're making the dictionaries fixed-size anyway.
Alternatively could use a frozendictionary but not sure on the perf difference. Worst case whoever adds another reactionresult makes a minor adjustment

* apply conventions

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-14 16:09:58 +00:00
ScarKy0 51c1e5dcbf Wizard Item Recall Spell (#34411) 2025-02-14 16:09:58 +00:00
SlamBamActionman e0619d96b1 Hristov & .60 changes - Hristov Rework, Part 2 (#31662)
* Initial commit

* Updated values to reflect new resistances

* Review fixes

* Review fixes

* LINQ BEGONETH
2025-02-14 16:09:58 +00:00
pathetic meowmeow ff6312aa20 Round up playtime minutes (#34961) 2025-02-14 16:09:57 +00:00
deltanedas b38b5a32a2 move lathe recipes into packs (easier for forks and maintaining) (#33095)
* add LatheRecipePackPrototype

* change Lathe and EmagLathe to use packs

* add AddRecipesFromPacks helper to SharedLatheSystem

* update lathe logic to work with packs and clean up some stuff

* migrate individual recipes to recipe packs

* update client

* remove node/artifact scanner from techs

* :trollface:

* fix test and make it include emag recipes

* add test that every dynamic recipe must be researched

* pro

* fix

* fix

* fix all tests, genuinely good test i wonder who made it

* add unused uranium and incendiary drozd mags to tech and lathe

* add recipes

* add incendiary prototype

* undo some changes

* troll

* :trollface:

* true

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* shitmed real

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* update funny test

* :trollface:

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2025-02-14 16:09:57 +00:00
TemporalOroboros 8ae4c36e34 Purge uses of TransformComponent.AttachToGridOrMap (#34940)
Switches over all extant uses of TransformComponent.AttachToGridOrMap to use SharedTransformSystem.AttachToGridOrMap
2025-02-14 16:09:56 +00:00
Palladinium 3606f779b4 Add air alarm admin logs (#33426) 2025-02-14 16:09:55 +00:00
Plykiya 7eb15610b3 Make hacking energy swords predicted (#34877)
* Make hacking energy swords predicted

* Fix up component, add dirty call

* access

* Dirty Entity<T>

* false
2025-02-14 16:09:55 +00:00
Booblesnoot42 b77aa750c1 Remove instant cryobed insertion (#34619)
* added optional delay to DragInsertContainerComponent

* comments

* Change EntryDelay on DragInsertContainerComponent to use TimeSpan + cleanup

* changed drag insert container comp to match naming conventions
2025-02-14 16:09:54 +00:00
ActiveMammmoth a301456908 Mind Swap Fix (#33553)
* Stores owned by mind instead of body

* Requested changes, traitor uplink fixed

* Store, listings fixed and now use Entity<MindComponent>

* Removed duplicate code

* test change

* test change 2

* back to mind entityuid

* MilonPL requested minor changes

* ScarKy0 requested changes
2025-02-14 16:09:53 +00:00
pubbi 560f867748 Fixed bola effect stacking (#34723) 2025-02-14 16:09:53 +00:00
SlamBamActionman 0aff2530d8 Fix hitting through directional windows (and more!) (#34793) 2025-02-14 16:09:52 +00:00
Plykiya 76499834db Fixes debug assertion thrown when spiking with pills (#34813) 2025-02-14 16:09:52 +00:00
keronshb 7242fb48f4 Wizard Touch Spells (Smite, Cluwne's Curse, Slippery Slope) (#34531)
* Renames Smite Spells yml to Touch Spells and Renames Smite Spells region to the same

* Adds wizard clothes requirement to Smite. Adds Cluwne spell. Adds EnsureCompOnTouchSpellEvent and implements it in the magicsystem

* Adds Smite and Cluwne to the grimore and loc for them

* Adds Slippery Slope spell and SlipOnCollide

* Adds handled for comp spell event

* Removes super slippery

* Removes EnsureCompOnTouchSpell it was redundant with ChangeComponentsSpellEvent

* Makes requirement-free action for smite

* checks if we should be slipping what we touch

* Removes SlipOnCollide, adds negative speed for steptrigger

* Removes slip on collide adds negative speed for steptrigger
2025-02-14 16:09:52 +00:00
Tayrtahn 680ee6abf2 Ghost orbit jitter fix (#34797)
* Only randomize orbit parameters once

* Revert "Only randomize orbit parameters once"

This reverts commit e828c51e66600bf11b66308169da1d1daf7501e3.

* Derive orbit properties from current time

* Derive orbit progress from current time

* Remove now-unused orbit animation

* Remove OrbitVisualsComponent.Orbit as it is no longer used

* Update AnimationPlayerSystem method calls to Entity<T> versions
2025-02-14 16:09:51 +00:00
keronshb d775cc8f54 Void's Applause (#34591)
* Adds single clap emote

* Adds missing single clap loc

* Adds void blink effects, sound, and sprite

* Adds VoidApplauseEvent and implements it into the Magic System and Grimoire

* Removes commented Spawn code in Shared Magic System. Adds comments to replace pointlight with a negative light in the future.

* Makes spells Mono

* Changes to swap positions.

* Makes Void Applause target body only

* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Magic/MagicSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Audio/Effects/Emotes/attributions.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/SoundCollections/emotes.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Removes duplicate effect spawning from server

* Puts Void Applause effect on server, lets lizards hear clap

* Adds single clap to diona

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-14 16:09:49 +00:00
Zachary Higgs d033d1bb1b Fake Mindshield Implant cleans itself up on draw (#34718)
* Implant cleans itself up on draw

- add an event to relay to an implant that it's being drawn,
to tell it to clean itself up

- Give Fake mindshield a cleanup method, to remove the component added
fixing a problem where the icon persists after implant draw

* Remove extra whitespace

* CR Switch to using ContainerRemovedMessage
2025-02-14 16:09:49 +00:00
BarryNorfolk 18182a7a85 Add history tab to bounty console (#33932)
* Add struct for holding historical data on cargo bounties

* Add localisation strings for bounty history

* Add new XAML entry for display bounty history

* Expand cargo bounty menu to include tabs

* Ensure station databases hold historical bounty data

* Add to the bounty history when removing one from active

* Feed bounty history into cargo's bounty system

* Move tab title setting to constructor

* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first

* Remove redundant Visible

* Move enum docs into the enum
2025-02-14 16:09:49 +00:00
sleepyyapril 3cf059fdc1 Fix Double Muzzle Flash (#33981)
* Pass user to effects to properly fix double muzzle flash.

* Use gun when user is null.

* Update MuzzleFlashEvent.cs

* Update MuzzleFlashEvent.cs

* Update GunSystem.cs

* Update SharedGunSystem.cs

* Update MuzzleFlashEvent.cs

* Update SharedGunSystem.cs

* Update SharedGunSystem.cs

* Update Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

---------

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2025-02-14 16:09:49 +00:00
ScarKy0 51154a0642 Serializable emag flags (#34766)
* serializable idk

* guh
2025-02-14 16:09:49 +00:00
beck-thompson f1f8bccb23 After getting banned, you now have to re-read the rules! (#33270)
* first commit

* opps

* Reset cooldown instead

* Added ccvar

* Not replicated!
2025-02-14 16:09:49 +00:00
AJCM-git 32cfe943e0 Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2025-02-14 16:09:48 +00:00
Milon 90c51a59a0 make RefreshOverlay default to the player session (#32354) 2025-02-14 16:09:48 +00:00
ScarKy0 fd77e8d86b Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
Ed af81ac3e70 Fix RoleTimeRequirement localization (#34735)
* fix job restriction localization

* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs

* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-14 16:09:46 +00:00
James Simonson 1288b8e759 Criminal Records Computer Better UX + Filtering (#32352)
* First pass at new Criminal Records Computer

need buttons to highlight.

* Filter status tabs/buttons now activate correctly via UpdateState

* Removed unneeded Directives

* Fix typo + undo VSCode changes

* Implement Emo Feedback

Loc NA and use inject deps
Cannot use inject deps on sprite system.

* try to undo vscode launch.json change

* Added requests + Filter dropdown list + jobs

Fixed maintainer fix requests,
Added Job to announcement channel output
Removed toggle buttons in-place of a dropdown list

* Fixed missed merge conflict

+ fixed an bug with filterstatus not showing on re-open ui

* Update criminal-records.ftl

Fixed lint error. whoops.

* Update Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs

typo

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* impliment chromiumboy feedback

hopefully this will do it....

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2025-02-14 16:09:46 +00:00
godisdeadLOL b5230ae4ae Sentient medibot now can inject (#32110)
medibot player injection

Co-authored-by: YourUsername <you@example.com>
2025-02-14 16:09:45 +00:00
Michael Shaw 94dcefd803
Revert `Storage UI V2` (#2950)
* Revert `Storage UI V2`

Storage UI v2 has been a buggy and infuriating mess to use.
This idea needs additional polish before it is ready. I think we should
go ahead and remove it until that point, to alleviate further
aggrevation.

Signed-off-by: Michael Shaw <michaelsshaw44@gmail.com>

* storage: remove unused cvars

---------

Signed-off-by: Michael Shaw <michaelsshaw44@gmail.com>
2025-02-10 22:55:39 +00:00
pathetic meowmeow d0da90fa2e
Add autoclave to easily sanitize large amounts of items and faster (#2933) 2025-02-10 12:22:36 +00:00
pathetic meowmeow 7a245b1a21
Grabbag of fixes for sanitation (#2926)
* Grabbag of fixes for sanitation

- poison is now bounded
- parts can now take poison damage to indicate something going wrong on that part
- steps overall dirty the tools slower
- steps deal 1 poison as a base, not 2
- cross contamination is now more of a concern

* Grrr kitten... put on your uniform... NOW!

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-02-09 19:24:43 +00:00
Tobias Berger 87f6422cba
Change default value of game.secret_weight (#2921)
Creates semi-frequent confusion in contributor-help channel on discord,
so might as well change it
2025-02-07 18:01:41 +00:00
Lyndomen 61af74c40e
Turrets and grenades can hit prone people [port] (#2910)
* ranged ai targets crawling people properly

(cherry picked from commit 8f64627c9e35b3c873a7825f25b52319ff8c8e25)

* ranged ai targets crawling people properly

(cherry picked from commit 8f64627c9e35b3c873a7825f25b52319ff8c8e25)

* projectile grenades hit crawling/downed people

(cherry picked from commit 24c3737ae83ab399add28162a65d528d44f73ea9)

* change

* impstation to imp

* remove extra method ops

---------

Co-authored-by: Darkmajia <darkwindleaf@hotmail.co.uk>
2025-02-06 19:57:11 +00:00
deltanedas a5b0f65431
early merge of microbomb fix (#2905)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-06 14:12:16 +00:00
Tobias Berger 27383be3dc
Nanochat lookup (#2794)
* NanoChat Phonebook MVP

* Only work with active Telecomms server with correct channel

* Add localization and program sprite

* Cartridge icon

* Only preinstall on HoP, Courier, and QM PDAs

* untroll, fix formatting

* fix double newline

* replace NanoChat lookup cartridge with UI elements

* List Number setting in NanoChat instead of PDA

* replace NanoChat lookup cartridge with UI elements

* re-fuck formatting just to make the diff on GitHub nicer

* remove superfluous svg

* remove leftovers I somehow created

* address simple requested changes; remove more leftovers

* NanoChat lookup to own Container

* fix indentation
2025-02-06 13:53:38 +00:00
pathetic meowmeow 64565ba4f7
Add surgical cleanliness and sanitation (#2847) 2025-02-06 13:49:48 +00:00
deltanedas 7143539127
bring back ai overlay for diagnostic hud (#2903)
* add Cosmetic to StationAiOverlay

* re-add ai overlay toggle to diagnostic hud

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-06 13:40:40 +00:00
deltanedas e5e82f0de5
move all nuke core stuff to _DV (#2902)
* move store-objective stuff to _DV

* radiation fix

* move SealingCabinet to _DV

* move textures to _DV

* move yml stuff to _DV

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-06 13:22:28 +00:00
deltanedas 8a2254770e
fix ipc nukies not getting comms (#2884)
* shitcode fix

* refactor encryption key spawner and move to shared

* put ipc encryption key code in shared

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-05 07:29:55 +00:00
deltanedas f03d090b2a
radio implant refactor and fix (#2882)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-04 18:50:39 +00:00
deltanedas f08726efc1
fix ipc encryption key mispredict (#2879)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-04 16:14:45 +00:00