Fix Bug With Uppercase Radio Keys (#32997) (master) (#33031)
Co-authored-by: Vasilis <vasilis@pikachu.systems>
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Added codeword highlighting
* Updated to support more codeword roles, color is set serverside
* Review feedback
* Change to a Component-based system using SessionSpecific
* Tidied up CanGetState, set Access restrictions on component
* Clean-up
* Makes the injection ignore brackets, restore some codewords, remove "Taste/Touch" from adjectives
* melee executions
* fix damage bug
* cleanup
* address reviews hopefully
* resistance bypass mechanic
* component changes
* self executions (not finished yet)
* self execs part two
* ok i fixed things (still not finished)
* finish everything
* review stuff
* nuke if (kind = special)
* more review stuffs
* Make suicide system much less hardcoded and make much more use of events
* Fix a dumb bug I introduced
* self execution popups
* Integration tests
* Why did they even take 0.5 blunt damage?
* More consistent integration tests
* Destructive equals true
* Allow it to dirty-dispose
* IS THIS WHAT YOU WANT?
* FRESH AND CLEAN
* modifier to multiplier
* don't jinx the integration tests
* no file-scoped namespace
* Move the rest of execution to shared, create SuicideGhostEvent
* handled
* Get rid of unused code and add a comment
* ghost before suicide
* stop cat suicides
* popup fix + small suicide change
* make it a bit better
---------
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
* First commit
* Removed pause stuff
* Make the event better
* Forgot to add the comment
* Proto id stuff
* cool comments
* serializer
* Added the time stuff
Roslyn now compiles char + string with string.Concat(ROS<char>). This means doing ref char -> ROS<char> which is not sandbox safe. Actually fixing this in the sandboxer is difficult so I'm gonna just pass on that for now.
* Basic emote radial menu
* Move out from corvax
* Move to UI controller & add to top menu bar and key bind
* Make emote play
* Add name localization for emotes
* Localize chat messages
* Fix emote menu
* Add categories localization
* Fixes
* Fix
* Add emotes entity blacklist
* Fix entity whitelist required all logic
* Remove unused wagging emote
* Revert sprite
* Set default texture for emote icon
* Update Resources/keybinds.yml
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Added ClothingGotEquipped/ClothingGotUnequipped events
* Better version
* Implemented in a few places
* More implementations
* Add ClothingDidEquipped/ClothingDidUnequipped events
(cherry picked from commit 50631f430d62fc413bc8757f8d1e1c4523417816)
* Chatfactor: Chat Repository, Admin Commands, Chat Created Events
This addition-only PR covers a repository that stores chat messages.
This PR defines what chat messages can be stored, what can be done
with those stored messages, and what events occur when the repository
does things.
This PR also includes to admin commands that show how the repository
will be used for administration purposes at first. Because all chat
messages will be uniquely identified per round (and, as rounds are
uniquely identified, are essentially a GUID) we can delete, amend
or nuke messages.
Note there's no "amend" command right now. The original chatfactor PR
didn't include one, and I'm avoiding further feature bloat with these
chatfactor PRs...
* Remove an event that shouldn't be in this PR
* Resolve PR comments.
* Resolve peak goober moment
* Also make sure we tell the user why if their delete command fails
* Supply a reason if the nukeuserids command is malformed
* Tidy messages
* Some more docstring tidyup
* Imagine tests handling IOC correctly chat
* Imagine tests handling IOC correctly chat
* Resolve PR comments
* Fix goobering with needing to use ToolshedCommand
* In which we bikeshed toolshed
* loud metal pipe sound effect
* One must imagine funny boulder pushing man happy
* Move commands to new folder
* Mald, seethe, cope.
* I hate toolshed I hate toolshed I hate toolshed
* Fix command ftls
* Bit of tidy-up and a YAGNI removal of a get we don't need yet
* Whelp lmao
* UserIDs are in a weird fucky state I didn't anticipate, so I've removed the remove-by-userID command for the time being.
* Rename ChatRepository to ChatRepositorySystem.
* Resolve PR review comments
---------
Co-authored-by: Your Name <you@example.com>
(cherry picked from commit b1136c98d7fde8cf26965817536324b58f192b11)
* SS14-17313 Chat Censorship Systems
Adds some systems to manage chat censorship:
1. No-op: does nothing
2. SimpleCensor: a regex-free censor with a variety of rules to use
3. RegexCensor: a censor that uses regex.
This exposes a singleton backed by a builder pattern (ChatCensor) that
is set up, probably during the code init phase, and then globally available
for your censorship needs.
* Migrate to Shared
* Add a reset function to the builder.
* Resolve PJB's feedback; add unit tests
(cherry picked from commit bf98a6a8bb2a57fb149459d6b053eaaf6abc8cd7)
* Adds option to disable character names in chat/speechbubbles
* Moved the coloring of names to clientside
* Move string functions to SharedChatSystem to avoid duplicate code in SpeechBubble.cs
* Changed to be put under Accessibility section
* Cache CVar
(cherry picked from commit 247be5b5c770261544f4e468ea09422efb0f7028)
* Add announce message length to UI and make a cvar for it
* Update comm console server-side trim to use the cvar
* Rely on the new OnTextChanged event
Because OnKeyBindUp only works for keys that have binds
* Add a similar indicator to nukies' war declaration UI
* Remove message length indicators for now cuz it requires the engine update
* Rename cvar slightly
* Refactor duplicated code to a helper method
* Remove message trimming from *Window class as it's better to live in the BoundUserInterface where the other message handling happens
* Rename to chat.max_announcement_length
(cherry picked from commit 8c5898b0065cd2cf196c0383bc99c57c0f11795b)
* Psionics
It's a ton of stuff relating to the basic Psionics system and all the powers.
I'm saving this as a bit of a sanity check before moving forward.
Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.
* Cleaned up everything with the word 'Psionic' on it.
Got the psionic chat working. Got some other stuff working
* Some final psionic cleanup.
The last batch of content.
* Update RobustToolbox
* rebased
* Revert "Update RobustToolbox"
This reverts commit c0cf35d03f.
* Update RobustToolbox
* Revert "Update RobustToolbox"
This reverts commit c4dc828df7.
* Update RobustToolbox
* Psionics
It's a ton of stuff relating to the basic Psionics system and all the powers.
I'm saving this as a bit of a sanity check before moving forward.
Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.
* Cleaned up everything with the word 'Psionic' on it.
Got the psionic chat working. Got some other stuff working
* Some final psionic cleanup.
The last batch of content.
* rebased
* Cleaned up everything with the word 'Psionic' on it.
Got the psionic chat working. Got some other stuff working
* Broken Commit
With these changes in place, the unit does not work. Recording them so i don't lose my work.
* Brings it All Together.
Dawn of the final Commit. Rebase completed.
* Update RobustToolbox
* Changed 'Station Events' to 'StationEvents' and cleaned up the Delta-V Events.yml file of duplicate events.
* Delete ghost_roles.yml
Duplicate.
* Update familiars.yml
* Update familiars.yml
* Update GlimmerReactiveSystem.cs
* Makes tinfoil hats craftable.
* Decided I'm not dealing with adding fugitives or Glimmer Wisps right now.
* Psionic invisibility won't work now that Eye component exists. Or at least, the integrator test won't psas.
* Update special.yml
* Added #nyanotrasen code or //Nyanotrasen code to many, many files.
* Properly fixes comments.
---------
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: PHCodes <47927305+PHCodes@users.noreply.github.com>
Co-authored-by: Debug <sidneymaatman@gmail.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Add AutoEmote comp/system
* Reduce groan chance so it's the same as before
Old code did 0.2 and then 0.5, now it's just one Prob(0.1)
* Fix typo, curTime var, don't log Resolve
* Maybe fix pausing?
* Fix mistake
* Update NextEmoteTime if an auto emote is removed
* Fix stuff
Get CurTime outside update loop
Use MapInit instead of ComponentInit
Fix a typo in a comment
Debug assert prototype ID in RemoveEmote
Do += PausedTime in OnUnpaused
Add prototype as arg to ResetTimer to avoid an indexing
* split admin chat into new channel
* add ability to play audio when a chat message is received and add audio to admin chat
* give client control of AdminChat sound and volume + suppress sound for senders