Ed
4bef289200
Multiple items in loadouts ( #33193 )
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* loadouts update
* Update loadout_groups.yml
* darts to candles
* Update Resources/Prototypes/Loadouts/dummy_entities.yml
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-01 17:10:42 +00:00
Errant
60c2ee6f00
Vox nukies and ninjafix ( #29783 )
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* Nukie species gear
* antagselectionsystem autointernals
* nukie vox
* skrek
* Remove duplicate code
* skrek
* EVA tank loadouts, vox ninja update
* fix prototype duplication
* skrek
* fix summary
* fixed empty startinggear error
* enable vox ninjas
* Comments
* removed comment because startinggearprototype should not be used on antagselection aaaanyway
* squish that if
* Update Content.Shared/Clothing/LoadoutSystem.cs
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-09 18:57:58 +01:00
metalgearsloth
24bbd04a5a
De-duplicate loadout gear ( #30341 )
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* De-duplicate loadout gear
Needs supporting code, probably with an interface with StartingGearPrototype which would also use it, but I regexed the yaml.
* Code updates
* Remaining yaml
* Fix automatic naming
* raiseEvent
* Don't code when tired kids
2024-08-09 18:51:00 +01:00
Tayrtahn
8f6c582db4
Fix internals not auto-activating for entities spawned in space ( #29213 )
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* Add organs before trying to breathe
* Add tests for auto-internals
* EntMan to the rescue
2024-07-25 01:47:08 +02:00
metalgearsloth
568f8d9c0f
Don't use invalid defaults for loadouts ( #28740 )
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* Don't use invalid defaults for loadouts
At the time it made more sense but now with species specific stuff it's better to have nothing.
* Loadout SetDefault only applies valid loadouts
2024-07-05 20:37:03 +02:00
Ed
c0d1c43003
New event: Approaching unknown shuttle ( #24490 )
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* setup codebase
* Add first shuttle
* tak
* sync striker
* sync 2
* pipipi
* Preloaded roundstart shuttles!
* Make it abstract "PreloaderGrid" not "PreloaderShuttle"
* to do
* added china cuisin shuttle
* fixes
* add disaster evacpod
* remove enemy
* final shuttles
* weight 5 -> 10
* move data to component
* remove autotrailer touching
* doc, respath
* fix frozen positioning
* fixes + cvar
* finally
* fix evacpod
* remove blacklistrules
* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids
* use tryload
* cleanup
* fixes
* use preloadedgrid for loneops
* weight unknown shuttles differently (preliminal)
* leftover
* cleanup and raffling
* partial review
* singleton gridpreloader no station coupling
* fix grid atmoses
* `roleLoadout` support for `LoadoutComponent`, fix missing gear
* weighting changes
* init logic fix
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Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-18 13:51:30 +02:00
metalgearsloth
d49eabc1a5
Partial cherry-pick: Loadouts redux ( #25715 )
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Signed-off-by: NullWanderer <56081759+NullWanderer@users.noreply.github.com>
2024-04-22 03:28:58 +02:00
metalgearsloth
ead47c541d
Fix humanoid appearances for placement manager ( #18291 )
2023-08-05 14:25:47 +10:00