* refactor DeltaV/deltav resources to _DV
* change DeltaV namespaces to _DV
* add space before all DeltaV comments
* update xamls
* fix and move arena parallax to _DV
* more fix
* refactor even more stuff
* fix the grid fills
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Canisters Sprites (Update) (#1409)
* Canisters
* Liquid
* Update meta.json
* Update gas_canisters.yml
* Update meta.json
* Fix
* Create gas_canisters.yml
* Update gas_canisters.yml
* Update gas_canisters.yml
* Fixing the Tile Decals being offset by pixels / missing pixels
* applying the tile decal change to the yml
* Aika's Wooden Tiles
* Merge pull request #757
* Diagonal walls and window
* added notice board and diagonal window
* diagonal plasma windows
* secret door
* notice boards are craftable
* kegs
* keggers
* added kegs to boozeomat inventory
* Adressing the issues
* Delete Resources/Prototypes/_NF/Recipes/Construction/Graphs/structure…
* Delete Resources/Prototypes/_NF/Recipes/Construction/wallmount_notice…
* Update boozeomat.yml
* window parenting fixes
* Cleanup
* Fixing
* added new entity to use as a parent instead of WallSolidDiagonal (whi…
* Update diagonal_walls.yml
* Merge branch 'new-frontiers-14:master' into Diagonal-Walls&Windows
* moving diagonal windows and grille to separate PR
* Merge remote-tracking branch 'origin/master' into pr/757
* Merge branch 'new-frontiers-14:master' into Diagonal-Walls&Windows
* Frontier is my best friend <3
* Nukes a reinforced wall from the Frontier file and places it in the normal walls yaml so there's no dupe
* forgor
* Yippee woohoo fixing sprite bugs because they exist but weren't LINKED
* Revert "forgor"
This reverts commit b3804d0fae.
* Revert "Canisters Sprites (Update) (#1409)"
This reverts commit f820d52edf.
* crediting Aika in the attributions yaml because i'm a dummy that forgot to do that
---------
Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
Co-authored-by: ErhardSteinhauer <65374927+ErhardSteinhauer@users.noreply.github.com>
* most basic door sprites, basic wall and window sprites
* most tiles, secret door and windoors
* rest of door stuff, undoes windoor sprites
* decals
* decals
* corners
* corners
* resprite directions and fix spelling error
"Detla" V :blunt:
* adjust glass tile strength
* tile and sprite adjustments
* new tiles
* windows and decals
* Fixes glaring test issues
* Fix test fail
* Noct please 😭
You can run tests local
---------
Co-authored-by: Null <56081759+NullWanderer@users.noreply.github.com>
* Planetmap tiles
Biomes etc etc
* a
* oop
* Chunk-based rendering
* funny
* Less allocations
* Fix overdraw
* Content tile edge support
Also updated grass to use it as a POC.
* Kindly revert
* Update for variant edges
* fixes
* Use fastnoise
* Remove redundant group
* a
* refactor a fair bit
* Prototype data instead
* tweaks
* a
* fix maths
* working
* a
* Slightly better empty support
* a
* flowers
* sounds
* lewd
* Networking
* more fixes
* better
* colours
* Some chunk loading
* Proper loading and unloading
* Better loading
* Fix parallax and movement sounds
* Anchoring support + decal setup
* Most of the way to load and unload
* Decal loading kinda werkin
* large trees
* started diffing
* a
* Variant support and deserts
* a
* snow
* agony, even
* working again
* todo
* a
* laba tiles
* aeiou
* a
# Conflicts:
# Resources/Prototypes/Entities/Tiles/planet.yml
# Resources/Prototypes/Tiles/planet.yml
# Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json
* laba
* Add lava
* Initial ignition
* triggers
* a
* a
* y
* Add basalt tiles
Did some unconventional things for the animation + rocks.
* fixies
* mergies
* promotion
* lava biome
* Lava planet start
* cleanup and more lava
* laba
* maccas
* biome stuf
* weh
* bongflicts
* aeaeae
* More fixes
* a
* these too
* i should probably commit this.
* i forgot the rivets 😢
* OVERLAYS
* Fix some color inconsistencies.
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>