* Juice that makes you go boom
* moved explosive juice to fun yml - fixed ExplosionReactionEffect.cs not having TileBreakScale parameter - made Drazil plushie major contraband (they are evil!!!!!)
* removed JASON!!!! JASOOON!!! JASON!!!
* don't do commits at 1am
* Update fun.yml
fix ident
* no more bullying the server (only 1 explosion)
* Renamed "Irish Car Bomb" drink to "Irish Slammer", due to concerns over insensitivity.
* Fixing some missed references
* Added prototype id changes to migration.yml. Removed any reference to the troubles (and corrected ale to stout for flavour text).
* Corrected description back to "Irish Cream"
* Removed non-entities from migration.yml
* Remove discard functionality from the ChemMaster
This duplicates other methods of discarding chemicals, including
the drain conventionally given to chemistry labs.
Any problems it solves are miniscule compared to the severe UI error
that is having a destructive action without confirmation attached
to a mode, the most common source of user error.
* Improve animal cube interactions (#31668)
* Working on dehydrate recipes to renew animal cubes
* Added remaining cube dehydration recipes
* Add OnExamine to RehydratableSystem.cs, need to add functionality to check total volume vs current volume to determine if 'soaked' text needs to be displayed
* Added logic to append text to the description when the wrong reagent has been added to a compressed animal cube
* Re-adding deleted summary
* Update default SolutionName to be correct
* Remove cube recipes to prevent infinite nutrient generation
* Add OnMicrowaved event to RehydratableSystem.cs in order to clear solution of cube when microwaved. CURRENT ERROR REQUIRES REFACTOR OF MICROWAVECOMPONENT
* Subscribe to microwave event
* Refactor of MicrowaveComponent.cs to be in shared folder, accessible to RehydratableSystem.cs. Updated imports
* Modify cube to only dehydrate in microwave when cooked for at least 5 seconds
* now using event to check access to fingerprint
* Tweak - Reflective vest and Energy Katana should reflect only in correct slots (#31902)
* ReflectComponentLogicFix
Added bool InRightPlace and updated relevant system
* Using SlotFlags
* prevent friendly fire for dragon/carp (#32231)
* add NoFriendlyFire
* make zombies use NoFriendlyFire
* no friendly fire for dragon
* let dragon kill naughty fish and validhunting syndies
* add button to print logprobe logs (#32255)
* add EntityName at the bottom of LogProbe
* add button to print logprobe logs
* Add camera mod to diagnostic hud (#32254)
* ai-glass
* weh to protect against bad grammar
* transmutation into diagnostic hud
* Apply forensics when loading with an ammo box
* inaprovaline metabolizes slower
* :trollface:
---------
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
Co-authored-by: Preston Smith <Blackfoot03@outlook.com>
Co-authored-by: YourUsername <you@example.com>
Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ArZarLordOfMango <arzarchannel@gmail.com>
Co-authored-by: themias <themias5@gmail.com>
Co-authored-by: Alzore <blackern5000@gmail.com>
* Add traumoxadone/stelloxadone, let doxa work on the dead
* Add DV comment
* whitespace
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
---------
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* refactor DeltaV/deltav resources to _DV
* change DeltaV namespaces to _DV
* add space before all DeltaV comments
* update xamls
* fix and move arena parallax to _DV
* more fix
* refactor even more stuff
* fix the grid fills
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Add a festive lemon-lime soda variant: cranberry!
* Gave lemon-lime a brand name
* Make the CrateFoodSoftdrinksLarge slightly larger to accomodate the extra drinks.
* Extend the Christmas anomaly with extra jolliness
* Minor spelling mistake. Jollyness will not be denied.
* Removed redundant delay from meta file
* Initial commit
* hoili moili
* now to add sherlock and doctor who
* funny stick
* Oops it was meant to be called metaphysical
* Attribution
* Even BETTER attribution
* does everything
* beer flavor revert and linter fix
* Update Resources/Locale/en-US/flavors/flavor-profiles.ftl
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* fix misspelling
* fix yet another misspelling
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* english has weird spellings huh
* im starting to feel ashamed of myself
* this is shameful
---------
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Added flavors
* Added the flavors for real this time
* Fixed the spaces
* Removed xenobasher (it already existed and I missed that)
* Fixed acidspit
* DEFINITELY fixed acidspit
---------
Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>
* Fixes smile's ghost role to not need a raffle, very nice
* a simplier solution
* Mute toxin buffed to be more like glue
* buffed the toxin even more
* Update Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Fix Doctors Delight metabolism Rate
* Combine Drink and Medicine instead of halving their motabolism rate.
* Removed unintentional newline.
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Remove metabolismRate since it is setting it to the default.
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* tea plant, blumpkin
* fix linter
* fix tests pls
* bloompkin
* forgor rsi
* work please
* WORK PLEASE
* migration of the blumpkins
* it is now glumpkin
* lowercase
* uppercase
* adjust values and fix blorbo
wtf when did blumpkin donut turn into blorbo donut what
* fix test
* update
* fix stupid mistake
* Update meta.json
* totally not a webedit
* not a webedit 2
* nitpicks
* uncomment grappling gun
* Remove rest of Geras files (#30912)
remove remaining geras stuff
* tweak(AgeRequirement): Make the requiredAge more sensible (#30913)
* chrore(ageRequirement): fix grammar. atleast -> at least (#30914)
* Minor sprite fix to inhand med hardsuits and HoS turtleneck jumpsuit (#30918)
* Fixes inhand hardsuit cross color from https://github.com/space-wizards/space-station-14/issues/26516#issue-2213917971
* Fixed HoS Turtle not covering all butt pixels
---------
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
* Add execution component to all energy sword weapons (#30909)
Co-authored-by: plykiya <plykiya@protonmail.com>
* Automatic changelog update
* chore(grammar): correct some mistakes (#30916)
* Add diamond mining drills, buff regular mining drills (#30814)
* why do I have to change so much just to add drills
* diamon
* Automatic changelog update
* give trash a reusable entity table (#30921)
* Contraband marking & examining (#28688)
* System & loc strings
* pass over syndie contraband
* fixes
* grand theft pass
* contrabandexamine -> contraband
* examine text generation update
* all composition parents necessary
* bring back minor contra so it has a less confusing message
* minor
* weapon pass
* jumpsuit pass
* feet pass
* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH
* head
* AUUUUGH
* ear
* belt
* back
* fix
* bro
* rename for more clarity
* do da review
* add cvar for contraband examine
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Automatic changelog update
* Removes variant cube migration (#30934)
add
* First Review Pass Contraband Fixes (#30930)
* First pass contra fix
* bam
* More
* Security crates are now marked as security restricted
* Syndicate raid suit is contra
* damn I forgot gatfruit
* Add conducting gloves to the maintenance loot table (#30904)
* add
* lower weight
* Fix DoDrop to DropNextTo in container cases (#30911)
* Fix DoDrop to DropNextTo in container cases
DoDrop is too heavy to calculation. In any other case we should use alternatives, for example DropNextTo helper method
* codestyle change
* Fix Reagent Fire Stacks (#30766)
* Fix Reagent Fire Stacks
* Comments on code
* little nicer wording?
* Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratva… (#30954)
Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratvar, per issue #30719.
* Automatic changelog update
* Fix permission check for whitelists in player panel (#30948)
* Automatic changelog update
* Grey mantle in winterdrobe (#29774)
* add the mantle
* fix a few things
* fix merge conflict stuff, remove from winterdrobe and lathe.
* Add mantle to loadouts (20 hour requirement)
* Automatic changelog update
* Sliceable doAfter (#30824)
* init
* wtf git
* Automatic changelog update
* Add capfruit, a gatfruit mutation. (#30850)
* add base
* add fake suffix and flavor fix
* address some reviews
* parent it
* fix test fail
* add FoodSequence support and address small review
* Automatic changelog update
* Fixes the grey mantle (#30971)
add the thing i missed
* Add keybinds for rotating and flipping objects (#30540)
* add keybinds for rotating and flipping objects
* no popup for verbs
* Automatic changelog update
* tweak(Shuttle_honki): Remove DeviceQuantumSpinInverter from honki shuttle. (#30618)
* Make the Borgs Names Appear When they Make an Announcement (#30107)
* Make the Borgs Names Appear When they Make an Announcement
* bwomp
* re-order
* Use Name instead of metadata
* goiup
* Automatic changelog update
* disable contraband examine
* rename our SliceFoodEvent
* Throngler Plushie Sprite (#30969)
Throngonkler Plush sprite
* Fix bug with rotating shelves (#30978)
* Main
* Update shelfs.yml
* Little bug fix
* No weather on concrete tiles (#30952)
* concrete weather
* miss
* development build ghostrole lottery changes (#30980)
debug ghostrole lottery changes
* Automatic changelog update
* Add a saline syringe to the combat medical kit (#29954)
saline
* Automatic changelog update
* fix the admin verbs trying to kill players by filling their lungs with plasma (#30991)
fix the admin tools trying to kill players by filling their lungs with plasma
* Custom Taco & Kebabs - FoodSequence 2 (#30905)
* control layer ordering
* sprite update
* taco!
* taco naming gen
* fix separator naming
* some proto fixes
* default naming separation
* fix taco naming
* rat update
* hamsterburger
* organs taco
* remove from spawners
* fixes
* fix separators and lemons
* Update food-sequence.ftl
* randomization offset
* fix
* kebabs refactor
* fix
* skewer weapon
* Update food_single.yml
* Update migration.yml
* suppermatter
* hamlet centered
* hamsburger
* Update dead-0.png
* 20 -> 4 burger layers max
* Update burger.yml
* canReact: false
* capfruit update
* Update burger.yml
* Update burger.yml
* Update produce.yml
* some fixes
* Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* chicken
* Update food-sequence.ftl
* documentation
* fixes
* Update meat.yml
* Update meat.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Fix popups not working properly with an eye offset (#30990)
* Adds a random smokable spawner (#30870)
* Textures to make lamps mappable to East/West.
* Adds a random smokable spawner
* remove double derma
* Increase chance for just basic cig
* Update to enitity tables
* Tweak values
* Remove space
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
* Fix lizards being unable to eat custom burgers (#31005)
* Fix lizards being unable to eat custom burgers
* ensure tag comp
* Automatic changelog update
* Sedin (#27110)
* Sedin
* almost forgot this.
* what
* Did a few fixes, tried to readd popup
* Fix popup, ready for merge
* minor change
* Generalize seed removal/destruction system, add popups in general.
* fix
* fix (again)
* deadcode is no more
* Sedin buff (nerfing the recipe soon)
* godont
* webedit moment
ok listen I had to nuke my setup because my computer was being Dumb As Shit so let me do this ONE webedit
* CRIKEY
* Revert "CRIKEY"
This reverts commit 1c6959ffd9ba8bb1e97ccf2eb0b37b3ff4ec82ee.
I was not supposed to commit that >:/
* Alright, it should be good now but I havent tested it
* ready for merge/review
* prob -> probability
* Requested changes nodoc
* Review nodoc
* documento
* thumb up emoji
* Automatic changelog update
* Adds a Dinky Star Sticker for security officers (#29767)
* Sec-Star-TASTIC
* fix license
* now counts as trash
* Sticks to people + wearable
* no more sticky
* no more sticky
* mystery-space
* Update Loadout Yaml
* Automatic changelog update
* tweak(hospital): Reduce diamond stack from 30 to 1 (#31027)
* tweak(experiment): Reduce diamond stack from 30 to 1 (#31025)
* replace mapped diamond stacks with single
* Figurine voicelines (#30865)
* initial commit
* tweaks to the new voice lines
capitalizations of I's and the Y on hos 3 voice lines
also changed the captain figuring voice line 2 to something completely different
* capitalized one letter
man i really suck at capitalization
* more capitalization
i never thought this pr would need so many changes
* changed one comma to a dot
* Update Resources/Locale/en-US/datasets/figurines.ftl
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Adding shock collar and electropack (#30529)
* Adding shock collar with the new ShockOnTrigger
* Cleaning and updating the shock collar
* Add StripDelay datafield to ClothingComponent
* Adding SelfUnremovableClothingComponent
* ShockCollar Update
* Correction of the shock collar
* Correction of the shock collar 2
* Renaming the DamageSpecifier DataField to Damage
* Fixing the damage field in ShockCollar
* Cleaning the ShockCollar
* Renaming ShockCollar to ClothingNeckShockCollar
* Adding ClothingNeckShockCollar as a stealTarget to a thief
* Fixing a typo of the sprite path in ClothingNeckShockCollar
* Cleaning the ShockOnTriggerComponent
* Revision of SelfUnremovableClothing
* Adding a ClothingBackpackElectropack
* Sprite fix
* Code review
* Shock Collar sprite update
* add commit hash
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Greatly improve the usability of the Gas Analyzer. (#30763)
* greatly improve how the gas analyzer behaves
* don't close the analyzer when the object goes out of range
* cleanup
* always switch to the device tab when a new device is analyzed
* modern api part one
* modern api part 2
* modern api part three
* file scope namespace
* Automatic changelog update
* Fix false and true in player-panel.ftl (#31043)
Fix false and true in player-panel
Add a new True string
* Contra Review Passs - Round 2 (#30942)
* Contra pass round two
* command too
* Stamps
* oopsied a bracket
* Namespace cleanup around Mind Roles (#30965)
* namespaces
* Comment does not need a semicolon
---------
Co-authored-by: Vasilis <vascreeper@yahoo.com>
* Contraband Review Pass - The Threequel (#30970)
Contraband pass number three
* Golden toilet (#31049)
* golden toilet
* Destructible
* sprite
* fix
* copyright
* Automatic changelog update
* Salvage Spawners (#31020)
* treasure entities and spawners
* no more smiles
* remove nyano shock collar code
* Event scheduler setting tweaks (#31018)
tweaks
* Automatic changelog update
* remove meteor swarms rule for a moment
* Revamped Meteor Swarm (#28974)
* meteor code and balanced values
* Meteor Swarms
* Update meteors.yml
* Update meteors.yml
* HOO! (fix overkill bug and buff space dust)
* undo BloodstreamComponent.cs changes
* DamageDistribution -> DamageTypes
* part 2.
* Missing meteor presets (#29044)
* add meteors into missing game presets
* changes for real
* implement code
* this too
* Meteors now leave behind a bit of ore (#30419)
* Meteors that leave behind asteroid ore
* bigger offset
* Bit more generic
* Better defaults
* hrm?
* I HATE CUSTOM SERIALIZERS
* More comments
* renamed a variable
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
* refactor event schedulers to use explicit game rules (#29320)
* works, still has testing values, im sure I did stupid shit.
* shitvent crapfactor
* snap extra word out of existence
* shit I died of old
* remove useless inaccurate design comments
* Oopsie, handle requirement params in RandomRuleSystem too
* I'm a slash slinging hasher
* Address reviews, add admin alerts I forgor
* EntityMan saves the day
* address reviews 1
* eh, I actually don't care about the cargo gifts thing.
* started
* Do reviews
* you actually meant 1.2 lmao
* dependency inheritance is a fickle bitch
* I have no idea.
* Threads are for sheets not computers.
* fix traitor rule test
* fix round type tattling
* break things
* It worky
* Toolshed makes we want to drink depresso.
* Finished?
* remove debug values
* timings
* use defaults
* alphabetize
* bobby drop tables
* Float required fr fr
* continue
* more continence
* uno mas
* obsolution
* cleanup and documentations
* Yell at self
* use the right value defaults
* housekeeping
* Event scheduler setting tweaks (#31018)
tweaks
* Automatic changelog update
* remove(NukeopsRuleComponent): Remove a trap from the component file (#31029)
ah
* Fix bug with holding objects (#31009)
Main
* Automatic changelog update
* Replace obsolete map functions in IconSmoothSystem (#30958)
* first part
* second part
* Automatic changelog update
* Fix reagents with ReagentData being duplicated (#30983)
Initial commit
* :trollface:
* :trollface:
* actually untroll
* a
* 50 burger
* add back old meteor code
* fix
* use some live config options in dev
* remove old shock collar icon
* make ammo more consistent and work more
* clean up lathes diff to upstream
* a
* move rubber bullets to deltav folder
* a
* untroll
* more untrolls
* more untrolls
* untroll
* :trollface:
* a
* b
* remove it for real
* add missing lathe recipes
* replace cvars with component field
* remove taco from roboisseur
* migrate cardboard box with smg mags
* remove kebabs
* a
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com>
Co-authored-by: Zachary Yona <58833995+Magicalus@users.noreply.github.com>
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Token <esil.bektay@yandex.com>
Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com>
Co-authored-by: LeoSantich <108027402+LeoSantich@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: pigeonpeas <147350443+pigeonpeas@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: PoorMansDreams <150595537+PoorMansDreams@users.noreply.github.com>
Co-authored-by: IgorAnt028 <118114530+IgorAnt028@users.noreply.github.com>
Co-authored-by: NotSoDamn <75203942+NotSoDana@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: themias <89101928+themias@users.noreply.github.com>
Co-authored-by: Eris <eris@erisws.com>
Co-authored-by: FATFSAAM2 <saamboroujerdi@gmail.com>
Co-authored-by: to4no_fix <156101927+chavonadelal@users.noreply.github.com>
Co-authored-by: Mervill <mervills.email@gmail.com>
Co-authored-by: Vasilis <vascreeper@yahoo.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* add RP chems
* fix??
* make more chems addictive
* makes THC, Space Drugs, Impedrezne and Desoxyephedrine all addictive
* move CD files to the correct folder, add deltav markings, fix guidebook entries
* A beer can and a wine can
* fix wrong file locations
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>