* add hold sprites for lizard plushie
* make the lizard plushie sprites slightly chonkier for those who are not wearing winter clothes.
* me when i hit the noise button and pretend it's shading.
* lizard plushie is not legally-distinct green dinosaur with a long tongue™ (front sprite tongue has been shortened)
* update meta.json
* Fix multiplying colors of differing nullabilities (#32991)
* revert the temporary hack
* Make atmos alert computer colors private variables (#32992)
* Add flash reaction effect (#32377)
add flash reaction effect
* Automatic changelog update
* Fix loneop spawnrate by reverting it to not use the shuttle event system. (#32942)
Fix loneop spawnrate by reverting it to not use the custom shuttle event system.
* Automatic changelog update
* add atmosia to devmap (#32460)
change
* bowls now make drinking sounds (#32819)
* Automatic changelog update
* Add health analyzer unrevivability warning (#32636)
* Add health analyzer unrevivability warning
* Remove errornous comment
* Automatic changelog update
* Removed the name "Hujsak" (#32998)
removed hujsak
* fix pie throwing sound not playing (#33017)
* Automatic changelog update
* Fix TestSuicideByHeldItem and TestSuicideByHeldItemSpreadDamage (#33030)
* make ai speak robotically (#33025)
* Automatic changelog update
* Extends the minimum round time for meteor swarm events (#32876)
* adjusted minimum timers in meteorswarms.yml
* Updated timer minimum from 20 to 15 minutes
* Reduced minimum timer to 10 minutes as a result of other meteor changes
---------
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
* Automatic changelog update
* add StartDelay bool to actions (#33026)
* add StartDelay bool to actions
* forgot summary
* Updated an incorrect sprite in the smite menu (#33043)
changed the synth sprite used in the icon for the instrumentify smite out for the more accurate supersynth sprite
* fix lava expeds (#33042)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Fix separated game screen bumping (#33046)
I don't really understand why RecordedSplitContainer exists but removing it looks identical and fixes the panel bumping occasionally.
* Automatic changelog update
* Fix: Make Plushie Damage Unexaminable (#33061)
Set hidden to true
* fix chameleon projector bot whitelist (#33055)
fix
* Various Vaugely Connected Sprite Updates™: Encryption Keys, Station Map, Brig Timer (#32786)
* various resprites (encryption keys + signal screens + station map)
* brig timer update
* fixes n shit
* Give proto-kinetic crushers, glaives, and daggers better inhands. Update the crusher and glaive icons. (#32212)
* inhands
* better inhands
* indent
* Automatic changelog update
* Make the security belt contain more useful items by default (#32291)
* replace tear gas and flashbang with holobarrier and sec radio
* holobarrier-belt-fix
* revert changes of 32291
* Automatic changelog update
* Add 3 bottle boxes to nanomed plus (#33018)
three bottle boxes in nanomed plus
* Automatic changelog update
* Nukie med bundle now costs 24 tc and contains a unique defibrillator (#32720)
* a-few-injectors
* comment
* defib-ops-when
* Automatic changelog update
* Pill Bottles can only store pills now (#33074)
* no longer absurd
* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Add a spare bible to PietyVend (#32363)
Update chapel.yml
* Automatic changelog update
* [#28722 fix] Add notification for dependent wearables being dropped (#33078)
* add notification for dependent wearables being dropped
* fix dropped item popup redundancy
- did a check to see if any item was dropped, instead of making a notification for each item being dropped.
* change popup to client-only variant
* fix redundant messages, add plural locale string
* fix conventions, fix locale input to be more intuitive
---------
Co-authored-by: Justin <justinbrick1@gmail.com>
* Automatic changelog update
* More pda space (#32601)
* Rebalance the max programs that a PDA can hold
* Give Caps PDA more programs too.
* Make the max programs a static 8
* I forgor sec and med
* CaseCase
* Empty commit to re-run checks
* The final change, I hope.
* Automatic changelog update
* Fixed spelling mistake in water blaster description. (#33087)
Fixed minor spelling mistake
* [#20285 fix] Carp Plush and Rehydratables can now be put into mop bucket (#33079)
* Make shark plush janitor-bucketable
* fix bucketed grey shark texture
* Make sprites less shiny and adapt copyright notice
* Made shark way way less shiny
* Allow carp plush and rehydratables in mop bucket.
* Remove old mop bucket shark sprites
* Fix post-merge bugs
* Fix errors
* Move ReactiveContainer stuff to shared
That should mean it is now predicted.
* Custom eject verb for the mop bucket
* Fixes OnSolutionChange, removes pop-up as there already is one.
* .ftl is not necessary as the custom pop-up was removed
* Review fixes
* Update Content.Shared/Chemistry/Components/ReactiveContainerComponent.cs
* Update Content.Shared/Chemistry/EntitySystems/ReactiveContainerSystem.cs
---------
Co-authored-by: Psychpsyo <psychpsyo@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* remove now duplicated nyano PlushieCarp tag
* Fixes tailthump breaking positional audio by making it mono (#33092)
* Automatic changelog update
* ExaminableDamage now puts its message at the bottom and in color (#32820)
* the examineableDamage component now puts its messages at the bottom, and in color
* god help us if something is priority -100 :godo:
* Automatic changelog update
* Lower in-round votekick requirements (#32953)
Initial commit
* Allow votekicks to be initiated in the lobby (#32528)
Initial commit
* Automatic changelog update
* Fixes bolt lights of previously unpowered bolted doors (#33063)
fix
* Automatic changelog update
* Muffins (#29318)
* Update meta.json
* Add files via upload
* Update misc.yml
* Update meal_recipes.yml
* Update meta.json
* Add files via upload
* Update plate.yml
* Update food_baked_single.yml
* Update dinnerware.yml
* Update cooking.yml
* Update misc.yml
* Add files via upload
* Delete Resources/Textures/Objects/Consumable/Food/Baked/misc.rsi/muffin-cherry.png
* Add files via upload
* Update meta.json
* Update misc.yml
* Update meal_recipes.yml
* Update meta.json
* Fix meta.json
* Fix meta.json again
* Update misc.yml
* Update misc.yml
* Update misc.yml
* Update misc.yml
* Update meta.json
* Update meta.json
* Update misc.yml
* Update meal_recipes.yml
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/misc.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update dinnerware.yml
* Delete cherry
* Add files via upload
* Delete banana
* Add banana
* Delete chocolate
* Add chocolate
* lathe recipe fix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Borgs can no longer see mindshield + AI can no longer toggle off seeing job icons (#33069)
* :(
* Removed the sprite + updated RSI
* Automatic changelog update
* Add CanLoad for biomes (#33050)
CPUJob to come later.
* Remove CargoPallet component from the cargo pallet (#33022)
* Change cargo shuttle pallets to catwalks.
* Remove CargoPallet component from the cargo pallet.
* Undo cargo shuttle changes.
* Automatic changelog update
* Minor antagonist guidebook changes (#32824)
* took a two month nap. accidentally pushed too many buttons. let's try this again. added thieves to antagonists.xml
* even after that nap, i don't feel well-rested at all.
* please don't kill me for using webedit
* capitalization, typo
* Apply suggestions from code review (more period moving)
Thanks Evan, very cool
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* guess you could say im not pro-proper noun
* typo
* Update Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
* ok
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Give Nukies a Hand Labeler (#33053)
* Add hand-labeler to nukie planet
* Rearrange nukie chem table
* Fix `ItemSlotSystem` popup Logic (#28856)
* move popup call out of `CanInsert` into `OnInteractUsing`
* im stupid and `reason` is completely unnecessary
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* return early when `itemSlots.Slots.Count == 0`
* tweak logic for triggering popups
* change popup logic again
* Consolidate whitelist check
* Get any popup message not just last failed slot
* Apply suggestions from code review
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* yoink
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Add cvars to votekick to customize requirements for the initiator. (#32490)
* Automatic changelog update
* Add on-call functionality for adminning (#30443)
* Add on-call functionality for adminning
The first time an ahelp gets SOS it gets relayed to the specified channel with the specified ping. Every time after that it doesn't until it gets a non-SOS response received.
* Remove redundant name
Pretty sure this already gets chucked on the name of the msg itself I think it just didn't show in screenshot because they were subsequent.
* Update Content.Server/Administration/Systems/BwoinkSystem.cs
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
---------
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: deathride58 <deathride58@users.noreply.github.com>
* Automatic changelog update
* Pills are explosion resistant (partially reverts #15851) (#32458)
* idk how to revert a pr so I just deleted some lines
* pill destructible with explosion resistance
* comment for explosion resist
* "and" to "but"
---------
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Automatic changelog update
* Hasten handcraft gauze recipe & decrease techfab gauze cost (#32744)
* med lathe gauze price reduction
* gauze craft doafter time
* 3 second doafter craft
* Automatic changelog update
* Service workers antagonist fix. (#31359)
* add
* Revert "add"
This reverts commit 25da34b0fead5812fe5800c9bf5dd7b10ef48d7d.
* antagonism allowed™️
* Automatic changelog update
* Adds a new AME sound effect! (#33097)
* Changes the AME sound effect to not be the default MetalThud.
* Was told on discord to make a minor change to autorerun the tests due to the Build & Test Debug failing!
* Attribution and licensing, as requsted by deathride58
* Fixes the high-pitched squeak audible to some people!
* Audio file tweaked by SlamBamActionMan to eliminate a weird squeak they were still able to hear. Thanks!
* Automatic changelog update
* Allow for the ai's laws to be changed from its core and eye (#32461)
* Allow for the ai's laws to be changed from its core and eye
* Address reviews
* Automatic changelog update
* clean up tools lathe recipes (#31521)
* clean up tools lathe recipes
* add medical and cooking tools
* add result
* add result to others
* review
* engine
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Intercoms and Radios both pick up proximate speech (#32737)
* Deduping of recent messages should consider the channel it's being sent to
* rerun actions
* Automatic changelog update
* Adds headphones to loadouts (#33067)
added headphones to trinkets
* Automatic changelog update
* Cardboard Box Capacity 4 -> 5 (#32743)
* capacity upgrade
* comment update
* remove our duplicate pill whitelist
* fix
* remove broken crew monitor from dev map, how did it even get there
---------
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
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Co-authored-by: Moomoobeef <62638182+Moomoobeef@users.noreply.github.com>
Co-authored-by: Saphire Lattice <lattice@saphi.re>
Co-authored-by: FluffMe <1780586+FluffMe@users.noreply.github.com>
Co-authored-by: Theodore Lukin <66275205+pheenty@users.noreply.github.com>
Co-authored-by: August Sun <45527070+august-sun@users.noreply.github.com>
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Preston Smith <92108534+thetolbean@users.noreply.github.com>
Co-authored-by: Milon <plmilonpl@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
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Co-authored-by: Justin <justinbrick1@gmail.com>
Co-authored-by: SpaceLizard <the.justice.league.of.canada@gmail.com>
Co-authored-by: Psychpsyo <psychpsyo@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
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Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com>
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Co-authored-by: Vasilis <vasilis@pikachu.systems>
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Co-authored-by: Centronias <me@centronias.com>
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Co-authored-by: Scribbles0 <91828755+Scribbles0@users.noreply.github.com>
* -added rubber chicken toy
* -Removed faulty SolutionContainerManager type
-Replaced default toy squeak sound with rubber chicken sound for on-trigger and on-collide.
* fixed raw material cost
* adjusted material composition
* - Added rubber chicken to CrateFunToyBox
- Added rubber chicken to MaintFluffTable under "uncommon group" so that it will spawn in maintenance
* Update Resources/Prototypes/Entities/Objects/Fun/toys.yml
---------
Co-authored-by: gambesun <116504990+gambesun@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Spray Paint (Draft)
* paint colors, paints in maints loot, cargo crate of paints.
* fix
* remove paint (sort of)
* moved paintcleaner into own system
* Moved paint to server (had to unfortunately)
* doafter now breaks when moving away.
* cant paint mobstatecomp
* loads of fixes
* fixes
* fixes
* nopaintshadercomp
* fixes
* fix
* use locale for paint remove string
* remove nopaintshadercomponent and use blacklist
* remove enabled.true from visualizer
* paint doafter event.
* add verbs for paint and remove paint and icon for paint verb.
* fixes
* no longer replaces shader when shader exists.
* replace forloop with foreach, check shader before adding and removing.
* paint doafter now separate so no copy paste code
* Entities in sprayed targets item slots are also now correctly sprayed.
* fix
* fix
* fix airlock psray painter now removes painted before painting door.
* spray paints now use openablecomponent.
* fix
* fix damn accesstypes.
* fix
* fix
(cherry picked from commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1)
* carp plushie textures
* add the plushies
* add plushies to spawners
* rainbow carp and make special plushies rarer
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit f8305a26a9bd1dc080daca8f45f7289829b91682)
This adds visual differences to the sprites of many of the game's drinks when they are opened, as well as visual fill levels for most see-through drink containers. Condiment packets are visibly torn open in the corner when opened. Glue, lube, and condiment bottles are visibly opened too. I also noticed that the soda bottles were all completely opaque, so I fixed that while I was at it. Oh, and I updated the wine bottle sprite to say 14 instead of 13, 'cause yeah.
As a result of the way fill levels take on the color of the contained liquid, many of the drinks have changed slightly in appearance. This can be adjusted in the future by modifying the colors of the reagents, but seems outside the scope of this already large PR. This also means that if you refill the bottles with a different liquid, they'll take on the new color appropriately.
(cherry picked from commit 41cf3e559973f89eb48d1e24099716f54a1bc87c)
* comit
* comit2
* little more range
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 628e22ba026724b444d8cfc900e0a6ef3cbd9c6f)
* Move Exclamation entity
* Add Whistle Component and Whistle System
* Add BaseWhistle prototype
* Add sound to BaseWhistle
* Add SecurityWhistle prototype
* Add Sprite and Icon to SecurityWhistle
* Add whistleExclamation prototype
* Fix SecurityWhistle prototype
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* Add whistles to sec vendingMachine
* Revert "Add sound to BaseWhistle"
This reverts commit 0c2eeab1286fb778ed7a845e59c642f667582a4a.
* Add sounds for BaseWhistle
* Make atributions compact
* Remove unnecessary spaces
* Make WhistleSystem class sealed
* Remove possibility to exclamate one person from WhistleComponent
* Remove delay from WhistleSystem
Increase delay
* Remove unnecessary HashSet
* Try replace Resolve
* Refactor sound emmiting
* Rework spawn of exclamation
* Move WhistleComponent from Server to Shared
* Edit WhistleComponent because of moving
* Move WhistleSystem from Server to Client
* Edit WhistleSystem because of moving
* Add new event
* Add server part of WhistleSystem
* Modify system for prediction
* Add documentation to WhistleComponent
* Revert "Modify system for prediction"
This reverts commit 89abb290571ff47deb5491b0f720f6bde079110b.
* Revert "Add server part of WhistleSystem"
This reverts commit ca52ca081f30fb164f401c1818d08531f02af284.
* Revert "Add new event"
This reverts commit 5ca9694757c94c03ca72d5b2f56f5f23503a3263.
* Move system from client to shared
* Modify whistle system because of moving
* Separate checks and action
* Organize file folders according to conventions
* Make component Networked
* Change trigger component for WhistleSystem
* Put indents betwen methods
* Rework WhistleExclamation prototype
* Change variable name
* Add serializer to WhistleComponent
* Rename one variable
* add predict possibility to Shared
* add Client part of prediction
* Add Server part of prediction
* Increase whistle distance
* Prevent spawn for invisible entities
* WhistleComponent now use file-scoped namespace
* Delete unnecessary part from MakeLoudWhistle
* Add Resolve check
* Delete Server and Client part for prediction
* Make system prediction properly
* Change prediction behaviour
* Fix unexpected error occured
* Avoid using obsolete methods
* Add comments
* Update DataField to make it shorter
* Update size for new size system
* Prevent ping for invisible entities for real now
* Avoid triggering unnecessary debug asserts
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
(cherry picked from commit fa3da1ab825c2140c8119e723028f292a7b772c3)
* d10s now roll values from 0 to 9
* Changelog for PR #22406 (#22824)
* Remove meta entry for 10 value state
* Gotta delete the 10 face state or the RSI validator complains
* Attempting to fix invalid state causing tests to fail
* Another, better attempt to fix the test
* Once again
* I am an overcomplicating dingbat
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* Removes old inhand visuals from e_sword.rsi and its meta.json
* Adds new visuals with a longer blade for the e sword
* Makes e sword use its new sprites and modifies other energy weapons prototypes to keep using their own inhands
* Makes the toy sword use the old less scary e sword sprites (and gives it BaseItem parent because I thought I broke something when i couldnt pick it up)
* Removes old desword sprites and modifies meta.json
* Temporarily removes esword blade sprites
* Adds back esword sprites after modifying them to flash instead of shimmer
* Adds new desword inhand sprites and modifies meta.json and entity prototype to use them
* Moves desword sprites back to its own folder from inhands_64x after a supposed prefix conflict
* Removes blade inhands
* Adds back blade inhands
* Moves all inhand sprites to their own inhand folders related to the items. Removes inhands_64x folder
This reverts commit 74f1098008e4cd6e13778a385e3f69712e4833d7. That moment when you have to sneak changes in via other commits. I'd literally rather just skip this entire entity instead of trying to change the added stuff.
* Added candy bucket and component to update appearance of held containers akin to it
* cleanup newline
* newline was load-bearing
* moved component to Shared, cleanup
* newline is spooky
* You build and run without errors, stop pretending otherwise
* Updated for new storage system in master branch
* add textures
* fix cargo/cargo-fun.ftl
* fix cargo/cargo-fun.ftl again
* update icons and resize hitbox
* really fixed cargo.ftl
* fix soundSpecifier
* balance changes: solution transfer has been reduced from 2 to 1. Now the transfer does not work on targets wearing anything in the outerclothing slot
* add hypodart to uplink
* return of darts solution capacity to 2u
* Update uplink-catalog.ftl
* Update uplink_catalog.yml
* Update darts.yml
* remove hypodart sprite
* Update darts.yml
* Update fun.yml
* add random popups component, resprite dartboard
* localize darts
* fix
* Update darts.yml
* Holoclown (clown only) syndicate uplink item.
* added clumsy to holoclown
* holoclown now uses clown names, holoclown kits box now counts as boxhugs for crafting.
* gibs holoparasite on death if has hands (this will cause the items in hands and pockets to drop.
* D&D character sheets
* Tabletop improvements
* Grass battlemap
* You can now put shit inside of the board
* change variable name
* make the grass tabletop better, again
* update the damn thing AGAIN
* update the shit AGAIN
* You can now take stuff out of tabletops
* Make it use parenting to avoid zany bugs
* MORE battlemaps! Battlemaps for everyone!
* You can now dump out pieces + cleanup
* All (most) non-game pieces should fall to the ground
* make the verb a bit more responsive
* Librarian content officially done
* fix tests i think
* i forgot the sheet
* Smidgen of refactoring
* You can no longer put high risk items inside of boards
* no boardgame defusal
* minor refactoring
* hoplogrma
* doc
* fix rt